forked from unom/punktfunk
6de78213ee208ea75611bf84ed34c9d123bbfaaa
2313
Commits
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6de78213ee |
feat(decky): the settings tab covers the whole store, as a SteamOS-style sidebar
The stats overlay was the visible half of a general problem: nine of the client's settings had a row here and twenty didn't, so a Deck that never sees a desktop could not reach its own decoder, chroma, HDR, audio layout, echo cancellation, touch or mouse model, scroll direction, auto-wake, or either audio endpoint. Everything the store holds is here now — except the two things a plugin backend genuinely cannot answer, named in `backend.ts` so the next reader doesn't go looking: which physical pad is player 1 (SDL's live device list lives in the client process, and no CLI enumerates it) and the session's remembered window size, which is not a preference. Thirty rows is too many to scroll past on a thumbstick, so they are split across a `SidebarNavigation` — the left-rail-of-categories layout SteamOS's own Settings uses, and the one Deck users already know. Every page fits on screen without scrolling, which is the point: the rail is the index, so nothing is more than one hop away. The categories, their order and the wording of the rows are the console settings screen's — it is the other settings editor reachable without leaving Gaming Mode, and two different orders for one store is how people stop trusting either. It shows them as one steppable list because it has no pointer and no room for a rail; here they become the rail's pages. The six pages take one shared settings object rather than each holding state, so a change on one is visible on the others the moment you switch. Three more rules: - A dependent setting is INDENTED under what it depends on and DISABLED, never hidden: mic device and echo cancellation under the microphone, controller type under forwarding. The console dims those rows for the same reason, and a row that vanishes as you toggle the one above it is a moving target for a thumbstick. The device row at the foot of Audio is rendered even while it reads, for that reason. - A picker with nothing to pick doesn't appear: the GPU row shows up only where the enumeration found more than one adapter, so it is absent on a Deck and present on a Bazzite desktop with a dGPU. - A setting that behaves differently HERE says so in its own description rather than being dropped. Capture system shortcuts holds nothing back under gamescope; fullscreen-on-stream can't lose to a launch that always passes `--fullscreen`; the client's library toggle isn't this plugin's browser. Each says which. The device pickers are real, not stubs: `list_devices` reads `--list-adapters` and `--list-audio` off the SESSION binary, the same two enumerations the GTK shell shells out for because it links no Vulkan itself. It is cached for the life of the backend (that call inits Vulkan and PipeWire) with an explicit Refresh for the headset you just plugged in, and a failure — a client too old to ship the session binary — leaves the pickers on Automatic and says so instead of claiming you have no devices. `_parse_audio_endpoints` is split out and unit-tested with the malformed lines that must never reach a picker. Two smaller honesty fixes fall out of building it. A Dropdown can only display a value that is one of its options, and this store has four other writers — so a stored value the table doesn't list is carried as its own entry rather than rendering blank or, worse, showing a different value than the stream will use. And a stored audio endpoint that isn't currently connected keeps a "(not connected)" entry, the way the Linux picker keeps "(not detected)", instead of silently re-pointing the next stream at the default. The Settings tab's wrapper deliberately stops being a scroll area: a SidebarNavigation given an indefinite height to fill collapses its rail, so the pane hands it the full height and keeps its hands off the overflow, and the footer inset moves inside the pages. The docs claimed nine things about this plugin that are no longer true, and three about the console home that stopped being true when its own row set grew on 2026-07-31 (4:4:4, echo cancellation, auto-wake and the library toggle are all there in `screens/settings.rs`). Both corrected. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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8af6e2dd02 |
feat(decky): the stats overlay gets an off switch in Gaming Mode
Field report: "as of version 0.23 of this plugin, there is no setting to toggle off the stat overlay." Correct, and it never had one — no commit in `clients/decky` has ever touched a stats key. Every other client does: the GTK dialog, the Windows page, the Apple app, and the console's own settings screen all carry the four-tier picker. The tier defaults to on. `Settings::default` is `show_stats: true` and `stats_verbosity: None`, which `Settings::stats_verbosity` resolves to Normal — so a Deck that has only ever been configured through this panel streams with the overlay up and no way here to put it down. What escapes exist are not discoverable: Ctrl+Alt+Shift+S wants a keyboard, and the three-finger touchscreen tap is documented in `docs/stats`, not on the glass. The console's picker is reachable (X on console home), but that is a different shortcut than the one-tap stream this panel launches, and a user editing stream settings here has no reason to look there. So the row lands here, last in the section, matching the console's wording. It writes `stats_verbosity` AND the legacy `show_stats` in the same pairing `Settings::set_stats_verbosity` keeps, so a client too old for the tiers still honours an Off chosen here; it reads them back the way `Settings::stats_verbosity` does, so a pre-tier file — including every file this plugin wrote before today — shows the Normal the stream actually runs at. `set_settings` stops replacing the file and merges onto it instead. This JSON is shared with the desktop client and the console, and holds many more keys than this panel models (decoder, GPU, profiles, touch/mouse model). The panel reads it once when it mounts, so a wholesale write posts a snapshot that predates anything another editor stored while it sat open — silently reverting it. That was invisible until 0.23.0: `9c5af8d7` fixed the GTK shell handing the session a spec built from `Settings::default()`, and only since then does this file reach a stream at all. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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0de161e29b |
Merge pull request 'feat(clients/input): controllers can stop being forwarded, for couches that hand the pad over another way' (#22) from worktree-gamepad-passthrough-toggle into main
Reviewed-on: unom/punktfunk#22 |
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b297542c4d |
feat(clients/input): controllers can stop being forwarded, for couches that hand the pad over another way
A controller that reaches the host by USB passthrough — VirtualHere and friends, or simply a pad plugged into the host — arrived there twice: once as the real device, once as the virtual pad this client built from the same hands. Games read both, so a stick drifts against the centred second pad and menus take every input twice. New per-client setting, "Forward controllers", default on (today's behaviour). It is tier-P, so a profile can decline what another profile forwards. On Linux and Windows it is deliberately stronger than "send nothing". Opening a controller is what CLAIMS it — SDL's HIDAPI drivers take the device node — and a claimed device is one a passthrough tool cannot bind, so with this off the session opens no slot at all and never enables the Valve HIDAPI drivers. Menu navigation is untouched: the launcher still opens the active pad, and a session supersedes menu mode whether it forwards or not, so the pad is free for the whole time a stream is up. The consequence, documented at both the setting and the chord: the controller escape chord is read off forwarded pads, so it is unavailable there. The Apple and Android input stacks claim nothing, so those clients keep their slots and their chords and only gate the wire sends — losing tvOS's only controller way out of a stream would have been the worse bug. Android does stop its DualSense and Steam Controller 2 USB captures, which do claim the device. Surfaces: GTK, WinUI, the console settings screen, Apple's touch and gamepad settings, the Android touch and gamepad settings, and Decky (which also hides the rows that now have nothing to act on). Everywhere the "which pad" and "pad type" rows grey out while it is off. Verified: cargo clippy --all-targets -D warnings + 79 tests on pf-client-core, pf-console-ui, punktfunk-client-session and punktfunk-client-linux (linux/amd64 container, gate proven non-vacuous with a planted error); swift build for the Apple clients; gradle compile + 49 unit tests for Android (likewise proven); tsc for Decky. clients/windows is UNCOMPILED — both Windows boxes were offline; its edits were reviewed against the helper signatures by hand. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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98e040fd01 |
fix(host/stream): the wire holds the session rate when the display outruns it
PUNKTFUNK_VDISPLAY_HZ_MULT promises extra display refreshes without one extra frame on the wire, but the frame-driven trigger enforced its pace only as a per-gap floor: sleep to 0.9×interval, then wake on arrival. A source that always has a frame pending — the overdriven display under uncapped content — settled at 0.9-interval spacing, 1.11× the negotiated rate. That is the field report's 132 fps on a 120 fps session: ten percent more bitrate, encode and decode for frames a 120 Hz panel can only drop. A credit bucket (PaceBudget) now pins the long-run average at the pacing rate: credit accrues at one frame per interval of real elapsed time, capped at 1.25 frames of post-stall burst, and every submitted frame spends one. A grab may run early only against banked credit, so the 0.9 floor keeps its per-gap jitter headroom while the average cannot exceed the rate — and a source at or below it banks faster than it spends and is never delayed. Anchoring to real elapsed time also keeps the synchronous-encode overlap the arrival-anchored floor bought (the owed fraction absorbs a constant encode tail instead of stacking on top of it), and it cannot fight the phase lock's submit grid: both agree the period is the interval. The charge lives under the same guard as the gate — the legacy fixed tick paces by its own grid, and charging it without ever accruing would bank unbounded debt that stalls the loop if a rebuild later flips the capturer to arrival-wait. Verified on .25: native::stream tests 15/15 (three new PaceBudget tests), punktfunk-host 369/369, clippy -D warnings clean, fmt clean. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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5174a59832 |
fix(capture/kwin): a hidden cursor leaves the stream — KWin's id-0 meta is the hide
Since the 0.22.0 cursor work (the seat-pointer park + the metadata composite), a KWin capture-model stream always has a cursor — and it never went away again: not in game, not in Big Picture, not with a controller in hand (field report, 2026-08-01). The host blended the arrow forever because pf-capture deliberately ignores SPA_META_Cursor id 0, and once `visible` latched true nothing on Linux ever cleared it. Two producer contracts meet on id 0, and one flag now carries which one a stream follows. KWin rewrites the cursor meta on EVERY enqueued buffer and writes id 0 whenever Cursor::isOnOutput says the pointer is not in this stream — which covers both a globally hidden cursor and a client null-cursor surface (empty geometry intersects nothing). There id 0 IS the hide, and honoring it is what lets a game hide the pointer mid-stream. Mutter only rewrites a buffer's meta when the cursor changed, so recycled buffers carry stale id-0 regions between damage frames — honoring those flickered the cursor off between hovers (on-glass round 5), and that path keeps its last-known-state behavior. The flag rides from the backend that created the output (correct for registry-pooled reuse too — a kept display only ever matches its own backend) through capture_virtual_output into the parser's CursorState. The portal-monitor path stays on the stale-meta contract: the only thing routed through it today is Mutter's HDR mirror. Verified on .25: pf-capture 45/45, punktfunk-host 369/369, clippy -D warnings clean (pf-capture, punktfunk-host, cursor-probe), fmt clean. On-glass KDE validation still owed. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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c2a6d30d7b |
fix(android/decode): a codec input slot the feeder can't fill goes back, and so does the AU
`AMediaCodec_getInputBuffer` returning null for an index the input-available callback had just handed us dropped both the slot and the access unit on the floor. Every sibling path in this loop recycles the slot — the orphan-part discard and the oversize drop both say so in as many words — because nothing was written and nothing was queued, so it is still ours. Forgetting it leaks one of the codec's input buffers per occurrence: we never use it again and the codec never frees what it never received, so the pipeline runs out of input slots, `pending_aus` overflows into its drop-oldest arm, and the resulting keyframe storm reads as a decode fault rather than a bookkeeping one. The AU went with it, silently — no keyframe request, no freeze gate, unlike every other loss path here — leaving a hole in the reference chain whose concealment was free to reach the screen. Both go back now. `break` rather than `continue`, because a codec that cannot hand out an input buffer it has just advertised is in no state to be fed the rest of the parked queue on this pass, and retrying the same index against every parked AU would burn the whole backlog for nothing; the loop comes round again on the housekeeping wake within 5 ms if it was transient. Gates: cargo ndk check green on arm64 and armv7, fmt clean, Android clippy at the same 4 pre-existing warnings as the base commit. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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20de58a78a |
fix(android/present): the panel grid can be wrong in both directions, and the margin listens to the latch
Three defects in the 0.23.0 timeline presenter, all found while root-causing the field report that turned out to be the slice wire. None of them is that bug; all three are real, and the first is the one that would still bite once it is fixed. The panel-period learner could only ever narrow. It is seeded from the display mode Kotlin asked for — and `preferredDisplayModeId` is a REQUEST the system may refuse (Smooth Display off, battery saver, thermal, an OEM governor). Ask for 120 Hz on a panel that stays at 60 and the presenter pins an 8.33 ms grid on a 16.67 ms display with no way back, for the rest of the session: it then aims at instants that never arrive and releases faster than the panel scans. The learner moves both ways now, and lives in `punktfunk_core::phase::PanelGrid` where it is host-testable and where the iOS and desktop presenters can share it. The asymmetry is kept and made explicit — narrowing is immediate (a finer real grid is always safe to subdivide onto, and it is the per-uid down-rate case the seed most often gets wrong), widening needs eight consecutive agreeing observations and then takes the narrowest of them, because one wide sample is a missed callback and eight in a row is a display that really did slow down. The glass budget was a prediction with nothing underneath it. `OnFrameRendered` already reports what actually reached glass, but the budget never consulted it, so a wrong grid could hand SurfaceFlinger frames indefinitely: BufferQueue fills, MediaCodec runs out of output buffers, the decoder stalls, and the no-output backstop starts begging for keyframes. Releases are now counted against their confirms and the presenter holds back past six outstanding — loose on purpose, since the callbacks are allowed to arrive batched and a held frame in the newest-wins slot is a dropped one. It self-clears when the confirms catch up, and writes the ledger off after the same 100 ms the stale reopen uses, so a platform that stops confirming can never wedge the stream. `qWait` and `unconfirmed` join the 1 Hz pf.present line, which is what would have made this visible from a log. The adaptive latch margin widened on `paced_drops` — the newest-wins store's own policy evictions, which happen whenever the stream out-runs the panel and say nothing about SurfaceFlinger's latch lead. On a healthy device that walked the margin to its 2.5 ms ceiling and re-imposed the display latency the P2e sweep had just measured away. It now widens on the measured latch exceeding one panel period plus the live margin, which is what a missed vsync actually looks like. Also corrects two doc comments that named `display.refreshRate` as the panel_hz source; it has been the mode table since the A024 down-rate fix. Gates: 278 punktfunk-core lib tests (7 new PanelGrid cases incl. the refused-mode regression), clippy -D warnings and fmt clean, cargo ndk check green on arm64 and armv7. Android clippy reports the same 4 warnings as the base commit and no new ones. NOT yet confirmed on glass. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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97b2c01ac1 |
fix(core/packet): a slice-streamed frame costs its own size, not the whole frame ceiling
The 0.23.0 slice wire flushes a block every MIN_STREAM_BLOCK_SHARDS, so every ordinary access unit is now opened by a SENTINEL — a header with no totals. The reassembler sized those frames at `max_frame_bytes`, which the QUIC handshake clamps to 8-64 MiB. That was survivable while sentinels were rare (the streamed path emitted one only for an AU exceeding a whole FEC block, ~281 KB); it is not survivable now that every frame is one. Two consequences, both measured: each access unit allocated and ZEROED a multi-megabyte buffer, and the in-flight budget (IN_FLIGHT_BUF_FACTOR x max_frame_bytes) was spent after ~3 concurrent frames — with production geometry, 12 ordinary AUs in flight lost 9 of them outright, every packet dropped before it could be placed. On a link with normal reorder that is a permanent loss storm: frames never complete, the re-anchor gate freezes the picture, and the client begs for keyframes. Only clients advertising VIDEO_CAP_MULTI_SLICE reach this path — Android and the Linux/Windows session client; Apple and the Windows in-process client never did, which is why it read as a platform-specific "video pipeline" fault in the field. A sentinel carries no total but does pin its own block's extent: a slice sentinel by its wire base, a legacy one by its full-K position. Size the buffer to that and grow as later blocks (or the final block's totals) reveal more. The budget is re-checked on growth for the same reason it is checked at open. The same flush also drained `pending` to empty whenever the AU's length was an exact multiple of the shard payload, leaving `finish_streamed` to seal a final block of one zero-padded FILLER shard. Its derived base overlapped the block flushed a moment earlier, retro-validation correctly read that as a lying header, and the whole AU died — one frame in every 1408 on a 1500-MTU link, ~12 s apart at 120 fps, each costing a freeze and a recovery keyframe. A flush now keeps one whole shard back, restoring the invariant `StreamedAu::pending` already documented. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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29473d6280 |
Merge pull request 'fix(client/ios): Escape keeps the pointer captured instead of handing it back to iPadOS' (#19) from worktree-ipad-esc-pointer-relock into main
Reviewed-on: unom/punktfunk#19 |
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b6acbd096e |
fix(host/vdisplay): waking the PC stops failing the first session
A woken Windows host refused every connection with "pf-vdisplay driver interface not found", on a box where the driver was installed and running. Resuming re-enters D0 and re-registers the IddCx control interface while the rest of the resume storm is still going. A client reconnecting a second after wake lands inside that gap. `ensure_available` probed exactly ONCE, so it read the gap as a dead driver and answered a device that was seconds from ready by disabling and re-enabling it — then gave the interface 4 s to come back, which a contended post-resume PnP does not meet. The session failed, and the log blamed a missing install. The recovery also could not tell whether it had recovered anything. It ran the whole cycle under `SilentlyContinue` and reported `(Get-PnpDevice).Status` — the DEVICE's status, not the cycle's outcome — so a disable that was REFUSED left the adapter untouched, started, and reading `OK`. That is the reporter's `cycled the adapter device … status=OK` line: a recovery that never happened, announcing success. And a refusal is the expected case here, not the exotic one: reset-pf-vdisplay.ps1 stops the host service first precisely because the host holds the driver's control device open, a step an in-process cycle structurally cannot take. - Distinguish a devnode MID-TRANSITION (interface registered, not started yet, or the open refused) from one genuinely ABSENT. Wait the first out; only the second earns a reload. `Probe` carries the counts. - Report what the reload DID, not what the device looks like afterwards: every failable step is `-ErrorAction Stop` in a `try`, and `pnputil /restart-device` is the fallback for the in-use device that `Disable-PnpDevice` refuses. Failure paths re-enable, so a half-cycle can never strand the adapter DISABLED. - Give the interface 15 s to arrive after a reload, not 4 — under a 30 s hard ceiling so a permanently wedged devnode still fails predictably. - Serialize recovery: N sessions racing in after a wake perform ONE reload, not N interleaved ones. The lock is taken only where no manager lock is held, so the order stays one-way. - Retire the manager's cached control handle when a reload runs, instead of letting the next session discover it via a failed IOCTL. - Surface the real reason. `ensure_available` returns `Result`, so the log names how long it waited, whether a reload ran, and how many interface instances were seen in what state — the detail that would have identified this from the field report's log alone. `VdisplayDriver::open` now shares the wait (brief, no reload) instead of carrying a second, drifted copy of it — that path is also reached by `hw_cursor_capable` mid-handshake, where a reload would be the wrong trade for one capability bool. Windows-gated, so verified with scripts/xcheck.sh (check + clippy -D warnings, --all-targets) and cargo fmt; on-glass wake test still owed. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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d63e913f52 |
fix(client/ios): Escape keeps the pointer captured instead of handing it back to iPadOS
iPadOS releases the scene's pointer lock by itself when Escape is pressed — the platform's built-in "let me out", mirroring the web Pointer Lock API's default unlock gesture. Nothing in our code does it: a bare Esc never touches `captured`, and it keeps forwarding to the host as the game key it is. But the lock going away flips the mouse onto the absolute UIKit path and un-hides the iPadOS cursor, so pressing Esc for an in-game menu silently cost the capture until the user clicked into the video to win it back. Esc is a GAME key in a stream, not a request to hand the pointer back to iPadOS, so an unwanted drop is now re-requested. `syncPointerLock` arms a short, bounded burst (3 attempts over ~0.6 s, no restart inside 2 s) whenever the lock is wanted, was previously HELD, and is now gone; the first attempt re-asserts `prefersPointerLocked`, later ones present a real false→true transition and re-anchor the PointerLockChain. Every deliberate release (⌘⎋, ⌃⌥⇧Q, the Stream menu, resigning active) clears `captured` first, so `wantsPointerLock` is already false when their drop is observed and none of them are fought. The "previously held" half of the condition keeps a scene that never qualifies (Stage Manager, Split View) from paying for a lock that isn't coming — there, a first grant is still driven by the chain engage in setCaptured/viewDidAppear exactly as before. While a re-lock is in flight the local cursor stays hidden and absolute pointer MOTION stays muted, so the couple of frames it takes read as "Esc did nothing to my mouse" rather than a cursor that blinks in and out and a host cursor that teleports to the pointer's absolute position. Buttons still forward (they carry no position), so a click mid-relock isn't swallowed. The burst clears itself on give-up, so the cursor can never stay hidden on a lock the system won't grant. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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362595b20f |
fix(vdisplay/kwin): the streamed output declares it mirrors nothing, so a stored replicationSource can't clone a panel into the stream
KWin stores output configuration per *setup* — the exact set of connected outputs, matched by EDID/connector — in `kwinoutputconfig.json`, and `replicationSource` is one of the fields it saves and restores (`OutputConfigurationStore::storeConfig` / `setupToConfig`). Our virtual output carries a STABLE name on purpose, so once any setup has an entry making `Virtual-punktfunk` a mirror of a physical head, KWin re-applies it to OUR output on every session that reproduces that same monitor set — and only that set, which is why the failure looks environment-dependent: a field report has the stream cloning the panel whenever exactly one monitor is live, and behaving normally the moment the others come back (a different setup key, a different stored entry). A mirroring output is not a desktop. KWin's `applyMirroring` overrides its scale and render offset to the source's, so the stream carries the physical screen's viewport at the physical screen's size instead of the mode the client negotiated. The protocol says the rest out loud on `priority`: "an output may not be in the output order if it's disabled or mirroring another screen" — so the primary assertion this module works so hard to verify silently stops meaning anything too. Nothing we sent ever contradicted the stored value. The topology config enabled our output, took priority 1 and disabled the others, but never stated the one property that decides whether the thing is its own screen. Now it does: `set_replication_source(ours, "")` rides along in the config we already build (free, idempotent — an empty source is exactly what KWin resolves to "mirrors nothing"), gated on management v13 where the request appeared, since wayland-rs does not range-check requests and an out-of-range opcode would kill the connection. `extend`/`auto` issue no topology calls by design — the streamed output is meant to join the desk without rearranging it — but a mirror is not an arrangement, it is a broken source under every topology. So they get `clear_replication_source`, which enumerates and applies ONLY when our output really is mirroring. The device's `replication_source` event is now read, so the state is visible: a mirrored streamed output names its source in a warn instead of leaving "the stream just shows my monitor" as something only the reporter can see. Verified on 192.168.1.25 (Ubuntu, cargo 1.96): `cargo test -p pf-vdisplay` 128 pass (7 in `kwin_output_mgmt`), `cargo clippy -p pf-vdisplay --all-targets --locked -D warnings` clean, `scripts/xcheck.sh linux` clean, fmt clean. NOT yet on-glass — no KDE box here reproduces a stored mirror; the reporter's setup is the real test. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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caa47e28e6 |
fix(client/decode): AV1 hardware decode stops silently opening libdav1d
avcodec_find_decoder(id) returns the registry's FIRST decoder for the id, and
upstream orders the native av1 decoder LAST on purpose ("hwaccel hooks only,
so prefer external decoders" — allcodecs.c). All three hardware backends
selected by id, so every AV1 session opened libdav1d: a software decoder that
silently ignores hw_device_ctx and never calls get_format. Each frame then
failed the backend's hw-format guard and the session burned the demotion
ladder MID-STREAM — field-logged as 68 Vulkan fails → D3D11VA → 102 fails →
software, ~3 s of black — with "hardware decode active" already printed and
the D3D11 profile/pool probes all green. H.264/HEVC never hit this only
because their native decoders happen to be registered first.
Selection is now by capability: find_hw_decoder walks av_codec_iterate and
takes the first decoder whose avcodec_get_hw_config advertises the backend's
surface via HW_DEVICE_CTX, so a build without a usable hw decoder fails at
OPEN in milliseconds and the ladder runs there — the idiom the D3D11 probes
already follow. Registry order still wins among capable decoders, so
H.264/HEVC select exactly what they always did. The software path keeps the
id lookup on purpose: libdav1d is the fastest CPU AV1, and the native av1
decoder has no software path at all.
Every decode log now carries the selected decoder's name — decoder="av1" vs
decoder="libdav1d" is the whole diagnosis, and no log line said it. The
session log names the WIRE codec and drops the FFmpeg id for PyroWave
(ffmpeg_codec_id's fallthrough claimed codec_id=HEVC for wavelet sessions
that never touch FFmpeg).
The CPU lane also stops passing raw PQ off as a tone-map: software-decoded
frames deliberately never take the HDR10 swapchain, but a PQ stream there was
then shown UNtonemapped (washed out) with no warning — the pq-downgrade warn
keys off the swapchain answer — while the Detailed OSD badge claimed the
"HDR→SDR" tone-map that only the hardware lane's CSC runs. The presenter now
warns once when a PQ CpuFrame arrives, and the badge distinguishes
"HDR→SDR (raw)" (no tone-map pass) from the hardware lane's real "HDR→SDR".
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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652abeb397 |
fix(host/audio): an unsatisfiable wiring plan waits for an endpoint change instead of hammering
Field case 2026-08: the display isolate invalidated the only real render endpoint; the mic held the Steam Streaming Microphone, the Speakers were blacklisted, and the capture loop re-ran the full wiring pass — three IPolicyConfig SetDefaultEndpoint writes included — every 2 s for 8+ minutes, retrying a verdict that could never change. - wiring_plan: a plan with no loopback is a typed structural verdict (Wiring::loopback_unsatisfiable + an endpoint-set fingerprint); the dead leftover() tier (byte-identical to real_hw()) becomes a real last resort that accepts ONLY the Steam Streaming Speakers, flagged loopback_last_resort — a known-silent-loopback QUALITY risk, never the cable/VoiceMeeter echo CORRECTNESS risks. excluded_from_loopback stays untouched (judge_default's mid-stream snap-back semantics). - wasapi_cap: an unsatisfiable plan errors ONCE per topology with the render inventory, per-endpoint rejection reasons and only the remedies not already taken, then parks on a cheap enumerate-and-hash poll and re-plans the instant the set changes; transient failures get a real capped exponential backoff (2 s → 60 s, reset on success or set change); a last-resort capture re-plans on any set change and promotes the 30 s zero-packet breadcrumb to warn. - audio_control: the recording default is asserted only when the plan changed or the default drifted — set_default_endpoint fires all three SetDefaultEndpoint roles unconditionally, so the 2 s loop silently stomped any operator recording-device change; the "attach one, or let the host install the Steam Streaming pair" warn (already satisfied in the field case) is replaced by the same diagnosis. Verified: 19/19 wiring_plan tests (native rustc --test and the Linux CI image via docker); both Windows files type-check and clippy clean against wasapi 0.23.0 / windows 0.62.2 for x86_64-pc-windows-msvc via an xcheck-style stub harness (the in-tree target check dies in openh264-sys2's build script on macOS, as scripts/xcheck.sh documents). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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48511d1267 |
fix(abr): probe throughput is measured over the client's receive interval
The capacity probe divided client-side bytes by the HOST's burst duration — a window wrong on both edges (base snapshotted before the burst reached the host, frozen only when the ProbeResult landed, while the host's clock stops the moment ITS send window closes, before the switch/kernel queue finishes draining toward the client). On a 1 GbE link a 2 Gbps burst target "measured" 1266 Mbps and set an 886 Mbps climb ceiling the link could never carry — permanent for the session, because set_ceiling never lowers. The reassembler now stamps probe-scoped counters (bytes, packets, first/last arrival, monotonic ns) at its FLAG_PROBE routing, so video around the burst contaminates neither numerator nor denominator; the throughput divisor is the client's first→last arrival interval, with the host duration kept as the fallback when fewer than two probe packets arrived. The user-facing speed test shares the corrected computation (ProbeOutcome/PunktfunkProbeResult layouts unchanged; elapsed_ms docs updated to the new semantics). Two guards ride along: - PUNKTFUNK_ABR_MAX_MBPS clamps inside set_ceiling — the one funnel every learned ceiling passes through — so a user cap binds no matter what any probe concludes. - The controller latches decode_cap_kbps when two CONSECUTIVE backoffs carry decode-severe evidence (deep decode excursion or jump-to-live flush) at a similar pre-backoff rate, mirroring host_cap_kbps for the client decoder: a knee below the link ceiling was a permanent 30-60 s sawtooth costing a flush + dropped-frame burst per cycle (1440p120 HEVC field case, knee ~490 Mbps). One spurious flush never latches; the cap re-probes on the CAP_REPROBE_WINDOWS clock, so it lifts when the decoder recovers. Also rights the three stale "3 Gbps" probe-clamp comments (the host constant has been 10 Gbps since MAX_PROBE_KBPS moved). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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3e649d372e |
fix(capture/stall): the ETW witness testifies in QPC, so compose-silence stops convicting content
The stall classifier's present witness never worked: the consumer was opened
without PROCESS_TRACE_MODE_RAW_TIMESTAMP, so ProcessTrace converted every
event's TimeStamp to FILETIME regardless of the session's ClientContext=1 —
FILETIME ticks (100 ns since 1601) are ~4 orders of magnitude above QPC, so
every ts <= to_q comparison was false. summary() always printed etw=none,
window_counts() always returned presents=0/queue_adds=0 while present_history
was still true (satisfied by the unfiltered ring), and classify() therefore
convicted EVERY compose-silence hole as CONTENT-SILENCE; FRAME-GENERATION —
the class the program exists to catch — was unreachable. Two comments
asserted the wrong contract ("TimeStamp IS a QPC value"); both now state the
real one: ClientContext selects the session clock, RAW_TIMESTAMP is what
stops the FILETIME conversion on delivery.
Three adjacent defects fixed with it:
- summary() and window_counts() each took their own ring lock and their own
(Instant::now(), qpc_now()) anchor, with OpenProcess syscalls between the
two calls — the prose and the verdict could disagree about the same hole.
Merged into window_report(): one snapshot, one anchor, both halves; the
summary keeps its 300 ms lead-in, the counts keep the gap-only window, and
the etw=/etw_presents=/etw_queue_adds= log fields are unchanged.
- present_history/queue_history meant "an event EVER sat in the ring" —
satisfied by events arriving after the hole, or by a previous session's
leftovers in the never-cleared static RING. Both flags now mean witness
LIVENESS: at least one event inside a 5 s LOOKBACK ending at the hole's
start, i.e. the witness demonstrably worked before the hole opened. The
ring is cleared when a new session starts, so a dead session's events can
never pose as the next one's history.
- window_counts() accepted only BltQueueAddEntry (1071) as queue history
while summary() also took BltQueueCompleteIndirectPresent (1068); either
proves the queue witness works, so the merged reader takes both.
The windowing math is factored into a pure count_window() (plain i64 tick
arithmetic) with unit tests, and the classify() matrix gains the live-witness
zero-presents case. Conviction thresholds are untouched.
Verified: scripts/xcheck.sh windows clippy (-D warnings, --all-targets) green
for pf-frame/pf-win-display/pf-capture/pf-vdisplay; native cargo check green.
The new Windows-gated tests type-check but need a Windows box to run.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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0d004c4680 |
fix(host/handshake): the 4:4:4 gate names the encoder backend, not the capturer
capture_supports_444 was an encoder-backend fact (direct NVENC or PyroWave) logged under a capture-ish name — a field report burned real time hunting a capture problem because of it. The 'encode chroma' line now says ingest_chain_supports_444, a requested-but-declined session logs WHICH gate lost, and the console UI's Full chroma explainer names the real requirement. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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8d7e273a96 |
feat(client/present): PUNKTFUNK_PRESENT_MODE gains explicit mailbox and fifo_relaxed arms, and the docs stop guessing
The env knob silently folded 'mailbox' and every typo into the default arm, FIFO_RELAXED was not reachable at all, and clients/session/README.md claimed the default is FIFO (it is MAILBOX with a FIFO fallback). An AMD-on-Windows client always lands on FIFO because that driver offers no MAILBOX — now documented at the picker and in the docs-site client table, next to the ABR probe/ceiling knobs a field report went looking for and couldn't find. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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e726542f96 |
docs(winget): the vhost belongs in unom/infra, not on the box
Step 2 told you to add the Caddy vhost by hand on unom-1. That instruction is what broke the source: ~/caddy/Caddyfile is a copy that deploy-all.sh rsyncs over from unom/infra, with no .git there to warn you, so the hand-added block survived until the 2026-07-31 hardening commit rewrote the file from the repo's own copy and deleted it. Point step 2 at unom/infra and record how the failure presents, since it does not look like an ingress problem from the client side: no vhost means no certificate for that SNI, so Caddy answers with TLS internal_error (alert 80) before sending one, and winget surfaces that as WINHTTP_CALLBACK_STATUS_FLAG_SECURITY_CHANNEL_ERROR / 0x8a15003b. Also note that port 80 is useless for diagnosing it — Caddy 308s every Host to https including names it has never heard of — and give the SNI probe that does work. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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e0427a3bb6 |
feat(ci/android): a release tag without Play notes fails before it builds
Play does not show an empty "What's new" when the file is missing — it carries the PREVIOUS release's text onto the new version. So the store listing ends up describing a build nobody is getting, and nothing surfaces it except reading the listing. That is the shape of the v0.22.3 notes announcing a feature the tag never contained, and a soft warning in a log nobody reads does not prevent it. The gate runs FIRST in the job, before the ten-minute build: a miss costs a second and leaves nothing half-published — no build, no assets on the Gitea release, nothing on Play. It rejects three things: a missing file, a file byte-identical to another release's (the same bug reached by copy-paste rather than omission), and an empty or over-500-char one. Length is checked here as well as in play-upload.py on purpose. The uploader stays the last line of defence and is the only check android-promote.yml gets, but it runs at step 9; this catches an unedited TEMPLATE copy at step 1. It counts CHARACTERS, not bytes — Play's cap is 500 chars and `•` is three bytes in UTF-8, so a `wc -c` check would have called the 356-char v0.23.0 notes 365 and can reject a legal file. whatsnew/TEMPLATE.txt gives the file a starting point and says what the gate does and does not enforce: it cannot tell whether the prose was ever edited, so a copy that still reads "<The headline change>" ships exactly as written. Canary stays exempt — no curated notes, and Play reusing text for internal testers costs nothing. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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02a5bdb965 |
fix(gamepad): the virtual DualSense stops demanding a firmware update it cannot take
The emulated pad's firmware-info feature report (0x20) advertised update version 0x0154 — a 2021-era number. PlayStation Accessories compares it against Sony's latest (0x0630 as of 2026-08) and offers an Update that can only end in "can't complete the update", since the virtual pad speaks no DFU; libScePad titles (Stellar Blade) surface the same nag in-game. A real pad plugged in directly reads up to date, which made the prompt look like punktfunk corrupting the controller. The old value was chosen to keep the kernel and SDL on the flag0 COMPATIBLE_VIBRATION convention, but parse_ds_output has since learned the firmware-≥2.24 COMPATIBLE_VIBRATION2 flag as well, so nothing depends on looking old anymore. Advertise 0x0999 — above anything Sony has shipped and comfortably ahead of their ~yearly cadence — instead of chasing their exact latest, which would resurrect the prompt on every Sony release. Writers that read the version now use the v2 flag; both conventions land in the same rumble plane. Bumped in both copies of the blob (host uhid + Windows driver); the DualSense Edge shares them, and its own versioning (0x0217 latest) sits below the new value too. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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09b9ee8f53 |
feat(ci/android): a release tag publishes to Play production, not alpha
Production access came through on 2026-08-01. Until now a `vX.Y.Z` tag could only reach `alpha` and someone had to promote it by hand in the Console; it now goes to `production` at 100% (`completed`). Canary is unchanged on `internal`, and its run-number versionCodes always outrank production, so testers keep getting the newer build. A tag therefore reaches real users with no further click. What keeps that honest: the tag is only pushed once every platform is green, and Play reviews each production release before it ships. Ramping instead is `--status inProgress --user-fraction 0.2` on the upload step. Play's "What's new" gets its own file, docs/releases/whatsnew/vX.Y.Z.txt — the vX.Y.Z.md body is ~34 KB against a 500-char cap, so it cannot be reused. Only tags have one; canary is a moving target and Play carrying the previous text over is fine for internal testers. Same freeze rule as the notes: once the tag exists, the file describes what that versionCode shipped. android-promote.yml is the lever for everything that is not a fresh tag — promote a tested build, halt a rollout, or roll production back onto an older versionCode. It is separate from android.yml because promotion must not rebuild, and an `if:` on all ten build steps is worse than one small workflow. dry_run defaults to true, so a mis-typed versionCode validates and deletes the edit instead of publishing. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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43e3c7b69f |
feat(ci/android): play-upload can attach release notes and promote a build
Two things it could not do, both needed now that a tag ships to production. Release notes: it never sent `releaseNotes`, so Play's "What's new" was whatever the previous release said. It now takes --release-notes-file, and refuses text over Play's 500-char-per-language cap with the actual count — that check has to happen before the upload, because the API only rejects it at commit, by which point the AAB is already on Play. Promotion: --promote assigns a versionCode that is already on Play instead of uploading, so what reaches production is the byte-identical artifact the testers ran. Rebuilding would mint a fresh versionCode from possibly-newer sources and ship something nobody tested. --promote-from asserts the code really is on that track (a typo'd versionCode now fails before it touches production) and clears that track in the SAME edit, so the build is never active on both at once. --user-fraction comes along because --status inProgress is an API error without it; it is validated as strictly between 0 and 1 rather than left to Google. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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ea469162f9 |
fix(docs): three doc comments start a markdown list they never meant to
Windows clippy on the v0.23.0 tag: `doc_lazy_continuation` in crates/pf-client-core/src/audio_wasapi.rs:37. The cause is one line break — `+ wire cost.` begins a line, so the markdown parser reads `+` as a bullet marker and the following line becomes a lazy continuation of that list item. Fixed by reflowing so the `+` is mid-line rather than by taking clippy's suggested indent: indenting would keep the accidental bullet in the rendered docs, which is the actual defect. Same treatment for the two siblings a sweep of every `///` line found, both invisible to the Linux gate for their own reasons: - gamestream/audio.rs:237 — `+ libopus;` at line start, on the cfg(not(linux/windows)) stub, so only a macOS clippy would ever see it. - mgmt/tests.rs:1653 — `404.` at line start IS an ordered-list marker (CommonMark: 1-9 digits + `.`), and it is behind cfg(test), so only an --all-targets run sees it. This is the [[Windows clippy sees what the Linux gate structurally cannot]] shape again: audio_wasapi.rs is cfg(windows), so no amount of Linux CI would have caught it. Verified: a scanner over every .rs doc comment in the tree now reports zero line-initial list markers with an unindented continuation; rustfmt clean (it does not reflow doc comments, so these edits are stable). |
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213b353dad |
docs(release): the 0.23.0 notes link to the docs site that exists
Both links pointed at https://punktfunk.unom.io/docs/... — the marketing host, which 404s (verified live; the docs site serves from docs.punktfunk.unom.io, as README.md has used throughout). The Updating link was the one a reader following the one-click update section would actually click. The echo link additionally pointed at the docs ROOT rather than the page it names; both now resolve to their real slugs, confirmed against docs-site/content/docs/{echo,updating}.md and by fetching them (200/200, vs 404 for the old host). Release body re-synced by body-only PATCH. |
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23ec0822d8 |
docs(release): the 0.23.0 notes stop calling gamescope HDR a handheld feature
Two wording fixes to the shipped v0.23.0 notes, which docs/releases/README.md
explicitly allows after the tag — the file stays authoritative and the announce
step re-syncs from it.
"HDR turns itself on for Steam Deck and other gamescope handhelds" framed a
LINUX HOST change as a device one. What
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49bbdcf4ef |
chore(release): bump workspace version to 0.23.0
A minor bump: 133 commits since v0.22.3 across 400-odd files. The wire grew two negotiated abilities (slice-streamed access units, phase-locked capture); the Android presenter was rebuilt; the microphone path was rebuilt end to end on every client; the web console moved from polling to the host's event stream; gamescope HDR is on by default; HDR and 4:4:4 stopped being mutually exclusive on Windows; and the one-click update apply that missed the 0.22.3 cut ships here. The canary base is already 0.23 — release.yml derives it as one minor ahead of the latest stable tag — so this is the version the canary channel has been publishing against all along. Lock touched for the 32 workspace members only, via `cargo update --workspace` rather than a sed: `wasapi` is itself at 0.23.0 and `rustls` at 0.23.41, so the version space we are moving into is occupied by third-party crates this time. Diff against origin/main is versions-only, 32 insertions and 32 deletions; `cargo metadata --locked` resolves; `cargo fmt --all --check` clean in both the main and the packaging/windows/drivers workspaces. Notes at docs/releases/v0.23.0.md, per docs/releases/README.md — authored with the bump so CI's ensure_release seeds the body at tag creation. |
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3c509d48c9 |
feat(core/abi): report_phase earns its version — C ABI 13 -> 14
`punktfunk_connection_report_phase` ( |
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b8d987b145 |
docs(release): the v0.22.3 notes stop claiming one-click updating it never shipped
The v0.22.3 tag is `1c836afc`, cut 14:36. The one-click apply work landed on main between 15:01 and 16:28, and this file was then edited at 17:23 ( |
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2d3f9f8690 | Merge remote-tracking branch 'origin/main' into audio/mic-latency-echo | ||
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951bcec650 | Merge remote-tracking branch 'origin/main' into audio/mic-latency-echo | ||
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badda070ef |
docs(android): the stats-array KDoc counts the doubles it actually returns
nativeVideoStats grew to 33 with the decode split and the overflow counter, but its own KDoc still promised 30 and StatsOverlay still said 26 — a count that was already two extensions stale before this one. Both now list the full index set, with the JNI KDoc named as the authoritative one so the next extension has a single place to update. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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46bcfc3041 |
fix(scripts/windows): the installer-run scripts go back to pure ASCII
CI's guard fired on build-web.ps1: an em-dash in the header comment. The rule exists because PowerShell 5.1 mis-parses non-UTF-8-locale files, and the check covers every script the installer can run, comments included. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f3a39df7b3 |
test(host/audio): prove a reopen recovered with a live uplink, not one frame
`reopens_after_push_death` failed about one run in nine, and widening its timeout did not help — the earlier commit blamed the backoff and was wrong. The pump drops whatever queued while it was down: audio from before the device came back is stale, so a fresh instance drains the channel right after opening. The harness counts `opens` from the START of the open, so the moment the test sees the counter move, the pump has not reached that drain yet. The single frame it then sent landed inside the drain window and was discarded exactly as designed, leaving the test waiting for audio that was never going to arrive. So the test now keeps feeding, which is what a real uplink does and what the drain assumes. The sequence advances each time or the de-jitter reads the repeats as duplicates and drops them for a second, correct reason. Production behaviour is unchanged: this was the test asserting something the pump never promised. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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f9c56eaf5c |
feat(android): Automatic prefers AV1 where the silicon says it should
The P3 format A/B (NP3 ↔ RTX 4090, identical conditions) measured AV1 ~1.2 ms faster end-to-end than HEVC with slightly better codec-pure decode time. Under "Automatic" the client now sends AV1 as its soft preference when this device hardware-decodes it (the advertised AV1 bit is already gated on a real, non-blocked hardware decoder) AND it lacks FEATURE_PartialFrame — a partial-frame device keeps HEVC, whose slice-progressive overlap AV1 cannot ride (no slices, the chunked poll never arms). The host honors the preference only inside its probed shared codec set, so an AV1-less encoder still resolves HEVC, and an explicit user choice wins unchanged. The codec picker caption mirrors the same rule so "Automatic" says what it does on this device. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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b69ef02f4d |
fix(android): a cold-start connect no longer loses HDR or the native mode
A punktfunk:// deep link can reach the connect before the activity is attached to its display; context.display then throws and the display probes silently fell to their worst answers — displaySupportsHdr advertised SDR (the whole session pinned to 8-bit BT.709) and nativeDisplayMode fell back to 1080p60. Seen live on the NP3: one cold connect advertised hdr=false, the warm retry true, nothing in the log either way. Both probes now share probeDisplay: the context display when attached, else DisplayManager DEFAULT_DISPLAY — which IS the panel on phones and TVs; the activity-display distinction only matters on multi-display setups, where the attached path still wins whenever available. Each fallback leg logs itself, so a downgraded session can never again be silent about why. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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4d45a96ff9 |
feat(encode/windows): sub-frame readback defaults on where the GPU supports it
Linux parity, validated by the .173 on-glass A/B (no regression; the win goes to clients that actually consume slice-progressive parts): the caps probe now reads NV_ENC_CAPS_SUPPORT_SUBFRAME_READBACK and seeds resolve_subframe with it instead of a hard false, so PUNKTFUNK_NVENC_SUBFRAME becomes the tri-state escape it already is on Linux, and the split×sub-frame arbitration hears the real forced flag for its log severity. The A/B also caught the default path opening every session with a WARN: the submit-time idr_hint missed that NVENC emits the session-opening frame as an IDR regardless of pic flags, so frame 1's early chunks went out unflagged and the divergence check fired at every start. The hint now carries the Linux twin's `opening` term. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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849baea881 |
feat(android): the stream re-votes its refresh rate and touches keep their curvature
surfaceChanged re-asserts the frame-rate vote (FIXED_SOURCE; ALWAYS only on the TV low-latency path, mirroring the native hint) — a buffer-geometry change on some OEM builds silently drops the 120 Hz pin mid-stream. Touch passthrough and direct-pointer moves forward the MotionEvent historical samples before the current point, so a fast swipe lands with its real shape; the trackpad path keeps summed deltas on purpose — its acceleration curve is tuned for per-frame dt and historicals would change the feel, not the sum. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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c767a904d2 |
feat(android): the decode stage answers where its time goes, HUD on or off
P3 decode science: every AU is stamped as its last piece enters the codec, so the decode stage splits into feed (received→queued: hand-off + input-slot wait) and codec (queued→decoded: the decoder alone — a slice head start would show here). The split + an always-on capture→decoded e2e ride the 1 Hz pf-present line, so a wireless HUD-off A/B reads everything from logcat; the HUD equation gains the split (indices 30/31), the skipped counter tells benign newest-wins pacing from parked-AU overflow (32), and a −2-refresh Apple-HUD-equivalent twin makes iPhone comparisons honest (Apple shaves its OS floor; Android shows raw). Connect now logs the per-mime decoder picks + FEATURE_PartialFrame verdicts (tag pf.caps) — on the NP3 all three c2.qti low-latency decoders say no, so parts delivery never arms and P2d is inert there; a debug.punktfunk.force_parts sysprop overrides the probe for the on-glass question the API cannot answer. Forced on glass: c2.qti accepts PARTIAL_FRAME pieces without erroring but only assembles them — codec time unchanged, so the overlap is dead on SM8735 either way. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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0985726415 |
fix(host,web): an empty update channel stops looking like a broken host
A channel nobody has published to answers `manifest.json` with a 404, and the check reported that the same way it reports a dead registry or a bad signature: "Last check failed: feed returned HTTP 404". Every host on the stable channel shows it today, because the stable manifest only publishes when someone dispatches `announce` for a release tag — so the first thing an operator sees from the new Updates card is a red failure caused by nothing being wrong. The shared checker now distinguishes the two. `feed::fetch_manifest_blocking` returns a typed `FeedError` instead of a string, and only a 404 on the manifest ITSELF becomes `NotPublished` — a 404 on the detached signature still fails loudly, because that is the half-published pair the manifest-then-signature upload order can produce, and it must stay fail-closed. The host carries that through as `UpdateStatus.not_published`, mutually exclusive with `last_error`. It is benign only while no manifest has ever been seen for the channel: once a check has succeeded, the same 404 means the feed LOST a document it used to serve, which stays an error. The console then shows a plain sentence naming the channel instead of the failure banner, and "None published yet" rather than "Not checked yet". The Linux client makes the same distinction but deliberately NOT the same choice: `--check-update` keeps exiting 1 and keeps `error` set, because its consumer is a shell script and an empty channel is the absence of evidence that this build is current — not a confirmation that it is. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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23f1debe69 | Merge remote-tracking branch 'origin/main' into audio/mic-latency-echo | ||
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ff190e9825 |
fix(web): the logs filter row stops touching the card's edge on desktop
Found on glass. The logs card has no CardHeader, so it puts the top padding back itself — but only at one breakpoint. `CardContent` is `p-4 pt-0 sm:p-6 sm:pt-0`, and tailwind-merge resolves conflicts only within the same variant: a bare `pt-6` cancels `pt-0` and leaves `sm:pt-0` standing. Measured on .173: 24px of top padding at 420px wide, 0px at 1280px, with the level filters and the search box sitting flush against the card border. It is the same trap `components/ui/card.tsx` documents for `p-0` — a variant cancelling its unprefixed counterpart and nothing else — just in the other direction, so the note now points both ways. This card was the only offender. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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f66de3eba4 |
fix(web): close the last two high-severity items from the closeout audit
**The streamed-screen pin could still be clobbered by three other write paths.** Deferring it to the server's value on Save fixed the reported sequence but not the general case: the draft is only re-seeded while it is CLEAN, so once there is an unsaved edit its `capture_monitor` is frozen at whatever it was before the operator used the picker — and `applyAxis` (which spreads the last saved policy), the built-in preset switch and the custom-preset apply all put that stale value back. Every write path reads `serverCaptureMonitor()` now; no path spreads the draft's copy. **The session⇄game grace input had no accessible name.** That card has its own `Field` and only DisplayCard's was fixed, so the number input was still announced as an unnamed spin button. Same treatment: `htmlFor`/`id` for the single control, `fieldset`/`legend` for the two button groups. Verified in a browser — zero inputs without an accessible name across the Displays page. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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f2e1b9872c |
fix(web): four "fixes" from this branch that did not actually fix anything
A verification pass re-read every finding from the original sweep against the code on this branch rather than against the commit messages. It found that four of them were still broken, two because the edit I made was inert. Commit messages claim; code decides. - **The Storybook typecheck was never on.** `tsconfig.json` listed `.storybook` as a bare directory name, and tsc silently skips dot-prefixed directories in that form — so the entry typechecked nothing at all. Proved it by planting `export const __probe: string = 1` in `.storybook/preview.tsx` and watching `bun run lint` pass. `.storybook/**/*` is what actually pulls it in; the same probe now fails as it should. - **The Moonlight stale-PIN reset was a no-op.** `submit.reset()` sat at the top of `onSubmit`, immediately before `submit.mutate(...)` — which moves the status to pending in the same update, so it cleared a flag that was already changing. The green "PIN sent" note therefore still greeted the next pairing attempt over an empty PIN box. It now resets on the transition that actually matters: `pin_pending` going false → true. - **The session⇄game controls had the enforcement flag inverted**, and I never touched it. `enforced.length === 0 || …` reads an EMPTY list as "this build enforces everything", when the contract says the opposite in as many words: "Empty on a platform with no launch path (macOS), so the console can say so instead of offering a switch that does nothing". On exactly the platform the flag exists for, every control stayed live and reported success for an axis the host would never act on. Absent still means "assume it acts" — that is the compatible reading for an older host, and a different case from present-empty. - **Logout stopped revoking after a restart.** The epoch was a module-level counter starting at 1, so it revoked within one process run and then reset — and since the seal key derives from the stable mgmt token, a cookie captured before a restart unsealed fine and was accepted again for the rest of its 7-day TTL. One service restart undid the whole fix. It persists next to the host's config now. Verified: log out, restart the console, the captured cookie still 401s, a fresh login still works. Two more the pass rated as partial, both worth closing: - The plugin-UI response filter was a denylist of four header names, so `Clear-Site-Data` sailed through — a plugin error page could wipe `pf_session` and sign the operator out of the console, on our own origin, because the iframe is same-origin by design. It is an allowlist now; a plugin-supplied CSP, `X-Frame-Options` or CORS header no longer speaks for us either. - A half-configured TLS setup now refuses to start instead of logging a warning and serving anyway. Neither shape can work — one path missing puts the login password on the LAN in the clear, and PUNKTFUNK_UI_SECURE without TLS marks the cookie Secure so the browser drops it and login can never stick. Exiting with a reason beats a console that looks fine and is not. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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dc57aa653c |
feat(web): the console can say what just happened, and hand a phone the way in
**Recent activity.** The console could describe the present — a status snapshot — but never the recent past. A client that connected and left while you were on another page left no trace anywhere you could look, and the host's own log is a developer artifact rather than a narrative. The event stream was already open for cache invalidation, so a feed costs one ring buffer next to it: every frame is recorded, labelled per kind, and rendered newest-first on the dashboard. Deliberately in-memory and bounded to 200. It starts empty on a page load and fills as things happen, which is the honest shape for a live tail — an audit trail would need the host to keep one, and pretending otherwise would be worse than not having it. **Connect a device.** The console knew the host's address and identity all along and never offered either in a form you could hand to a phone: pairing meant reading an IP off the Host page and retyping it on a couch. There is a card now with the address and a `punktfunk://connect/<uniqueid>` deep link, both copyable — the link is the shipped client grammar (clients/shared/deeplink-vectors.json), so an installed client opens straight onto this host. No QR: rendering one needs an encoder we do not bundle, and a wrong QR is worse than none. **Installable.** A web manifest and the theme/apple meta tags, so the console can live on a phone's home screen — which is where it is used from as often as from a desk. No service worker on purpose: an offline shell for a console whose every screen is live host state would only ever show stale numbers convincingly. The manifest is reachable without a session (install needs it, and it says nothing the login page doesn't); /api stays gated, verified. Verified in a browser: three host-emitted events appear in the feed with the right labels, the deep link renders and copies as `punktfunk://connect/abc123`, and the manifest serves 200 as application/manifest+json while /api/v1/host still answers 401. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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b8f603c8a1 |
feat(web): the numbers behind "it's slow to start" and a way to clean up after a plugin
Three things the host already reports and the console never showed.
**Stream diagnostics.** `RuntimeStatus.stream` has carried the session bring-up
time, the last mid-stream resize cost, the client's FEC parity floor and the
packet size for as long as the endpoint has existed, and the dashboard showed
none of them. So "it takes ages to start" and "it hitches when I change
resolution" had no number attached anywhere in the console — you had to take a
stats capture to see a value the status endpoint was already returning. The two
timings are native-plane only and null until the first frame lands, so each
appears once it means something.
**Loss and FEC recovery while the capture runs.** The health chart existed but
only in the saved-recording view, which is backwards: dropped frames and FEC
recovery are what you watch a live capture for. It now sits under the latency and
throughput charts on the live card, keeping the GameStream caveat (only `frames`
is instrumented on that plane).
**Provider-owned library entries.** A plugin can sync entries into the library,
and the host then refuses to edit or delete them one at a time — correct, and
completely opaque once the plugin is gone: its games sit in the library with no
console-side way to remove them. `DELETE /library/provider/{provider}` is the
documented clean-uninstall path and nothing called it. There is a card now that
names each provider, counts what it owns, filters the grid to it, and removes its
entries in one go.
Also: the dashboard's PIN tile really does say "Waiting"/"None" now. The earlier
commit added the strings but the edit that was supposed to use them silently did
not apply, so the tile still rendered a bare "●". Caught by auditing every
message key for a call site — the other 543 are wired.
Verified in a browser: the providers card shows, counts, and filtering hides
non-provider entries.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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0751265105 |
fix(web): editing a library entry warns before it wipes what the console cannot see
`PUT /library/custom/{id}` replaces the whole entry — the host assigns
`slot.prep = input.prep` and `slot.detect = input.detect` outright
(library/custom.rs). But `GET /library` returns a `GameEntry`, which carries
neither field, so the console builds its payload from a read model that has
already lost them. Editing a title to fix a typo silently cleared any prep/undo
commands and detection hints the entry had.
The console cannot round-trip what the read API will not tell it, so this is a
warning, not a fix: the edit form now says plainly that saving replaces the entry
and that anything configured outside the console will be cleared. The actual fix
is host-side — expose `detect` and `prep` on the library read model — and is
noted in the code where it belongs.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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b9b0df349d |
fix(web): the charts stop lying about time, and logging out logs you out
The stats charts drew every sample as an evenly-spaced slot, because recharts defaults to a category axis. A capture that idled for two minutes rendered that gap as a single step — so the one view you open specifically to find where the time went was the view least able to show it. All three charts use a numeric time axis now, so the spacing is the elapsed time. They also joined samples across a session boundary into one continuous line, implying a continuity that never existed: the stream stopped and somebody else started a new one. A capture is split at each `session_id` change now. And the live card plotted the whole capture-so-far every 2 s, re-serialising and re-plotting an unbounded series for a capture left running all evening; it plots a bounded tail and says so, with the full series still in the saved recording. Logging out only deleted the browser's copy of the cookie. The session is stateless, so a value captured beforehand — a shared machine, a shell history, a TLS-inspecting proxy — stayed valid for its full 7-day TTL and there was nothing the operator could do about it. Sessions carry an epoch now and logging out bumps it, which invalidates every cookie issued so far. Verified end to end: a captured cookie works, survives nothing across a logout, and a fresh login still works. The rest: - The update card could not show its own timeout warning. It was suppressed by a `job` field read from the last snapshot — which, when the host has gone away mid-job, is exactly the case the warning exists for. Nothing ever cleared the applying state either, so the card waited forever with no way out; there is a button now. "Check now" also surfaces the host's 429 instead of looking dead. - A running install survives a reload: the job id lived only in component state, so refreshing lost sight of an install that was still running while the Install buttons stayed armed against a host that answers 409. The host keeps the list — ask it. - An all-sources-failed catalog said "no plugins available". That is a successful request carrying nothing, not an empty store; it names the sources that failed. - The Installed tab rendered "vundefined" for a plugin with no recorded version (nullable in the contract, typed required here). - The Displays "In effect" badges were computed from the local draft, so they restated the operator's unsaved edits back to them as though the host had adopted them. They read the API's `effective` now. A failed background poll no longer replaces a form someone is editing, and leaving the page with unsaved edits prompts — the old `beforeunload` guard never fired for in-app navigation, which is how you actually leave. - Enter or Space on a preset's rename/update/delete icon applied the preset instead of running the action: keydown bubbled to the card. - Dates follow the console's locale, not the browser's. The dashboard's PIN-pending tile says "Waiting"/"None" instead of "●"/"—". - The Bun entry warns when TLS is half-configured, or when PUNKTFUNK_UI_SECURE is set without it — both of which silently break login. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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de17ceb8f8 |
fix(web): a newly installed plugin shows up on its own, and the display form can be used without a mouse
Installing a plugin left the sidebar unchanged until a reload. The reason is timing, not caching: the host restarts the scripting runner AFTER the job reports done, and the plugin only registers its UI once that comes back — several seconds later, by which point the one-shot invalidation had already run and found the old list. The nav then waited out the 30 s idle poll, which in practice meant "until I reloaded". Anything that changes the installed set now switches the directory to a 2 s poll for a minute, so the entry lands about a second after the plugin actually comes up. Measured end to end in a browser: 29 s → 7 s, with the plugin registering at 6 s. The plugin entries also never animated. They are rendered outside the `motion.nav` that carries the variants and the stagger, so they inherited neither and simply appeared — most visibly in exactly the case above, where one shows up in a nav that is already on screen. They get their own animation container now, matching the main nav. (A motion-wrapped div around the link, not `motion(Link)`, which erases TanStack's typed `params`.) The accessibility pass on the display form, where the console's densest controls live: - The Custom block's numeric inputs had a `<label>` with no `htmlFor` next to an `<input>` with no `id`, which labels nothing at all — a screen reader announced them as unnamed spin buttons. Single controls are paired properly now; the button groups became real `<fieldset>`/`<legend>`, which is what they are. - Every option group signalled its active choice with fill colour alone. They carry `aria-pressed` now, so the state is available to assistive tech and not only to people who can compare two button variants. - `QueryState`'s error branch is a live region, so a query that fails announces the failure instead of silently swapping one region for another. - Motion honours `prefers-reduced-motion` instead of overriding it. - `<html lang>` follows the locale instead of claiming "en" while the app renders German. Verified: switching to de flips the attribute. - "Close menu", "Language" and "Loading" went through the message catalogue. Also: ten dead message keys removed (a whole removed Clients page and the old Settings token field), and the README no longer tells operators to set the management token under "Settings → API token" — that field is gone and the token has been server-side only for some time. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |