forked from unom/punktfunk
~1150 feat/fix commits landed since v0.19 and the docs drifted badly. This is a full sweep of every page against the code as shipped: ~280 verified corrections, nine new pages, and one deletion. The worst of what was wrong: the quickstart's five-minute path could not work (`serve` never started the web console, so step 3 had no PIN to read); every packaged Linux host runs `serve --gamestream` while security.md told readers to leave GameStream off; HDR was documented as Windows-only; `PUNKTFUNK_SECURE_DDA` was documented as a working knob that nothing reads; `PUNKTFUNK_INPUT_BACKEND` listed a `uinput` value that does not exist and named libei for KDE instead of kwin; README linked three pages deleted on 2026-07-05; and the rpm-ostree update command pointed at a script no package installs. Completeness: about half of what shipped since v0.19 had no page at all. New: support-matrix (what works where, from 217 verified capability cells), input (mouse/touch/pen — and the in-stream chords, so the docs finally say how to get your mouse back), client-settings, profiles-and-links, game-library, clipboard, wake-on-lan, hdr, uninstall. Updating existed but had zero inbound links. status.md is gone: its facts moved into the support matrix, its shell stays as a redirect so the public URL does not 404. roadmap.md is themes now, not a feature checklist — checkboxes are what rotted. Debian is no longer claimed. The .deb's Depends resolve against Ubuntu images, nothing in CI builds or tests Debian, and Debian 12 is below the glibc 2.39 floor. The `debian` in the repo URL is the package format. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
118 lines
6.1 KiB
Markdown
118 lines
6.1 KiB
Markdown
---
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title: The Web Console
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description: Enable the Punktfunk browser console, read or change its login password, arm PIN pairing, and what every page in it does.
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---
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The web console is the browser UI for a Punktfunk host — live status, pairing, display policy, the
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game library, logs, plugins and host updates. It ships as the **`punktfunk-web`** systemd user unit
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on Linux and the **`PunktfunkWeb`** task on Windows, and serves on **`https://<host-ip>:47992`**
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(HTTPS with the host's own self-signed identity cert — your browser warns once; trust it and
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continue). It's the surface you expose on the LAN to administer the host; the host's own management
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API (47990) keeps every admin action loopback-only and off-loopback serves only read-only status +
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game-library browsing to paired clients.
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> New here? Read [Security & Safe Use](/docs/security) first — a streaming host is remote control of
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> the machine, so keep it on a trusted LAN or VPN and require pairing.
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## Enable the console
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- **Linux packages (apt / RPM / Bazzite):** on Ubuntu the host package is `punktfunk-host`
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and on Fedora/Bazzite it's `punktfunk`; either way it *recommends* `punktfunk-web`, so your
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package manager pulls the console in with the host (the Bazzite sysext image already contains
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it). Enable and start it as your desktop user, then open the URL:
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```sh
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systemctl --user enable --now punktfunk-web
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# then browse to https://<host-ip>:47992
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```
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- **Arch / CachyOS (pacman):** the console is an *optional* package here, and pacman never installs
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optional dependencies — so install it yourself from the same repo the host came from (see
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[Arch Linux](/docs/arch)), then enable it exactly as above. Take it as a full `-Syu`, never a bare
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`pacman -S`, so you don't end up on a partial upgrade:
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```sh
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sudo pacman -Syu punktfunk-web
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systemctl --user enable --now punktfunk-web
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```
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- **Windows host:** the installer sets up the console, its runtime, and the `PunktfunkWeb` task and
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starts it at boot. There is nothing to enable — open `https://<this-PC>:47992`.
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- **SteamOS host:** the install script builds and starts the console as a user service for you. It
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prints the URL when it finishes.
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## Login password
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The console is password-protected. Where that password lives and how you change it depends on the
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host platform.
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**Linux packages (apt / RPM / Bazzite).** On first start `punktfunk-web-init` generates a random
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password and saves it to `~/.config/punktfunk/web-password` (as `PUNKTFUNK_UI_PASSWORD=…`). Read it
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back from the init service's journal or straight from the file:
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```sh
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journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p'
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sed -n 's/^PUNKTFUNK_UI_PASSWORD=//p' ~/.config/punktfunk/web-password
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```
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To set your own, edit that file (`PUNKTFUNK_UI_PASSWORD=<your-password>`) and restart the console:
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`systemctl --user restart punktfunk-web`.
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**SteamOS host.** Same idea, but the install script writes the generated password to
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`~/.config/punktfunk/web.env` and prints it at the end of the install run:
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```sh
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sed -n 's/^PUNKTFUNK_UI_PASSWORD=//p' ~/.config/punktfunk/web.env
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```
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Edit that file and `systemctl --user restart punktfunk-web` to change it.
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**Windows host.** You choose the password during install — a secure random default is pre-filled and
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shown again on the installer's final page. It's stored in `%ProgramData%\punktfunk\web-password` (as
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`PUNKTFUNK_UI_PASSWORD=…`), readable only by Administrators and SYSTEM. To change it, edit the file
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and restart the task in an **elevated** PowerShell:
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```powershell
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notepad "$env:ProgramData\punktfunk\web-password" # set PUNKTFUNK_UI_PASSWORD=<your-password>
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schtasks /End /TN PunktfunkWeb; schtasks /Run /TN PunktfunkWeb
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```
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Forgot it? See [Forgot your Password?](/docs/forgot-password).
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## Arm pairing
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The host **requires PIN pairing** by default (secure on a LAN). To connect the first time, open the
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console, log in, then open **Pairing** in the sidebar and click **Pair a device**. The host shows a
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one-time 4-digit PIN — enter it on your [client](/docs/clients) to pair. If the device already tried
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to connect it appears under **Waiting for approval** instead; approving it pairs it immediately, no
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PIN needed. See [Pairing & Trust](/docs/pairing) for the full trust model and how to approve or
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remove devices later.
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## What's in it
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Nine destinations in the sidebar (a **More** tab on a phone holds the last five):
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- **Dashboard** — live status: whether video and audio are streaming, the active sessions with
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their codec, resolution, frame rate and bitrate, which games are running, and how many clients
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are paired. Buttons here stop a session or ask the encoder for a fresh keyframe.
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- **Host** — this host's identity (hostname, OS, local IP, version, unique id), the codecs it
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advertises, its ports, the **Updates** card (see [Updating the Host](/docs/updating)), the
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**GPUs** card — Automatic, or prefer one GPU for capture and encode, applied to the next session
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— and the compositor backends it found.
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- **Virtual displays** — the policy for the display each session gets, and the Streamed screen
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picker. See [Virtual displays](/docs/virtual-displays).
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- **Library** — the games every client sees: turn a launcher source on or off, add or edit a custom
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title with its own art and launch command. See [Your game library](/docs/game-library).
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- **Performance** — arm a capture, run a session, stop it, and read the recording back as
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per-stage latency, throughput and health graphs.
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- **Logs** — the host's recent log stream: follow it live, filter by level, search it, and download
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or share it for a bug report.
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- **Pairing** — arm a PIN, approve or deny devices waiting for approval, and unpair a device. A
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second PIN box for [Moonlight/GameStream](/docs/moonlight) clients appears only when this host
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runs the GameStream plane.
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- **Plugins** — the plugin store's **Browse**, **Installed** and **Sources** tabs plus the plugin
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runner switch; an installed plugin with a UI gets its own entry below. See
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[Plugins](/docs/plugins).
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- **Settings** — the console's language, and **Sign out**.
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