feat: initial ROM & emulator manager plugin (M0–M5)
A punktfunk-plugin-* package that scans ROM directories, maps them to emulators, fetches box art, and reconciles them into the host game library under provider id `rom-manager` — with a console-hosted web UI. Engine (pure, unit-tested core): - Table-driven platform registry (~25 consoles) + emulator registry with best-effort per-OS detection (PATH / Flatpak / known paths) and RetroArch core discovery. - Scanner with disc folding (m3u/cue/gdi), archive gating, excludes. - No-Intro title parsing + optional per-platform region dedupe. - Security-critical quoting seam: POSIX single-quote + Windows double-quote with hostile-name refusal; ROM filenames never reach a shell un-quoted. - Pure desired-state reconcile (stable external_ids, scale guard, fingerprint skip) → full-replace PUT /library/provider/rom-manager. Box art (like Steam ROM Manager): SteamGridDB primary (portrait/hero/logo/ header, fuzzy match, operator API key) behind a provider seam, with keyless libretro-thumbnails as the zero-setup fallback (`auto` default). UI: console-hosted via the SDK `servePluginUi` (zero plugin-side auth) with a plugin-local REST/SSE API and a self-contained React SPA (Setup / Emulators / Games / Sync). Standalone password-gated fallback for host-only installs. CLI: scan / detect / preview / sync / uninstall / set-password. 48 engine tests, typecheck + biome clean, SPA builds. Verified end-to-end: scan → detect → reconcile PUT, fingerprint idempotence, and the standalone UI serving SPA + REST. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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import { describe, expect, test } from "bun:test";
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import {
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buildUrl,
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candidateNames,
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LibretroProvider,
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sanitizeName,
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} from "../src/art/libretro.js";
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import { parseTitle } from "../src/engine/titles.js";
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import { platformById } from "../src/platforms.js";
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const snes = platformById("snes")!;
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const nswitch = platformById("switch")!;
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describe("libretro name handling", () => {
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test("sanitizeName replaces the forbidden characters with underscore", () => {
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expect(sanitizeName("Ratchet & Clank")).toBe("Ratchet _ Clank");
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expect(sanitizeName("Where in the World?")).toBe("Where in the World_");
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});
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test("candidateNames walks exact → region → base", () => {
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const names = candidateNames(parseTitle("Chrono Trigger (USA) (Rev 1)"));
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expect(names[0]).toBe("Chrono Trigger (USA) (Rev 1)"); // exact
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expect(names).toContain("Chrono Trigger (USA)"); // region-kept
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expect(names).toContain("Chrono Trigger (Europe)"); // region-relaxed
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expect(names.at(-1)).toBe("Chrono Trigger"); // bare
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});
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});
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describe("LibretroProvider", () => {
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test("returns the first probe hit as a portrait", async () => {
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const hit = buildUrl(
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snes.libretroSystem!,
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sanitizeName("Chrono Trigger (USA)"),
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);
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const provider = new LibretroProvider((url) =>
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Promise.resolve(url === hit),
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);
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const art = await provider.resolve(
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snes,
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parseTitle("Chrono Trigger (USA)"),
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);
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expect(art).toEqual({ portrait: hit });
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});
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test("returns null when nothing matches", async () => {
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const provider = new LibretroProvider(() => Promise.resolve(false));
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expect(
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await provider.resolve(snes, parseTitle("Nonexistent Game")),
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).toBeNull();
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});
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test("returns null for a platform with no libretro system (Switch)", async () => {
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const provider = new LibretroProvider(() => Promise.resolve(true));
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expect(await provider.resolve(nswitch, parseTitle("Zelda"))).toBeNull();
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});
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});
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