feat: scope + un-bundle the plugin; @unom/ui SPA; custom-emulator editor
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Reliability + correctness pass on the packaging and UI.

Packaging — drop the self-contained bundle:
- Rename to `@punktfunk/plugin-rom-manager` (scoped). An unscoped package can't
  be split across registries, which is the only reason bundling effect + the SDK
  into every plugin seemed necessary. Scoped names resolve from one scope-map, so
  the plugin depends on `@punktfunk/host` + `effect` as SHARED (hoisted) deps —
  no duplication, no ~1 MB effect copy per plugin. Build is back to plain `tsc`.
  (Runner-side discovery of `@punktfunk/plugin-*` shipped in @punktfunk/host 0.1.1.)

UI — use the console's design system so it reads as family:
- SPA rebuilt on @unom/style tokens + Tailwind v4 + the console's exact theme
  (violet chrome, Geist, card/button vocabulary). Build-time only → static assets
  in dist/ui, no @unom runtime dep. Skips @unom/ui's AnimatedButton/Card, which
  statically import ~7 MB of UI sound assets — same look, 416 KB dist/ui.
- Add a custom-emulator editor (Emulators page) writing config.emulators — you can
  now add a launcher Punktfunk doesn't ship a definition for.
- Fix brand capitalization to "Punktfunk" in all UI copy + docs.

Install docs + CI updated for the scoped `bun add @punktfunk/plugin-rom-manager`
flow. 48 engine tests green; backend + UI typecheck + biome clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-18 12:16:04 +02:00
parent aee3c194af
commit 33e91e4d00
25 changed files with 2298 additions and 831 deletions
+11
View File
@@ -13,6 +13,11 @@
"enabled": true,
"indentStyle": "tab"
},
"css": {
"parser": {
"tailwindDirectives": true
}
},
"assist": {
"actions": {
"source": {
@@ -29,6 +34,12 @@
},
"style": {
"noNonNullAssertion": "off"
},
"a11y": {
"noLabelWithoutControl": "off"
},
"correctness": {
"useExhaustiveDependencies": "warn"
}
}
},