feat: initial ROM & emulator manager plugin (M0–M5)
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A punktfunk-plugin-* package that scans ROM directories, maps them to
emulators, fetches box art, and reconciles them into the host game library
under provider id `rom-manager` — with a console-hosted web UI.

Engine (pure, unit-tested core):
- Table-driven platform registry (~25 consoles) + emulator registry with
  best-effort per-OS detection (PATH / Flatpak / known paths) and RetroArch
  core discovery.
- Scanner with disc folding (m3u/cue/gdi), archive gating, excludes.
- No-Intro title parsing + optional per-platform region dedupe.
- Security-critical quoting seam: POSIX single-quote + Windows double-quote
  with hostile-name refusal; ROM filenames never reach a shell un-quoted.
- Pure desired-state reconcile (stable external_ids, scale guard, fingerprint
  skip) → full-replace PUT /library/provider/rom-manager.

Box art (like Steam ROM Manager): SteamGridDB primary (portrait/hero/logo/
header, fuzzy match, operator API key) behind a provider seam, with keyless
libretro-thumbnails as the zero-setup fallback (`auto` default).

UI: console-hosted via the SDK `servePluginUi` (zero plugin-side auth) with a
plugin-local REST/SSE API and a self-contained React SPA (Setup / Emulators /
Games / Sync). Standalone password-gated fallback for host-only installs.

CLI: scan / detect / preview / sync / uninstall / set-password.

48 engine tests, typecheck + biome clean, SPA builds. Verified end-to-end:
scan → detect → reconcile PUT, fingerprint idempotence, and the standalone
UI serving SPA + REST.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-18 02:40:59 +02:00
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// The plugin's configuration model (design §9) — the single source of truth for the sync engine,
// editable by hand (headless boxes) or by the web UI. Everything the engine needs is derivable from
// this file plus a directory scan; the `resolveConfig` helper fills defaults so the rest of the code
// works against a fully-populated shape.
import type { EmulatorDef } from "./emulators.js";
import type { Platform } from "./platforms.js";
/** A ROM root: a directory paired with the platform its files belong to (design §5). */
export interface RomRoot {
/** Absolute directory to scan. */
dir: string;
/** Platform id (a key into the resolved platform registry). */
platform: string;
/** Per-root glob ignore patterns (`*.sav`, `bios/**`). */
excludes?: string[];
}
/** A per-platform launch override — replaces the platform's built-in default emulator/core. */
export interface PlatformLaunch {
emulator: string;
core?: string;
extraArgs?: string;
}
/** A per-game override, keyed by `external_id` (`snes/Chrono Trigger (USA).sfc`). */
export interface GameOverride {
/** Skip this ROM entirely. */
exclude?: boolean;
/** Override the resolved emulator/core/args for just this title. */
emulator?: string;
core?: string;
extraArgs?: string;
/** Override the displayed title. */
title?: string;
/** Override the box-art portrait URL. */
art?: string;
}
export interface SyncOptions {
/** Interval poll in minutes (watchers are unreliable on SMB/NFS — poll is the primary trigger). */
pollMinutes: number;
/** Enable fs watching (an accelerator on top of the poll). */
watch: boolean;
/** Debounce window for coalescing watch/poll-triggered rescans (ms). */
debounceMs: number;
/** Platform ids to region-dedupe ("one entry per title", design §5) — default none. */
dedupeRegions: string[];
/** Region preference order for dedupe (best first). */
regionPriority: string[];
/** Warn in the UI above this entry count (design §8 scale guard). */
warnEntries: number;
/** Hard cap — truncate with a loud report above this many entries. */
maxEntries: number;
/** Attach `prep`/`undo` that kills the emulator at session end ("close emulator when stream ends"). */
closeOnEnd: boolean;
}
/** Which art source to use (design §7, revised): SteamGridDB (like Steam ROM Manager) or the keyless
* libretro-thumbnails fallback. `auto` = SteamGridDB when a key is set, else libretro. */
export type ArtProviderChoice = "auto" | "steamgriddb" | "libretro";
export interface ArtOptions {
/** Fetch box art at all. */
enabled: boolean;
/** Art source selection (default `auto`). */
provider: ArtProviderChoice;
/**
* SteamGridDB API key (free, from steamgriddb.com profile preferences). Unlocks full portrait +
* hero + logo + header art with fuzzy title matching. Absent → the keyless libretro fallback.
*/
steamGridDbKey?: string;
}
export interface UiOptions {
/**
* Fallback standalone mode (design §9): serve the UI on a fixed, possibly non-loopback port behind
* a password instead of via the console proxy. For host-only installs without the console.
*/
standalone: boolean;
/** Standalone bind port. */
port: number;
/** Standalone bind address (defaults to loopback; a non-loopback bind REQUIRES a password). */
bind: string;
/** scrypt password hash (`scrypt$<saltB64>$<hashB64>`), required for a non-loopback standalone bind. */
passwordHash?: string;
}
/** The on-disk config as authored (all optional — `resolveConfig` fills the rest). */
export interface RawConfig {
roots?: RomRoot[];
/** Per-platform launch overrides, keyed by platform id. */
platformLaunch?: Record<string, PlatformLaunch>;
/** Per-game overrides, keyed by `external_id`. */
gameOverrides?: Record<string, GameOverride>;
/** Operator-added / overriding platform defs (merged over the built-ins by id). */
platforms?: Platform[];
/** Operator-added / overriding emulator defs (merged over the built-ins by id). */
emulators?: EmulatorDef[];
sync?: Partial<SyncOptions>;
art?: Partial<ArtOptions>;
ui?: Partial<UiOptions>;
/** Dev/M0 acceptance flag: reconcile one hardcoded entry so the round-trip is observable. */
devEntry?: boolean;
}
/** The fully-resolved config the engine consumes. */
export interface Config {
roots: RomRoot[];
platformLaunch: Record<string, PlatformLaunch>;
gameOverrides: Record<string, GameOverride>;
platforms?: Platform[];
emulators?: EmulatorDef[];
sync: SyncOptions;
art: ArtOptions;
ui: UiOptions;
devEntry: boolean;
}
export const DEFAULT_SYNC: SyncOptions = {
pollMinutes: 15,
watch: true,
debounceMs: 2000,
dedupeRegions: [],
regionPriority: ["USA", "World", "Europe", "Japan"],
warnEntries: 2000,
maxEntries: 5000,
closeOnEnd: false,
};
export const DEFAULT_UI: UiOptions = {
standalone: false,
port: 47993,
bind: "127.0.0.1",
};
/** Fill defaults over an authored config so the rest of the engine sees a total shape. */
export const resolveConfig = (raw: RawConfig): Config => ({
roots: raw.roots ?? [],
platformLaunch: raw.platformLaunch ?? {},
gameOverrides: raw.gameOverrides ?? {},
platforms: raw.platforms,
emulators: raw.emulators,
sync: { ...DEFAULT_SYNC, ...raw.sync },
art: { enabled: true, provider: "auto", ...raw.art },
ui: { ...DEFAULT_UI, ...raw.ui },
devEntry: raw.devEntry ?? false,
});
/** The empty starting config for a fresh install (no roots yet). */
export const emptyConfig = (): Config => resolveConfig({});