feat: initial ROM & emulator manager plugin (M0–M5)
A punktfunk-plugin-* package that scans ROM directories, maps them to emulators, fetches box art, and reconciles them into the host game library under provider id `rom-manager` — with a console-hosted web UI. Engine (pure, unit-tested core): - Table-driven platform registry (~25 consoles) + emulator registry with best-effort per-OS detection (PATH / Flatpak / known paths) and RetroArch core discovery. - Scanner with disc folding (m3u/cue/gdi), archive gating, excludes. - No-Intro title parsing + optional per-platform region dedupe. - Security-critical quoting seam: POSIX single-quote + Windows double-quote with hostile-name refusal; ROM filenames never reach a shell un-quoted. - Pure desired-state reconcile (stable external_ids, scale guard, fingerprint skip) → full-replace PUT /library/provider/rom-manager. Box art (like Steam ROM Manager): SteamGridDB primary (portrait/hero/logo/ header, fuzzy match, operator API key) behind a provider seam, with keyless libretro-thumbnails as the zero-setup fallback (`auto` default). UI: console-hosted via the SDK `servePluginUi` (zero plugin-side auth) with a plugin-local REST/SSE API and a self-contained React SPA (Setup / Emulators / Games / Sync). Standalone password-gated fallback for host-only installs. CLI: scan / detect / preview / sync / uninstall / set-password. 48 engine tests, typecheck + biome clean, SPA builds. Verified end-to-end: scan → detect → reconcile PUT, fingerprint idempotence, and the standalone UI serving SPA + REST. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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import { describe, expect, test } from "bun:test";
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import { SteamGridDbProvider } from "../src/art/steamgriddb.js";
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import { parseTitle } from "../src/engine/titles.js";
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import { platformById } from "../src/platforms.js";
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const snes = platformById("snes")!;
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/** A fake SteamGridDB backend keyed by URL path fragments. */
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const fakeFetch = (opts: {
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status?: number;
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games?: unknown[];
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grids?: unknown[];
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heroes?: unknown[];
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logos?: unknown[];
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}): typeof fetch =>
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((input: string | URL | Request) => {
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const url = typeof input === "string" ? input : input.toString();
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const path = new URL(url).pathname;
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if (opts.status && opts.status !== 200) {
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return Promise.resolve(new Response("nope", { status: opts.status }));
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}
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let data: unknown[] = [];
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if (path.includes("/search/autocomplete/")) data = opts.games ?? [];
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else if (path.includes("/grids/game/")) data = opts.grids ?? [];
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else if (path.includes("/heroes/game/")) data = opts.heroes ?? [];
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else if (path.includes("/logos/game/")) data = opts.logos ?? [];
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return Promise.resolve(Response.json({ success: true, data }));
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}) as typeof fetch;
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describe("SteamGridDbProvider", () => {
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test("classifies grids into portrait + header and pulls hero + logo", async () => {
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const provider = new SteamGridDbProvider(
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"key",
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fakeFetch({
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games: [{ id: 1, name: "Chrono Trigger" }],
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grids: [
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{ url: "http://p600.png", width: 600, height: 900 },
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{ url: "http://h460.png", width: 460, height: 215 },
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],
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heroes: [{ url: "http://hero.png", width: 1920, height: 620 }],
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logos: [{ url: "http://logo.png", width: 400, height: 200 }],
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}),
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);
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const art = await provider.resolve(
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snes,
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parseTitle("Chrono Trigger (USA)"),
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);
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expect(art).toEqual({
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portrait: "http://p600.png",
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header: "http://h460.png",
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hero: "http://hero.png",
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logo: "http://logo.png",
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});
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});
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test("no game match → null", async () => {
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const provider = new SteamGridDbProvider("key", fakeFetch({ games: [] }));
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expect(await provider.resolve(snes, parseTitle("Nope"))).toBeNull();
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});
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test("a bad key (401) disables the provider and returns null", async () => {
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const provider = new SteamGridDbProvider("bad", fakeFetch({ status: 401 }));
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expect(await provider.resolve(snes, parseTitle("Anything"))).toBeNull();
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});
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test("the cache id is scoped to the key (so a key change re-resolves)", () => {
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const a = new SteamGridDbProvider("k1").id;
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const b = new SteamGridDbProvider("k2").id;
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expect(a).not.toBe(b);
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expect(a.startsWith("steamgriddb:")).toBe(true);
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});
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});
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