The android leg failed twice on 2026-07-22 with sdkmanager's "Error on
ZipFile unknown archive" — once in our NDK/build-tools step, once inside
setup-android's default package set. Root cause is the shared runner fleet
dropping packets under parallel-job load (the same class retry.sh documents
for the flatpak leg): sdkmanager unzips while streaming, so a truncated
stream reads as a corrupt archive. A solo re-download on the same runner
verified clean.
- setup-android: install only platform-tools — the action's default legacy
`tools` package drags in the ~250 MB emulator this job never uses, which
was the largest and flakiest download in the whole leg.
- NDK/build-tools/CMake: wrap sdkmanager in retry.sh (4 attempts, linear
backoff) — a failed attempt leaves no partial package, so re-invoking is
safe.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
punktfunk negotiates HDR correctly (the stream is BT.2020 PQ 10-bit) but never
told the client to switch its display into HDR picture mode, so HDR streams
stayed in SDR on the TV. Sunshine sends an async control-stream message
(IDX_HDR_MODE, type 0x010e, carrying SS_HDR_METADATA) shortly after the stream
starts; Moonlight only flips the TV into HDR on that cue. We sent exactly one
host→client control message (rumble 0x010B) and never this one. (aurora-tv PR
#53 worked around it client-side by inferring HDR from the negotiated format;
this fixes it host-side so stock Moonlight clients switch too.)
Once the control stream is live and the session negotiated HDR, send a one-shot
0x010e message (enable + 26-byte SS_HDR_METADATA from generic HDR10 defaults),
latched per connection and re-armed on Disconnect. The rumble sequence counter
is unified into a single monotonic `host_seq` shared by both message types —
the GCM nonce derives from `seq`, so a separate per-type counter would reuse
(key, nonce) pairs in the host direction.
The BT.2020 PQ VUI already rides the bitstream (the encoder derives it from the
P010 capture format), so this is purely the missing "switch now" signal; no
encoder change needed. Wire layout locked by unit tests.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
rustls-webpki 0.103 accepts only X.509 v3 certs and returns
`UnsupportedCertVersion` for anything older, aborting the mTLS handshake at
the `CertificateVerify` step before it ever checks the signature. The
moonlight-embedded client family (moonlight-embedded, aurora-tv, …) still mint
self-signed **v2** certs with no keyUsage extension, so pairing fails against
punktfunk while it works against Sunshine — whose OpenSSL verify callback never
inspects the cert version. (aurora-tv PR #53 worked around this client-side by
switching to v3 + keyUsage; this fixes it host-side for stock clients too.)
The cert's X.509 version and extensions carry no security weight here: the
client cert is self-signed and pinned by SHA-256 (`peer_is_paired`), and the PIN
pairing ceremony is the real proof of identity. The property that DOES matter —
that the peer holds the private key for the cert it presented — is still
enforced: when webpki rejects the cert we re-run exactly that `CertificateVerify`
check with a version-agnostic parser (x509-parser SPKI + the same `rsa` verify
`pairing::verify256` uses). This is a full cryptographic check, never a bypass:
a bad signature still fails, and non-RSA / unsupported schemes fall through to
webpki's original error. Matches Sunshine's leniency without loosening the
pinned trust model.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The desktop clients' clipboard protocol, adopted on Android (text-only v1):
opt-in ClipControl at stream start when the host advertises HOST_CAP_CLIPBOARD
and the new "Shared clipboard" setting (default on) allows.
Device → host: local copies (primary-clip listener + a probe at start) are
announced as lazy format-list offers; the text crosses only when the host
actually pastes (FetchRequest → served from the live clipboard). Host →
device: a host copy's offer is fetched eagerly and lands in the system
clipboard (Android has no practical lazy-paste provider), with an echo guard
so the resulting clip-changed callback doesn't bounce it back as a new offer.
Native side: session/clipboard.rs JNI shims over NativeClient's clip_*
surface; events cross to Kotlin as compact strings from a blocking
nativeNextClip poll on a dedicated thread (the nativeNextRumble pattern),
joined before the session handle is freed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The VK key-event vocabulary cannot express text an input method COMMITS
(autocorrect, gesture typing, non-Latin scripts, emoji). Add a first-class
text event and negotiate it:
- punktfunk-core: InputKind::TextInput (= 15) carries one Unicode scalar per
event in `code`; HOST_CAP_TEXT_INPUT (0x04) in Welcome::host_caps.
- Host advertises the cap only where the session's inject backend can type
text: Windows SendInput (KEYEVENTF_UNICODE, surrogate-pair aware) and the
Linux wlroots backend — a dedicated second zwp_virtual_keyboard whose xkb
keymap grows Unicode keysyms on demand (the wtype model), so keymap
re-uploads never disturb the main device's layout/modifier state. The
KWin-fake-input/libei/gamescope backends can only press layout keycodes, so
those sessions don't set the bit and clients keep the VK fallback.
- GameStream plane: Moonlight's UTF-8 text packet (MAGIC_UTF8, previously
recognized-and-dropped) now decodes to the same TextInput events.
- Android: KeyCaptureView picks a real editable InputConnection when the host
has the cap — the IME runs its full machinery, mirrored to the host live via
common-prefix diffs of the composition (backspaces + new suffix), with
setComposingRegion adopting committed text so autocorrect-revert flows diff
instead of retyping; newline→Enter, deleteSurroundingText→Backspace/Delete.
Older hosts keep the TYPE_NULL raw-key path unchanged.
- keymap: media VKs (0xB0-0xB3) → evdev so the Android media keys land on
Linux hosts too.
Verified: punktfunk-core + host gamestream + pf-inject tests green on Linux
(Ubuntu box), clippy clean; Android app+native builds.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Phase A — hardware mouse: new MouseForwarder routes every SOURCE_MOUSE event
while streaming. Uncaptured (default): hover/drag positions forward as absolute
cursor moves, wheel with fractional accumulation (high-res wheels), all five
buttons incl. back/forward as X1/X2; the local cursor is hidden over the stream
(TYPE_NULL pointer icon) so the host's composited cursor is the visible one.
Captured ("Capture pointer for games" setting, or Ctrl+Alt+Shift+Q live): the
OS pointer is grabbed via requestPointerCapture on the (repurposed) key-capture
view and raw relative deltas forward as mouse-look; held buttons are tracked
and flushed on capture loss/teardown, and the engaging click is swallowed
(desktop parity). Mouse clicks are intercepted before Compose so they can never
be misread as trackpad taps; a mouse back-button's FALLBACK BACK is dropped so
it can't yank the user out of the stream.
Phase B — keyboard: media/consumer keys (play/pause/next/prev/stop) now map to
their VKs instead of falling to the system; TV-remote SELECT maps to Enter.
Phase D — Android TV: RemotePointer turns a D-pad-only remote into a pointer
(Siri-remote analogue): hold SELECT ~0.8s toggles, D-pad glides the host cursor
with ramped acceleration (Choreographer-paced, diagonal-normalized), SELECT
taps click, play/pause right-clicks, holding it toggles the on-screen keyboard,
BACK leaves pointer mode; an overlay hint teaches the vocabulary.
Settings: "Capture pointer for games" + "Invert scroll direction" (applies
to the wheel and two-finger touch scrolling).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Field report: with Exclusive Topology, the physical monitor sometimes stayed
lit — every isolate attempt re-committed and failed SetDisplayConfig with
0x57 ERROR_INVALID_PARAMETER. Clearing DISPLAYCONFIG_PATH_ACTIVE alone leaves
the deactivated path's source/target modeInfoIdx pinned to the queried mode
entries, and per the SetDisplayConfig contract a path being turned off must
have BOTH mode indexes set to DISPLAYCONFIG_PATH_MODE_IDX_INVALID; some
driver/topology combinations (notably when the doomed path shares a source
with the kept virtual path) reject the supplied config outright, so the
retry loop could never converge.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Remote INPUT resets the compositor's idle timers, but a passive
(video-only) viewer sends none — observed live: a SteamOS Game-Mode
host s2idled mid-day and dropped off the network (in a VM with GPU
passthrough it never woke again). Refcounted across planes: the native
LiveSessionGuard and the GameStream video worker each hold a share;
first hold takes the logind sleep:idle block inhibitor on a dedicated
plain thread (zbus blocking must not run on a tokio worker), last drop
releases. Best-effort: no logind → warn once and stream on. No-op off
Linux (macOS/Windows manage their own assertions).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- rebuild-check.sh + punktfunk-rebuild-check.service (enabled, ordered
Before=punktfunk-host): ldd-probes the host binary at session start —
milliseconds when healthy, a full update.sh rebuild only when a
SteamOS update actually broke its library links. update.sh restarts
go --no-block so the check → update.sh → restart chain can't deadlock
against the unit ordering. update.sh retrofits the unit.
- installer summary: web console is https (the unit serves TLS).
- docs: steamos-host.md (runner in the build step, keep-list + auto
rebuild = updates survive hands-free), gamescope.md (Gaming Mode
touch = single-finger pointer, exact taps, no multi-touch),
plugins.mdx (SteamOS runner note), scripts/steamdeck/README.md
(rebuild-check, runner payload, keep list, honest packaging
trade-off + the CI-prebuilt future direction).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The raw-client-pixels fallback is exact only while the managed session
runs at the client's mode. When they diverge — foreign-gamescope
attach at its own resolution, supersample/under-render, transitions —
raw pixels drift or land out of range. The EIS relay file now carries
the session's current output size as a second "WxH" line (from
current_gamescope_output_size()); the injector scales normalized
client positions into it, keeping raw pixels only as the last resort.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The previous commit's no-region fallback never fired: gamescope DOES
advertise a region — (0,0,INT32_MAX,INT32_MAX), meaning "coordinates
are raw". Mapping normalized positions into it explodes a center tap
to x≈1e9, clamped by gamescope to the far corner — the cursor pinned
at (1279,799) and every degraded-touch tap landing there. Treat a
region as an output geometry only when plausibly sized (≤16384 px);
otherwise emit raw client pixels.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
gamescope's "Gamescope Virtual Input" advertises pointer_abs but no
region, so every MouseMoveAbs (and the degraded-touch moves built on
it) was silently dropped (emitted=false) — clicks then landed at a
stale cursor position. With no region, the managed session runs at the
client's mode, so client pixels are output pixels: emit them raw.
Also: log region count/dims at device-resume, and add
PUNKTFUNK_INPUT_TEST_ABS=WxH to `input-test` (corners + center, 1s
apart) so the degraded-touch path is verifiable with xdotool alone.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
gamescope's EIS ("Gamescope Virtual Input") advertises pointer/
pointer_abs/button but never a touchscreen — so in Game Mode every
remote TouchDown/Move/Up was dropped on the floor (Desktop Mode works
via KwinFakeInput, which does touch). Headless KWin's libei has the
same gap. Instead of dropping: degrade to a single-finger absolute
pointer — down = abs-move + left press, move = abs-move, up = release —
synthesized through the normal Mouse* inject paths so region mapping,
held-state tracking, and release_all apply. First finger drives the
pointer; later fingers are ignored (a pinch degrades to a drag). A
touchscreen device appearing later takes over on the next touch —
checked per event, never latched.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Verified live on a SteamOS 3.8.14→3.8.16 update: the A/B partset switch
rebuilds /etc and drops everything not on Valve's keep list — the udev
rule (uhid access: virtual pads silently degrade to Xbox 360), the
vhci-hcd autoload (native Deck pad transport), and the UDP buffer sysctl
(back to 208 KB → stutter). Valve's sanctioned extension point is a
drop-in under /etc/atomic-update.conf.d/ — itself on the stock keep
list, so it self-preserves. install.sh §4 and update.sh now register
scripts/punktfunk-atomic-keep.conf there.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- scripts/steamdeck/install.sh (§2b) + update.sh: build and install the
scripting runner user-scoped (~/.local wrapper + pinned bun + bundle) —
SteamOS's read-only /usr can't take the .deb layout, so the console's
plugin store reported "the plugin runner isn't installed" on every
SteamOS host. update.sh retrofits it onto existing installs.
- plugins.rs runner discovery: check the ~/.local layout after the /usr
ones; mention the SteamOS path in the not-installed error.
- update.sh: define warn() — it was used but never defined, so under
`set -e` the first warn aborted the update before services restarted.
- pf-client-core gamepad: a Steam Input virtual pad forwarded on a real
Deck (the only-pad case) now declares the DECK kind in its per-pad
arrival instead of the wrapper's Xbox 360 identity — the session-level
auto_pref already resolved SteamDeck, but the arrival overrides it on
current hosts.
- reject tests: cover SetupFailed; move the foreign-code probe off 0x68.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Three fixes for the "most connects simply fail" trap on a SteamOS host
with no physical display (VM testbox, panel-less mini PC):
- restore path: skip the restore-to-physical-panel when no DRM connector
reports a connected display — removing the headless drop-in and
restarting gamescope-session.target on such a box just crash-loops
gamescope and strands every later connect on "no usable compositor".
Keep the headless session (and the takeover state) instead.
- connect path: when no live graphical session exists but the MANAGED
gamescope infra is present (SteamOS gamescope-session / Bazzite
session-plus), route to the gamescope takeover — which rebuilds the
session at the client's mode — instead of failing the connect.
- error delivery: a session-setup failure used to just drop the QUIC
connection, reaching the client as "control stream finished mid-frame"
(indistinguishable from transport trouble). Close with a typed
setup-failed code (0x68, RejectedSetupFailed = -29) carrying the error
text, and give the client handshake/pairing error paths a short grace
for the CONNECTION_CLOSE to beat the stream error it caused.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
pyrowave-sys's build.rs runs cmake to build the vendored PyroWave C library,
but cmake wasn't in the distrobox apt list — so `cargo build -p punktfunk-host`
dies on every SteamOS host with "is cmake not installed?". Add it.
Also move sudo acquisition from step 4 (after the ~15-min build) into preflight
and keep the timestamp warm across the build. Before, a non-interactive run
(`ssh host 'bash install.sh'`) silently skipped the UDP-buffer/udev/vhci-hcd/
input-group tuning AND enable-linger — a "successful" host with no gamepad
passthrough, lossy streaming, and no headless persistence (dies on logout).
Now sudo is prompted once up front (authorize and walk away), and a no-TTY /
no-password run fails loudly before the build instead of silently at the end.
Validated end-to-end on SteamOS 3.8 in a VM with Radeon 780M passthrough:
full host + web build, all planes listening, VAAPI render node, headless
auto-start via linger.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Lifts the ~100 Mbps decrypt ceiling on clients without hardware AES — the
armv7 soft-AES targets (webOS TVs), where AES-128-GCM resolves to fixsliced
software AES + software GHASH (~50-100 cpb) while ChaCha20-Poly1305's ARX
construction runs ~10-17 cpb portable, a 4-7x lift that PyroWave-on-TV needs
(design/chacha20-session-cipher.md).
Phase 1 (core crypto, no wire change): SessionKey merges cipher choice and
key material (invalid combinations unrepresentable, zeroize + redacted-Debug
discipline kept); SessionCrypto dispatches both aead-0.5 ciphers per call —
the salt||seq nonce scheme, per-direction salts, seq-as-AAD and replay
window carry over verbatim (same 96-bit nonce / 16-byte tag, const-asserted).
Config.key becomes SessionKey; validate's zero-key rejection follows the
active variant. The C ABI keeps its fixed 16-byte key mapped to AES — no
ABI_VERSION bump.
Phase 2 (negotiation): VIDEO_CAP_CHACHA20 (0x40) — support-plus-request in
one bit, the VIDEO_CAP_444 precedent. Welcome grows cipher@68 +
key_chacha@69..101, emitted only when non-zero so an AES session's Welcome
stays byte-identical to the pre-cipher form; decode is fail-closed (short
key or unknown id -> Err, never a silent AES fallback). No WIRE_VERSION
bump; downgrade resistance inherited from the pinned-TLS control channel.
Phase 3 (host): grant only when the client advertised the bit and the
PUNKTFUNK_CHACHA20 kill-switch (default on, documented) allows; fresh
32-byte per-session key from the same RNG discipline, legacy key field
stays independently random; resolved cipher logged at session start.
Verification: seal/open suites parameterized over both ciphers + a
cross-cipher tamper case; Welcome roundtrip/truncation/fail-closed tests;
ChaCha lossy-loopback soak (loss/replay is cipher-independent); bench
gains _chacha20 series (AES ids unchanged for CI history) — host-side
sealing line-rate-trivial on both x86 (~640 MiB/s) and Apple Silicon
(~535 MiB/s). punktfunk-probe drives the interop matrix via
PUNKTFUNK_CLIENT_CHACHA20=1 and logs the negotiated cipher.
Phase 4 (pf-webos pin bump + unconditional cap bit) follows the next
core release.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The CI workflow assembled the store zip by hand and silently drifted from
scripts/package.sh when 60d46530 added assets/ and controller_config/ — every
published build (canary and stable through 0.17.1) was missing both, so the
Steam shortcut a fresh install creates had no images and no controller layout
(shortcut_art() found nothing to send; apply_controller_config failed with
template-missing). CI now stages through scripts/package.sh — the plugin file
list lives in one place — and a backstop verifies the runtime-loaded pieces are
in the zip before publishing.
Frontend hardening for installs poisoned by those builds: applyArtwork stamped
its per-appId ART_VERSION marker even when zero assets were applied, so
shipping the files alone would never heal existing shortcuts — only mark done
when something actually landed, and bump ART_VERSION 2→3 to force one re-apply.
Same guard for the controller-config marker (ok with zero account configset
dirs is not done), plus one deferred artwork retry for the fresh-AddShortcut
registration race setShortcutHidden already defers around.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The PUNKTFUNK_PIN_CLOCKS clock pin (AMD power_dpm_force_performance_level=high / NVIDIA nvmlDeviceSetGpuLockedClocks) was armed once at host start and released only at host exit, so the box's clocks stayed pinned the whole time the host ran — even with no client connected.
Move the pin behind a box-wide refcount (gpuclocks::session_pin()) shared across both streaming planes (native + GameStream): it arms on the first live client and releases on the last disconnect. on_host_start() now only installs the process-scoped NVIDIA P2-cap application profile. No behavior change when PUNKTFUNK_PIN_CLOCKS is unset.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Launching from the Decky plugin against a sleeping host fired the
Wake-on-LAN packet and dialed immediately — but the dial was a single
quinn attempt that gave up after the transport's 8 s idle window, far
shorter than a suspend-to-RAM resume. The host woke to find the client
already gone (its retransmitted Initials show up host-side as
"QUIC accept failed error=timed out"), the stream shortcut exited, and
the launch looked cancelled.
- punktfunk-core: dial in a loop until the embedder's connect budget is
spent — short 3 s attempts keep the Initial cadence dense, so the
connect lands within ~a second of the host's network returning. Only
silence is retried: pin mismatches, typed rejections, and any real
answer surface immediately, and the shutdown flag stops the loop.
- decky: stretch the budget to 75 s when a magic packet actually went
out (PF_CONNECT_TIMEOUT → --connect-timeout via the wrapper), so the
retry window covers the resume; an awake host still connects in <1 s.
- host: a clean close before the control handshake is a reachability
probe (hosts-page online pips), not a failed session — log it at
debug instead of WARN "session ended with error", which buried the
real failures in the reporter's log.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The system-tuning block (UDP buffers, gamepad udev rule, vhci-hcd autoload,
input group) was gated on `sudo -n true` — passwordless sudo — so on a stock
SteamOS box (the deck account needs a password) the whole block was silently
skipped: /dev/uhid stayed root-only so the gamepad degraded to an Xbox 360 pad,
and the UDP buffers stayed at the 416 KB default. Video was unaffected because
Game Mode/gamescope needs none of it, which masked the skip on-glass.
- install.sh + update.sh: acquire sudo interactively (`sudo -v` prompt on a TTY)
instead of requiring passwordless; skip only when there's no TTY or auth fails,
and then print the exact manual block plus a `passwd` hint — a stock SteamOS
'deck' account has no password, so sudo can't work until one is set.
- update.sh: also retrofit the UDP-buffer sysctl for older/skipped installs, and
loudly nag to reboot when the input group was just added (a --user restart does
not pick up the new group; only a fresh login does).
- steamos-host.md: note this step prompts for the sudo password.
Root is unavoidable: the udev rule, input group, and vhci-hcd module are all
kernel operations with no user-space alternative.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A fresh SteamOS host install failed on-glass two ways: KWin denied Desktop-mode
capture (zkde_screencast_unstable_v1) so every session died in the pipeline build,
and the native Steam Deck pad degraded to an Xbox 360 controller. Both stem from
setup that only a fresh login applies — the host user-service keeps the
pre-install group set and KWin reads its .desktop grant at session start — plus a
missing vhci-hcd autoload the pad's USB/IP transport needs (the deb/rpm/arch
packages ship it; the Deck installer did not).
- install.sh: install punktfunk-modules.conf (+ modprobe vhci-hcd now) for the
native Deck controller transport, seed the KDE RemoteDesktop grant
(kde-authorized) for Desktop-mode input, and print a loud "reboot before
streaming" notice when a relogin is actually required (input group added or the
.desktop grant first installed).
- update.sh: retrofit the udev rule, vhci-hcd autoload, input group, and grant so
existing installs pick them up on the next update without a reinstall.
- steamos-host.md: document the first-install reboot and the native controller
passthrough requirements (input group + vhci-hcd + client-side Steam Input Off).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The VirtualHere DualSense recipe linked the `virtualhere-dualsense.ts` SDK
example as a deployable recipe but skipped everything needed to run it: that
VirtualHere is a server (couch) + client (host) pair, and that the example —
like every example — imports `../src/index.js`, which only resolves inside the
SDK repo. A user copying it out had no way to know they must
`bun add @punktfunk/host` and swap that import.
- automation.md: rewrite the recipe into a full walkthrough — the two-sided
VirtualHere setup, the `-t` verbs, the zero-code hooks version, and a new
scripted section with exact deploy steps, env vars, and running it as a
service (its own SIGTERM handler makes `systemctl stop` release the pad).
- sdk/README.md: say how to run an example in-repo vs deployed on a host.
- virtualhere-dualsense.ts: header note on the import swap + service setup,
since that file is where the doc link lands.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Task 1 (latency): the transactional present now commits from the RENDER
thread inside an explicit CATransaction + flush() instead of hopping to
main. The present harness (2026-07-21, 240 Hz Studio, full-size window)
measured the main hop batching presents at runloop-iteration rate when
main is busy — an active implicit transaction NESTS the explicit one —
which is the field's presents=55 @ fps=240 / display_p50 18.6 ms.
Off-main commits measured immune to main churn: glass p50 ~10 ms,
cadence a clean 4.17 ms at 240. flush() is load-bearing: without it the
render thread's own implicit transaction (drawableSize/colour writes)
swallows the explicit commit and NOTHING reaches glass — the harness
reproduced the exact freeze (every present dropped). Legacy main-hop
kept as PUNKTFUNK_TXN_PRESENT=main for field A/B. New pf-windowed
Console line (subsystem io.unom.punktfunk, category presenter)
decomposes the issue side per second.
Task 1 lever D: the f407f418 IOSurface contents-swap path is
resurrected format-aware as WindowedPresentMode.surface — bgra8 SDR /
rgba16Float+PQ-tagged HDR pool, swap committed off-main from the
completion handler; EDR anchored by the metal layer underneath.
Env-only prototype (PUNKTFUNK_WINDOWED_PRESENT=surface) until the HDR
composite is eyeballed on glass.
Task 2 (setting): punktfunk.windowedSafePresent (default ON =
transactional mitigation; OFF = the fast async path whose panic the
saga is about — the caption says so in plain words). Rows in the touch
Settings (Presentation) and gamepad settings, macOS-only.
PUNKTFUNK_WINDOWED_PRESENT=async|transaction|surface overrides for dev
A/B. maximumDrawableCount stays 3 — the harness measured 2 starving the
render loop (172/s) and worsening glass p50.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Swift `Int` is 64-bit (Foundation infers %lld); the stats mirror's format
string used %d (32-bit C int) for fps/presents/lost. macOS 26's strict
String(format:) validator rejects the mismatch and drops the whole line
(the error also cascades onto the float args, mis-blaming floor_p50). Use
%lld for the three Int fields. Pre-existing, unrelated to the DCP work;
surfaced while reading presenter logs during the panic fix.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The windowed-macOS "mismatched swapID's" @UnifiedPipeline.cpp kernel
panic is the CAMetalLayer ASYNC image queue (commandBuffer.present,
mandatory with displaySyncEnabled=false) diverging from WindowServer's
compositor on a high-refresh composited session — it survived glass
pacing (PyroWave, 2026-07-18) and hit windowed HEVC on the same 240 Hz
Mac Studio (2026-07-21), so it's the async queue itself, at any codec
or pacing.
f407f418's mitigation routed windowed PyroWave through a BGRA8 IOSurface
layer.contents pool, which cannot carry HDR — extending it to HEVC would
have tone-mapped windowed HDR down to SDR. Instead, present the drawable
through a Core Animation transaction (CAMetalLayer.presentsWithTransaction)
for every windowed session: commit, waitUntilScheduled, then drawable.present()
inside a CATransaction, so the swap commits with the layer tree and stays
in lockstep with the compositor instead of racing it. The full
rgba16Float / PQ / EDR render path is untouched — windowed HDR is real
HDR again. Fullscreen keeps the async path (direct scanout, lowest latency,
no panic there).
Removes the IOSurface surface pool, its surfaceLayer sibling, and the
macOS windowed PQ->SDR tone-map (tvOS keeps its no-headroom tone-map).
Net -150 lines. swift build + 169 tests green. Needs on-glass soak on
the 240 Hz Mac Studio (kernel race — only real hardware confirms).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Flip both zero-copy levers from opt-in to default:
- The capture negotiation now PREFERS gamescope's producer-side NV12 pod by
default (PUNKTFUNK_PIPEWIRE_NV12=0 restores the packed-RGB negotiation).
Codec-aware gating rides a new OutputFormat::nv12_native ->
ZeroCopyPolicy::native_nv12_session edge resolved by the host facade from
the session plan (pf_encode::linux_native_nv12_ok): only H265/AV1 sessions
whose backend can open the raw Vulkan Video encoder ever see the NV12 pod
-- an H264/Moonlight session (libav VAAPI, which would misread the
two-plane buffer) keeps today's BGRx negotiation, as do the
GameStream-resolve and portal-mirror paths, PyroWave, and NVENC prefs.
- RGB-direct's unaligned modes default to the true-extent direct import
(PUNKTFUNK_VULKAN_RGB_TRUE_EXTENT=0 restores the padded-copy staging).
Guarded-tested on Van Gogh with the kernel journal watched: clean, and at
5.38 ms p50 the fastest 1080p encode path measured on that hardware. The
EFC only exists on Mesa >= 26, where the codedExtent-driven session_init
padding is guaranteed (verified back to Mesa 24.2).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Opt-in alternative to RGB-direct's padded-copy staging at unaligned modes:
direct-import the visible-size capture and declare the TRUE-SIZE source
codedExtent. RADV has derived the VCN session_init firmware padding from
srcPictureResource.codedExtent since Mesa 24.2, so the EFC is told the source
lacks the alignment rows and the hardware edge-extends them internally --
which also reframes the 2026-07-20 field GPU reset: that crash passed the
ALIGNED extent as the source codedExtent (firmware padding zero) over a
visible-size buffer. Off by default until a guarded live test proves the EFC
front-end honors the padding like the YUV fetch path does; the padded-copy
staging remains the shipped behavior.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Drop the padded-copy staging for producer-native NV12 and direct-import the
visible-size buffer at unaligned modes (1080p) too. Safe by the driver's own
contract rather than by allocation luck: native sessions now author the H265
SPS / AV1 sequence header at the RENDER size and pass the matching codedExtent
on every picture resource. RADV rounds the bitstream SPS up itself (with a
conformance window -- radv_video_patch_encode_session_parameters, per the
VK_KHR_video_encode_h265 proposal's "implementations may override" clause) and
programs the VCN session_init with the true extent plus nonzero firmware
padding, so the hardware edge-extends the alignment rows internally and never
fetches past the source's real extent -- the exact mechanism VAAPI/radeonsi has
always used to encode 1080p. The driver-emitted header NALs already carry the
patched SPS, so the wire format is unchanged.
The CSC and RGB-direct paths keep the app-aligned convention (their sources
genuinely cover the aligned extent); RGB padded-copy staging is untouched.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Software decode uploads swscale RGBA with no CSC/tonemap pass. On the new
desktop-compositor HDR10 surfaces (GNOME 48 / Plasma 6 + Mesa >= 25.1 offer
ST2084 even on SDR desktops) that sRGB-encoded content was composed as PQ —
the field-reported psychedelic picture (Fedora clients decode HEVC in
software because stock Mesa strips it; reproduced + fix live-validated on
GNOME Wayland: mode-0 soup -> HDR→SDR washed-out-but-correct).
The CPU lane keeps the SDR swapchain and its known untonemapped-PQ gap; a
real PQ→sRGB pass for CPU frames is the follow-up.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
SDL_APP_ID = io.unom.Punktfunk — compositors match it against the shipped
.desktop for the window icon; without it KWin/mutter show the generic Wayland
icon (field-noticed on the Deck). Linux analog of win32 AppUserModelID.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
GNOME 48 / Plasma 6 with Mesa >= 25.1 now offer HDR10_ST2084 surfaces even on
SDR desktops, silently flipping PQ streams into the mode-0 passthrough lane —
previously unreachable on desktop compositors and never validated there. The
hatch pins the shader tonemap for diagnosis and as the field escape.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The native QSV encoder only attached mfxExtVideoSignalInfo on HDR sessions —
an SDR stream carried no colour description at all (NVENC writes 709-limited
unconditionally; qsv.rs now mirrors it).
Diagnostics for the field-reported blue/magenta Intel-host colours:
- hdr-p010-selftest takes an optional WxH + GPU vendor (intel|nvidia|amd) and
prints which adapter it tested — 64x64 on the default GPU proved nothing on
dual-GPU boxes, and the field heights (1080/1400) are not 16-aligned.
- pf-capture: ignored live test running the converter at 1920x1080 pinned to
the Intel adapter.
- pf-encode: qsv_live_p010_1080_colorbars_dump — known P010 bars through the
UNALIGNED-height ingest copy (1080 src -> align16 1088 pool, the seam no
640x480 test exercises) to Main10 HEVC, dumped for off-box decode checks.
- dxgi.rs: drop the stale 'falls back to the R10 path' claim (no such path).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
With PUNKTFUNK_PIPEWIRE_NV12=1 (bring-up gate), the PipeWire negotiation
offers an NV12 LINEAR DMA-BUF pod (BT.709 limited pinned MANDATORY) ahead
of the BGRx one, and gamescope's producer-side RGB->YUV pass replaces the
host CSC entirely: the encoder imports the two-plane buffer as a profiled
VIDEO_ENCODE_SRC image and the VCN encodes it directly. Contributed
measurements: encode p99 2.9 ms (from ~4-4.5 ms via EFC RGB-direct),
60 fps capture, 0 send drops.
Hardening on top of the contributed patch:
- unaligned modes (1080p!) stage through a padded aligned NV12 copy (edge
rows/columns duplicated, transfer-only) instead of direct-importing the
visible-size buffer -- a direct import would make the VCN read past the
producer allocation, the exact OOB class behind the 2026-07-20 field GPU
reset; the encode extents return to the aligned coded extent everywhere
- the UV plane layout honors the producer's plane-1 chunk (offset/stride)
when the SPA buffer carries one (same-BO verified by inode), with the
contiguous-plane contract as fallback
- PyroWave sessions are excluded from the gate (their Vulkan compute CSC
ingests packed RGB), and a native-NV12 session that resolves to libav
VAAPI (H264 codec, PUNKTFUNK_VULKAN_ENCODE=0, feature off, or a failed
Vulkan open) refuses at open instead of streaming garbage chroma
- pad staging images carry TRANSFER_SRC (the width-padding pass self-copies
the staging image -- previously missing on 1366-wide modes)
- metadata-cursor one-shot warn (parity with RGB-direct) and a padded-NV12
PUNKTFUNK_PERF split label; the padded RGB copy gets its timestamps too
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
settle_desktop_portal pushes the live desktop's WAYLAND_DISPLAY into the
systemd --user manager (import-environment) so a re-activated portal inherits
the right session — but the import PERSISTS after that desktop dies. Every
later user unit then inherits the stale socket, including
gamescope-session.target: gamescope sees WAYLAND_DISPLAY, runs NESTED, and
aborts with "Failed to connect to wayland socket: wayland-0" — observed live
on a Deck, where Game Mode could not start at all (autologin crash-looped)
until the var was unset by hand.
Two-layer fix, mirroring the protection launch_session already gives its
transient unit:
- observe_session_instance: when a desktop compositor instance goes away,
unset WAYLAND_DISPLAY/DISPLAY from the manager env (a desktop bounce is
harmless — the next portal settle re-imports).
- write_steamos_dropin: UnsetEnvironment=DISPLAY WAYLAND_DISPLAY on the
takeover drop-in, unit-scoped belt-and-suspenders for host-initiated
restarts.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Observed live on a Deck host: the user switched Game Mode → Desktop, KDE came
up in 0.8 s — and the capture-loss rebuild's FIRST detection ran inside that
gap, still said Gaming, and its gamescope re-acquire restarted
gamescope-session.target. On SteamOS that steals the seat: the user was
yanked out of the KDE session they had just chosen, the two session managers
fought (job canceled / dependency failed), no gamescope node appeared within
30 s, and the stream died at the 40 s rebuild budget.
A rebuild probe acting on possibly-stale detection must never stop, relaunch,
or take over box sessions. New pf_vdisplay::rebuild_probe_scope (RAII,
counted): while held, the gamescope managed/takeover create paths only attach
to a live node and fail fast otherwise — no stop_autologin_sessions, no
session-plus relaunch, no gamescope-session.target restart. The capture-loss
loop holds it for the first 4 s after a loss (the detection-ambiguity
window); after that, destructive rebuilds are allowed again, so a genuine
switch INTO Game Mode still gets its headless takeover. Probe failures are
instant, so the loop now paces itself at ~2 Hz instead of spinning.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two session-transition stalls found live on a SteamOS Deck host, one cause:
the pipeline retry loop couldn't tell a wait-it-out failure from a
retry-now-and-it-works one.
- Gamescope first-frame race: a PipeWire stream connected while gamescope
re-initializes its headless takeover negotiates a format, reaches
Streaming, and never receives a buffer — while a fresh connect delivers
within ~0.5 s. Every gamescope bring-up ate the full 10 s first-frame
budget on attempt 1 (17 s bring-ups; KWin: 1.2 s). The retry loop's FIRST
attempt now waits 2.5 s (Capturer::next_frame_within), so the reconnect
that fixes the race happens at ~3 s. Later attempts keep the patient 10 s
— the documented 30-60 s Big Picture cold start still fits the budget.
- Capture-loss rebuild vs session switch: the rebuild loop re-detects the
active session between build_pipeline_with_retry calls, but each call
burned 8 attempts (~13 s) against a compositor that no longer exists (a
Desktop→Gaming switch spent 13 of its 27 s retrying gone-KWin). The
capture-loss path now passes max_attempts=2, turning the outer loop into
~1 s detect-and-retry cycles that follow the box to the new session.
The resize path's direct build_pipeline call keeps the default budget (no
retry wrapper there to absorb an early bail).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The SteamOS scripts built the host featureless, so PlatformAuto could never
pick the Vulkan Video backend (default-on since 84329205) and every session
silently ran libav VAAPI — unlike the deb/arch/rpm/sysext builds, which all
pass the feature. Three gaps, found live on a Deck host:
- install.sh/update.sh: cargo build with --features punktfunk-host/vulkan-encode
(matches the packaged builds; pure-Rust ash, no new system dep).
- host.env: RADV_PERFTEST=video_encode — Van Gogh RADV still gates
VK_KHR_video_encode_* behind it, so without it the backend can't open and
falls back to VAAPI. Harmless where encode is exposed by default.
- io.unom.Punktfunk.Host.desktop (Exec rewritten to this install's binary):
KWin only grants zkde_screencast_unstable_v1/org_kde_kwin_fake_input to an
exe a .desktop authorizes — without it Desktop-Mode capture fails outright
and a mid-stream Game↔Desktop switch strands the stream on the old backend.
update.sh retrofits the last two idempotently so existing installs get them
without a reinstall.
Validated on a SteamOS 3.8.14 Deck (Van Gogh): Vulkan HEVC opened on both the
KWin and gamescope paths at 5120x1440 — in-place ABR reconfigure (no IDR, no
encoder rebuild) vs the VAAPI path's full teardown per ABR step, and Desktop
capture came up without a re-login.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
`<CardContent className="p-0">` never removed the padding it looked like it
removed: tailwind-merge resolves conflicts within a variant, so `p-0` cancels
`p-4` but leaves `sm:p-6` standing. Every call site that used it nests a
CardHeader inside, which brings its own `sm:p-6` — so at >=640px the title sat
24px further in than its neighbours'. Visible on the Plugins page as 'Installed
plugins' not lining up with 'Plugin runner'.
Give CardContent a `flush` prop that omits the padding outright, and use it at
the three call sites (Store, Pairing, Stats) rather than fixing the symptom
three times and leaving the footgun in place.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The guard checked the package NAME shape, and `@punktfunk/plugin-kit` — the
framework every kit-built plugin depends on — matches `@scope/plugin-*`
exactly. Windows on-glass accepted an uninstall of it; bun no-ops removing a
non-dependency so nothing broke, but the store was offering to pull a library
out from under the plugins using it.
Require membership in the top-level dependency list, the same authority that
already keeps plugin-kit out of the installed listing. Same blind spot, two
call sites — the listing was fixed during implementation, this one wasn't.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Two things looked wrong in the store:
The cards had no space above the icon. `CardContent` zeroes its own top padding
(`pt-0`/`sm:pt-0`) because it normally sits under a `CardHeader` that supplies
it — but these cards have no header, so the top padding simply vanished while
the other three sides kept `p-card`. `p-card` does not undo it: `card` is a
custom `--spacing-*` token, which tailwind-merge does not recognise as a
spacing value and so never dedupes against `pt-0`, leaving the longhand to win.
Both header-less cards in this section now restore it explicitly, at both
breakpoints.
Platform chips read "windows" / "linux". Those are the catalog's platform
IDENTIFIERS (the index validator pins `linux | windows | macos`), which is right
for the wire and wrong on screen; the card now maps them to display names —
Linux, Windows, macOS. Proper nouns, so deliberately not routed through i18n.
Adds Store/StoreCard stories covering the padding, the platform labels, and the
installed / update / incompatible / blocked / external states, so the card can
be eyeballed without a host or a catalog.
Gates recorded (nvenc-subframe-slice-output.md Phase 3): loss-harness curve
identical streamed-vs-whole; adversarial security review clean; live .21
3-leg A/B — streamed 0 corrupted frames, p99 8527→5363 µs vs sliced-whole,
first_slice_us ~500 µs of a ~1250 µs encode reaching the send thread; wire
bytes rate-governed under CBR + 1-frame VBV (the ~1-2 % slice-header cost is
absorbed by rate control, not added to the wire). GameStream: plane has zero
code diff (own RTP packetizer; shares only untouched send_pacing); a live
Moonlight re-test joins the standing owed Moonlight item.
- resolve_slices(codec, default): env 1..=32 wins (1 = the NEW explicit
single-slice escape), else the backend default — 4 on Linux direct-NVENC,
1 elsewhere. resolve_subframe(default_on): PUNKTFUNK_NVENC_SUBFRAME
tri-state (0 = never, 1 = force, unset = backend default).
- Linux nvenc_cuda: resolves both ONCE in query_caps — the sub-frame default
is gated on the GPU's SUBFRAME_READBACK cap so an unsupporting GPU never
has enableSubFrameWrite forced into its init params — and feeds the same
resolved values to build_config, build_init_params (open AND in-place
reconfigure) and the chunked-poll latch.
- Windows: env-only as before (async path untouched, byte-identical config
for unset env); LowLatencyConfig.slices + the explicit subframe param
replace the shared env reads.
- Tests: chunked e2e now runs at the DEFAULTS (no knobs); the fallback test
becomes the escape test (SLICES=1 disarms; SUBFRAME=0 disarms while
4-slice encode continues on the plain poll path).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Slipped through 421e8112: the on-box clippy runs covered punktfunk-core and
punktfunk-host but not the tools crates; CI's workspace-wide pass caught it.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The bootstrap key generated during implementation was lost, and its
replacement was pasted into the wrong repository's secret store — Gitea
secrets neither cross repos nor read back, so neither is usable. The private
half of this one lives in punktfunk-plugin-index's own INDEX_SIGNING_KEY,
which is the only thing that signs the catalog.
Nothing has shipped pinning any of these, so this is a straight replacement
of slot 0; the second slot stays reserved for a genuine rotation.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
B2 default-on (design/vulkan-rgb-direct-encode.md): wherever the probe
passes, Vulkan Video sessions now take the EFC RGB source by default —
direct import on aligned modes, padded-copy staging on unaligned ones
(1080p). PUNKTFUNK_VULKAN_RGB_DIRECT becomes the override: =0 disables,
=1 forces, unset = the default below.
The one session class that must NOT default on: cursor-as-metadata
captures (every non-gamescope compositor), where the CSC shader's blend
IS the visible pointer — the EFC cannot composite, and defaulting there
would silently drop the cursor from the stream. The hint rides the
existing plumbing:
- SessionPlan gains cursor_blend, resolved once where the compositor is
known (gamescope embeds the pointer itself → false; kwin/mutter/
wlroots/hyprland → true), and shows up in the logged plan line.
- open_video/open_video_backend thread it through (native pump: all
three encoder-open sites read plan.cursor_blend; GameStream monitor
capture: true — it negotiates metadata cursor; spike: false).
- VulkanVideoEncoder::open resolves: env override, else ON iff the
session never hands us cursor bitmaps. The warn-once for a cursor on
an RGB session (forced via =1) stays.
Verified on-hw box (Linux): pf-encode + punktfunk-host compile, clippy
clean, unit suite green. The GPU paths themselves are unchanged from the
smoke-validated 96e19986 — this commit only changes which sessions
select them by default.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>