Files
punktfunk/plugin-kit
enricobuehler a1b8627e70 feat(plugin-kit): the lutris pilot as a worked example, and the export gap it found
Writing a real scanner against the kit before six repos get cut from it, rather
than after. It is the lutris pilot (M5/WP5.1) — the smallest of the six and the
one that exercises the POSIX local-art path end to end.

It earned its keep immediately: withReadOnlyDb / openReadOnly were never exported
from the parsers barrel, so the single most distinctive thing the lutris plugin
needs was unreachable from @punktfunk/plugin-kit/library. Nothing caught that,
because nothing had consumed the public surface yet.

It also caught a vacuous green in this package: tsconfig's include was
["src","test"], so anything under examples/ type-checked as a no-op. `examples`
is now in the check scope; tsconfig.build.json still narrows to src and
package.json still ships only dist + README, so nothing new is published (verified
against the built dist).

The example carries two deliberate departures from the Rust original, both
documented inline: art is emitted as file:// URLs instead of inlined data: URLs
(the host proxies the bytes, so the payload stays small — inlining covers is what
blew the 2 MB body limit at 49 titles during the playnite work, and is exactly
why the POSIX art path exists), and the untrusted-slug guard is carried over
verbatim, since the slug comes from Lutris's own database and is interpolated
into a path the host will later be asked to serve.

What it demonstrates, which is the reason one-repo-per-plugin is safe: everything
below `scan` is store-specific parsing, and everything else — store claim, sync
engine, launcher entries, __config, console registration, and the CLI verbs
including the parity gate — comes from defineLibraryPlugin.

plugin-kit: tsc clean (now including examples), 56 tests pass, build clean.
2026-08-05 18:54:47 +02:00
..

@punktfunk/plugin-kit

The Effect-based framework punktfunk plugins are built on. It owns everything that is the same in every plugin — lifecycle, config/state, the sync engine, UI serving, the CLI scaffold, logging — so a plugin is just its domain logic, its HttpApi contract, and its UI. The reference consumer (and the blueprint to copy) is punktfunk-plugin-rom-manager.

Built on @punktfunk/host (the SDK stays the low-level host client; the kit is the opinionated plugin layer on top). Effect 4.x and the SDK are peer dependencies — the plugin's own copies are the only copies.

The one rule: async at the boundary, Effect inside

The packaged runner bundles its own effect + SDK; a plugin's imports resolve to the plugin's node_modules. Effect values must therefore never cross the plugin boundary (Context.Tag identity is per-instance). definePluginKit enforces this by construction: you write Effect, it exports a plain async-main PluginDef, and a ManagedRuntime built from your effect instance runs everything. SIGINT/SIGTERM interrupt the plugin fiber (scoped finalizers run: UI deregistration, watcher close), bounded by shutdownGraceMs.

import { definePluginKit, serveUi } from "@punktfunk/plugin-kit";
import { Effect, Layer } from "effect";

export default definePluginKit({
  name: "my-plugin",
  version: "0.1.0",
  layer: MyServices.layer, // over the kit base: HostClient | PluginInfo
  main: Effect.gen(function* () {
    const engine = yield* MySync;
    yield* engine.start;
    yield* serveUi({ title: "My Plugin", icon: "puzzle", staticDir, api: MyApiLive });
    yield* Effect.never;
  }),
});

Modules

Export What it owns
definePluginKit / runPluginKitDirect the async-main boundary + ManagedRuntime + signal handling
HostClient, PluginInfo the pf facade as services (request = the skew-safe untyped seam)
makeConfigService Schema-driven config: raw shape on disk, defaults ONLY in the Schema (withDecodingDefaultKey + encodingStrategy: "omit"), atomic writes, world-writable refusal, changes stream
makeCacheStore disposable derived state (corrupt/absent → empty, write-through)
ProviderClient + wire schemas typed library-provider reconcile over the untyped wire — including the optional detect hint (see below)
makeSyncEngine poll + fs-watch + debounce + single-flight coalescing + fingerprint skip + status feed
serveUi / httpApiEnv an effect/unstable/httpapi HttpApi behind the SDK's servePluginUi, core-only layers
sseRoute the status SSE endpoint (httpapi has no event-stream media type)
runPluginCli <bin> <command> dispatcher reusing the plugin's layer graph (deliberately not effect/unstable/cli — that would drag platform packages into every plugin)
loggingLayer runner-journal line format
@punktfunk/plugin-kit/react browser glue: createPluginRouter (path→hash→fallback deep-link restore + pf-ui:navigate), resolvePluginBase, useIsEmbedded, ResultGate, sseAtom
@punktfunk/plugin-kit/theme.css the console's violet identity for plugin UIs (import first in your Tailwind entry)
@punktfunk/plugin-kit/library everything a game-library scanner plugin needs — see below

Library-scanner plugins (@punktfunk/plugin-kit/library)

The six first-party scanners (steam, lutris, heroic, epic, gog, xbox) each live in their own repo, like every other punktfunk plugin. Nothing is lost by that split because everything they share is published here rather than sitting adjacent to them:

Export What it saves you writing
defineLibraryPlugin the whole plugin except the scan: store claim, sync engine (poll + fs-watch + debounce), launcher entries, __config, category: "library" registration, and the detect / scan / parity / uninstall CLI verbs
parsers/* text VDF + .acf, binary shortcuts.vdf (with the CRC-32 appid and the 64-bit rungameid composition), read-only SQLite, reg.exe, capped readers, a confined path join, Steam root/library discovery, art location helpers, an anti-SSRF fetch
diffParity + the parity verb the acceptance gate below

A first-party scanner is therefore its parsers and a scan function — a few hundred lines.

The parity gate

Ported unit tests pin the parsers; they do not prove the plugin reproduces the scanner it replaces. A plugin that parses perfectly and emits steam:440.0 instead of steam:440 breaks every Moonlight pin on the host, and no parser test notices. So, on a box with that launcher installed:

# 1. while the host is still using its BUILT-IN scanner:
punktfunk-plugin-steam parity --snapshot before.json
# 2. offline — runs this plugin's own scan and diffs:
punktfunk-plugin-steam parity --compare before.json

--compare exits non-zero on any difference, so it works as a release gate. It compares ids, titles, launch recipes, roles and metadata exactly; art by presence, not value (the representation legitimately changes — a host-relative proxy path or inlined data: URL becomes a file:// path or a CDN URL), so spot-check a few covers by eye once. Launcher entries the plugin adds are reported separately rather than failing the run; an ordinary title the scanner never had still fails.

Telling the host how to recognize a running title (detect)

A ProviderEntry may carry an optional detect hint:

{ external_id: "playnite:9f2…", title: "Hades",
  launch: { kind: "command", value: "playnite://playnite/start/9f2…" },
  detect: { install_dir: "D:\\Games\\Hades" } }

It is what lets the host tell that the game has exited — which ends the streaming session, so the player's client returns to its library instead of showing a bare desktop — and what lets an operator who opted into it end the game when the session ends.

Omit it and nothing breaks: the host tracks the process it spawns for your launch command. It matters when that command hands off and exits — a launcher client, flatpak run, a front-end that starts an emulator — because then there is nothing left for the host to watch, and both behaviors go quiet for that title. Send whatever you genuinely know; install_dir is the one to send if you send only one, since any process running from under it counts as the game. The host never lets a hint override what it worked out itself, and never adopts a process that was already running before the launch.

Publishing

Tag plugin-kit-vX.Y.Z (matching package.json) — .gitea/workflows/plugin-kit-publish.yml typechecks, tests, builds, and publishes to the Gitea registry.