Ready to merge except for one thing:verification.reviewedAt is unset on all six new/changed entries and the validator requires it. Set those six dates and validate goes green. That field asserts a human read those tarballs — I built them, so it is not mine to write.
What changed
entry
change
parity on a live host
sample
playnite
0.3.0 → 0.4.0
n/a (not a scanner port)
—
steam
new, 0.1.0
✅OK — 5 entries identical
5 games
lutris
new, 0.1.0
✅OK — 1 entries identical
1 game
heroic
new, 0.1.0
✅OK — 1 entries identical
1 of 89 owned
epic
new, 0.1.0
✅OK — 1 entries identical
1 game (Fortnite)
gog
new, 0.1.1
✅ id/title/launch/meta identical — art diff explained below
1 game
minHost is 0.25.0 on all six — now confirmed correct, since v0.25.0 is tagged and it is the first release containing role/launcher_ui (6f07bd94), the playnite launch kind (8ff2c2e1), and the operator-only command rule (81039581). v0.24.0 has none of them, so pinning lower would break released-host users.
Every parity run was made with the plugin unregistered, so the host was still on its built-in scanner — the comparison is real, not self-referential.
gog is 0.1.1, not 0.1.0, and why its art diff is not a regression
gog 0.1.0 is published but cannot see a single game on any machine. The kit's regSubKeys built its match prefix from the abbreviated HKLM\… key it was handed, while reg.exe always echoes HKEY_LOCAL_MACHINE\… — so it returned [] always. Fixed in plugin-kit 0.3.2 (punktfunk#107); 0.1.1 is the first working build. Verified against the published kit on hardware: detect: present (was absent), scan: 1 games (was 0).
Parity reports art.hero/logo/header: true → false. That is expected:
this plugin deliberately emits no art;
the host's own built-in gog scanner doesn't read art from disk either — it attaches cached_art(&id);
a background pf-art-warmer thread resolves art host-side every 300 s for exactly gog and xbox, because "Other stores carry their own art (Steam CDN template, Heroic CDN URLs, Lutris data: URLs, custom user URLs) and are skipped";
entry ids are byte-identical (gog:<product id>), which is what the store claim exists to preserve — so the warmer repopulates these entries exactly as it did the scanner's.
The baseline was captured from a host whose art cache was already warm. Everything parity compares that the plugin actually owns — id, title, launch recipe, role, metadata — matches exactly.
Still NOT included: xbox
Published at 0.1.0, deliberately unpinned. It is not merely untested — it is structurally unable to see a typical Game Pass library. Forza Horizon 3, installed via the Xbox app, is a pure-UWP package (Microsoft.OpusPG) under WindowsApps with no MicrosoftGame.config — and that file is the only marker both this plugin and the host's built-in xbox.rs key on. Neither can see it, which is why the built-in Xbox scanner has never appeared to work.
It cannot be fixed inside the plugin: %ProgramData%\Microsoft\Windows\AppRepository\Packages throws UnauthorizedAccessException for NT AUTHORITY\LocalService (the runner principal), while the host service as LocalSystem reads all 348 entries. Pure-UWP discovery needs exactly that enumeration, so it needs a host-side path first.
Integrity — cross-checked, not assumed
checking 8 pinned package(s) against their registries...
ok @punktfunk/plugin-heroic@0.1.0 integrity matches registry
ok @punktfunk/plugin-virtualhere@0.1.0 integrity matches registry
ok @punktfunk/plugin-lutris@0.1.0 integrity matches registry
ok @punktfunk/plugin-steam@0.1.0 integrity matches registry
ok @punktfunk/plugin-epic@0.1.0 integrity matches registry
ok @punktfunk/plugin-gog@0.1.1 integrity matches registry
ok @punktfunk/plugin-playnite@0.4.0 integrity matches registry
ok @punktfunk/plugin-rom-manager@0.3.2 integrity matches registry
OK: v1/index.json is valid -- 8 plugin(s), 0 security advisory(ies).
Known limits, stated rather than buried
Four of the five parity runs were n=1. Only steam's was n=5.
steam's platforms includes windows, but only the Linux arm was exercised.
epic publishes no launcher tile — it doesn't implement the kit's launchers() hook.
Art is compared by presence, not value, so covers still want a by-eye check.
rom-manager's pin is stale — 0.3.2 here, 0.4.0 on the registry. Pre-existing, untouched by this PR.
To merge
Set verification.reviewedAt on the six new/changed entries after working the checklist against each published tarball. bun run validate turns green immediately.
> **Ready to merge except for one thing:** `verification.reviewedAt` is unset on all six new/changed entries and the validator requires it. Set those six dates and `validate` goes green. That field asserts a human read those tarballs — I built them, so it is not mine to write.
## What changed
| entry | change | parity on a live host | sample |
|---|---|---|---|
| **playnite** | `0.3.0` → **`0.4.0`** | n/a (not a scanner port) | — |
| **steam** | new, **`0.1.0`** | ✅ `OK — 5 entries identical` | **5 games** |
| **lutris** | new, **`0.1.0`** | ✅ `OK — 1 entries identical` | 1 game |
| **heroic** | new, **`0.1.0`** | ✅ `OK — 1 entries identical` | 1 of 89 owned |
| **epic** | new, **`0.1.0`** | ✅ `OK — 1 entries identical` | 1 game (Fortnite) |
| **gog** | new, **`0.1.1`** | ✅ id/title/launch/meta identical — art diff explained below | 1 game |
`minHost` is **`0.25.0`** on all six — **now confirmed correct**, since `v0.25.0` is tagged and it is the first release containing `role`/`launcher_ui` (`6f07bd94`), the `playnite` launch kind (`8ff2c2e1`), and the operator-only `command` rule (`81039581`). `v0.24.0` has none of them, so pinning lower would break released-host users.
Every parity run was made with the plugin **unregistered**, so the host was still on its built-in scanner — the comparison is real, not self-referential.
## gog is 0.1.1, not 0.1.0, and why its art diff is not a regression
**gog 0.1.0 is published but cannot see a single game on any machine.** The kit's `regSubKeys` built its match prefix from the abbreviated `HKLM\…` key it was handed, while `reg.exe` always echoes `HKEY_LOCAL_MACHINE\…` — so it returned `[]` always. Fixed in plugin-kit **0.3.2** (punktfunk#107); 0.1.1 is the first working build. Verified against the *published* kit on hardware: `detect: present` (was absent), `scan: 1 games` (was 0).
Parity reports `art.hero/logo/header: true → false`. That is **expected**:
- this plugin deliberately emits no art;
- the host's own built-in gog scanner doesn't read art from disk either — it attaches `cached_art(&id)`;
- a background `pf-art-warmer` thread resolves art **host-side** every 300 s for exactly `gog` and `xbox`, because *"Other stores carry their own art (Steam CDN template, Heroic CDN URLs, Lutris data: URLs, custom user URLs) and are skipped"*;
- entry ids are byte-identical (`gog:<product id>`), which is what the store claim exists to preserve — so the warmer repopulates these entries exactly as it did the scanner's.
The baseline was captured from a host whose art cache was already warm. Everything parity compares that the plugin actually owns — id, title, launch recipe, role, metadata — matches exactly.
## Still NOT included: xbox
Published at `0.1.0`, deliberately unpinned. It is not merely untested — it is **structurally unable to see a typical Game Pass library**. Forza Horizon 3, installed via the Xbox app, is a pure-UWP package (`Microsoft.OpusPG`) under `WindowsApps` with **no `MicrosoftGame.config`** — and that file is the only marker both this plugin *and* the host's built-in `xbox.rs` key on. Neither can see it, which is why the built-in Xbox scanner has never appeared to work.
It cannot be fixed inside the plugin: `%ProgramData%\Microsoft\Windows\AppRepository\Packages` throws `UnauthorizedAccessException` for `NT AUTHORITY\LocalService` (the runner principal), while the host service as LocalSystem reads all 348 entries. Pure-UWP discovery needs exactly that enumeration, so it needs a host-side path first.
## Integrity — cross-checked, not assumed
```
checking 8 pinned package(s) against their registries...
ok @punktfunk/plugin-heroic@0.1.0 integrity matches registry
ok @punktfunk/plugin-virtualhere@0.1.0 integrity matches registry
ok @punktfunk/plugin-lutris@0.1.0 integrity matches registry
ok @punktfunk/plugin-steam@0.1.0 integrity matches registry
ok @punktfunk/plugin-epic@0.1.0 integrity matches registry
ok @punktfunk/plugin-gog@0.1.1 integrity matches registry
ok @punktfunk/plugin-playnite@0.4.0 integrity matches registry
ok @punktfunk/plugin-rom-manager@0.3.2 integrity matches registry
OK: v1/index.json is valid -- 8 plugin(s), 0 security advisory(ies).
```
## Known limits, stated rather than buried
- **Four of the five parity runs were n=1.** Only steam's was n=5.
- **steam's `platforms` includes `windows`, but only the Linux arm was exercised.**
- **epic publishes no launcher tile** — it doesn't implement the kit's `launchers()` hook.
- Art is compared by presence, not value, so covers still want a by-eye check.
- **`rom-manager`'s pin is stale** — `0.3.2` here, `0.4.0` on the registry. Pre-existing, untouched by this PR.
## To merge
Set `verification.reviewedAt` on the six new/changed entries after working the checklist against each published tarball. `bun run validate` turns green immediately.
All three are published and their integrity hashes cross-check against the live
registry (`bun run validate`: 5/5 ok). What is NOT done is the part only a person
can do, so this PR is deliberately RED.
* playnite 0.3.0 -> 0.4.0. The published 0.3.0 emits launch.kind = "command"
for every game, which the security review made operator-only, so on a host
carrying that change it syncs nothing at all. 0.4.0 publishes through the
host-owned `playnite` kind instead, and adds a fullscreen launcher tile.
* lutris 0.1.0 and heroic 0.1.0, both first releases. Parity verified against a
live host on .21 for each (lutris: 1 entry identical; heroic: 1 entry
identical). lutris only works at all on plugin-kit 0.3.1 — the kit's SQLite
reader never opened a database on Linux before that.
minHost is 0.25.0 on all three, NOT the 0.15.0 the older entries carry. Measured
against tag v0.24.0, the latest release: it contains neither 6f07bd94
(role/launcher_ui), nor 8ff2c2e1 (the playnite launch kind), nor 81039581 (the
operator-only command rule). So on a released host today, the currently pinned
playnite 0.3.0 still WORKS and 0.4.0 would not, and lutris/heroic launcher tiles
would be refused. 0.25.0 is the release that carries the wire; minHost is exactly
the field that keeps these entries from being offered before it exists.
verification.reviewedAt is unset on all three — including playnite, whose
2026-07-27 date attested to 0.3.0 and must not ride along to a different build.
The validator requires the field, so this cannot merge until a human reviews each
published tarball and dates it. That is the intended gate, not an oversight: a
merge here ships code to every host that trusts this index, under unom's key.
Published and parity-verified. Run against a live host on .21 with this plugin
unregistered, so the host was still on its built-in scanner:
scan: present: 5 games, 1 launcher entries
parity: OK - 5 entries identical (+1 expected steam:big-picture tile)
That box has 10 appmanifests; 5 are real games and the rest are Proton and
redistributable tools the kit's isSteamTool filters. Both sides independently
produced the same 5 - the strongest parity sample of this wave (lutris and heroic
were n=1 each).
minHost 0.25.0 like the others: the launcher tiles need the role/launcher_ui wire,
which no released host has yet.
platforms is [linux, windows] because the kit's steamRoots() handles both (Program
Files + the HKLM InstallPath on win32, POSIX homes otherwise). ONLY THE LINUX ARM
HAS BEEN EXERCISED - the Windows path is untested.
epic, gog and xbox are published too but are deliberately NOT here: none has a
green parity run. .173 has no Epic game installed (Fortnite is an incomplete
download - 83 GB wanted, 24.6 GB free) and no GDK game at all, so there was
nothing for either to reconcile against.
reviewedAt stays unset - still the reviewer's to write.
enricobuehler
changed title from pin: playnite 0.4.0, and add lutris + heroic 0.1.0 to pin: playnite 0.4.0, and add lutris + heroic + steam 0.1.02026-08-07 23:43:18 +00:00
Fortnite finished installing on .173, so the gate could finally run. Its manifest
is now in Manifests\ with bIsIncompleteInstall=False and the folder has real
content (Engine, FortniteGame); disk went 24.6 GB -> 69 GB free, which was the
actual blocker all along.
Parity against the live host, this plugin unregistered so the host was still on
its built-in scanner:
scan: present: 1 games, 0 launcher entries
parity: OK - 1 entries identical
exit: 0
Note the 0 launcher entries: unlike lutris/heroic/steam/playnite, this plugin
publishes no launcher tile. Nothing is wrong - it simply does not implement the
kit's launchers() hook.
minHost 0.25.0 is deliberately conservative. The `epic` launch kind this plugin
emits IS already in v0.24.0 (ecfa7121), and it sends no role/launcher_ui, so a
lower floor is probably correct - but it has only ever been verified against a
main-build host, so the floor is what was actually tested. Too high only delays
availability; too low breaks installs.
platforms is [windows] - it reads %ProgramData%\Epic\EpicGamesLauncher\Data\Manifests.
Still NOT pinned: gog (no hardware yet) and xbox (structurally cannot see
pure-UWP Game Pass titles - see the PR body).
enricobuehler
changed title from pin: playnite 0.4.0, and add lutris + heroic + steam 0.1.0 to pin: playnite 0.4.0, and add lutris + heroic + steam + epic 0.1.02026-08-08 00:05:17 +00:00
Completes the wave — all six library sources are now pinned.
gog 0.1.0 is published but CANNOT SEE A SINGLE GAME on any machine: the kit's
regSubKeys built its match prefix from the abbreviated HKLM\... key it was
handed, while reg.exe always echoes HKEY_LOCAL_MACHINE\..., so it returned [].
0.1.1 is the first build that works, on plugin-kit 0.3.2.
Verified on .173 against a live host with the PUBLISHED 0.3.2 (clean install),
this plugin unregistered so the host was still on its built-in scanner:
detect present (was absent), scan 1 games (was 0), and the id, title, launch
recipe and metadata all match the built-in scanner exactly.
Parity reports art.hero/logo/header changed, and that is EXPECTED rather than a
loss: this plugin deliberately emits no art, the host's own built-in gog scanner
does not read art from disk either (it attaches cached_art), and a background
pf-art-warmer thread resolves art host-side every 300s for exactly gog and xbox
because the other stores carry their own. Entry ids are byte-identical, so the
warmer repopulates these entries just as it did the scanner's.
reviewedAt stays unset — still the reviewer's to write.
enricobuehler
changed title from pin: playnite 0.4.0, and add lutris + heroic + steam + epic 0.1.0 to pin: playnite 0.4.0, and add lutris + heroic + steam + epic + gog2026-08-08 01:31:25 +00:00
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.
What changed
0.3.0→0.4.00.1.0OK — 5 entries identical0.1.0OK — 1 entries identical0.1.0OK — 1 entries identical0.1.0OK — 1 entries identical0.1.1minHostis0.25.0on all six — now confirmed correct, sincev0.25.0is tagged and it is the first release containingrole/launcher_ui(6f07bd94), theplaynitelaunch kind (8ff2c2e1), and the operator-onlycommandrule (81039581).v0.24.0has none of them, so pinning lower would break released-host users.Every parity run was made with the plugin unregistered, so the host was still on its built-in scanner — the comparison is real, not self-referential.
gog is 0.1.1, not 0.1.0, and why its art diff is not a regression
gog 0.1.0 is published but cannot see a single game on any machine. The kit's
regSubKeysbuilt its match prefix from the abbreviatedHKLM\…key it was handed, whilereg.exealways echoesHKEY_LOCAL_MACHINE\…— so it returned[]always. Fixed in plugin-kit 0.3.2 (punktfunk#107); 0.1.1 is the first working build. Verified against the published kit on hardware:detect: present(was absent),scan: 1 games(was 0).Parity reports
art.hero/logo/header: true → false. That is expected:cached_art(&id);pf-art-warmerthread resolves art host-side every 300 s for exactlygogandxbox, because "Other stores carry their own art (Steam CDN template, Heroic CDN URLs, Lutris data: URLs, custom user URLs) and are skipped";gog:<product id>), which is what the store claim exists to preserve — so the warmer repopulates these entries exactly as it did the scanner's.The baseline was captured from a host whose art cache was already warm. Everything parity compares that the plugin actually owns — id, title, launch recipe, role, metadata — matches exactly.
Still NOT included: xbox
Published at
0.1.0, deliberately unpinned. It is not merely untested — it is structurally unable to see a typical Game Pass library. Forza Horizon 3, installed via the Xbox app, is a pure-UWP package (Microsoft.OpusPG) underWindowsAppswith noMicrosoftGame.config— and that file is the only marker both this plugin and the host's built-inxbox.rskey on. Neither can see it, which is why the built-in Xbox scanner has never appeared to work.It cannot be fixed inside the plugin:
%ProgramData%\Microsoft\Windows\AppRepository\PackagesthrowsUnauthorizedAccessExceptionforNT AUTHORITY\LocalService(the runner principal), while the host service as LocalSystem reads all 348 entries. Pure-UWP discovery needs exactly that enumeration, so it needs a host-side path first.Integrity — cross-checked, not assumed
Known limits, stated rather than buried
platformsincludeswindows, but only the Linux arm was exercised.launchers()hook.rom-manager's pin is stale —0.3.2here,0.4.0on the registry. Pre-existing, untouched by this PR.To merge
Set
verification.reviewedAton the six new/changed entries after working the checklist against each published tarball.bun run validateturns green immediately.All three are published and their integrity hashes cross-check against the live registry (`bun run validate`: 5/5 ok). What is NOT done is the part only a person can do, so this PR is deliberately RED. * playnite 0.3.0 -> 0.4.0. The published 0.3.0 emits launch.kind = "command" for every game, which the security review made operator-only, so on a host carrying that change it syncs nothing at all. 0.4.0 publishes through the host-owned `playnite` kind instead, and adds a fullscreen launcher tile. * lutris 0.1.0 and heroic 0.1.0, both first releases. Parity verified against a live host on .21 for each (lutris: 1 entry identical; heroic: 1 entry identical). lutris only works at all on plugin-kit 0.3.1 — the kit's SQLite reader never opened a database on Linux before that. minHost is 0.25.0 on all three, NOT the 0.15.0 the older entries carry. Measured against tag v0.24.0, the latest release: it contains neither 6f07bd94 (role/launcher_ui), nor 8ff2c2e1 (the playnite launch kind), nor 81039581 (the operator-only command rule). So on a released host today, the currently pinned playnite 0.3.0 still WORKS and 0.4.0 would not, and lutris/heroic launcher tiles would be refused. 0.25.0 is the release that carries the wire; minHost is exactly the field that keeps these entries from being offered before it exists. verification.reviewedAt is unset on all three — including playnite, whose 2026-07-27 date attested to 0.3.0 and must not ride along to a different build. The validator requires the field, so this cannot merge until a human reviews each published tarball and dates it. That is the intended gate, not an oversight: a merge here ships code to every host that trusts this index, under unom's key.Published and parity-verified. Run against a live host on .21 with this plugin unregistered, so the host was still on its built-in scanner: scan: present: 5 games, 1 launcher entries parity: OK - 5 entries identical (+1 expected steam:big-picture tile) That box has 10 appmanifests; 5 are real games and the rest are Proton and redistributable tools the kit's isSteamTool filters. Both sides independently produced the same 5 - the strongest parity sample of this wave (lutris and heroic were n=1 each). minHost 0.25.0 like the others: the launcher tiles need the role/launcher_ui wire, which no released host has yet. platforms is [linux, windows] because the kit's steamRoots() handles both (Program Files + the HKLM InstallPath on win32, POSIX homes otherwise). ONLY THE LINUX ARM HAS BEEN EXERCISED - the Windows path is untested. epic, gog and xbox are published too but are deliberately NOT here: none has a green parity run. .173 has no Epic game installed (Fortnite is an incomplete download - 83 GB wanted, 24.6 GB free) and no GDK game at all, so there was nothing for either to reconcile against. reviewedAt stays unset - still the reviewer's to write.pin: playnite 0.4.0, and add lutris + heroic 0.1.0to pin: playnite 0.4.0, and add lutris + heroic + steam 0.1.0Fortnite finished installing on .173, so the gate could finally run. Its manifest is now in Manifests\ with bIsIncompleteInstall=False and the folder has real content (Engine, FortniteGame); disk went 24.6 GB -> 69 GB free, which was the actual blocker all along. Parity against the live host, this plugin unregistered so the host was still on its built-in scanner: scan: present: 1 games, 0 launcher entries parity: OK - 1 entries identical exit: 0 Note the 0 launcher entries: unlike lutris/heroic/steam/playnite, this plugin publishes no launcher tile. Nothing is wrong - it simply does not implement the kit's launchers() hook. minHost 0.25.0 is deliberately conservative. The `epic` launch kind this plugin emits IS already in v0.24.0 (ecfa7121), and it sends no role/launcher_ui, so a lower floor is probably correct - but it has only ever been verified against a main-build host, so the floor is what was actually tested. Too high only delays availability; too low breaks installs. platforms is [windows] - it reads %ProgramData%\Epic\EpicGamesLauncher\Data\Manifests. Still NOT pinned: gog (no hardware yet) and xbox (structurally cannot see pure-UWP Game Pass titles - see the PR body).pin: playnite 0.4.0, and add lutris + heroic + steam 0.1.0to pin: playnite 0.4.0, and add lutris + heroic + steam + epic 0.1.0pin: playnite 0.4.0, and add lutris + heroic + steam + epic 0.1.0to pin: playnite 0.4.0, and add lutris + heroic + steam + epic + gog