feat: the Heroic library source
The host's in-tree Heroic scanner, lifted out into its own installable plugin
(design/library-scanner-plugins.md M5/WP5.2). One source covers all three of
Heroic's backends — legendary (Epic), gog, nile (Amazon) — because that is how
Heroic presents them and how the built-in scanner did.
The package is a config schema, a detect, a scan and a watchDirs. The store
claim, sync engine, __config surface, console registration and the
detect/scan/parity/uninstall CLI verbs all come from
@punktfunk/plugin-kit/library.
Claiming the `heroic` store keeps the entry ids the built-in scanner produced
(`heroic:<runner>:<appName>`), so GameStream app ids, Moonlight pins, cached art
and the operator's enabled/disabled state all survive the migration.
Ported behaviours worth naming, each covered by a test:
* a title counts as installed only if Heroic says so AND its install directory
still exists. The second check is the workaround for Heroic's GOG
is_installed bug (#2691), without which uninstalled games linger.
* only http(s) art is emitted. A sideloaded title can carry a local file://
path, which — unlike a path this plugin resolved itself — is not one the host
should proxy, and the client cannot fetch either. It degrades to the title
card, as in-host.
* both detect signals ride along: the install dir and the HEROIC_APP_NAME env
marker. Heroic hands off to legendary/gogdl/nile, so the host never sees the
game's own process any other way, and the env marker is what works under
Proton (verified on-glass 2026-07-27). They are a union, so a Heroic version
that stops setting it degrades rather than breaking.
The launch VALUE and the `heroic` launch kind are unchanged — the host still owns
turning `<runner>:<appName>` into a heroic://launch command, so this plugin never
constructs a command line.
Verified locally against the kit: tsc clean, biome clean, 5 tests, bundle builds,
CLI runs (detect -> absent, scan -> 0 games).
As with lutris: no lockfile and CI cannot be green until
@punktfunk/plugin-kit@0.3.0 is published. The parity gate has NOT been run — that
needs a box with Heroic installed.
This commit is contained in:
@@ -0,0 +1,72 @@
|
||||
# CI for the lutris library source (Gitea Actions).
|
||||
# build — install, lint, typecheck, unit tests, bundle.
|
||||
# publish — npm publish to the Gitea registry on a `v*` tag.
|
||||
#
|
||||
# A library-source plugin is a SINGLE package (no contract, no UI — the console renders its
|
||||
# settings from the schema the kit serves at /__config), so this is the short version of the
|
||||
# playnite/rom-manager workflow.
|
||||
#
|
||||
# @punktfunk/* resolves from the Gitea registry via bunfig's scope map + REGISTRY_TOKEN;
|
||||
# everything else (effect) comes from npm.
|
||||
#
|
||||
# NOT covered here, and it is the gate that actually matters: `punktfunk-plugin-lutris parity`
|
||||
# against a host with Lutris installed. CI has no Lutris and no host, so parity is a release
|
||||
# step run on a real box — see the README.
|
||||
name: CI
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [main]
|
||||
tags: ['v*']
|
||||
pull_request:
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-24.04
|
||||
container:
|
||||
image: oven/bun:1
|
||||
timeout-minutes: 10
|
||||
steps:
|
||||
# oven/bun's slim base ships neither git nor a CA bundle — actions/checkout's HTTPS fetch needs both.
|
||||
- name: Install git + CA certs
|
||||
run: apt-get update && apt-get install -y --no-install-recommends ca-certificates git nodejs
|
||||
- uses: actions/checkout@v4
|
||||
- name: Registry auth
|
||||
env:
|
||||
TOKEN: ${{ secrets.REGISTRY_TOKEN }}
|
||||
run: |
|
||||
test -n "$TOKEN" || { echo "REGISTRY_TOKEN secret is empty"; exit 1; }
|
||||
printf '//git.unom.io/api/packages/unom/npm/:_authToken=%s\n' "$TOKEN" > "$HOME/.npmrc"
|
||||
- name: Install
|
||||
run: bun install --frozen-lockfile
|
||||
- name: Lint & format
|
||||
run: bunx biome check
|
||||
- name: Typecheck
|
||||
run: bunx tsc --noEmit
|
||||
- name: Test
|
||||
run: bun test
|
||||
- name: Build
|
||||
run: bun run build
|
||||
|
||||
publish:
|
||||
if: startsWith(github.ref, 'refs/tags/v')
|
||||
needs: build
|
||||
runs-on: ubuntu-24.04
|
||||
container:
|
||||
image: oven/bun:1
|
||||
timeout-minutes: 10
|
||||
steps:
|
||||
- name: Install git + CA certs
|
||||
run: apt-get update && apt-get install -y --no-install-recommends ca-certificates git nodejs
|
||||
- uses: actions/checkout@v4
|
||||
- name: Registry auth
|
||||
env:
|
||||
TOKEN: ${{ secrets.REGISTRY_TOKEN }}
|
||||
run: |
|
||||
test -n "$TOKEN" || { echo "REGISTRY_TOKEN secret is empty"; exit 1; }
|
||||
printf '//git.unom.io/api/packages/unom/npm/:_authToken=%s\n' "$TOKEN" > "$HOME/.npmrc"
|
||||
- name: Install
|
||||
run: bun install --frozen-lockfile
|
||||
- name: Publish
|
||||
run: bun publish --access public
|
||||
@@ -0,0 +1,4 @@
|
||||
node_modules
|
||||
dist
|
||||
*.log
|
||||
.DS_Store
|
||||
+201
@@ -0,0 +1,201 @@
|
||||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
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|
||||
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|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
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|
||||
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|
||||
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|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
"Work" shall mean the work of authorship, whether in Source or
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
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|
||||
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||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
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||||
|
||||
To apply the Apache License to your work, attach the following
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||||
|
||||
Copyright 2026 unom
|
||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
||||
you may not use this file except in compliance with the License.
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||||
You may obtain a copy of the License at
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||||
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||||
Unless required by applicable law or agreed to in writing, software
|
||||
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See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
+21
@@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2026 unom
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
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||||
of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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||||
|
||||
The above copyright notice and this permission notice shall be included in all
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||||
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||||
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||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
@@ -0,0 +1,81 @@
|
||||
# @punktfunk/plugin-heroic
|
||||
|
||||
Adds your installed **Heroic Games Launcher** titles to a Punktfunk host's library — Epic, GOG and
|
||||
Amazon in one source, with their cover art, and with the session ending when you quit the game.
|
||||
|
||||
Install it from the host's plugin store (**Library → Game sources → Add a source**), or:
|
||||
|
||||
```sh
|
||||
punktfunk-host plugins add heroic
|
||||
```
|
||||
|
||||
Nothing to configure: it finds Heroic's config folder in the usual places (`$XDG_CONFIG_HOME/heroic`,
|
||||
`~/.config/heroic`, Flatpak) and reads the library caches from there. If yours lives somewhere else,
|
||||
set the path in **Library → Game sources → Heroic → Settings**.
|
||||
|
||||
## What it replaces
|
||||
|
||||
Punktfunk used to scan Heroic from inside the host. This plugin is that scanner, lifted out — so you
|
||||
install it only if you use Heroic, and it can be updated without updating the host.
|
||||
|
||||
It claims the `heroic` store, which means your games keep **exactly** the ids they had before
|
||||
(`heroic:legendary:<appName>`): Moonlight pins, cached box art, and your enabled/disabled state all
|
||||
carry over, and the host's built-in scanner switches itself off while this is installed. Remove the
|
||||
plugin and the built-in comes straight back.
|
||||
|
||||
## What gets listed
|
||||
|
||||
Only titles Heroic reports as installed **and** whose install directory still exists — the second
|
||||
check works around Heroic's GOG `is_installed` bug
|
||||
([#2691](https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher/issues/2691)), which otherwise
|
||||
leaves uninstalled games sitting in your library.
|
||||
|
||||
Art comes straight from Heroic's cached CDN URLs, so the client fetches it directly. A sideloaded
|
||||
title whose art is a local `file://` path is listed without art rather than with a picture nothing
|
||||
can load.
|
||||
|
||||
## Commands
|
||||
|
||||
```sh
|
||||
punktfunk-plugin-heroic detect # is Heroic installed on this host?
|
||||
punktfunk-plugin-heroic scan --preview # what WOULD be synced, as JSON (works with no host)
|
||||
punktfunk-plugin-heroic uninstall # drop the games and release the store claim
|
||||
```
|
||||
|
||||
## Parity — the release gate
|
||||
|
||||
Unit tests pin the parsing. What actually has to hold is that this plugin reproduces the in-host
|
||||
scanner it replaces, down to the ids — one that parses perfectly but emits a subtly different
|
||||
`external_id` breaks every Moonlight pin on the host, and no unit test notices.
|
||||
|
||||
So, on a box with Heroic installed, **before** installing this plugin:
|
||||
|
||||
```sh
|
||||
punktfunk-plugin-heroic parity --snapshot before.json # host still on its built-in scanner
|
||||
punktfunk-plugin-heroic parity --compare before.json # offline; exits non-zero on any difference
|
||||
```
|
||||
|
||||
`--compare` runs this plugin's own scan and diffs it: ids, titles, launch recipes, roles and
|
||||
metadata exactly; art by **presence, not value**.
|
||||
|
||||
Worth re-checking on-glass specifically: a game launched under **Proton**. Heroic hands off to
|
||||
legendary/gogdl/nile, so the `HEROIC_APP_NAME` environment marker is what lets the host recognise
|
||||
the running game and end the session when you quit it.
|
||||
|
||||
Do not publish a version whose parity run is red.
|
||||
|
||||
## Development
|
||||
|
||||
```sh
|
||||
bun install
|
||||
bun run typecheck && bun test && bun run build
|
||||
```
|
||||
|
||||
The framework — store claim, sync engine, `__config`, CLI verbs, and the launcher-file parsers —
|
||||
lives in [`@punktfunk/plugin-kit/library`](https://git.unom.io/unom/punktfunk/src/branch/main/plugin-kit).
|
||||
This package is the Heroic-specific part: find the config root, read the three `store_cache`
|
||||
libraries, map entries. See `design/library-scanner-plugins.md` in the main repo.
|
||||
|
||||
## License
|
||||
|
||||
MIT OR Apache-2.0.
|
||||
+51
@@ -0,0 +1,51 @@
|
||||
{
|
||||
"$schema": "https://biomejs.dev/schemas/2.5.6/schema.json",
|
||||
"vcs": {
|
||||
"enabled": true,
|
||||
"clientKind": "git",
|
||||
"useIgnoreFile": true
|
||||
},
|
||||
"files": {
|
||||
"ignoreUnknown": false,
|
||||
"includes": ["**", "!dist", "!ui/dist", "!**/node_modules"]
|
||||
},
|
||||
"formatter": {
|
||||
"enabled": true,
|
||||
"indentStyle": "tab"
|
||||
},
|
||||
"css": {
|
||||
"parser": {
|
||||
"tailwindDirectives": true
|
||||
}
|
||||
},
|
||||
"assist": {
|
||||
"actions": {
|
||||
"source": {
|
||||
"organizeImports": "on"
|
||||
}
|
||||
}
|
||||
},
|
||||
"linter": {
|
||||
"enabled": true,
|
||||
"rules": {
|
||||
"preset": "recommended",
|
||||
"suspicious": {
|
||||
"noArrayIndexKey": "off"
|
||||
},
|
||||
"style": {
|
||||
"noNonNullAssertion": "off"
|
||||
},
|
||||
"a11y": {
|
||||
"noLabelWithoutControl": "off"
|
||||
},
|
||||
"correctness": {
|
||||
"useExhaustiveDependencies": "warn"
|
||||
}
|
||||
}
|
||||
},
|
||||
"javascript": {
|
||||
"formatter": {
|
||||
"quoteStyle": "double"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
# Resolve the @punktfunk scope from the Gitea npm registry for the whole workspace.
|
||||
[install.scopes]
|
||||
"@punktfunk" = "https://git.unom.io/api/packages/unom/npm/"
|
||||
"@unom" = "https://git.unom.io/api/packages/unom/npm/"
|
||||
@@ -0,0 +1,50 @@
|
||||
{
|
||||
"name": "@punktfunk/plugin-heroic",
|
||||
"version": "0.1.0",
|
||||
"private": false,
|
||||
"type": "module",
|
||||
"description": "Punktfunk plugin: adds your installed Heroic Games Launcher titles (Epic, GOG, Amazon) to the host's library, with their cover art.",
|
||||
"license": "MIT OR Apache-2.0",
|
||||
"homepage": "https://git.unom.io/unom/punktfunk-plugin-heroic",
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "https://git.unom.io/unom/punktfunk-plugin-heroic.git"
|
||||
},
|
||||
"keywords": [
|
||||
"punktfunk",
|
||||
"plugin",
|
||||
"heroic",
|
||||
"epic",
|
||||
"gog",
|
||||
"game-library",
|
||||
"game-streaming"
|
||||
],
|
||||
"main": "./dist/index.js",
|
||||
"module": "./dist/index.js",
|
||||
"bin": {
|
||||
"punktfunk-plugin-heroic": "./dist/cli.js"
|
||||
},
|
||||
"files": [
|
||||
"dist"
|
||||
],
|
||||
"publishConfig": {
|
||||
"registry": "https://git.unom.io/api/packages/unom/npm/"
|
||||
},
|
||||
"scripts": {
|
||||
"typecheck": "tsc --noEmit",
|
||||
"test": "bun test",
|
||||
"build": "bun build src/index.ts src/cli.ts --target=bun --outdir dist --external effect --external '@punktfunk/*'",
|
||||
"prepublishOnly": "bun run build",
|
||||
"check": "bunx biome check ."
|
||||
},
|
||||
"dependencies": {
|
||||
"@punktfunk/host": "^0.1.2",
|
||||
"@punktfunk/plugin-kit": "^0.3.0",
|
||||
"effect": "4.0.0-beta.99"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@biomejs/biome": "^2.5.2",
|
||||
"@types/bun": "^1.3.0",
|
||||
"typescript": "^5.9.3"
|
||||
}
|
||||
}
|
||||
+10
@@ -0,0 +1,10 @@
|
||||
#!/usr/bin/env bun
|
||||
// `punktfunk-plugin-heroic <command>` — the ops surface.
|
||||
//
|
||||
// The verbs come from the kit: `detect` (is Heroic installed here?), `scan [--preview]` (what WOULD
|
||||
// be synced, offline), `parity --snapshot|--compare` (prove this reproduces the host's built-in
|
||||
// scanner), and `uninstall` (drop the games and release the store claim). `runPluginCli` exits the
|
||||
// process itself, so there is nothing to await after it.
|
||||
import { plugin } from "./plugin.js";
|
||||
|
||||
await plugin.cli();
|
||||
@@ -0,0 +1,6 @@
|
||||
// The runner's entry point. It discovers plugins by their DEFAULT EXPORT, which must be the
|
||||
// `PluginDef` — `defineLibraryPlugin` returns that as `.def` alongside the CLI entry, so the two
|
||||
// entry points stay thin and the definition lives in one place (./plugin.ts).
|
||||
import { plugin } from "./plugin.js";
|
||||
|
||||
export default plugin.def;
|
||||
+157
@@ -0,0 +1,157 @@
|
||||
// The Heroic library source: your installed Heroic Games Launcher titles, in the host's library.
|
||||
//
|
||||
// One source covers all three of Heroic's backends — legendary (Epic), gog, nile (Amazon) — because
|
||||
// that is how Heroic itself presents them, and how the host's own scanner did.
|
||||
//
|
||||
// Everything below `scan` is Heroic-specific parsing. Everything else — claiming the `heroic` store
|
||||
// so these entries keep the ids the host's own scanner gave them, the sync engine, the `__config`
|
||||
// surface, the console registration, and the `detect` / `scan` / `parity` / `uninstall` CLI verbs —
|
||||
// comes from `defineLibraryPlugin`.
|
||||
//
|
||||
// Ported from crates/punktfunk-host/src/library/heroic.rs. The launch VALUE (`<runner>:<appName>`)
|
||||
// and the `heroic` launch kind are unchanged: the host still owns turning that into a
|
||||
// `heroic://launch?…` command, so this plugin never constructs a command line.
|
||||
import * as os from "node:os";
|
||||
import * as path from "node:path";
|
||||
import {
|
||||
defineLibraryPlugin,
|
||||
isDir,
|
||||
readJsonCapped,
|
||||
} from "@punktfunk/plugin-kit/library";
|
||||
import type { ProviderEntry } from "@punktfunk/plugin-kit/wire";
|
||||
import { Effect, Schema } from "effect";
|
||||
|
||||
const HeroicConfig = Schema.Struct({
|
||||
/** Where Heroic keeps its config, when it isn't in one of the standard places. */
|
||||
configRoot: Schema.optionalKey(
|
||||
Schema.String.annotate({
|
||||
title: "Heroic config folder",
|
||||
description:
|
||||
"Absolute path to Heroic's config directory. Leave empty to find it automatically.",
|
||||
}),
|
||||
),
|
||||
});
|
||||
|
||||
/** Heroic's three backends: (store_cache file, runner id, the electron-store key holding games). */
|
||||
const RUNNERS = [
|
||||
{ file: "legendary_library.json", runner: "legendary", key: "library" },
|
||||
{ file: "gog_library.json", runner: "gog", key: "games" },
|
||||
{ file: "nile_library.json", runner: "nile", key: "library" },
|
||||
] as const;
|
||||
|
||||
/** Candidate Heroic config roots: XDG config dir, the classic path, Flatpak. */
|
||||
const rootCandidates = (): string[] => {
|
||||
const out: string[] = [];
|
||||
const xdg = process.env.XDG_CONFIG_HOME;
|
||||
if (xdg) out.push(path.join(xdg, "heroic"));
|
||||
const home = os.homedir();
|
||||
if (home) {
|
||||
out.push(path.join(home, ".config/heroic"));
|
||||
out.push(
|
||||
path.join(home, ".var/app/com.heroicgameslauncher.hgl/config/heroic"),
|
||||
);
|
||||
}
|
||||
return out;
|
||||
};
|
||||
|
||||
const findRoot = (cfg: { configRoot?: string }): string | undefined =>
|
||||
[...(cfg.configRoot ? [cfg.configRoot] : []), ...rootCandidates()].find(
|
||||
isDir,
|
||||
);
|
||||
|
||||
/** One entry in a runner's cached library array — only the fields we read. */
|
||||
interface HeroicGame {
|
||||
app_name?: string;
|
||||
title?: string;
|
||||
is_installed?: boolean;
|
||||
install?: { install_path?: string };
|
||||
art_square?: string;
|
||||
art_cover?: string;
|
||||
art_background?: string;
|
||||
art_logo?: string;
|
||||
}
|
||||
|
||||
/**
|
||||
* Only `http(s)` art is emitted. A sideloaded title can carry a local `file://` path here, and
|
||||
* unlike a path this plugin resolved itself, Heroic's is not one the host should be asked to proxy
|
||||
* — it may point anywhere, and the client can't fetch it either. Dropping it degrades to the title
|
||||
* card, which is what the in-host scanner did.
|
||||
*/
|
||||
const httpArt = (v: string | undefined): string | undefined =>
|
||||
v && (v.startsWith("http://") || v.startsWith("https://")) ? v : undefined;
|
||||
|
||||
/** The installed titles in one runner's `store_cache/*_library.json`. */
|
||||
export const runnerGames = (
|
||||
root: string,
|
||||
file: string,
|
||||
runner: string,
|
||||
key: string,
|
||||
): ProviderEntry[] => {
|
||||
// A missing cache file is the normal "this backend is unused" case, not an error.
|
||||
const doc = readJsonCapped<Record<string, unknown>>(
|
||||
path.join(root, "store_cache", file),
|
||||
// These caches carry every OWNED title with its art URLs, so they run large on a big
|
||||
// account — well past the default manifest cap.
|
||||
32 * 1024 * 1024,
|
||||
);
|
||||
const arr = doc?.[key];
|
||||
if (!Array.isArray(arr)) return [];
|
||||
|
||||
const out: ProviderEntry[] = [];
|
||||
for (const g of arr as HeroicGame[]) {
|
||||
// The cache also lists owned-but-not-installed titles.
|
||||
if (g.is_installed !== true) continue;
|
||||
// Requiring the install dir to EXIST works around Heroic's gog `is_installed` bug (#2691),
|
||||
// and the dir doubles as this title's detect signal.
|
||||
const installPath = g.install?.install_path;
|
||||
if (!installPath || !isDir(installPath)) continue;
|
||||
const appName = g.app_name;
|
||||
if (!appName) continue;
|
||||
|
||||
out.push({
|
||||
// `<runner>:<appName>` — the host composes `heroic:<that>`, byte-identical to what the
|
||||
// built-in scanner produced.
|
||||
external_id: `${runner}:${appName}`,
|
||||
title: g.title || appName,
|
||||
launch: { kind: "heroic", value: `${runner}:${appName}` },
|
||||
art: {
|
||||
portrait: httpArt(g.art_square) ?? null,
|
||||
header: httpArt(g.art_cover) ?? null,
|
||||
hero: httpArt(g.art_background) ?? httpArt(g.art_cover) ?? null,
|
||||
logo: httpArt(g.art_logo) ?? null,
|
||||
},
|
||||
detect: {
|
||||
install_dir: installPath,
|
||||
// Heroic hands off to legendary/gogdl/nile, so the host never sees the game's own
|
||||
// process any other way. The env marker is a second, cheap signal in the union — it is
|
||||
// load-bearing under Proton, where the process tree tells you very little (verified
|
||||
// on-glass 2026-07-27), and harmless on a Heroic version that doesn't set it.
|
||||
env_marker: { key: "HEROIC_APP_NAME", value: appName },
|
||||
},
|
||||
platform: "PC",
|
||||
});
|
||||
}
|
||||
return out;
|
||||
};
|
||||
|
||||
export const plugin = defineLibraryPlugin({
|
||||
// One string: plugin id, provider id, store claim, and the id of the built-in scanner this
|
||||
// replaces — matching the package and repo names too.
|
||||
name: "heroic",
|
||||
configSchema: HeroicConfig,
|
||||
|
||||
detect: (cfg) => Effect.sync(() => findRoot(cfg) !== undefined),
|
||||
|
||||
scan: (cfg) =>
|
||||
Effect.sync(() => {
|
||||
const root = findRoot(cfg);
|
||||
if (!root) return [];
|
||||
return RUNNERS.flatMap((r) => runnerGames(root, r.file, r.runner, r.key));
|
||||
}),
|
||||
|
||||
// Heroic rewrites these caches when a game is installed or removed.
|
||||
watchDirs: (cfg) => {
|
||||
const root = findRoot(cfg);
|
||||
return root ? [path.join(root, "store_cache")] : [];
|
||||
},
|
||||
});
|
||||
@@ -0,0 +1,110 @@
|
||||
// The Heroic-specific half: which cached titles become entries, and what art survives. Everything
|
||||
// else this plugin does is the kit's. The real end-to-end proof is
|
||||
// `punktfunk-plugin-heroic parity --compare`, run on a box with Heroic actually installed.
|
||||
import { afterAll, beforeAll, describe, expect, test } from "bun:test";
|
||||
import * as fs from "node:fs";
|
||||
import * as os from "node:os";
|
||||
import * as path from "node:path";
|
||||
import { runnerGames } from "../src/plugin.js";
|
||||
|
||||
// A throwaway Heroic config root with a real store_cache and real install dirs — the scan requires
|
||||
// the install dir to EXIST, so a fixture of pure JSON would report nothing and pass vacuously.
|
||||
let root: string;
|
||||
let installed: string;
|
||||
|
||||
beforeAll(() => {
|
||||
root = fs.mkdtempSync(path.join(os.tmpdir(), "pf-heroic-"));
|
||||
installed = path.join(root, "games", "Quail");
|
||||
fs.mkdirSync(installed, { recursive: true });
|
||||
fs.mkdirSync(path.join(root, "store_cache"), { recursive: true });
|
||||
fs.writeFileSync(
|
||||
path.join(root, "store_cache", "legendary_library.json"),
|
||||
JSON.stringify({
|
||||
library: [
|
||||
{
|
||||
app_name: "Quail",
|
||||
title: "Quail",
|
||||
is_installed: true,
|
||||
install: { install_path: installed },
|
||||
art_square: "https://cdn/quail_tall.jpg",
|
||||
art_cover: "https://cdn/quail_wide.jpg",
|
||||
// Sideloaded titles carry local paths here — the client cannot fetch them.
|
||||
art_logo: "file:///home/u/logo.png",
|
||||
},
|
||||
{ app_name: "Owned", title: "Owned Only", is_installed: false },
|
||||
{
|
||||
app_name: "Ghost",
|
||||
title: "Uninstalled Underneath Us",
|
||||
is_installed: true,
|
||||
// Heroic's gog `is_installed` bug (#2691): flagged installed, directory long gone.
|
||||
install: { install_path: path.join(root, "games", "gone") },
|
||||
},
|
||||
{
|
||||
title: "No App Name",
|
||||
is_installed: true,
|
||||
install: { install_path: installed },
|
||||
},
|
||||
],
|
||||
}),
|
||||
);
|
||||
});
|
||||
|
||||
afterAll(() => fs.rmSync(root, { recursive: true, force: true }));
|
||||
|
||||
const scan = () =>
|
||||
runnerGames(root, "legendary_library.json", "legendary", "library");
|
||||
|
||||
/** The single surviving entry. Throws rather than returning undefined, so a regression that
|
||||
* empties the scan fails loudly here instead of skipping every assertion below. */
|
||||
const only = () => {
|
||||
const got = scan();
|
||||
if (got.length !== 1) throw new Error(`expected 1 entry, got ${got.length}`);
|
||||
return got[0]!;
|
||||
};
|
||||
|
||||
describe("heroic store_cache", () => {
|
||||
test("keeps only installed titles whose install dir still exists", () => {
|
||||
const got = scan();
|
||||
expect(got.map((e) => e.external_id)).toEqual(["legendary:Quail"]);
|
||||
// Each exclusion is a distinct real case, so spell out why the other three are gone:
|
||||
// not installed, installed-but-directory-gone (the #2691 workaround), and no app_name.
|
||||
expect(got).toHaveLength(1);
|
||||
});
|
||||
|
||||
test("the external id is <runner>:<appName>, which the host prefixes with the store", () => {
|
||||
// This is the migration invariant: the host composes `heroic:legendary:Quail`, byte-identical
|
||||
// to what the built-in scanner produced, so GameStream app ids and Moonlight pins survive.
|
||||
const e = only();
|
||||
expect(e.external_id).toBe("legendary:Quail");
|
||||
expect(e.launch).toEqual({ kind: "heroic", value: "legendary:Quail" });
|
||||
});
|
||||
|
||||
test("only http(s) art survives; a sideloaded file:// path is dropped", () => {
|
||||
const e = only();
|
||||
expect(e.art?.portrait).toBe("https://cdn/quail_tall.jpg");
|
||||
expect(e.art?.header).toBe("https://cdn/quail_wide.jpg");
|
||||
// No art_background in the fixture → hero falls back to the cover, as in-host.
|
||||
expect(e.art?.hero).toBe("https://cdn/quail_wide.jpg");
|
||||
expect(e.art?.logo).toBeNull();
|
||||
});
|
||||
|
||||
test("carries both detect signals — the dir AND the env marker", () => {
|
||||
// Heroic hands off to legendary/gogdl/nile, so the host never sees the game's own process
|
||||
// any other way. The env marker is load-bearing under Proton specifically.
|
||||
const e = only();
|
||||
expect(e.detect?.install_dir).toBe(installed);
|
||||
expect(e.detect?.env_marker).toEqual({
|
||||
key: "HEROIC_APP_NAME",
|
||||
value: "Quail",
|
||||
});
|
||||
});
|
||||
|
||||
test("a missing or malformed cache is empty, not an error", () => {
|
||||
// The normal "this backend is unused" case — two of the three files are usually absent.
|
||||
expect(runnerGames(root, "gog_library.json", "gog", "games")).toEqual([]);
|
||||
expect(
|
||||
runnerGames(root, "legendary_library.json", "legendary", "nope"),
|
||||
).toEqual([]);
|
||||
expect(runnerGames("/nope/not/here", "x.json", "gog", "games")).toEqual([]);
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,16 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"target": "ES2022",
|
||||
"module": "ESNext",
|
||||
"moduleResolution": "bundler",
|
||||
"lib": ["ES2022"],
|
||||
"strict": true,
|
||||
"noUncheckedIndexedAccess": true,
|
||||
"verbatimModuleSyntax": true,
|
||||
"skipLibCheck": true,
|
||||
"noEmit": true,
|
||||
"resolveJsonModule": true,
|
||||
"types": ["bun"]
|
||||
},
|
||||
"include": ["src", "test"]
|
||||
}
|
||||
Reference in New Issue
Block a user