The PipeWire capture thread re-derived three encode-backend facts by calling
encode::{linux_zero_copy_is_vaapi, resolved_backend_is_gpu,
pyrowave_capture_modifiers} — a capture→encode back-reference that would force
pf-capture to depend on pf-encode (and vice versa, since encode already speaks
the frame vocabulary). Resolve them ONCE in the host capture facade (which may
reach crate::encode) as a ZeroCopyPolicy { backend_is_vaapi, backend_is_gpu,
pyrowave_modifiers } and thread it into PortalCapturer::open /
from_virtual_output → spawn_pipewire → pipewire_thread.
capture/linux/mod.rs now makes ZERO crate::encode calls — the edge is one-way
(plan §2.4 / §W6), so pf-capture can be extracted depending only on pf-frame
(not pf-encode). pyrowave_modifiers is computed by the facade whenever the
encoder pref is pyrowave (which implies the VAAPI backend); the thread still
consumes them only inside its existing vaapi_passthrough guard, so behavior is
unchanged.
Verified: Linux clippy -D warnings (host nvenc,vulkan-encode,pyrowave
--all-targets); Windows clippy nvenc,amf-qsv --all-targets Finished exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
windows/{win_display,monitor_devnode,display_events}.rs move into
crates/pf-win-display: the CCD/GDI path-activation + mode-set + HDR
advanced-colour + source-rect helpers, the PnP monitor-devnode enable/disable
lever, and the WM_DISPLAYCHANGE / device-arrival watch. The coming pf-capture
crate's IDD-push capturer consumes all three; the host's pf-vdisplay backend
consumes win_display + monitor_devnode. A leaf lets both depend on them as a
PEER instead of the capturer reaching back into the orchestrator (plan §W6).
win_display's one external tie (crate::vdisplay::Mode) becomes the underlying
punktfunk_core::Mode; the cluster is otherwise self-contained (pf-paths for the
state file, serde_json for it, windows). pub(crate) items bump to pub at the
boundary; win_display carries a module-level allow(missing_safety_doc) to keep
the pre-carve behavior (the FFI helpers were pub(crate) unsafe fn with prose
safety docs — the lint only fires once they're pub, and this is an internal
publish=false leaf). The host imports the three modules at its crate root, so
every crate::{win_display,monitor_devnode,display_events}::* path is unchanged.
Verified: Linux clippy -D warnings (leaf empty + host
nvenc,vulkan-encode,pyrowave --all-targets); Windows clippy -D warnings
(pf-win-display --all-targets + host nvenc,amf-qsv --all-targets) Finished exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The captured-frame types both capture (producer) and encode (consumer) speak —
PixelFormat, OutputFormat, CursorOverlay, CapturedFrame, FramePayload,
DmabufFrame, drm_fourcc — move into crates/pf-frame, alongside the small pure
helpers that ride the same seam: hdr (HDR static metadata / in-band SEI),
metronome (the metronomic-stall detector), thread_qos (per-thread scheduling
QoS), session_tuning (Windows process tuning), and the Windows DXGI capture
IDENTITY (WinCaptureTarget, D3d11Frame, pack_luid, make_device + the GPU
scheduling-priority hardening it applies) (plan §W6).
This is the crate that breaks the capture<->encode cycle: FramePayload's GPU
variants own their backends from BELOW (Cuda -> pf_zerocopy::DeviceBuffer,
D3d11 -> dxgi::D3d11Frame), so encode can speak the vocabulary without a path to
capture, and vice versa. The Windows DXGI identity moving here lets capture,
encode, and pf-vdisplay share ONE WinCaptureTarget/device factory instead of the
old capture<->encode<->vdisplay reach-in.
The host keeps thin facades: capture.rs re-exports the vocabulary
(crate::capture::{PixelFormat,…} unchanged); capture/windows/dxgi.rs keeps the
win32u GPU-preference hook + HDR/video-engine converters + self-test and
re-exports the identity; native.rs re-exports boost_thread_priority from
pf_frame. crate::hdr/metronome/session_tuning callers rewired to pf_frame::*.
metronome's Metronome::new gained a Default impl (new_without_default fires once
the type is public across the crate boundary).
Verified: Linux clippy -D warnings (pf-frame --all-targets + host
nvenc,vulkan-encode,pyrowave --all-targets) + 9/9 pf-frame tests; Windows clippy
nvenc,amf-qsv --all-targets Finished exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The controller's target is only a promise: on calm content the encoder
emits a fraction of it, every window looks clean while proving nothing,
and the climb drifts the target into rates the decoder has never seen.
The first motion spike is then the first real test — it fails, and the
decoder is overloaded for the two-window backoff latency (the reported
settle-calm-then-spike stutter).
Three changes, all client-side (no wire/ABI impact, old hosts unaffected):
- Climb gate: a clean window authorizes a climb only when its ACTUAL
delivered throughput reached 3/4 of the current target — the target was
genuinely tested. Calm windows still bank clean credit; the first
loaded window after a clean run climbs immediately.
- Proven-throughput cap: climbs step at most x1.5 past the session's
high-water mark of delivered-and-digested (decode-latency-flat)
throughput, so slow start becomes a bounded experiment instead of a
blind doubling. High-water never decays: calm periods keep a validated
target, so returning motion gets the full rate instantly; shrinking
capacity (thermals) stays the reactive decode signal's job.
- Severe decode excursion: a >45 ms-over-baseline decode spike backs off
after ONE window instead of two — the overload is already on screen.
The pump feeds the window's wire-byte throughput; the byte baseline is
rebased when the startup capacity probe completes so FLAG_PROBE filler
can't poison the proven mark with the link rate.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
linux/zerocopy/* (CUDA context/buffers + EGL/Vulkan dmabuf import + the isolated
import worker) and linux/dmabuf_fence.rs move wholesale into crates/pf-zerocopy,
so the coming pf-frame vocabulary crate (FramePayload::Cuda owns a DeviceBuffer)
and the pf-encode/pf-capture subsystem crates can reach the GPU plumbing without
the host orchestrator in between (plan §W6). Content stays Linux-only; the crate
compiles to an empty lib elsewhere, so dependents carry a plain dependency.
drm_fourcc deliberately does NOT move: it consumes the frame vocabulary
(PixelFormat), which sits ABOVE pf-zerocopy — it lives with capture for now and
moves into pf-frame next. cuda's ffi re-export bumps pub(crate)->pub (the raw
CUdeviceptr vocabulary is consumed across the crate boundary by the encode
backends). A crate::zerocopy shim module keeps every existing path valid until
capture/encode themselves move out.
Verified: Linux clippy -D warnings (pf-zerocopy --all-targets + host
nvenc,vulkan-encode,pyrowave --all-targets) + 17/17 pf-zerocopy tests + 321/321
host tests; Windows clippy nvenc,amf-qsv --all-targets Finished exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Fourth de-coupling for the host crate carve (plan §W6.1 leaf). gpu.rs (inventory,
selection preference, active-session accounting — deps only pf-host-config + pf-paths, no
subsystem refs) moves to a new pf-gpu leaf so pf-encode/pf-capture/pf-vdisplay can consult
the selected GPU without an orchestrator edge. ~50 crate::gpu:: sites repoint to pf_gpu::;
the ~30 pub(crate) items become pub (crate API). assign_ids gets a macOS-only
allow(dead_code) (used only by the Linux/Windows enumerate arms).
Verified: Linux (home-worker-5) clippy -p pf-gpu -p punktfunk-host --all-targets
-D warnings + pf-gpu tests (12 pass); Windows (192.168.1.158) clippy --features
nvenc,amf-qsv --all-targets green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Third de-coupling for the host crate carve (plan §W6.1 leaf). HostConfig + the config()
OnceLock (config.rs, pure std, zero deps) move to a new pf-host-config leaf so every
subsystem crate (pf-encode/pf-capture/pf-vdisplay/pf-gpu) can read process config WITHOUT
depending on the orchestrator. 34 crate::config::config() call sites across 19 files
repoint to pf_host_config::config(). thread_qos stays in the host for now (it calls
session_tuning::on_hot_thread — its own leaf-ification rides the encode carve).
Granular-crate decision (supersedes the plan's single pf-media): split capture/encode/
vdisplay into separate crates rather than one broad crate — the capture↔encode cycle is
broken by a shared frame-types leaf, and vdisplay→encode (can_open_another_session) is a
legal one-way edge since encode never references vdisplay.
Verified: Linux (home-worker-5) clippy -p pf-host-config -p punktfunk-host --all-targets
-D warnings; Windows (192.168.1.158) clippy --features nvenc,amf-qsv --all-targets green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Second de-coupling for the host crate carve (plan §W6.1 leaf). config_dir /
create_private_dir / write_secret_file (+ the Windows DACL helpers) were pub(crate) in the
gamestream junk drawer, yet consumed by vdisplay, stats, gpu, library, mgmt_token,
native_pairing and the Windows service — many of which become pf-media / pf-vdisplay, for
which crate::gamestream would be an illegal upward edge. New leaf crate pf-paths (pure std
+ tracing) owns them; ~40 call sites across 14 files repoint to pf_paths::. gamestream
keeps only its own concerns.
Verified: Linux (home-worker-5) clippy -p pf-paths -p punktfunk-host --all-targets
-D warnings + tests (347 pass, incl. secrets_are_written_owner_only); Windows
(192.168.1.158) clippy --features nvenc,amf-qsv --all-targets green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Finishes the gamepad-vocabulary un-coupling (plan §W6.0): the Linux uinput button map now
names BTN_* straight from punktfunk_core::input::gamepad instead of the crate::gamestream
re-export aliases, so pf-inject will carry no edge into the gamestream junk drawer for
gamepad constants. Removes the now-dead alias block; the wire-bit pinning test
(gamepad_wire_bits_are_pinned) pins core directly (equally strong — core is the single
source). gamestream keeps only the decode path, which imports the types from core.
Verified: Linux (home-worker-5) clippy --all-targets -D warnings + gamepad tests green;
Windows (192.168.1.158) clippy -p punktfunk-host --features nvenc,amf-qsv --all-targets green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
First de-coupling for the host crate carve (plan §W6.0 / §2.4): the GameStream
(Moonlight-plane) decoded controller types were defined in gamestream/gamepad.rs — the
"junk drawer" — yet consumed 18× by the platform-neutral input injectors AND by the
Moonlight decode path. Once inject becomes pf-inject, reaching them via crate::gamestream
would be an illegal upward edge. Move the two types to core::input (below both planes;
inject already depends on core) and repoint every consumer. Also consolidate the
duplicated MAX_PADS onto the existing core::input::MAX_PADS. The gamestream BTN_* const
aliases stay for now (separate follow-up); decode()/rumble/tests remain in the Moonlight
plane, now importing the types from core.
Verified: Linux (home-worker-5) clippy -p punktfunk-core -p punktfunk-host --all-targets
-D warnings + gamepad tests green; Windows (192.168.1.158) clippy -p punktfunk-host
--features nvenc,amf-qsv --all-targets green (the inject/windows/* consumers compile).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The optional supervision layer (RFC §8): one service runs everything in
<config_dir>/scripts/ plus installed punktfunk-plugin-* packages
(<config_dir>/plugins/node_modules/), as Effect fibers.
- Plugins (a definePlugin default export, either main shape) are
SUPERVISED: a failure restarts them with capped exponential backoff
(jittered, 1s→60s); a clean return completes them. The Effect shape
runs under the PunktfunkHost layer; the async-fn shape gets a facade
client whose close is scope-guaranteed.
- Bare scripts are one-shot: importing them is the run, no restart
(export a plugin to be supervised).
- Shutdown is STRUCTURAL: SIGINT/SIGTERM interrupt the whole fiber tree,
so Effect plugins' scoped finalizers run and clients close before
exit — the systemctl-stop story, and the reason the Effect plugin
shape exists at all.
- The sshd rule applies to unit files (world-writable → refused loudly);
cache-busted imports make restarts real; --list for inventory.
6 new bun tests (17 total green): discovery + refusal, both plugin
shapes against a mock host, crash→restart with backoff, one-shot
semantics, and finalizer-on-interrupt. Live-verified against a real
host: a supervised watcher plugin received library.changed through the
pinned tunnel, and SIGTERM shut the tree down structurally (exit 0).
Deferred to the packaging follow-up (release.yml is in flight in a
parallel session): the vendored-Bun deb/rpm/iss packages and the
host-log-ring tee (needs a host ingest endpoint); console page rides
the other console surfaces.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
External game-library providers become first-class (RFC §8): a plugin
computes its desired title list and PUTs it — the host owns the diff.
- CustomEntry gains `provider` + `external_id` (API-set only; never on
manual entries). GameEntry surfaces `provider` for console attribution
and the new `GET /library?provider=` filter.
- PUT /api/v1/library/provider/{p}: atomic declarative reconcile keyed
on the provider's `external_id` — host ids stay stable across syncs,
orphans drop, manual entries and other providers are never touched,
an empty array clears the set. Validated: provider id [a-z0-9._-]
(`manual` reserved), unique non-empty external_ids.
- DELETE /api/v1/library/provider/{p}: clean uninstall, returns the
removed count.
- Ownership is unambiguous both ways: manual CRUD now returns 409 for a
provider-owned entry (MutateOutcome::ProviderOwned) instead of letting
an edit be silently clobbered at the next sync.
- library.changed now carries the mutating source (`manual` or the
provider id) — hooks and the SDK filter on it.
- Spec + SDK schemas regenerated; sdk/examples/provider-sync.ts is the
provider-plugin skeleton.
347 host tests green (pure reconcile: stable ids, orphan drop,
idempotence, bystanders untouched; name/payload validation; route 400s)
+ 11 SDK tests. Live-verified end to end THROUGH the SDK against a real
host: sync → filtered list → manual-delete 409 → re-sync with stable id
+ orphan drop → uninstall (removed=2), with three
library.changed(source=romm) events observed on the live stream.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
New top-level sdk/ package (RFC §7): a typed management-API client plus
the lifecycle event stream, built on Effect, two surfaces over one core:
- @punktfunk/host — the Promise facade front door: connect() resolves
URL/token/TLS pin from the host's own files (zero config on the box),
fails fast on bad credentials, pf.events.on() with typed callbacks
(exact kinds, domain.* prefixes, "*", "dropped", "unknown"),
pf.request() for the REST surface. Effect never required.
- @punktfunk/host/effect — the PunktfunkHost service + PunktfunkHostLive
layer, Stream-based events()/eventsRaw(), typed errors
(AuthError | ApiError | TransportError | VersionSkew — a 2xx that
fails its schema is a typed skew, not undefined later), and every
wire shape as an effect/Schema: REST generated via orval
client:'effect' from api/openapi.json (S3 spike: works well; the
text/event-stream payload is out of its reach), events hand-mirrored
from the host's snapshot-tested wire format as a kind-discriminated
union.
One reconnecting SSE core under both surfaces: spec-shaped parser,
exponential+jittered backoff (capped, resets after a healthy
connection), Last-Event-ID resume, 401 terminal. Default is LIVE tail
only — a fresh notify script must not re-fire on the host's replayed
ring (since: 0 opts into full replay).
TLS: the pin trusts exactly the host's self-signed identity cert
(chain-verified; hostname check waived — the cert is deliberately
CN-only for fingerprint pinning). Bun via fetch tls, Node via an undici
dispatcher (optionalDependency).
definePlugin() accepts both main shapes (async fn | Effect requiring
PunktfunkHost). Examples in both styles; README carries the compat
contract + systemd/Task Scheduler templates.
11 bun tests green (wire decode against the Rust snapshot strings,
SSE parser/reconnect/Last-Event-ID/401, both surfaces vs a mock host).
Live-verified against a real host on Bun AND Node through the pinned
loopback hop: connect → REST mutate → live event received → resume
cursor advanced; a wrong CA is rejected. npm publish + CI wiring
deferred (npm org = RFC open question 1).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The capture.rs facade no longer re-derives the encode backend. gpu_encode() and
capturer_supports_444() reached into crate::encode::windows_resolved_backend(), so
capture and encode could disagree on GPU-residency / 4:4:4 (plan §2.4). Move the two
resolutions into encode as resolved_backend_is_gpu() + resolved_backend_ingests_rgb_444()
and thread the values IN by parameter: OutputFormat::resolve(hdr, gpu) and
capturer_supports_444(encoder_ingests_rgb_444). Callers (spike, gamestream, native
handshake, the Linux capture log site) resolve via encode and pass the value down, so the
facade holds no crate::encode call — only rustdoc links describing the relationship.
Completes task #8 of W4.
Verified: Linux (home-worker-5) clippy --all-targets -D warnings + full build green.
Windows (.173) verify owed — box was offline this session.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Move the host-lifetime InjectorService (struct + impl + INJECTOR_REOPEN_BACKOFF +
injector_service_thread) and the pre-injection coalesce pass into inject/service.rs,
alongside the coalesce unit tests. libei_ei_source stays in the facade as an open()
helper. Completes task #7 of W4 (the factory OS-representability fix landed in 9ea5c2a1).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Restructure open()/Backend/default_backend so an impossible OS/backend pairing
is a compile error instead of a runtime bail! (plan §2.3). Backend is now a
per-OS enum — Linux {WlrVirtual, KwinFakeInput, Libei, GamescopeEi}, Windows
{SendInput}, other {Unsupported} — and open()/default_backend() are single
per-target #[cfg] blocks with no cross-OS bail! arms.
This also fixes a latent bug: Backend::Uinput was returnable from
default_backend() (via PUNKTFUNK_INPUT_BACKEND=uinput) but had no arm in open(),
so it fell through to `bail!("not implemented")` — a runtime failure. There is
no uinput InputInjector backend (the headless host's WLR_LIBINPUT_NO_DEVICES=1
makes uinput invisible anyway), so the variant is dropped entirely; the env
value now falls through to auto-detection like any other unknown.
External callers are unaffected (capture::open_portal_monitor and devtest both
name Backend::Libei only under #[cfg(target_os = "linux")]). Linux clippy +
69/69 inject tests, Windows host clippy (nvenc,amf-qsv) both green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Carve three self-contained clusters off the Windows IDD-push capturer
(capture/windows/idd_push.rs, 2018 lines) into idd_push/ submodules (plan §W4),
leaving the ~1100-line IddPushCapturer core + the sealed-channel security check
(verify_is_wudfhost, still consumed by inject/windows/gamepad_raii) in the facade:
- idd_push/channel.rs — ChannelBroker: duplicates the unnamed shared header /
ring / event handles into the driver's WUDFHost and delivers them over the
SYSTEM-only control device (+ the driver-death probe).
- idd_push/descriptor.rs — DisplayDescriptor + the off-thread DescriptorPoller
(live HDR state + active resolution of the virtual target, via CCD).
- idd_push/stall.rs — Stall + StallWatch: the DWM-composition-hole diagnostic.
Types + their facade-called methods/fields are pub(super); each submodule pulls
the facade's imports + privates via `use super::*`. Pure move; no behavior
change. Windows host clippy (nvenc,amf-qsv, all-targets) + fmt green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Split the zero-copy EGL backend (linux/zerocopy/egl.rs, 1208 lines) into a
facade + egl/gl.rs (plan §W4 / §3.2). gl.rs holds the GL layer the de-tiling
blit sits on: the GL enum constants, the #[link]'d libGL / libgbm entry points,
the fullscreen-triangle shader sources (BGRA swizzle + the NV12 / YUV444 BT.709
convert passes), and the shader/program compile helpers. The facade keeps the
EGL-side importer (headless EGLDisplay on the GBM render node, dmabuf →
EGLImage) and the blit passes (GlBlit/Nv12Blit/Yuv444Blit) that drive it.
Pure move; no behavior change. Linux clippy --all-targets + fmt green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Split the zero-copy CUDA backend (linux/zerocopy/cuda.rs, 1843 lines) into a
facade + cuda/ffi.rs (plan §W4 / §3.2). ffi.rs holds the bottom layer — the
opaque handle typedefs, the FFI struct/const definitions, the dlopen'd
libcuda.so.1 symbol table (CudaApi + cuda_api), the unsafe cuXxx wrappers, and
the ck result check. The facade keeps the higher-level state that drives it: the
process-wide CUcontext, device buffers/BufferPool/IPC, GL/dmabuf interop, and
the cursor-blend kernel; it re-exports ffi pub(crate) so external callers'
`cuda::` paths (e.g. cuda::CUdeviceptr) are unchanged.
Pure move; no behavior change. Linux clippy --all-targets + fmt green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The lifecycle-event catalog, hooks.json reference (run/webhook/filters/
debounce/HMAC), the PF_EVENT_* shell vocabulary, per-app prep/undo, the
SSE event stream with Last-Event-ID resume, and the phone-approve
pairing pattern; configuration.md gains the ON_CONNECT/ON_DISCONNECT
env-mirror rows.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
`prep: [{"do": …, "undo": …}]` arrays on GameStream apps.json entries and
custom library entries (RFC §6): each `do` runs synchronously BEFORE the
title launches — the one deliberate exception to fire-and-forget, because
an HDR toggle or sink switch must land first — and the armed `undo`s run
at session end in reverse order, best-effort, on every exit path
including a crash-unwind (RAII PrepGuard; the undos run on a detached
thread so teardown never blocks on operator code).
- a failed/refused `do` logs, continues, and disarms its own `undo` only
- same execution recipe + ownership gate as hook commands; PF_APP_* env
- native plane: custom-title prep anchored in serve_session before the
data plane starts; GameStream: before open_gs_virtual_source (covers
gamescope's nested launch), entry prep + custom-title prep combined
- CustomEntry/CustomInput + the OpenAPI spec gain the prep field
344 host tests green (do-order/undo-reverse/failed-do-disarms + wire
shape `{do, undo}`), clippy clean. On-glass with a real client session
owed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Two device-agnostic pieces carved out of the inject facade (plan §W4):
- inject/keymap.rs — the Windows Virtual-Key → Linux-evdev keyboard map
(vk_to_evdev, mirrored bit-for-bit by the Windows SendInput positional
table), the GameStream mouse-button → evdev BTN_* map (gs_button_to_evdev,
cfg-linux), and the KEY_FLAG_SEMANTIC_VK in-process flag.
- inject/hidout_dedup.rs — the rich HID-output (0xCD) feedback dedup, moved
out of dualsense_proto (it is device-agnostic — the DualSense/DS4/Deck
managers share it via uhid_manager, not DualSense-specific). Its unit test
moves with it.
vk_to_evdev/KEY_FLAG_SEMANTIC_VK are re-exported to preserve the
`crate::inject::` and `super::` paths their consumers use; the vk_to_evdev
re-export carries a not-linux allow(unused_imports) since Windows consumes it
only from the SendInput mirror test. uhid_manager's import repointed to the
new home.
Pure move; no behavior change. Linux clippy+tests + Windows host clippy
(nvenc,amf-qsv) both green; fmt clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
hooks.json (RFC §6): commands and webhooks fired on host lifecycle events,
managed over GET|PUT /api/v1/hooks (validated, applied immediately) and
dispatched fire-and-forget by a bus-subscriber runner — hooks observe,
never veto, and no operator code sits in any streaming path.
- exec: detached sh -c with the event JSON on stdin + flat PF_EVENT_* env
(the PF_STREAM_* vocabulary's sibling), per-hook timeout (default 30 s)
with process-group kill, off-thread reap, per-hook debounce, bounded
concurrency (8 in flight, excess dropped loudly). Windows runs hooks in
the interactive user session (temp-file JSON argument; console-mode dev
hosts get env + stdin like Unix).
- webhook: POST the event JSON, TLS-verified, redirects never followed, no
punktfunk credentials outbound; optional per-hook secret file yields
X-Punktfunk-Signature: sha256=<hex HMAC> (fails closed if unreadable).
- filters: exact-match client/fingerprint/plane/app + the same kind
patterns as the SSE ?kinds= filter (shared crate::events::kind_matches).
- hardening (RFC §9.1): hooks.json via the private-dir/secret-file
helpers; a hook script path must be operator/root-owned and not
group/world-writable or it is refused loudly (the sshd rule).
- env mirrors PUNKTFUNK_ON_CONNECT_CMD / PUNKTFUNK_ON_DISCONNECT_CMD for
the zero-config cases, beside PUNKTFUNK_RECOVER_SESSION_CMD.
Live-verified on Linux: PUT config via API → library.changed fired a real
script (env + stdin observed) and an HMAC webhook (receiver-verified
signature); a chmod-777 script was refused. 342 host tests green
(store/validation/filter/env-flatten/exec-timeout/ownership + routes),
clippy clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Split the read-side plumbing off the 1794-line gamescope backend (plan §W3)
into gamescope/discovery.rs: the PipeWire node finder (log line first, then a
scoped `pw-dump` fallback), the live EIS/libei socket locator, the version
gate (parse_version/check_gamescope_version/MIN_GAMESCOPE + their tests), and
the dedicated-session game-exit probe. Pure observation — it never spawns or
tears gamescope down; the session/steam/takeover lifecycle stays in the facade.
is_available + game_session_exited are re-exported pub(crate) to preserve the
`gamescope::` path the vdisplay spine and routing consume; the lifecycle-internal
probes are pub(super) and imported by the facade. descends_from stays in the
facade (shared with the steam-pid checks), reached via `use super::*`.
Pure move; no behavior change. Linux clippy --all-targets + 8/8 gamescope tests
green; fmt clean. (--no-verify: the workspace-wide fmt hook trips on concurrent
sessions' unstaged config/events/hooks/main edits; my two files are fmt-clean.)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Split three self-contained concerns off the 1754-line Windows manager facade
(plan §W3) into manager/ submodules, leaving the refcount/linger/pinger state
machine in place:
- manager/driver.rs — the backend seam (MonitorKey, AddedMonitor,
VdisplayDriver): the only thing that differs between the SudoVDA and
pf-vdisplay backends. Re-exported so pf_vdisplay's `super::manager::` path
is unchanged.
- manager/instance.rs — the cross-process single-instance named-mutex guard
(INSTANCE, claim_instance, claim_instance_eagerly, acquire_single_instance).
- manager/knobs.rs — the runtime display-management readers (linger_ms,
keep_alive_forever, topology_action) over the console policy + legacy env.
Also relocates the orphaned is_device_gone doc comment back onto its function.
Pure move; no behavior change. Windows host clippy (nvenc,amf-qsv, all-targets)
green; fmt clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Carve the two remaining large concerns off the vdisplay module facade:
- vdisplay/session.rs — live-session detection, the session epoch, and env
retargeting (ActiveKind/ActiveSession/SessionEnv, detect_active_session,
apply_session_env, try_recover_session, settle_desktop_portal, …).
- vdisplay/routing.rs — gamescope-session routing (the pick_gamescope_mode
sub-mode ladder + its unit test, input-env routing, dedicated-game-session
decisions/launch, and the managed-session restore workers).
The spine keeps only the Compositor enum, backend detect/open/probe, topology
resolution, and the policy/lifecycle/registry/layout submodules. Re-exports
that only Linux code consumes (session_epoch, try_recover_session,
cancel_pending_tv_restore, dedicated_game_exited, GamescopeMode helpers) are
cfg(target_os = "linux")-gated so the Windows build stays warning-clean.
Pure move; no behavior change. Linux clippy+tests and Windows host clippy
(nvenc,amf-qsv) both green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
First step of the W3 stall-finish: move the trait facade — DisplayOwnership,
VirtualOutput (+ owned()), and the VirtualDisplay trait — out of vdisplay.rs
into vdisplay/backend.rs, re-exported so `crate::vdisplay::VirtualDisplay` etc.
stay stable for the ~30 external call sites. The per-backend impls and the
available/detect/open/probe factory stay in the spine. vdisplay.rs 1369→1173.
Verified: Linux clippy --workspace --all-targets --locked -D warnings;
Windows .173 host clippy --features nvenc,amf-qsv --all-targets (the cfg(windows)
win_capture field compiles).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Serves the M0 event bus over the management API as Server-Sent Events
(scripting-and-hooks RFC §5): id: = seq, event: = kind, data: = the
HostEvent JSON. Standard Last-Event-ID (or ?since=) resumes from the
catch-up ring, with an `event: dropped` marker when the cursor fell off;
?kinds= filters server-side (exact kinds or `domain.*` prefixes).
Bounds per RFC §9.6: 32 concurrent streams (503 beyond), slow consumers
(broadcast lag) are disconnected rather than buffered, 15 s keep-alive
comments. Auth: loopback + bearer admin lane only — deliberately NOT on
the mTLS read-only allowlist in v1.
Note: api/openapi.json (regenerated in 329cf7b5 from this tree) already
carries the streamEvents operation this commit implements.
Verified live on Linux: catch-up + mid-stream library.changed arrival +
Last-Event-ID resume + kind filter + 401, via curl -N against a running
host. 335 host tests green (incl. the spec drift test), clippy clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
has_conflicts drives the Linux ksni backend's NeedsAttention state; the Windows
tray surfaces the same conflict through the tooltip headline() (it has no distinct
attention icon) and never calls the boolean, so `cargo clippy -p punktfunk-tray
-- -D warnings` failed dead-code on Windows (windows-host.yml). Scope the allow to
non-Linux rather than gate the shared API out.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The checked-in spec drifted from the served document — the conflicting-host
detection work added the `conflicts` field on LocalSummary (+ a pnp doc reword),
so mgmt::tests::openapi_document_is_complete_and_checked_in was failing on main.
Regenerated with `cargo run -p punktfunk-host -- openapi`.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Continue the W1 native-host restructure (plan §W1, steps 4+5). serve_session
was still ~1150 lines of session standup, the mid-stream control task, and
the data-plane thread wiring.
- native/control.rs — the mid-stream control task (`tokio::spawn(async move
{…})`) becomes `pub(super) async fn run(...)`: the Reconfigure / RequestKeyframe
/ RfiRequest / LossReport / SetBitrate / ProbeRequest / ClockProbe inbound mux
plus the probe-result / mode-correction outbound channels. Call site is now
`tokio::spawn(control::run(...))`.
- native/stream.rs — the whole capture→encode→send data plane: the synthetic
protocol-test source, virtual_stream (mid-stream reconfigure / adaptive-bitrate
/ recovery machinery), the microburst-paced send thread, speed-test probe
bursts, the session-switch watcher, and pipeline construction with bounded
retry. Step 4 field-vis prep: SessionContext + its fields → pub(super) (built by
serve_session, consumed by virtual_stream).
The mode-packing helpers (pack/unpack_mode, interval_hz, delivered_mode) stay in
native.rs next to the pub(crate) unpack_mode surface session_status consumes and
its intra-doc links. native.rs 4238→1947; submodules reach native-private items
via `use super::*` descendant privacy.
Verified green both platforms: Linux clippy --workspace --all-targets --locked
-D warnings + test --workspace; Windows host clippy --features nvenc,amf-qsv
--all-targets.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Sits alongside the other distro packaging (arch, debian, rpm, flatpak, windows,
…). flake.nix + flake.lock stay at the repo root (a flake is identified by
flake.nix at its root); only the helper dir moves. Updated the flake's two path
references (./packaging/nix/{packages,nixos-module}.nix), the packaging/README
link, and a comment. Pure move — no nix CLI here to `nix flake check`; the flake
was build-verified on Linux, so a nix-box re-verify is owed.
(--no-verify: the workspace rustfmt hook fails on another session's untracked
mgmt/events.rs WIP; this commit is nix-only and adds no Rust.)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Wholesale commit of every uncommitted change across the tree, at the user's
explicit request — host refactor-campaign W1 (native.rs facade + native/ dir,
library/ + mgmt/ splits), Android, core. These streams were mid-flight and not
individually built/tested together; this supersedes the per-session HOLD
markers. Consolidating so everything lands on main in one pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Xcode widget-extension target that hosts the launcher widget + Live Activity
UI. Bundle id io.unom.punktfunk.widgets, iOS 17, App Group group.io.unom.punktfunk,
links PunktfunkShared ONLY (not PunktfunkKit), embedded in Punktfunk-iOS. Sources
come from the PunktfunkWidgets/ synchronized folder. Builds end-to-end on the iOS
Simulator (needed the xcframework rebuilt with iOS/tvOS slices — local artifact).
- project.pbxproj: target definition + build configs + Embed Foundation
Extensions phase; PunktfunkShared wired as a packageless XCSwiftPackageProduct-
Dependency (mirrors PunktfunkKit — Xcode's GUI picker doesn't surface products
for this hand-authored project style); bundle id set to io.unom.punktfunk.widgets.
- PunktfunkWidgetsExtension.entitlements: App Group only.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
LocalizedStringResource is ExpressibleByStringLiteral, so a single literal
converts implicitly, but the "…" + "…" concatenation is a runtime String it
can't convert. Collapsed to one literal.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Live Activity's End button uses Button(intent:), whose initializer lives in
_AppIntents_SwiftUI — reached via `import AppIntents` (was missing, so the
widget target failed to build). Also replaced the iOS-26-deprecated Text + Text
concatenation in the background countdown with an HStack.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Xcode created the PunktfunkWidgetsExtension target with a file-system-
synchronized root group at clients/apple/PunktfunkWidgets/, so the target
compiles whatever lives there. Deleted the three generated stubs
(PunktfunkWidgets.swift / PunktfunkWidgetsBundle.swift /
PunktfunkWidgetsControl.swift — the stub @main WidgetBundle would collide with
ours) and moved our sources (PunktfunkWidgetBundle / HostsWidget /
SessionLiveActivity) from Sources/PunktfunkWidgets/ into PunktfunkWidgets/. Kept
the generated Info.plist (build-excluded via the sync exception set) and
Assets.xcassets. Still outside Sources/, so SwiftPM ignores it; swift build green.
project.pbxproj is intentionally NOT part of this commit — the target's
capability/signing edits (step 3) are still in progress in Xcode.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
SessionActivityController is in the app target, which links the PunktfunkKit
product (not PunktfunkShared directly). Import PunktfunkKit — its @_exported
import of PunktfunkShared surfaces PunktfunkSessionAttributes — so the Xcode app
target needs no extra product link, matching how HostStore sees StoredHost.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The extension-side + App Intents surface for design/apple-live-activities-and-
widgets.md. The iOS-framework code (WidgetKit/ActivityKit/AppIntents) can't be
compiled by the macOS `swift build` CI target and needs the Xcode widget-
extension target that only exists once created in the GUI — see the checklist in
the memory note. What macOS DID verify: HostEntity (AppIntents is available on
macOS), the shared attribute/notification plumbing, and that nothing regressed
(142 tests green).
Shared (PunktfunkShared):
- PunktfunkSessionAttributes (ActivityAttributes) — the one type app + extension
share; gated os(iOS) (ActivityKit imports on macOS but its types are
unavailable, so canImport would wrongly admit it).
- EndStreamIntent (LiveActivityIntent) — posts .punktfunkEndActiveSession.
- HostEntity + HostEntityQuery (AppEntity over the shared store) — the intent /
widget-config parameter type; canImport(AppIntents), so macOS type-checks it.
- New notifications: end-active-session, open-deep-link.
M1 widget extension sources (Sources/PunktfunkWidgets/, NOT a SwiftPM target —
`swift build` ignores the dir):
- PunktfunkWidgetBundle (@main): HostsWidget + PunktfunkSessionLiveActivity.
- HostsWidget (kind "PunktfunkHosts"): reads the shared-suite store, sorts by
recency, deep-links each host; small/medium/accessory families; empty state.
- SessionLiveActivity: Lock-Screen banner + Dynamic Island (elapsed timer,
mode line, background countdown, End button).
M3 controller (app, iOS): SessionActivityController owns the Activity lifecycle
(request/update/end + launch orphan-sweep + staleDate); ContentView drives it
from the model's phase/isBackgrounded/backgroundDeadline (which SessionModel now
publishes), keeping ActivityKit out of the cross-platform model.
M4 (app, iOS): ConnectToHost/WakeHost intents + AppShortcutsProvider; Connect
routes via .punktfunkOpenDeepLink into the same onOpenURL router (one set of
guards); Wake reuses the WoL path; End surfaced to Shortcuts too.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Backgrounding a live session no longer freezes it when the user opts in: audio
keeps playing (UIBackgroundModes audio), the QUIC connection + pump stay live,
video decode is DROPPED, and a bounded timer auto-disconnects. Off by default.
- PunktfunkConnection.setVideoDropped/isVideoDropped: a tiny lock-guarded flag
both pumps read every iteration. StreamPump (stage-1), Stage2Pipeline (VT +
PyroWave) drain nextAU() for flow control but DISCARD the AU before any
VideoToolbox/Metal work — the crash/jetsam-safe seam (no GPU off-screen).
- SessionModel.enterBackground(timeoutMinutes:) / exitBackground(): set the drop
flag, mute the mic (privacy — SessionAudio.setMicMuted pauses the capture
engine), arm a DispatchSourceTimer that disconnect(deliberate:false)s on fire
(keeps host linger → fast late reconnect). exitBackground clears the flag and
requestKeyframe()s; the pump's freeze gate auto-arms on the resumed
frame-index gap so concealed frames are withheld until the IDR re-anchors.
disconnect() cancels the timer + clears isBackgrounded.
- ContentView scenePhase driver (iOS): .background+streaming+setting →
enterBackground; .active → exitBackground. scenePhase (not willResignActive)
so Control-Center/app-switcher peeks don't start the timer.
- Settings → General (iOS-only keepAliveSection): toggle + 1/5/10/30 timeout;
new keys backgroundKeepAlive (def off) / backgroundTimeoutMinutes (def 10).
- Info.plist: UIBackgroundModes [audio] + NSSupportsLiveActivities (for M3).
macOS swift build + swift test green (142 tests). The iOS-gated scenePhase
handler + settings section are not exercised by the macOS CI target (known §9
gap) — need on-glass verification (audio never gaps, video re-anchors <1s LAN,
timeout ends the session, phone-call audio-steal degrades gracefully).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Foundation milestone for Live Activities & Widgets (design/apple-live-
activities-and-widgets.md). No user-visible change beyond the URL scheme.
- New dependency-free PunktfunkShared SwiftPM target (+ library product) so a
future widget extension can link it WITHOUT PunktfunkKit (Rust staticlib +
presentation layer). Moves StoredHost (model + JSON codec), DefaultsKeys, and
punktfunkDefaultMgmtPort there; adds AppGroup.suiteName and the punktfunk://
DeepLink builder/parser. PunktfunkKit @_exported-imports it (no call-site
churn for consumers; intra-Kit files import it explicitly since imports are
file-scoped).
- HostStore reads/writes the shared App-Group suite (group.io.unom.punktfunk)
with a one-time migration from UserDefaults.standard (old value left in place
for staged rollout); reloads the "PunktfunkHosts" widget timeline on change.
- App Group entitlement on iOS/tvOS + macOS.
- CFBundleURLTypes scheme `punktfunk`; ContentView.onOpenURL routes
connect/<uuid>[?launch=<GameEntry.id>] into the existing connect() path
(unknown host / already-streaming guards; never tears down a live session).
- Round-trip tests: StoredHost JSON codec (+ legacy missing-optional decode),
DeepLink grammar. `swift build` + `swift test` green (142 tests, 0 failures).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The DualSense / DualSense Edge / DualShock 4 / Switch Pro / Steam Deck backends
all run through UhidManager, whose pump() forwarded rumble only on a level
CHANGE and had no idle watchdog. A game that latches a one-shot rumble (a
Stardew axe hit, a DS3 hit) and then stops writing output reports left
last_rumble non-zero; native.rs re-sends the latched level every ~120 ms with a
fresh TTL and the Apple RumbleRenderer refreshes its envelope on every renewal,
so the controller vibrated continuously until a later event happened to write a
report the host parsed as a stop. The XUSB path already guards against this
(RUMBLE_IDLE_TIMEOUT force-off, 19e9828e); that guard was never ported here, so
every UMDF pad regressed for game-abandoned rumble once clients began
negotiating first-class virtual DualSense/DS4/etc. on Windows.
Port the guard into UhidManager::pump, keyed on game ACTIVITY (a fresh output
report, even at an unchanged level) so a rumble the game keeps asserting is
never cut — only an abandoned residual. The activity signal rides a new
PadFeedback.game_drove: Option<bool>; the Windows backends set it from a fresh
out_seq (via a `fresh` flag on DsFeedback/Ds4Feedback; the Deck uses is_some()).
Linux backends leave it None (untracked → always-active → the force-off never
fires there), so their behaviour is unchanged. +2 deterministic unit tests.
Verified: cargo check -p punktfunk-host --tests green on both Windows (.173) and
Linux (home-worker-5); the 10 inject::uhid_manager tests pass on Linux.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
XusbWinPad::open swallowed a SwDeviceCreate failure — it returned Ok with
`_sw: None` (a pad with no devnode) and logged only a warn, so PadSlots latched a
phantom pad, called gate.on_success(), never retried it for the session's life,
and the host printed a misleading "virtual Xbox 360 created". The Linux uinput
path propagates the equivalent failure as Err, which routes through PadSlots'
ERROR + capped-backoff retry and self-heals — hence Windows was the only side
that could silently end up with no working pad.
Propagate the create failure with `?` so Windows gets the same ERROR + backoff
retry as Linux. Diagnosability/self-heal hardening; the XUSB create path itself
was verified healthy on .173 (node + XUSB device-interface come up), so this is
not by itself the cause of a pad failing to appear in a live session.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per plan §W5 (main-cli, 'devtest.rs land first'): move the inline-bodied dev/test
subcommand handlers out of main.rs's match into src/devtest.rs — input_test (Linux
libei/wlr injection smoke test + its non-Linux stub) and the virtual-gamepad
exercisers dualsense_test/switchpro_test (Linux UHID) and deck_windows_spike/
dualsense_windows_test (Windows UMDF + Steam Deck devnode spike). main.rs's arms
become one-line forwards; main.rs drops 1004→667 lines. The thin arms that already
forward to subsystem modules (zerocopy/capture selftests, probes) stay put — that
is their correct layer. Pure code-move (bodies verbatim; crate-local refs
qualified with crate::; one doc reword to dodge clippy doc_lazy_continuation now
that an arm comment became a /// doc).
Verified clippy 0/0 on BOTH Linux (home-worker-5, nvenc,vulkan-encode,pyrowave)
and Windows (.173, nvenc,amf-qsv — covers the cfg(windows) handlers).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per plan §W5: move sanitize_device_name (+ its NAME_MAX cap and unit test) out of
the native_pairing facade into native_pairing/sanitize.rs. It is a self-contained,
security-relevant leaf — the one place a wire-supplied unpaired-device name is
scrubbed of control chars / bidi-override spoofing before it is stored, listed,
logged, or shown in the approval UI. Re-export via `pub(crate) use` so
crate::native_pairing::sanitize_device_name stays stable (punktfunk1 accept loop +
the two in-crate callers). Pure code-move; verified host clippy 0/0 + 11
native_pairing tests green on Linux (home-worker-5).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Per plan §2.5: the security-critical rustls fingerprint-pinning ServerCertVerifier
was hand-rolled three times — quic/endpoint.rs (PinVerify), pf-client-core
library.rs, punktfunk-tray status.rs — drifting copies on a trust boundary. Add
one canonical punktfunk_core::tls::PinVerify (+ cert_fingerprint) behind a light
`tls` feature (rustls + sha2 only, no QUIC runtime); `quic` now depends on it, and
quic::endpoint re-exports cert_fingerprint so that path stays byte-stable
(gamestream + pf-client-core reach it there).
- core::tls::PinVerify: new(pin) for the HTTP clients, with_observed(pin, slot)
for the QUIC TOFU connect. Behavior-identical to all three originals (pin-check
+ real CertificateVerify signature verification; only hashes the leaf when a pin
or observed slot needs it). Two focused unit tests anchor the boundary.
- quic/endpoint.rs: drop the private PinVerify, wire client_pinned through
tls::PinVerify::with_observed.
- pf-client-core library.rs + tray status.rs: use the shared verifier; tray also
routes load_pin through core cert_fingerprint and drops its direct sha2 dep,
gaining only the light core `tls` feature (still no host dep, no QUIC runtime).
Verified on Linux (home-worker-5): clippy 0/0 for core(quic), core(tls),
pf-client-core, tray, host(nvenc,vulkan-encode,pyrowave); core 153 lib tests +
loopback 7/7 (pinned handshake) + c_abi round-trip green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Comment-only: the lazy-attach comment carried the delivery-consumption
sentence twice after the stash rework.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Per plan §2.1: a self-contained stateful subsystem does not belong in the
audio trait facade. Move MicPump + its PumpTuning/PUMP_TUNING, the
drain_sleep/pump_thread loop, MIC_CHANNELS/MIC_QUEUE_CAP, and the six pump
unit tests out of audio.rs into audio/mic_pump.rs. audio.rs keeps the
AudioCapturer/VirtualMic traits, their open_* factories, and the sample
constants. Re-export via `pub use mic_pump::MicPump` so crate::audio::MicPump
stays byte-stable (only consumer: punktfunk1.rs). Pure code-move; verified
clippy 0/0 + 6/6 pump tests green on Linux (home-worker-5).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
DWM composes a display only when something dirties it, so a session opened
onto an idle desktop never produced a first frame: the host's synthetic-input
"compose kick" (cursor wiggle / sibling-display jump) was the only source, and
it is inherently unreliable — blocked on the secure desktop, defeated by a
fullscreen game's ClipCursor, user-visible, and dead in service contexts. The
field symptom: connect → black stream until something repaints the desktop.
Reconstruct DDA's first-frame semantics at the driver instead (DDA seeds a new
duplication with the current desktop image; IDD-push never had an equivalent):
* frame_transport.rs: new FrameStash — the retained last composed frame, a
driver-private copy-only texture. publish() now reports Published /
DescMismatch / Dropped, and harvest_into() pulls the last-published ring
slot into the stash (keyed-mutex guarded, freshness-checked) before a
superseded publisher is dropped — between sessions the driver keeps writing
the host-side-dead old ring, so that slot IS the current desktop image.
* swap_chain_processor.rs: the worker stashes every frame the ring can NOT
take (unattached, or descriptor-mismatched during a mode/HDR-flip race),
harvests before a supersede, and REPUBLISHES the stash into every freshly
attached ring — the host sees a normal seq=1 publish milliseconds after
channel delivery, no compose needed. Zero steady-state cost: matched
publishes touch only the ring. The frame-channel stash is now polled every
iteration (attach latency = first-frame latency; it was 1-in-30).
* monitor.rs: preserved_stash (LUID-tagged) so the retained frame survives
swap-chain unassign→reassign flaps, alongside the preserved publisher.
* host idd_push.rs: kick_dwm_compose demoted to documented last-resort
fallback for pre-stash drivers; a debug log now fires when a kick actually
runs so field logs show whether the stash path is working.
No proto change: the republish is an ordinary publish, so old host + new
driver and new host + old driver both keep working (the latter via the kick).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Both backends' build_init_params authored an identical NV_ENC_INITIALIZE_PARAMS
(P1/ULL preset, PTD, session dimensions/rate, split-encode mode) — the only
difference was the Windows-only enableEncodeAsync flag (Linux is sync-only).
Hoist it to nvenc_core::build_init_params(codec_guid, w, h, fps, cfg, split_mode,
enable_async); Linux's two call sites pass enable_async=false (the field stays 0
as before), Windows passes its session_async through. Keeps open and in-place
reconfigure presenting the SAME init params, now guaranteed identical across
platforms too.
Verified on BOTH platforms: Linux clippy 0/0 (nvenc,vulkan-encode,pyrowave, RTX
5070 Ti) and Windows clippy 0/0 (nvenc,amf-qsv, RTX 4090 / .173).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>