feat: the Heroic library source
CI / build (push) Failing after 15s
CI / publish (push) Skipped

The host's in-tree Heroic scanner, lifted out into its own installable plugin
(design/library-scanner-plugins.md M5/WP5.2). One source covers all three of
Heroic's backends — legendary (Epic), gog, nile (Amazon) — because that is how
Heroic presents them and how the built-in scanner did.

The package is a config schema, a detect, a scan and a watchDirs. The store
claim, sync engine, __config surface, console registration and the
detect/scan/parity/uninstall CLI verbs all come from
@punktfunk/plugin-kit/library.

Claiming the `heroic` store keeps the entry ids the built-in scanner produced
(`heroic:<runner>:<appName>`), so GameStream app ids, Moonlight pins, cached art
and the operator's enabled/disabled state all survive the migration.

Ported behaviours worth naming, each covered by a test:

  * a title counts as installed only if Heroic says so AND its install directory
    still exists. The second check is the workaround for Heroic's GOG
    is_installed bug (#2691), without which uninstalled games linger.
  * only http(s) art is emitted. A sideloaded title can carry a local file://
    path, which — unlike a path this plugin resolved itself — is not one the host
    should proxy, and the client cannot fetch either. It degrades to the title
    card, as in-host.
  * both detect signals ride along: the install dir and the HEROIC_APP_NAME env
    marker. Heroic hands off to legendary/gogdl/nile, so the host never sees the
    game's own process any other way, and the env marker is what works under
    Proton (verified on-glass 2026-07-27). They are a union, so a Heroic version
    that stops setting it degrades rather than breaking.

The launch VALUE and the `heroic` launch kind are unchanged — the host still owns
turning `<runner>:<appName>` into a heroic://launch command, so this plugin never
constructs a command line.

Verified locally against the kit: tsc clean, biome clean, 5 tests, bundle builds,
CLI runs (detect -> absent, scan -> 0 games).

As with lutris: no lockfile and CI cannot be green until
@punktfunk/plugin-kit@0.3.0 is published. The parity gate has NOT been run — that
needs a box with Heroic installed.
This commit is contained in:
2026-08-05 19:17:02 +02:00
commit 5fb6946aa1
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# CI for the lutris library source (Gitea Actions).
# build — install, lint, typecheck, unit tests, bundle.
# publish — npm publish to the Gitea registry on a `v*` tag.
#
# A library-source plugin is a SINGLE package (no contract, no UI — the console renders its
# settings from the schema the kit serves at /__config), so this is the short version of the
# playnite/rom-manager workflow.
#
# @punktfunk/* resolves from the Gitea registry via bunfig's scope map + REGISTRY_TOKEN;
# everything else (effect) comes from npm.
#
# NOT covered here, and it is the gate that actually matters: `punktfunk-plugin-lutris parity`
# against a host with Lutris installed. CI has no Lutris and no host, so parity is a release
# step run on a real box — see the README.
name: CI
on:
push:
branches: [main]
tags: ['v*']
pull_request:
workflow_dispatch:
jobs:
build:
runs-on: ubuntu-24.04
container:
image: oven/bun:1
timeout-minutes: 10
steps:
# oven/bun's slim base ships neither git nor a CA bundle — actions/checkout's HTTPS fetch needs both.
- name: Install git + CA certs
run: apt-get update && apt-get install -y --no-install-recommends ca-certificates git nodejs
- uses: actions/checkout@v4
- name: Registry auth
env:
TOKEN: ${{ secrets.REGISTRY_TOKEN }}
run: |
test -n "$TOKEN" || { echo "REGISTRY_TOKEN secret is empty"; exit 1; }
printf '//git.unom.io/api/packages/unom/npm/:_authToken=%s\n' "$TOKEN" > "$HOME/.npmrc"
- name: Install
run: bun install --frozen-lockfile
- name: Lint & format
run: bunx biome check
- name: Typecheck
run: bunx tsc --noEmit
- name: Test
run: bun test
- name: Build
run: bun run build
publish:
if: startsWith(github.ref, 'refs/tags/v')
needs: build
runs-on: ubuntu-24.04
container:
image: oven/bun:1
timeout-minutes: 10
steps:
- name: Install git + CA certs
run: apt-get update && apt-get install -y --no-install-recommends ca-certificates git nodejs
- uses: actions/checkout@v4
- name: Registry auth
env:
TOKEN: ${{ secrets.REGISTRY_TOKEN }}
run: |
test -n "$TOKEN" || { echo "REGISTRY_TOKEN secret is empty"; exit 1; }
printf '//git.unom.io/api/packages/unom/npm/:_authToken=%s\n' "$TOKEN" > "$HOME/.npmrc"
- name: Install
run: bun install --frozen-lockfile
- name: Publish
run: bun publish --access public
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node_modules
dist
*.log
.DS_Store
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MIT License
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SOFTWARE.
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# @punktfunk/plugin-heroic
Adds your installed **Heroic Games Launcher** titles to a Punktfunk host's library — Epic, GOG and
Amazon in one source, with their cover art, and with the session ending when you quit the game.
Install it from the host's plugin store (**Library → Game sources → Add a source**), or:
```sh
punktfunk-host plugins add heroic
```
Nothing to configure: it finds Heroic's config folder in the usual places (`$XDG_CONFIG_HOME/heroic`,
`~/.config/heroic`, Flatpak) and reads the library caches from there. If yours lives somewhere else,
set the path in **Library → Game sources → Heroic → Settings**.
## What it replaces
Punktfunk used to scan Heroic from inside the host. This plugin is that scanner, lifted out — so you
install it only if you use Heroic, and it can be updated without updating the host.
It claims the `heroic` store, which means your games keep **exactly** the ids they had before
(`heroic:legendary:<appName>`): Moonlight pins, cached box art, and your enabled/disabled state all
carry over, and the host's built-in scanner switches itself off while this is installed. Remove the
plugin and the built-in comes straight back.
## What gets listed
Only titles Heroic reports as installed **and** whose install directory still exists — the second
check works around Heroic's GOG `is_installed` bug
([#2691](https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/issues/2691)), which otherwise
leaves uninstalled games sitting in your library.
Art comes straight from Heroic's cached CDN URLs, so the client fetches it directly. A sideloaded
title whose art is a local `file://` path is listed without art rather than with a picture nothing
can load.
## Commands
```sh
punktfunk-plugin-heroic detect # is Heroic installed on this host?
punktfunk-plugin-heroic scan --preview # what WOULD be synced, as JSON (works with no host)
punktfunk-plugin-heroic uninstall # drop the games and release the store claim
```
## Parity — the release gate
Unit tests pin the parsing. What actually has to hold is that this plugin reproduces the in-host
scanner it replaces, down to the ids — one that parses perfectly but emits a subtly different
`external_id` breaks every Moonlight pin on the host, and no unit test notices.
So, on a box with Heroic installed, **before** installing this plugin:
```sh
punktfunk-plugin-heroic parity --snapshot before.json # host still on its built-in scanner
punktfunk-plugin-heroic parity --compare before.json # offline; exits non-zero on any difference
```
`--compare` runs this plugin's own scan and diffs it: ids, titles, launch recipes, roles and
metadata exactly; art by **presence, not value**.
Worth re-checking on-glass specifically: a game launched under **Proton**. Heroic hands off to
legendary/gogdl/nile, so the `HEROIC_APP_NAME` environment marker is what lets the host recognise
the running game and end the session when you quit it.
Do not publish a version whose parity run is red.
## Development
```sh
bun install
bun run typecheck && bun test && bun run build
```
The framework — store claim, sync engine, `__config`, CLI verbs, and the launcher-file parsers —
lives in [`@punktfunk/plugin-kit/library`](https://git.unom.io/unom/punktfunk/src/branch/main/plugin-kit).
This package is the Heroic-specific part: find the config root, read the three `store_cache`
libraries, map entries. See `design/library-scanner-plugins.md` in the main repo.
## License
MIT OR Apache-2.0.
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{
"$schema": "https://biomejs.dev/schemas/2.5.6/schema.json",
"vcs": {
"enabled": true,
"clientKind": "git",
"useIgnoreFile": true
},
"files": {
"ignoreUnknown": false,
"includes": ["**", "!dist", "!ui/dist", "!**/node_modules"]
},
"formatter": {
"enabled": true,
"indentStyle": "tab"
},
"css": {
"parser": {
"tailwindDirectives": true
}
},
"assist": {
"actions": {
"source": {
"organizeImports": "on"
}
}
},
"linter": {
"enabled": true,
"rules": {
"preset": "recommended",
"suspicious": {
"noArrayIndexKey": "off"
},
"style": {
"noNonNullAssertion": "off"
},
"a11y": {
"noLabelWithoutControl": "off"
},
"correctness": {
"useExhaustiveDependencies": "warn"
}
}
},
"javascript": {
"formatter": {
"quoteStyle": "double"
}
}
}
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# Resolve the @punktfunk scope from the Gitea npm registry for the whole workspace.
[install.scopes]
"@punktfunk" = "https://git.unom.io/api/packages/unom/npm/"
"@unom" = "https://git.unom.io/api/packages/unom/npm/"
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{
"name": "@punktfunk/plugin-heroic",
"version": "0.1.0",
"private": false,
"type": "module",
"description": "Punktfunk plugin: adds your installed Heroic Games Launcher titles (Epic, GOG, Amazon) to the host's library, with their cover art.",
"license": "MIT OR Apache-2.0",
"homepage": "https://git.unom.io/unom/punktfunk-plugin-heroic",
"repository": {
"type": "git",
"url": "https://git.unom.io/unom/punktfunk-plugin-heroic.git"
},
"keywords": [
"punktfunk",
"plugin",
"heroic",
"epic",
"gog",
"game-library",
"game-streaming"
],
"main": "./dist/index.js",
"module": "./dist/index.js",
"bin": {
"punktfunk-plugin-heroic": "./dist/cli.js"
},
"files": [
"dist"
],
"publishConfig": {
"registry": "https://git.unom.io/api/packages/unom/npm/"
},
"scripts": {
"typecheck": "tsc --noEmit",
"test": "bun test",
"build": "bun build src/index.ts src/cli.ts --target=bun --outdir dist --external effect --external '@punktfunk/*'",
"prepublishOnly": "bun run build",
"check": "bunx biome check ."
},
"dependencies": {
"@punktfunk/host": "^0.1.2",
"@punktfunk/plugin-kit": "^0.3.0",
"effect": "4.0.0-beta.99"
},
"devDependencies": {
"@biomejs/biome": "^2.5.2",
"@types/bun": "^1.3.0",
"typescript": "^5.9.3"
}
}
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#!/usr/bin/env bun
// `punktfunk-plugin-heroic <command>` — the ops surface.
//
// The verbs come from the kit: `detect` (is Heroic installed here?), `scan [--preview]` (what WOULD
// be synced, offline), `parity --snapshot|--compare` (prove this reproduces the host's built-in
// scanner), and `uninstall` (drop the games and release the store claim). `runPluginCli` exits the
// process itself, so there is nothing to await after it.
import { plugin } from "./plugin.js";
await plugin.cli();
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// The runner's entry point. It discovers plugins by their DEFAULT EXPORT, which must be the
// `PluginDef` — `defineLibraryPlugin` returns that as `.def` alongside the CLI entry, so the two
// entry points stay thin and the definition lives in one place (./plugin.ts).
import { plugin } from "./plugin.js";
export default plugin.def;
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// The Heroic library source: your installed Heroic Games Launcher titles, in the host's library.
//
// One source covers all three of Heroic's backends — legendary (Epic), gog, nile (Amazon) — because
// that is how Heroic itself presents them, and how the host's own scanner did.
//
// Everything below `scan` is Heroic-specific parsing. Everything else — claiming the `heroic` store
// so these entries keep the ids the host's own scanner gave them, the sync engine, the `__config`
// surface, the console registration, and the `detect` / `scan` / `parity` / `uninstall` CLI verbs —
// comes from `defineLibraryPlugin`.
//
// Ported from crates/punktfunk-host/src/library/heroic.rs. The launch VALUE (`<runner>:<appName>`)
// and the `heroic` launch kind are unchanged: the host still owns turning that into a
// `heroic://launch?…` command, so this plugin never constructs a command line.
import * as os from "node:os";
import * as path from "node:path";
import {
defineLibraryPlugin,
isDir,
readJsonCapped,
} from "@punktfunk/plugin-kit/library";
import type { ProviderEntry } from "@punktfunk/plugin-kit/wire";
import { Effect, Schema } from "effect";
const HeroicConfig = Schema.Struct({
/** Where Heroic keeps its config, when it isn't in one of the standard places. */
configRoot: Schema.optionalKey(
Schema.String.annotate({
title: "Heroic config folder",
description:
"Absolute path to Heroic's config directory. Leave empty to find it automatically.",
}),
),
});
/** Heroic's three backends: (store_cache file, runner id, the electron-store key holding games). */
const RUNNERS = [
{ file: "legendary_library.json", runner: "legendary", key: "library" },
{ file: "gog_library.json", runner: "gog", key: "games" },
{ file: "nile_library.json", runner: "nile", key: "library" },
] as const;
/** Candidate Heroic config roots: XDG config dir, the classic path, Flatpak. */
const rootCandidates = (): string[] => {
const out: string[] = [];
const xdg = process.env.XDG_CONFIG_HOME;
if (xdg) out.push(path.join(xdg, "heroic"));
const home = os.homedir();
if (home) {
out.push(path.join(home, ".config/heroic"));
out.push(
path.join(home, ".var/app/com.heroicgameslauncher.hgl/config/heroic"),
);
}
return out;
};
const findRoot = (cfg: { configRoot?: string }): string | undefined =>
[...(cfg.configRoot ? [cfg.configRoot] : []), ...rootCandidates()].find(
isDir,
);
/** One entry in a runner's cached library array — only the fields we read. */
interface HeroicGame {
app_name?: string;
title?: string;
is_installed?: boolean;
install?: { install_path?: string };
art_square?: string;
art_cover?: string;
art_background?: string;
art_logo?: string;
}
/**
* Only `http(s)` art is emitted. A sideloaded title can carry a local `file://` path here, and
* unlike a path this plugin resolved itself, Heroic's is not one the host should be asked to proxy
* — it may point anywhere, and the client can't fetch it either. Dropping it degrades to the title
* card, which is what the in-host scanner did.
*/
const httpArt = (v: string | undefined): string | undefined =>
v && (v.startsWith("http://") || v.startsWith("https://")) ? v : undefined;
/** The installed titles in one runner's `store_cache/*_library.json`. */
export const runnerGames = (
root: string,
file: string,
runner: string,
key: string,
): ProviderEntry[] => {
// A missing cache file is the normal "this backend is unused" case, not an error.
const doc = readJsonCapped<Record<string, unknown>>(
path.join(root, "store_cache", file),
// These caches carry every OWNED title with its art URLs, so they run large on a big
// account — well past the default manifest cap.
32 * 1024 * 1024,
);
const arr = doc?.[key];
if (!Array.isArray(arr)) return [];
const out: ProviderEntry[] = [];
for (const g of arr as HeroicGame[]) {
// The cache also lists owned-but-not-installed titles.
if (g.is_installed !== true) continue;
// Requiring the install dir to EXIST works around Heroic's gog `is_installed` bug (#2691),
// and the dir doubles as this title's detect signal.
const installPath = g.install?.install_path;
if (!installPath || !isDir(installPath)) continue;
const appName = g.app_name;
if (!appName) continue;
out.push({
// `<runner>:<appName>` — the host composes `heroic:<that>`, byte-identical to what the
// built-in scanner produced.
external_id: `${runner}:${appName}`,
title: g.title || appName,
launch: { kind: "heroic", value: `${runner}:${appName}` },
art: {
portrait: httpArt(g.art_square) ?? null,
header: httpArt(g.art_cover) ?? null,
hero: httpArt(g.art_background) ?? httpArt(g.art_cover) ?? null,
logo: httpArt(g.art_logo) ?? null,
},
detect: {
install_dir: installPath,
// Heroic hands off to legendary/gogdl/nile, so the host never sees the game's own
// process any other way. The env marker is a second, cheap signal in the union — it is
// load-bearing under Proton, where the process tree tells you very little (verified
// on-glass 2026-07-27), and harmless on a Heroic version that doesn't set it.
env_marker: { key: "HEROIC_APP_NAME", value: appName },
},
platform: "PC",
});
}
return out;
};
export const plugin = defineLibraryPlugin({
// One string: plugin id, provider id, store claim, and the id of the built-in scanner this
// replaces — matching the package and repo names too.
name: "heroic",
configSchema: HeroicConfig,
detect: (cfg) => Effect.sync(() => findRoot(cfg) !== undefined),
scan: (cfg) =>
Effect.sync(() => {
const root = findRoot(cfg);
if (!root) return [];
return RUNNERS.flatMap((r) => runnerGames(root, r.file, r.runner, r.key));
}),
// Heroic rewrites these caches when a game is installed or removed.
watchDirs: (cfg) => {
const root = findRoot(cfg);
return root ? [path.join(root, "store_cache")] : [];
},
});
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// The Heroic-specific half: which cached titles become entries, and what art survives. Everything
// else this plugin does is the kit's. The real end-to-end proof is
// `punktfunk-plugin-heroic parity --compare`, run on a box with Heroic actually installed.
import { afterAll, beforeAll, describe, expect, test } from "bun:test";
import * as fs from "node:fs";
import * as os from "node:os";
import * as path from "node:path";
import { runnerGames } from "../src/plugin.js";
// A throwaway Heroic config root with a real store_cache and real install dirs — the scan requires
// the install dir to EXIST, so a fixture of pure JSON would report nothing and pass vacuously.
let root: string;
let installed: string;
beforeAll(() => {
root = fs.mkdtempSync(path.join(os.tmpdir(), "pf-heroic-"));
installed = path.join(root, "games", "Quail");
fs.mkdirSync(installed, { recursive: true });
fs.mkdirSync(path.join(root, "store_cache"), { recursive: true });
fs.writeFileSync(
path.join(root, "store_cache", "legendary_library.json"),
JSON.stringify({
library: [
{
app_name: "Quail",
title: "Quail",
is_installed: true,
install: { install_path: installed },
art_square: "https://cdn/quail_tall.jpg",
art_cover: "https://cdn/quail_wide.jpg",
// Sideloaded titles carry local paths here — the client cannot fetch them.
art_logo: "file:///home/u/logo.png",
},
{ app_name: "Owned", title: "Owned Only", is_installed: false },
{
app_name: "Ghost",
title: "Uninstalled Underneath Us",
is_installed: true,
// Heroic's gog `is_installed` bug (#2691): flagged installed, directory long gone.
install: { install_path: path.join(root, "games", "gone") },
},
{
title: "No App Name",
is_installed: true,
install: { install_path: installed },
},
],
}),
);
});
afterAll(() => fs.rmSync(root, { recursive: true, force: true }));
const scan = () =>
runnerGames(root, "legendary_library.json", "legendary", "library");
/** The single surviving entry. Throws rather than returning undefined, so a regression that
* empties the scan fails loudly here instead of skipping every assertion below. */
const only = () => {
const got = scan();
if (got.length !== 1) throw new Error(`expected 1 entry, got ${got.length}`);
return got[0]!;
};
describe("heroic store_cache", () => {
test("keeps only installed titles whose install dir still exists", () => {
const got = scan();
expect(got.map((e) => e.external_id)).toEqual(["legendary:Quail"]);
// Each exclusion is a distinct real case, so spell out why the other three are gone:
// not installed, installed-but-directory-gone (the #2691 workaround), and no app_name.
expect(got).toHaveLength(1);
});
test("the external id is <runner>:<appName>, which the host prefixes with the store", () => {
// This is the migration invariant: the host composes `heroic:legendary:Quail`, byte-identical
// to what the built-in scanner produced, so GameStream app ids and Moonlight pins survive.
const e = only();
expect(e.external_id).toBe("legendary:Quail");
expect(e.launch).toEqual({ kind: "heroic", value: "legendary:Quail" });
});
test("only http(s) art survives; a sideloaded file:// path is dropped", () => {
const e = only();
expect(e.art?.portrait).toBe("https://cdn/quail_tall.jpg");
expect(e.art?.header).toBe("https://cdn/quail_wide.jpg");
// No art_background in the fixture → hero falls back to the cover, as in-host.
expect(e.art?.hero).toBe("https://cdn/quail_wide.jpg");
expect(e.art?.logo).toBeNull();
});
test("carries both detect signals — the dir AND the env marker", () => {
// Heroic hands off to legendary/gogdl/nile, so the host never sees the game's own process
// any other way. The env marker is load-bearing under Proton specifically.
const e = only();
expect(e.detect?.install_dir).toBe(installed);
expect(e.detect?.env_marker).toEqual({
key: "HEROIC_APP_NAME",
value: "Quail",
});
});
test("a missing or malformed cache is empty, not an error", () => {
// The normal "this backend is unused" case — two of the three files are usually absent.
expect(runnerGames(root, "gog_library.json", "gog", "games")).toEqual([]);
expect(
runnerGames(root, "legendary_library.json", "legendary", "nope"),
).toEqual([]);
expect(runnerGames("/nope/not/here", "x.json", "gog", "games")).toEqual([]);
});
});
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{
"compilerOptions": {
"target": "ES2022",
"module": "ESNext",
"moduleResolution": "bundler",
"lib": ["ES2022"],
"strict": true,
"noUncheckedIndexedAccess": true,
"verbatimModuleSyntax": true,
"skipLibCheck": true,
"noEmit": true,
"resolveJsonModule": true,
"types": ["bun"]
},
"include": ["src", "test"]
}