feat: scope + un-bundle the plugin; @unom/ui SPA; custom-emulator editor
Reliability + correctness pass on the packaging and UI. Packaging — drop the self-contained bundle: - Rename to `@punktfunk/plugin-rom-manager` (scoped). An unscoped package can't be split across registries, which is the only reason bundling effect + the SDK into every plugin seemed necessary. Scoped names resolve from one scope-map, so the plugin depends on `@punktfunk/host` + `effect` as SHARED (hoisted) deps — no duplication, no ~1 MB effect copy per plugin. Build is back to plain `tsc`. (Runner-side discovery of `@punktfunk/plugin-*` shipped in @punktfunk/host 0.1.1.) UI — use the console's design system so it reads as family: - SPA rebuilt on @unom/style tokens + Tailwind v4 + the console's exact theme (violet chrome, Geist, card/button vocabulary). Build-time only → static assets in dist/ui, no @unom runtime dep. Skips @unom/ui's AnimatedButton/Card, which statically import ~7 MB of UI sound assets — same look, 416 KB dist/ui. - Add a custom-emulator editor (Emulators page) writing config.emulators — you can now add a launcher Punktfunk doesn't ship a definition for. - Fix brand capitalization to "Punktfunk" in all UI copy + docs. Install docs + CI updated for the scoped `bun add @punktfunk/plugin-rom-manager` flow. 48 engine tests green; backend + UI typecheck + biome clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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# The @unom design-system packages (@unom/ui, @unom/style) live on the Gitea registry. Auth comes
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# from your ~/.npmrc (`//git.unom.io/api/packages/unom/npm/:_authToken`); CI needs the same token as a
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# secret. These are BUILD-time only — the SPA compiles to static assets in ../dist/ui, so the published
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# plugin has no @unom runtime dependency.
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[install.scopes]
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"@unom" = "https://git.unom.io/api/packages/unom/npm/"
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