Files
enricobuehler 5fb6946aa1
CI / build (push) Failing after 15s
CI / publish (push) Skipped
feat: the Heroic library source
The host's in-tree Heroic scanner, lifted out into its own installable plugin
(design/library-scanner-plugins.md M5/WP5.2). One source covers all three of
Heroic's backends — legendary (Epic), gog, nile (Amazon) — because that is how
Heroic presents them and how the built-in scanner did.

The package is a config schema, a detect, a scan and a watchDirs. The store
claim, sync engine, __config surface, console registration and the
detect/scan/parity/uninstall CLI verbs all come from
@punktfunk/plugin-kit/library.

Claiming the `heroic` store keeps the entry ids the built-in scanner produced
(`heroic:<runner>:<appName>`), so GameStream app ids, Moonlight pins, cached art
and the operator's enabled/disabled state all survive the migration.

Ported behaviours worth naming, each covered by a test:

  * a title counts as installed only if Heroic says so AND its install directory
    still exists. The second check is the workaround for Heroic's GOG
    is_installed bug (#2691), without which uninstalled games linger.
  * only http(s) art is emitted. A sideloaded title can carry a local file://
    path, which — unlike a path this plugin resolved itself — is not one the host
    should proxy, and the client cannot fetch either. It degrades to the title
    card, as in-host.
  * both detect signals ride along: the install dir and the HEROIC_APP_NAME env
    marker. Heroic hands off to legendary/gogdl/nile, so the host never sees the
    game's own process any other way, and the env marker is what works under
    Proton (verified on-glass 2026-07-27). They are a union, so a Heroic version
    that stops setting it degrades rather than breaking.

The launch VALUE and the `heroic` launch kind are unchanged — the host still owns
turning `<runner>:<appName>` into a heroic://launch command, so this plugin never
constructs a command line.

Verified locally against the kit: tsc clean, biome clean, 5 tests, bundle builds,
CLI runs (detect -> absent, scan -> 0 games).

As with lutris: no lockfile and CI cannot be green until
@punktfunk/plugin-kit@0.3.0 is published. The parity gate has NOT been run — that
needs a box with Heroic installed.
2026-08-05 19:17:02 +02:00

52 lines
830 B
JSON

{
"$schema": "https://biomejs.dev/schemas/2.5.6/schema.json",
"vcs": {
"enabled": true,
"clientKind": "git",
"useIgnoreFile": true
},
"files": {
"ignoreUnknown": false,
"includes": ["**", "!dist", "!ui/dist", "!**/node_modules"]
},
"formatter": {
"enabled": true,
"indentStyle": "tab"
},
"css": {
"parser": {
"tailwindDirectives": true
}
},
"assist": {
"actions": {
"source": {
"organizeImports": "on"
}
}
},
"linter": {
"enabled": true,
"rules": {
"preset": "recommended",
"suspicious": {
"noArrayIndexKey": "off"
},
"style": {
"noNonNullAssertion": "off"
},
"a11y": {
"noLabelWithoutControl": "off"
},
"correctness": {
"useExhaustiveDependencies": "warn"
}
}
},
"javascript": {
"formatter": {
"quoteStyle": "double"
}
}
}