forked from unom/punktfunk
The plugin's settings tab, fullscreen page, host editor and games picker are gone, and the
docs described all four in detail. Sweeps clients/decky/README.md and the docs site.
steam-deck.md gains a **Request access** section — the no-PIN path where the host's operator
approves the Deck, which is the one genuinely new thing a user gets — and says plainly where
the settings went: **Open Punktfunk → Settings**, the same rows over the same store, one tap
from the same panel. A removal that reads as a regression is worth a sentence, not a silence.
The troubleshooting table drops the rows for surfaces that no longer exist and gains the two
questions the new path will actually raise ("request access isn't offered", "the stream just
sits there").
client-settings.md claimed ~18 settings were "offered by … and Decky". None are; the console
home offers them. Its intro now names the console home's real sections (Stream, Video,
Presentation, Audio, Controller, Touchscreen, Interface, Profiles) instead of describing the
deleted sidebar.
Three claims in that file turned out to be wrong ALREADY, independent of this rework, and are
fixed here because verifying against crates/pf-console-ui/src/screens/settings.rs is what
found them:
• "Render scale — offered everywhere except the console home's list". RowId::RenderScale has
been in the console's ROWS since 2026-07-31.
• wake-on-lan.md: "Punktfunk Console has no auto-wake setting of its own". It does —
RowId::AutoWake, "Wake hosts automatically". Its Wake & Connect BUTTON is independent of
the setting, which is the true half that sentence was built on.
• The console home's Library button was documented as gated on the "Show game library"
toggle. It isn't — `library_enabled` appears nowhere in pf-console-ui outside the toggle
row itself; home.rs offers Library on any paired, saved host.
Also updated: support-matrix (Decky's Profiles and Game library go ✅/❌ → ⚠️ — the panel shows
pinned profile cards but creates none, and the library lives in the console home),
wake-on-lan (the plugin no longer fires its own packet or stretches the connect budget — the
CLI runs the real wake-and-wait), pairing, game-library, profiles-and-links, input, clipboard
and install-client.
138 lines
7.6 KiB
Markdown
138 lines
7.6 KiB
Markdown
---
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title: Pairing & Trust
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description: How a client and host establish trust — PIN pairing once, pinned reconnects after.
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---
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Punktfunk has no accounts and no cloud. Trust is established directly between a client and a host,
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on your network, with a one-time pairing — either an **approval click in the host's
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[web console](/docs/web-console)** or a **PIN ceremony**. After that, the device reconnects
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automatically on a pinned cryptographic identity.
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## How it works
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- Each host has a stable **identity** (a certificate). Clients remember its fingerprint, so they know
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they're talking to the same host next time.
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- The first time a client connects, you **pair** it: with the native protocol the **host** shows a
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short **4-digit PIN** and you type it into the client. (With Moonlight it runs the other way round
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— Moonlight shows the PIN and you type it into the host's console.) Either way a secure exchange
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(SPAKE2) binds the two identities, and an attacker who doesn't know the PIN gets a single online
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guess — no offline cracking.
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- After pairing, the host stores the client's identity in its allow-list, and the client stores the
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host's fingerprint. Reconnects are automatic — no PIN. Having seen the host on your network while
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it was awake also teaches the client its MAC address, so a later connect can
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[wake it from sleep](/docs/wake-on-lan).
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## Approving a device from the console (no PIN)
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The fastest way to admit a new device: just **try to connect** from it. On a pairing-required host,
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the attempt shows up in the web console's Pairing page under **Waiting for approval** — with the
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device's name and identity fingerprint. Click **Approve** (and optionally give it a label like
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"Living Room TV"), and the device is paired on the spot: its next connect goes straight through. No
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PIN to read or type.
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**Deny** just dismisses the request (the device can knock again later — it's "not now", not a
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blocklist). Requests expire on their own after **10 minutes**.
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This works because approval happens on the host's authenticated management surface — only someone
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with console access can admit a device.
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## Pairing with a PIN
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PIN pairing is the **default and required** path for any new host: unless the host has explicitly
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opted into trust-on-first-use (see below), a client connecting to an unknown host must complete the
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PIN ceremony — or be approved from the console, as above — before it can stream. It's the right path
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for the *first* device (before the console has admitted anything) or when you're at the client and
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the console isn't handy.
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Pairing has to be **armed** on the host before a client can pair (so a random device can't pair
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itself). On the production host (`serve`), this is done from the **web console**: open the
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host's management console, click to arm pairing, and the host displays a 4-digit PIN along with the
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list of paired devices. This works on a headless host over the network — there is no command-line flag
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to arm pairing on `serve`.
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The armed window lasts **2 minutes** — the console counts it down under the PIN and offers a
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**Cancel** button. Arm it once you're standing at the device; if it lapses, just arm it again.
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Pairing from the console needs the console running. On Linux that's the separate `punktfunk-web`
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systemd user unit, which you enable once — see [The Web Console](/docs/web-console).
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Then, on the client:
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- **[Native clients](/docs/clients) (Apple, Linux, Windows, Android):** select the host (or use
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*Pair with PIN…* from its menu) and enter the PIN the host displays.
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- **[Steam Deck](/docs/steam-deck) (the Decky plugin):** open Punktfunk from the Quick Access menu
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and pick the host — an unpaired one opens a sheet offering **Request access** (no PIN: somebody
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approves the Deck at the host) or **Use a PIN instead**, which opens the 4-digit pad.
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- **[Moonlight](/docs/moonlight):** choose **Pair**; Moonlight shows a 4-digit PIN, and you type
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that PIN into the console's **Moonlight (GameStream) pairing** card and press **Submit PIN**.
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(This direction is the reverse of the native flow, and arming doesn't apply to it.)
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A link can't stand in for any of this. A
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[`punktfunk://` link](/docs/profiles-and-links#what-a-link-can-and-cant-do) starts a stream on a
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host this device already trusts; `punktfunk://pair/…` is refused outright, and a link naming a host
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you've never paired with can at most open the app's own trust prompt.
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### Pairing from a terminal
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On Linux the client package also installs `punktfunk`, a headless CLI. Arm pairing in the console,
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read the PIN, then run:
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```sh
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punktfunk pair 192.168.1.50 --pin 1234 --name "Living Room"
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```
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It prints `paired <addr>:<port> fp=<fingerprint>` and saves the host in the same store the desktop
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client uses, so later connects are silent. `--name` is the label the host files this device under
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(default: this machine's name), and the port defaults to **9777** — write `host:port` to use another
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one. Without `--pin` the command asks for one; in a script with no terminal it exits **6** rather
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than hanging, and exit **3** means the host refused or the PIN was wrong.
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The GTK client can do the same thing without opening a window:
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```sh
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punktfunk-client --connect 192.168.1.50:9777 --pair 1234 --name "Living Room"
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```
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## Requiring pairing (the default)
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By default, the native host **requires** pairing — only devices that have paired can stream. This is
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the right setting on a shared network: a device has to complete the PIN ceremony once before it can
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connect.
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If you're on a fully trusted single-user network and want to skip pairing, run the host open with
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`serve --open` — it then advertises `pair=optional` and accepts unpaired clients. Requiring pairing
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is strongly recommended.
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## Trust-on-first-use (host opt-in)
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Trust-on-first-use (TOFU) is **off by default** and is an explicit *host* opt-in for fully trusted
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networks. A host enables it by running open — `serve --open` — which makes it advertise
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`pair=optional` over mDNS and accept unpaired clients. Only then does a client offer the
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TOFU path: connecting to such a host for the first time shows the host's fingerprint and asks you to
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confirm it (compare it with the one the host logged at startup), then pins it. The client presents
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this clearly as the reduced-security option, alongside **Pair with PIN**.
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> **Warning:** TOFU cannot detect an impostor on the first connection — if someone is impersonating
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> the host the very first time you connect, you'll pin the attacker's fingerprint. PIN pairing closes
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> that gap (the SPAKE2 ceremony binds both identities), which is why it's the default. Use TOFU only
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> on a network you fully trust — see [Security & Safe Use](/docs/security).
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For every other case — a host advertising `pair=required` (the default), a host you typed in by hand,
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or a discovered host whose pair policy is unknown — TOFU is not offered and the client routes straight
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to the PIN ceremony.
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Once a host is pinned, a fingerprint change is treated as the impostor signal: the client forces
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re-pairing through the PIN ceremony rather than offering to re-trust the new identity.
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## Managing paired devices
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The [web console](/docs/web-console) lists every paired device and lets you remove one (revoking its
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access). Re-pairing is just the PIN ceremony again.
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If a client can't pair at all, see [Troubleshooting → Pairing is
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rejected](/docs/troubleshooting#pairing-is-rejected--the-client-cant-connect).
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(There is also a developer/measurement host, `punktfunk-host punktfunk1-host` — a subcommand of the
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same binary, not the host you install. It has its own `--allow-tofu` / `--pairing-pin` flags for test
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harnesses; nothing on this page applies to it.)
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