e8acf922de
Overview (exporter health, Playnite version, counts, sync, live SSE activity, and a first-run panel that names the exact ingest path the .pext writes to), Library (covers + per-game include toggles + why-not-synced), Settings (filters, art delivery, sync cadence, paths). Data layer is AtomHttpApi atoms derived from the shared contract; the whole thing runs with zero host against an in-browser mock transport with four scenarios, and Storybook renders the real pages on the same fixtures. CI now asserts the production bundle carries no fixture strings. Also: CI rebuilt for the workspace layout (one root install, per-package typecheck, publish from plugin/ on a v* tag) with the exporter job and `publish: needs [build, exporter]` unchanged; README rewritten around the three workspaces, with the ingest inbox explained as the load-bearing mechanism it is.
14 lines
405 B
HTML
14 lines
405 B
HTML
<!doctype html>
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<!-- The console pins dark; the standalone dev tab matches it. Removing `dark` yields light. -->
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<html lang="en" class="dark">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Playnite — Punktfunk</title>
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</head>
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<body>
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<div id="root"></div>
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<script type="module" src="/src/main.tsx"></script>
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</body>
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</html>
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