feat: scope + un-bundle the plugin; @unom/ui SPA; custom-emulator editor
Reliability + correctness pass on the packaging and UI. Packaging — drop the self-contained bundle: - Rename to `@punktfunk/plugin-rom-manager` (scoped). An unscoped package can't be split across registries, which is the only reason bundling effect + the SDK into every plugin seemed necessary. Scoped names resolve from one scope-map, so the plugin depends on `@punktfunk/host` + `effect` as SHARED (hoisted) deps — no duplication, no ~1 MB effect copy per plugin. Build is back to plain `tsc`. (Runner-side discovery of `@punktfunk/plugin-*` shipped in @punktfunk/host 0.1.1.) UI — use the console's design system so it reads as family: - SPA rebuilt on @unom/style tokens + Tailwind v4 + the console's exact theme (violet chrome, Geist, card/button vocabulary). Build-time only → static assets in dist/ui, no @unom runtime dep. Skips @unom/ui's AnimatedButton/Card, which statically import ~7 MB of UI sound assets — same look, 416 KB dist/ui. - Add a custom-emulator editor (Emulators page) writing config.emulators — you can now add a launcher Punktfunk doesn't ship a definition for. - Fix brand capitalization to "Punktfunk" in all UI copy + docs. Install docs + CI updated for the scoped `bun add @punktfunk/plugin-rom-manager` flow. 48 engine tests green; backend + UI typecheck + biome clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -3,12 +3,14 @@
|
||||
"configVersion": 1,
|
||||
"workspaces": {
|
||||
"": {
|
||||
"name": "punktfunk-plugin-rom-manager",
|
||||
"name": "@punktfunk/plugin-rom-manager",
|
||||
"dependencies": {
|
||||
"@punktfunk/host": "^0.1.0",
|
||||
"effect": "^4.0.0-beta.98",
|
||||
},
|
||||
"devDependencies": {
|
||||
"@biomejs/biome": "^2.5.2",
|
||||
"@punktfunk/host": "^0.1.0",
|
||||
"@types/bun": "^1.3.0",
|
||||
"effect": "^4.0.0-beta.98",
|
||||
"typescript": "^5.9.3",
|
||||
},
|
||||
},
|
||||
|
||||
Reference in New Issue
Block a user