What is left of the plugin is what only a Decky plugin can do: start a stream through Steam so
gamescope focuses it, and stand in front of the trust decision that gates it. One Quick Access
panel, four sections, no route.
HOSTS. One `useHosts()` calls discover and hosts-list together and merges them by fingerprint
first, address second — so a host that moved DHCP lease still matches its record, and a
different box that inherited the old address does not inherit its pairing. The CLI annotates
`saved`/`paired` by that same rule, so the two surfaces cannot disagree. Rows sort online
first, then most recently used, then by name: the host you streamed last night is the first
thing under your thumb, and a host that is off right now never is.
`needsPair` is now ONE rule: no pinned fingerprint. The session binary refuses a pinless
connect, so a row without one can offer nothing but a button that fails. The old rule also
consulted the advertised policy for unsaved hosts, which made the same box read differently
before and after being saved.
PINNED CARDS render NESTED under their host as `▸ <Profile name>`, not in a section of their
own — a card IS a (host, profile) pair, and a row floating free of its host is exactly the "a
pinned tile reads as a duplicate host" problem the desktop shells still have. The host's own
BOUND profile is deliberately not drawn as a card: it applies silently on the plain row, and
showing it twice would suggest the two do different things. This plugin creates, edits and
deletes no profile and no card — pin creation belongs where profiles are edited.
TRUST SHEET (new, trust.tsx). Request access (default) / Use a PIN instead… / Cancel, in the
GTK dialog's order and wording. Request access is not a second ceremony — it saves the host
with the fingerprint it ADVERTISED, then launches; the host parks that connect until its
operator approves this Deck, admits it, and the stream starts by itself.
No fingerprint, no request access. A host typed in by address advertises none, so the sheet
offers the PIN path only and says why, rather than showing a button that could only fail. The
sheet never TOFUs past a missing fingerprint: that pin is the only thing standing between a
185 s wait and an impostor answering for the host.
The sheet is a `showModal` portal, so it captures its callbacks once and never re-renders from
panel state — everything it acts on later is read through a ref. Reading a captured value is
precisely what made pinning a second game compute from a stale base and clobber the first.
LAUNCH PATH. The wrapper's contract becomes PF_REF / PF_PROFILE / PF_REQUEST_ACCESS /
PF_BROWSE; PF_HOST, PF_LAUNCH, PF_MGMT and PF_CONNECT_TIMEOUT are gone. A stream is now
`punktfunk launch <ref> [--profile <id>] --exec --fullscreen`, and a reference is all that ever
rides Steam's launch options — no resolution, bitrate or codec, the same rule the deep-link
grammar enforces.
Request-access launches run SUPERVISED, without `--exec`: under --exec the CLI becomes the
session, so no process survives to see the stream come up and record the approval. Safe for
gamescope because focus follows reaper's descendant tree, not a single process, and
flatpak-run/bwrap already sit in that tree on every other path.
Wake-on-LAN comes out entirely. The plugin used to fire a magic packet itself and then stretch
the connect budget to 75 s to cover the host's resume — a workaround for the CLI-less era.
`punktfunk launch` runs the real wake-and-wait loop and only dials once the host answers, which
is strictly better and deletes a backend method, a frontend call and a shell branch.
The console-home branch of the wrapper is untouched on purpose: the shell binary already execs
the session for `--browse`, so there is nothing to repoint and no reason to spend a diff there.
Everything else in steam.ts — two shortcuts sharing one name (and so one Steam Input configset
key), artwork versioning, appId verification, controller config, stopStream — is unchanged.
The Decky plugin was a second client. It had its own mDNS discovery, its own host-store
editor, its own settings UI over the entire client settings store, its own per-game pin store
and picker, and its own fullscreen route with three tabs — about 3,000 lines of TypeScript and
Python mirroring, in two other languages, things the Rust client already does. Every one of
them drifted from the original: the TXT parser fell behind each key the host advert added, the
settings screen modelled a subset of a store that kept growing.
They existed because when this plugin was written there was nothing headless to ask. There has
been since v0.22.0, so this deletes them.
GONE, frontend: page.tsx (the fullscreen route), settings.tsx (a seven-page sidebar over the
whole store), hostmgmt.tsx (add/edit/forget), library.tsx (the games picker), ui.tsx (row
primitives only the page used).
GONE, backend: get/set_settings, list/refresh_devices, library, get/set_pins, list_hosts,
add/edit/forget_host, probe_host, reset_config, wake, the avahi browse and its TXT parser, and
the direct reads of client-known-hosts.json.
WHAT REPLACES THE BACKEND is four shells, each about fifteen lines of build-argv-run-parse:
discover() -> punktfunk discover --json
hosts() -> punktfunk hosts list --probe --json
pair() -> punktfunk pair <addr:port> --pin N --name LABEL
trust_host() -> punktfunk hosts add <addr:port> --fp HEX --name LABEL
trust_host is the ONLY write this backend makes to the client's store, and it goes through the
CLI — which writes temp+rename into a user-owned directory, so a root backend driving it
cannot lock the desktop client out of its own files. Nothing here opens client-known-hosts.json
or client-profiles.json any more; `hosts list --json` returns profile bindings and pinned cards
already resolved against the catalog.
_cli_argv mirrors the deleted _session_argv exactly, pointed at `punktfunk`: the flatpak app id
stays LAST, because flatpak treats everything after it as the app's own argv. The
LD_LIBRARY_PATH repair applies unchanged — Decky's PyInstaller leak breaks the flatpak's
libcurl whichever binary inside the sandbox is being started.
A client too old for a verb now announces itself DETERMINISTICALLY: exit 5 plus
`unknown command "<verb>"`, mapped to `client-outdated`, which the panel renders as one
explanatory row plus the update button that fixes it. That replaces guessing from GTK-init
noise, which survives only where the update check still drives `punktfunk-client` directly.
KEPT unchanged in mechanism, because only a Decky plugin can do them: runner_info,
shortcut_art, apply_controller_config, check_update/update_client, kill_stream.
The settings screen is not lost, it moved: console home -> Settings has the same rows over the
same store, is gamepad-navigable, and is one tap from this same panel. Per-game pins have no
shared equivalent yet — decky-pinned.json is deliberately left ON DISK, untouched, so a later
migration can read it.
test-backend.py is rewritten against what is left — argv shape, the exit-code mapping, and the
Steam configset editor, which was untested until now and is the riskiest thing that survived:
it edits a file holding hundreds of other games' bindings, in place.
Request access is not a second pairing ceremony, it is a LAUNCH: an ordinary identified
connect with the advertised fingerprint pinned and the handshake budget stretched past
the host's approval window. The host parks the connection until somebody approves the
device in its console or web UI, then admits the same connection and the stream starts
by itself. The desktop shells and the console home have had this for a while
(`SpawnOpts::persist_paired`, `screens/pair.rs`); headless callers had no door to it.
punktfunk launch <host-ref> --request-access
Two behaviours, both small:
* `connect_timeout_secs = 185`, matching the host's PENDING_APPROVAL_WAIT. Anything
shorter gives up while the approval prompt is still on the operator's screen.
* `run_plan` records the host as paired on SessionEvent::Ready. That event IS the
approval arriving, and it records the pin the session actually connected WITH rather
than re-reading the store — the handshake completed against that identity, which is
what makes the record true. Every other launch still records nothing: a plain connect
proves reachability, not a new trust decision.
Refused under `--exec` (exit 5) rather than silently downgraded. Under --exec the CLI
BECOMES the session, so no process survives to observe Ready — a quiet downgrade would
leave hosts reading "trusted" forever with nobody able to explain why.
`punktfunk hosts add <addr> --fp <hex>` against an address already in the store printed
"is already saved" and exited 0 — having done nothing at all. The --fp was silently
discarded, so a host saved by address stayed pinless and every later connect refused
for want of a fingerprint, with no line anywhere saying why.
Three outcomes now, and the difference between them is a trust decision:
• no fingerprint on the record, one offered → fill it in, print `updated <addr>:<port>`
• the same fingerprint offered again → no-op, exit 0 (a panel may retry a step
whose state is already correct without
having to invent an error to show)
• a DIFFERENT fingerprint → refuse, exit 3
The refusal is the important one. A changed identity is a decision for a person at a
surface that can show them both — the rule `upsert_trusted` exists to enforce — and
quietly overwriting a pin here would be a back door through the pinning the rest of the
client is built on.
A record still named after its own address takes an offered --name; a label the user
chose is theirs and an advert's name must not overwrite it.
The CLI could do everything with a host except FIND one, so every headless consumer
grew its own mDNS: the Decky plugin parses ~120 lines of avahi TXT escaping in Python,
which drifts from the host's advert every time a key is added and makes the plugin
depend on Avahi being the resolver.
`discovery::discover_for(timeout)` is the bounded collector beside the streaming
`browse()` the UI uses — same service type, same TXT keys, folded to one row per host.
A refreshed advert wins (it carries the newer address), a removal drops the row, and
dropping the receiver on the way out stops the worker so a one-shot call can't leak a
browse per invocation.
The verb annotates each hit against the saved-hosts store rather than handing back two
lists to join: `saved`/`paired` are answered by fingerprint first and address second —
the same rule every other surface uses. That is what stops a host that moved DHCP lease
from reading as new, and stops a different box that inherited the old address from
reading as paired.
punktfunk discover [--json] [--timeout SECS]
Default 3 s, capped at 30 — this is called from a Quick Access panel, and a typo'd
`--timeout 3000` would hang that panel with no way to cancel. An empty LAN exits 0: a
caller branching on the code is asking whether the browse ran, and it did.
PyroWave sessions are gated out of mid-session renegotiation, so a
constrained path serves them through the leg-1 SESSION-START clamp. This
pins the consistency that guarantee rests on: everything chunk-aligned
derives from the one Welcome::shard_payload number — the host
packetizes at it, the client's C-ABI parse window reads it back, and
partial delivery zero-fills exact windows of it — verified at the two
clamp shapes a constrained path actually produces (1216, the
WARP/Tailscale budget, and the 512 floor) over the sealed loopback wire
with real loss.
Play production access landed 2026-08-01 and the listing is live, but the
docs still told Android users to beg for a tester invite on Discord and
warned that the Play link "only resolves once your account is on the
tester list". Both are now wrong, and the install page is the first thing
a new Android user reads.
Stable is a public Play listing. Canary is unchanged — it still goes to
the invite-only Internal testing track — so each page now draws that line
explicitly instead of describing both as test tracks.
Also corrects the release process: channels.md said CI "never
auto-publishes to the public stores" and that someone promotes alpha ->
production by hand. Since 43e3c7b6 a vX.Y.Z tag publishes to production
at 100% with no further click (android.yml resolves TRACK=production on
refs/tags/v*). Apple is still manual, so that half stands.
Touches install-client.md, clients.md, channels.md, support-matrix.md and
uninstall.md — the last one told people to ask on Discord to be removed
from a tester list that no longer gates the app.
'Created and edited in the touch interface' is dead advice on a TV box — no
touch to reach it with. Unlike tvOS the editor DOES exist on-device (same
APK), behind this screen's own Controller-optimized UI toggle, so on TV the
Profiles strings now name that route instead.
Phases 1-2 of design/shard-payload-reneg.md, on top of the Phase 0
per-frame geometry. The leg-1 watcher stops merely diagnosing the
constrained path and heals the CURRENT session; the same machinery,
inverted, takes a proven jumbo LAN up to ~8.9 KB shards.
- Messages: MSG_SHARD_PAYLOAD_CHANGED (0x08, host→client, {shard_payload
u16}) and MSG_SHARD_PAYLOAD_ACK (0x09, the echo). Asymmetric by
design: a shrink re-keys the packetizer at the next AU immediately
after sending (per-frame pinning makes ordering irrelevant; the ack is
telemetry), a grow emits nothing above the old size until the ack —
the ack is the gate even though client buffers are statically sized.
- Client: one dispatch arm in the shared pump control task (all client
families) — validate against the advertised receive bounds, ack;
out-of-bounds requests get SILENCE, not an ack, so a buggy host can
never read a granted grow out of garbage.
- Host driver: the wire_mtu watcher grows a ShardReneg arm — on a
below-ceiling verdict it still records the learned budget (session 2
starts right) and now also shrinks session 1 at the ~3-10 s verdict
mark; with the jumbo opt-in (PUNKTFUNK_JUMBO=1, or PUNKTFUNK_WIRE_MTU
> 1500 — one knob, derived) it sends the ack-gated grow after a
settled-at-sealed-jumbo proof and then stays alive as the revert
guard: quinn's blackhole detection lowering current_mtu shrinks the
wire back through the same path. The QUIC MTUD probe ceiling rises
from 1472 to the sealed jumbo size with the opt-in (per-ENDPOINT: a
few extra failed probes toward non-jumbo peers, zero cost otherwise).
- Apply point: Session::set_shard_payload drained in the send loop next
to the adaptive-FEC target, gated on no open streamed AU (a streamed
frame's shard-aligned tiling derives from the size it began with).
- Renegotiation is gated OFF for PyroWave sessions: their clients parse
chunk-aligned AUs in windows of the Welcome value pinned at session
start (read once over the C ABI), so a mid-stream re-key would corrupt
the parse — those sessions keep the leg-1 next-session clamp. This
also settles the plan's open question on the two wire_chunk consumers:
both are PyroWave-only, so the gate covers them entirely.
- Legacy peers are inert both ways: no Hello advertisement → the host
never constructs the driver; an old host never sends the message.
core: 296/296 --features quic + clippy -D warnings (macOS), fmt; the
regenerated header carries the new message ids (drift gate).
GamepadSettingsScreen gains the trailing Profiles section (per-profile rows
with live pin counts, touch-interface explainer) and a console-styled
GamepadPinHostsDialog — controller- and TV-remote-navigable pin management
writing KnownHost.pinnedProfileIds through the existing store path. Pin-add
was previously touch-only; pinned-card rendering and unpin stay as they
were.
GamepadSettingsView gains a trailing Profiles section (one row per catalog
profile, live pinned-to-N-hosts counts) and an in-place pin-to-hosts picker
driving HostStore.setPinned — the first pin management reachable from the
controller-first UI, and on tvOS the only possible one. tvOS wording drops
the 'create them in the standard interface' promise (no profile editor
exists there); other platforms keep it. Pinned-card rendering and the
connect path were already in from WP5 and stay untouched.
The Skia console now renders a pinned profile card after its host's primary
tile (KnownHost::pinned_profiles resolved by the service thread), connects
with that profile as a one-off via the existing effective_settings resolver,
and shows the bound default profile on the primary tile. The settings screen
gains a trailing Profiles section — one row per catalog profile with a live
pin count — whose activation opens a pin-to-hosts screen; toggles ride the
new ConsoleCmd::SetPin to the binary, which persists pinned_profiles (the
same field the CLI resolves for Decky's host list). Profiles themselves stay
desktop-authored (design client-settings-profiles.md §5.2a, §5.4).
Phase 0 of mid-session shard-payload renegotiation (planning
design/shard-payload-reneg.md), stacked on the leg-1 MTU resilience. All
three legs are client-side and forward-compatible: deployed clients that
carry them accept a mid-session shard change the moment a future host
sends one, and nothing changes on the wire until then.
- W0.1 — the reassembler's strict shard_bytes firewall becomes per-frame
pinning: a frame's first-arriving packet pins that frame's shard size
(bounds-checked to [min_shard_bytes, max_shard_bytes], even), later
packets must match the pin, and the per-frame block ceiling derives
from the pinned size (a session-level cap would reject legitimate
post-shrink frames). The reorder race between an ordered control
message and unordered video dies structurally: old-geometry frames in
flight complete under their own pin while new frames arrive under the
new one, and no cross-geometry splice can land in one buffer. The
in-flight budget stays byte-based and exact.
- W0.2 — MAX_DATAGRAM_BYTES 2048 → 9216: every receive path (transport
RECV_BUF, the recvmmsg ring) now accepts sealed jumbo datagrams
(9000-MTU LAN ≈ 8908-byte shards). Static buffers over resize-on-ack:
the ring delta is 128 × ~7 KiB ≈ 896 KiB per client session, lazily
allocated, hosts unaffected. Grep verdict: no embedder uses the
constant directly, so no C ABI bump — the regenerated header rides
along (drift gate).
- W0.3 — trailing Hello field max_shard_payload: u16 (0/absent =
legacy), the append-with-placeholder discipline of video_caps/
client_caps. One field is both the renegotiation capability flag and
the jumbo ceiling; core's pump advertises it for all client families,
the probe too.
- Host seam for Phase 1, dead until wired: Packetizer::set_shard_payload
(re-derives the block ceilings; construction delegates to it) +
Session::set_shard_payload (host-only, Config::validate parity).
Verification (the 0.23.0 lesson — geometry changes breed sizing bugs):
the slice-wire suite re-runs at shard 512/1216/1408/8908 (exact-multiple
sweep, lossy + reversed roundtrips, sentinel path, in-flight budget);
mid-stream shrink→grow→revert delivery; the old-geometry reorder race;
cross-geometry splice rejection; firewall bounds non-vacuous both ways;
a 48-case mixed-geometry reorder-torture proptest asserting per-frame
byte-identical DELIVERY and an exactly-zero final budget; and a sealed
loopback session test (continuous crypto/replay) delivering frames
across live re-keys — every test asserts delivered frames, never the
absence of errors.
core: 294/294 --features quic + clippy -D warnings (macOS), fmt.
Video datagrams are sealed at a shard payload sized for a clean 1500-byte
MTU (1472-byte UDP payloads). A host whose route to the client crosses a
smaller-MTU hop (a VPN/overlay adapter claiming the LAN route, a lowered
NIC MTU) delivers every small flow — QUIC control, hole punch, input,
audio — while 100% of video datagrams die: the client sits on a black
screen reporting zero loss and the host streams into the void with every
gauge green. Field-reported as 'connects fine, black screen forever'.
Three legs, none of which changes a session on a healthy path:
- PUNKTFUNK_WIRE_MTU operator override: shard payload derived from a
given on-wire IP MTU. Wire-compatible — Welcome::shard_payload is
already negotiated per session (the v4/v6 split ships two values
today) and every client follows the negotiated value.
- Detection: the QUIC MTU-discovery probe ceiling moves from quinn's
stock 1452 to exactly the sealed video-datagram size (1472), so a
control connection's settled MTU becomes a verdict on the path:
settled at the ceiling proves it carries video, settled below proves
it cannot. A per-session watcher samples after the search has settled
(live-connection guard against mid-search false learns) and logs an
actionable WARN naming the failure shape and the diagnosis commands.
- Healing: the measured budget is recorded per peer IP; the next
handshake clamps shard_payload to fit, so a reconnect self-heals. A
later session that reaches the ceiling erases the record.
Verified: core 286/286 --features quic + clippy -D warnings (macOS);
host clippy -D warnings + native:: tests 44/44 (pf-lxcheck container).
The regenerated C header picks up the new MIN_SHARD_PAYLOAD constant.
CI caught what my local harness could not: reading `huge.count` inside the closure that already
holds `huge` exclusively is an exclusivity violation, so PunktfunkKitTests failed to compile.
The blind spot is worth recording. I verified `AudioRing` by compiling it against a standalone
harness whose bodies were TOP-LEVEL code, where Swift applies DYNAMIC exclusivity — the same
statement in a function body gets the static check and is a hard error. A harness that does not
share the shape of the thing it stands in for can be green for a reason the real build does not
have. The harness now puts every body in a method and compiles with
`-enforce-exclusivity=checked`.
Length now comes off the buffer pointer (`$0.count`), which is what the closure already owns.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The client-decoder knee latch (decode_cap_kbps) was unreachable in
production — zero "decode cap learned" lines across every field log, while
its own doc named the exact sawtooth it exists to end (the 2026-08-03
1440p120 field trace: 220↔450 Mbps for nine minutes, five knee backoffs,
no latch):
- The ordinary two-bad-window backoff — the knee's most common
presentation, a standing 15–45 ms decode rise below the severe tier —
carried no decode evidence at decision time, because evidence was judged
from the deciding window alone. Worse, the backoff the decode signal
itself caused then RESET the knee streak. Now the streak carries its own
attribution (streak_decode_windows): a backoff whose bad windows were
all decode-flagged is decode evidence.
- A cascade's second backoff can never agree with the first: a live host
acks the ×0.7 request in ~100 ms, so the second sample always sits at
the reduced rate — outside the ±1/8 similarity band by construction
(0.7 < 7/8). The canonical test never acked between its backoffs, which
is how the premise survived. Now a backoff only samples a rate the
controller climbed back to (climb_since_backoff, armed by any ack that
raises the rate); a drain-time backoff neither latches nor erases the
reference the real knee set.
- A keyframe-ask storm on a clean link (the Steam Deck presentation: the
overdriven decoder wedges and begs instead of queueing — 14–19 asks at
~300 Mbps with loss_ppm=0 in the field traces) is decode evidence too;
with real loss present the asks stay network-attributed.
The reworked tests model the ack round-trip (choke → ack → re-climb →
choke), including a regression test replaying the field trace's rates and
decode figures, which must latch at its second knee encounter.
Pressing Escape mid-stream on an iPad leaves the capture in a state it
could never leave: iPadOS releases the pointer lock by itself, a bare
Escape deliberately never clears `captured` (it is a game key), and the
re-lock burst added with the Escape-drop fix is the only thing that ever
asks for the lock back. That burst fires in the 0.6 s immediately after
the platform's own "let me out" gesture — precisely when it is least
likely to be granted — and once its budget is spent nothing re-asks:
`setCaptured` is the only other requester, and `captured` never went
false. The capture then spends the rest of its life on the absolute
pointer path, which is why the field report reads the way it does —
clicks still land exactly where you aim, because absolute positions keep
forwarding, but the game receives no relative deltas and camera look is
dead for the rest of the session.
Make the click the second stage of the recovery. A click into the video
while captured-but-unlocked now re-anchors the lock chain and re-asks,
which is the request the platform actually wants: a genuine user
gesture rather than an app grabbing the pointer straight back.
Asked on the button UP, so the click has fully forwarded on one
transport first — asking on the DOWN can flip `gcMouseForwarding`
mid-click and strand the release on the GCMouse path. Gated on
`pointerLockWasEngaged`, exactly as the drop path is, so a scene that
never qualifies (Stage Manager, Split View) is never bursted at, and on
no burst already being in flight, since a pending burst mutes absolute
motion and re-arming one per click would freeze the cursor between
clicks of a menu the user is still aiming around.
Worst case is now today's behaviour rather than a permanent one: a
refused burst settles, and the next click tries again.
Typechecked for arm64-apple-ios17.0 (PunktfunkKit builds clean). NOT yet
verified on glass — the premise that a click-driven re-request is
honoured is exactly what the previous fix got wrong.
The page claimed "audio is a fraction of a percent of a stream's bandwidth, so high costs
nothing worth counting". At 256 kbps plus redundancy that is 512 kbps — true of a 20 Mbps
session, wrong by an order of magnitude on a 5 Mbps one, which is why the budget now exists.
Says what actually happens on a narrow link, and points at the log line that reports the
settled tier.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Findings from the post-implementation review of design/audio-quality-and-latency.md.
**The bandwidth gap (highest).** Tier `High` (256 kbps) and the redundant `0xD2` plane were
added separately, each costed as "~1 % of the video budget", and nobody added them together:
256 kbps sent twice is 512 kbps — ~2.5 % of a 20 Mbps session but ~10 % of a 5 Mbps one. Audio
rides QUIC datagrams, OUTSIDE the ABR loop, so ABR could neither see that nor reclaim it; a
constrained link quietly handed a tenth of its bandwidth to audio while ABR carefully managed
the rest.
`plan_audio_budget` now makes tier and redundancy ONE decision against the session's resolved
video bitrate, ordered by preference rather than cost — transparent audio beats redundant audio,
since the field report was about quality and redundancy only pays under loss, so `High` alone
outranks `Standard`+redundancy even though they cost the same. It can lower what the operator
asked for, never raise it, and never goes below `Low`: a stream with unintelligible audio is
worse than one spending a few percent more.
**The Linux host kept the exact defect fixed on Windows.** `let _ = tx.try_send(samples)` —
silent, uncounted data loss, where the encoder concatenates across the hole, so every drop is a
click AND a permanent shift of everything after it. WP0.2 turned out to be Windows-only and had
not said so. Linux now shares `capture_policy::CaptureStats`: drops counted and warned, plus
per-window peak/RMS/delivered%. A Linux audio report was until now exactly as un-triageable as
the Windows one was on 2026-08-03.
**Apple's WP0.3 was half-done** — `bufferedMS` was added and wired to nothing. The drain thread
now logs buffer/target/underruns/sheds like the other three, from one locked snapshot so the
numbers in a line describe the same instant.
Also: the Linux "audio format negotiated" line now says WHICH mode produced it, because that
changes what it is worth — in stream-sink mode the host owns the sink so the mix cannot have
been narrowed upstream, but in legacy monitor mode a 16 kHz Bluetooth sink would still be
reported as a clean 48 kHz through PipeWire's resampler, the same way WASAPI's autoconvert hid
it on Windows. Reading the monitored node's own rate needs a registry lookup this stream does
not do; recorded as an open gap rather than implied to be covered.
Two stale docs: `audio_wasapi.rs` cited `clients/windows/src/audio.rs` (deleted) and still
described the pre-shared-policy "prime to ~3 quanta" behaviour. And the Apple ring's `prefill:`
parameter, dead since the depth moved into the ring, is gone.
Verified: clippy --all-targets -D warnings on Linux (docker) AND Windows (runner .133, forced
clean rebuild of punktfunk-host + pf-client-core); core 167 tests; host 57 audio tests on
Windows; Android clippy count identical to pristine (6, all documented arm64 artifacts); Apple
ring re-simulated. The host suite's `gamestream::stream::tests::sender_delivers_batches` fails
under qemu — the recorded environmental flake, unrelated to audio, green on the earlier
less-loaded run.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
WP0.4. The 2026-08-03 reporter had no way to know their desktop mix was being routed through
Steam's voice-carrier endpoint, and no documented way to change it — `PUNKTFUNK_HOST_AUDIO`
existed only in a module doc comment.
Two new sections: what the host actually captures (a render endpoint, not "the sound card"),
what the new `engine_hz/engine_ch/engine_bits` log line tells you, and the
`PUNKTFUNK_AUDIO_OUTPUT_MODE` / `_QUALITY` / `_REDUNDANCY` knobs — with host_and_client called
out as the quickest A/B for the endpoint question; and why audio that lags the picture should
now correct itself, plus what to check when it does not.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Phase 4 + WP3.2 of design/audio-quality-and-latency.md.
**The defect.** Every client ring primed *up* to a target and clamped at a ceiling, and none
walked the depth back *down*. Any transient — a Wi-Fi arrival burst, a host stall, or plain
host-DAC-vs-client-DAC skew of a few dozen ppm — therefore added latency permanently, until
an underrun happened to re-prime. Android, with no shed at all, converged on its 120 ms hard
cap and stayed there for the rest of the session; that is the "audio latency is too high"
report. Apple did shed, 40 ms in one go, which its own comment called "one audible blip".
All four now share `punktfunk_core::audio::JitterPolicy`: depths in MILLISECONDS rather than
device quanta (`3 x quantum` meant 15 ms at a 5 ms quantum and a silent 64 ms at a 20 ms
one), a crossfaded 5 ms shed once the depth average has sat above target for 2 s of consumed
audio, and de-prime hysteresis. Linux and Windows had never had that hysteresis — they still
carried the `if ring.is_empty()` instant re-prime that Android identified as self-inflicted
crackle, where one transient drain manufactured a whole target's worth of silence.
Android's floor drops 40 -> 25 ms: the policy grows the target on the devices that actually
underrun, instead of every device pre-paying for the worst one. The Windows ring moves from
raw bytes to interleaved f32 so it can share the policy and the crossfade helper at all.
Apple is the one client where the policy is hand-written in a second language, so it gets
its own XCTest (`AudioRingDriftTests`). Verified here by compiling `AudioRing.swift`
standalone against a simulation harness — +200 ppm for 5 minutes settles at 30 ms with zero
silent callbacks, where the old ring would have ridden its 80 ms high-water mark.
**WP3.2 — recovery lives in core, not in the clients.** The rebuilt frame is re-inserted into
the demux queue in order, so every embedder (including any C-ABI consumer) gets a complete
stream without knowing the `0xD2` plane exists, and their `AudioGapTracker` simply stops
seeing the gap. `recovery_and_the_gap_tracker_agree` pins exactly that. For the same reason
core advertises CLIENT_CAP_AUDIO_RED itself rather than making four embedders remember to.
Verified: clippy --all-targets -D warnings and the full test suites for punktfunk-core,
pf-client-core, punktfunk-host, pf-host-config under Linux/docker (163 + 61 tests);
punktfunk-client-android `cargo ndk check` for aarch64 with the gate proven non-vacuous by a
planted type error, and its 6 clippy findings confirmed IDENTICAL to the pristine file (all
are the documented arm64-only artifacts); AudioRing.swift type-checked and simulated on
macOS; fmt. The Windows client half (audio_wasapi.rs) is still not compile-verified anywhere.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Phases 0-3 of design/audio-quality-and-latency.md, host side.
**WP2.1 — the 2026-08-03 root cause.** The client-only loopback preference took Steam's
Streaming *Microphone* render endpoint over real hardware unconditionally, because it is
silent on the host. But that endpoint exists to carry remote VOICE, and nothing checked
whether it could carry music: on the reporter's box it won all 31 loopback opens across 25
sessions while a clean AMD HD Audio endpoint sat idle, and the whole desktop mix went
through it before reaching Opus. A silent sink now has to EARN its preference — if its mix
format narrows the mix it drops below real hardware. It is still taken when nothing better
exists (narrow audio beats no audio), but flagged so the capture side says why.
`plan_with_formats` takes a probe rather than reading WASAPI, so all 26 wiring-plan tests
still run on every platform. An unknown format counts as fine, which is asserted:
`unknown_formats_reproduce_the_formatless_plan` proves a probe failure can never make the
plan worse than it was before formats existed.
**WP0.1 — log the endpoint's ACTUAL mix format.** Everything the old log printed ("48 kHz
f32 channels=2") was our REQUEST; with `autoconvert` WASAPI converts silently from whatever
the endpoint really runs. That is why a 3,600-line log filed over an audio-quality
complaint contained nothing that could diagnose it.
**WP0.2 — count what we drop.** The capture->encode handoff was a silent lossy `try_send`:
a stalled encode thread lost chunks, the encoder concatenated across the hole, and nothing
recorded it — a click plus a permanent shift of everything after. Now counted and warned,
alongside per-window peak/RMS/delivered% so a quiet host, a broken endpoint and a stream we
are damaging ourselves stop looking identical.
**WP2.4 — stop the default-device tug-of-war.** In Assert mode the capture is bound to the
planned endpoint EXPLICITLY, so a hijacked default changes only where apps render — the old
full reopen tore the capture down for nothing. The field log shows the cost: something
re-set the default every ~4 s and each round was a teardown, a wiring pass with
IPolicyConfig writes, and an audible dropout — seven in sixteen seconds, one ending in a
2 s error backoff. Now: put the default back, keep the stream, and after four rounds in
twenty seconds concede for a minute and say so once.
**WP1.1/1.2 — encode quality.** Constrained VBR (the hard-CBR comment justifies itself with
GameStream's audio FEC, which this plane does not have) and `AudioTier::High` by default:
stereo 128 -> 256 kbps, ~1 % of a 20 Mbps session. GameStream's encoder is deliberately
untouched — its FEC really does need fixed-size packets.
**WP3.1 — redundant `0xD2` plane**, sent when the client asked for it.
**WP2.2 — `audio.output_mode`** as a first-class setting (`client_only` / `host_and_client`
/ `follow_default`), superseding the two undocumented env vars, which stay honoured. The
enum lives in pf-host-config, which is deliberately dependency-free, so the tier table stays
in core where the codec knowledge is.
`capture_policy.rs` is split out for the same reason `wiring_plan.rs` is: both encode field
behaviour, so their tests must run on Linux CI, not only on a Windows box. That split
immediately earned itself — `capture_stats_separate_silence_from_signal` caught RMS being
divided by the FRAME count while summed over interleaved SAMPLES, which inflated it by
sqrt(channels) and made a sine report an RMS equal to its own peak.
WP4.5 (open the loopback at the minimum device period) is deliberately NOT done: in shared
mode `IAudioClient::Initialize` cannot change the engine period at all, so it would be a
no-op at best and a new failure path at worst. Recorded in the code. WP2.3 (force the parked
endpoint's volume) is deferred — `wasapi` keeps IMMDevice private, so it needs new raw COM
on a path this tree cannot compile, let alone test; its diagnostic half ships as the RMS
line above.
Verified: punktfunk-host + pf-host-config clippy --all-targets -D warnings and the audio
test suite under Linux/docker (gate proven non-vacuous with a planted type error); 26
wiring-plan tests standalone; fmt. The Windows-only halves of wasapi_cap.rs and
audio_control.rs are NOT compile-verified anywhere yet.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Foundation for the audio quality + latency plan (design/audio-quality-and-latency.md).
All three pieces are pure and unit-tested here so the four client rings and the Windows
host glue that follow stay thin.
**Bitrate tiers** (`AudioTier`). The layout table's `bitrate` becomes the `Standard`
value, so that tier reproduces the pre-tier wire byte-for-byte — the tier machinery is
provably non-regressive. `High` (stereo 256 kbps) is the default: 5 ms Opus frames are
much less efficient than 20 ms ones, so the historical 128 kbps buys roughly what
~100 kbps buys at 20 ms, while the same session carries tens of Mbps of video. Purely a
host-side encoder knob — libopus reads the bitrate out of the packet, so no client
change and no negotiation.
**`JitterPolicy`** — the ms-denominated de-jitter state machine every client will share.
Two defects it exists to fix: (1) each ring computed its target as `3 x quantum`, a sane
15 ms at a 5 ms quantum and a silent 64 ms at a 20 ms one; (2) every ring primed *up* and
clamped at a ceiling, and none walked the depth back *down*, so drift/bursts added latency
permanently — Android, with no shed at all, converged on its 120 ms cap. Here a depth EWMA
that sits above target for 2 s of consumed audio sheds ONE 5 ms frame with a crossfade.
Driven by samples consumed rather than the wall clock: allocation- and syscall-free (safe
in a realtime callback) and deterministic under test.
`every_preset_sheds_before_it_trims` pins the invariant that makes this real rather than
decorative. The first draft had `headroom_ms` <= the shed threshold on all four presets,
so the ring was trimmed back before the average could ever reach the shed point: drift
correction was dead code and the ratchet test passed for the wrong reason (the hard cap
did the work). `a_transient_burst_does_not_shed` caught it. The shed point is now derived
from `headroom_ms` so it cannot invert again.
**`0xD2` redundant audio** — each datagram carries its frame plus a copy of the previous
one, so a single lost packet is reconstructed instead of concealed. Opus in-band FEC
cannot do this job: LBRR is a SILK feature and the desktop encoder is CELT-only
(RESTRICTED_LOWDELAY, 5 ms), so `set_inband_fec` there is a no-op. Costs no latency —
the copy rides the successor, which arrives inside de-jitter slack that already exists.
Gated capable-and-agreed via CLIENT_CAP_AUDIO_RED/HOST_CAP_AUDIO_RED; every other session
keeps the `0xC9` wire unchanged. 0xD1 is left free for the pad-audio program.
cbindgen: prefix the four new exported constants. `FRAME_MS`/`SAMPLE_RATE_HZ` as bare C
macros are the same hazard the BTN_* renames already document — a clashing #define takes
the last definition silently rather than failing to compile.
Verified: 300 core tests, clippy -D warnings, fmt. (`c_abi` fails identically on a
pristine tree — this Mac has no system libopus for the C harness link.)
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The button shipped in d839f4c2 opens the user's Documents folder instead of the log
directory on every packaged install. Nothing is wrong with the button — the path is.
The client ships as a full-trust MSIX package, and Windows redirects a packaged app's
%LOCALAPPDATA% writes into its private ...\Packages\<family>\LocalCache\Local\. The log
module creates and appends through that redirection without ever seeing it, so the
literal %LOCALAPPDATA%\punktfunk\logs it hands out is right to WRITE to and names a
directory that never exists on disk. Explorer runs outside the container: it resolves the
literal path, finds nothing, and — instead of failing — silently falls back to Documents.
An unpackaged dev run creates that directory for real, which is why this only ever showed
up in the field.
Two more places handed the same phantom path straight to the user, both added by the same
commit and both wrong in the same way: the "client log file" startup line, and the
failed-spawn banner's "Check <path>" — the one people are told to follow after a session
dies. Anyone who did landed in an empty or absent directory.
So the fix is one resolver, not three call-site patches. `real_dir` canonicalizes the
directory it just created, which resolves through the redirection on a packaged run and
changes nothing on an unpackaged one — no package identity to detect, no LocalCache path
to hand-assemble. `log_dir` stays as the write path and goes private so a future caller
can't reach for the wrong one; `path` now resolves too, which fixes both messages.
`canonicalize` always returns a `\\?\` verbatim path and Explorer refuses those (taking
the same silent Documents fallback), so `strip_verbatim` undoes the prefix — including
the `\\?\UNC\` form a roaming profile on a share resolves to. The button additionally
guards on `is_dir()`: if the resolve ever comes back wrong, the click does nothing rather
than landing the user somewhere misleading again.
PRs #25 and #26 are going into this release, and neither was in the notes.
Both are user-visible and easy to have lived with without knowing why:
force-feedback stopping for good after a controller reconnect (roughly half of
reconnects, every platform), and an unplugged pad staying visible to the game
for the rest of the session (every time, if it was your only controller).
The whatsnew line for the rumble fix is Play listing copy and that file has a
500-character ceiling, so "A decoder hiccup no longer snowballs into a burst of
broken frames" loses "snowballs into" for "causes" — same meaning, and the new
line is kept short. 498 of 500 used.
PR #28 merged after the bump commit was written, so the notes described a
release that no longer matched the tree. Merged origin/main and added what it
brings: 45 commits since v0.23.0 now, not 39.
Four user-facing entries, because eleven defects in one path is not one bullet
and the pinning is the headline the field reports have been describing for
months ("my bitrate is stuck at 20"):
- the 20 Mbps pin itself, with the measured escape (150 Mbps in ~16 s against
~17 minutes) — the number is the point, since the old behaviour was not "slow
to climb" but "never arrives"
- the five single-window lessons the controller treated as permanent
- throughput counted with FEC parity, which rose with the loss it was meant to
detect
- the silent host re-target, which made a client's first climb a request to go
DOWN
The Under the hood section gets the whole sweep in one bullet rather than
scattering it, and PUNKTFUNK_ABR_MAX_MBPS moves from the probe bullet into it
(it now binds at construction, not only on probe-learned ceilings, so it no
longer belongs to the probe).
Play notes gain an ABR line and now run 459/500 chars; the gate's real logic was
re-run against the file, including the byte-identical check. Voice check over
everything above "Under the hood" is clean of internal vocabulary.
Re-verified after the merge: cargo metadata --locked resolves, cargo fmt --all
--check clean, doc lazy-continuation scanner 0 hits. #28 touched no manifest, so
the version bump and the versions-only lock diff are untouched.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
A minor bump: 39 commits since v0.23.0 across 121 files. Mostly a fix-up of
0.23.0 — the slice wire's reassembler sized every sentinel-opened AU at
max_frame_bytes and lost 9 of 12 in-flight frames on any link that reorders,
which is the freeze field reports were seeing on Android and the session client
— plus the desktop presenter rebuild (intent model, V-Sync/VRR as real settings,
the driver's queue-free vblank mode where it exists), the Decky settings tab
growing from nine rows to the whole store, a "Forward controllers" off switch
for passthrough couches, and plugin output finally reaching the console's log
page. The canary base is already 0.24 — scripts/ci/pf-version.sh derives it as
one minor ahead of the latest stable tag — so this is the version canary has
been publishing against all along.
No wire, ABI or driver-protocol change: wire protocol 2, C ABI 14, virtual-display
driver protocol 6 and the Windows virtual-gamepad channel 3 are all identical to
0.23.0. No new capability bits either — VIDEO_CAP_MULTI_SLICE took the video-caps
byte's last free bit in 0.23.0 and nothing here needed the next one. The only
generated-header change since the tag is documentation (probe elapsed_ms
semantics), already committed and verified by ci.yml's staleness gate on main.
Lock touched for the 32 workspace members only, via `cargo update --workspace`:
diff against origin/main is versions-only, 32 insertions and 32 deletions (the
33rd 0.23.0 line in the lock is the third-party `wasapi` crate, which sits at
0.23.0 itself — same trap as the last cut). `cargo metadata --locked` resolves;
`cargo fmt --all --check` clean in both the main and the packaging/windows/drivers
workspaces.
api/openapi.json is deliberately left at 0.23.0: it tracks API edits and lags a
release, as in every prior cut.
Notes at docs/releases/v0.24.0.md, per docs/releases/README.md — authored with the
bump so CI's ensure_release seeds the release body at tag creation. Play's "What's
new" at docs/releases/whatsnew/v0.24.0.txt (409/500 chars), which android.yml now
gates as a hard failure at step 1; the gate's own logic was run locally against
this file, including the byte-identical-to-another-release check.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Interaction between two fixes in this series. The host now tells the client when
a rebuild re-resolves an Automatic rate, and that rate can legitimately sit ABOVE
the client's climb ceiling — the ceiling is the negotiated start rate until the
capacity probe raises it, while the host's re-resolve answers "what do these
pixels actually need" (a 1080p session mirroring a 4K panel resolves ~3× higher).
Left alone, the client would learn the new rate, notice it was above a stale
ceiling, and step the host straight back down off the rate it had just chosen
for itself. So an ack raises the ceiling to meet it. `set_ceiling` only ever
raises and still clamps to PUNKTFUNK_ABR_MAX_MBPS, which is the one limit that
should bind here. No effect on ordinary acks: a climb is never requested above
the effective ceiling to begin with.
Completing the cap-escape fix. Backing the re-probe clock off to 12 s got the
client asking again quickly, but each ask only LIFTED the cap by +12.5 % — so
even a host that had fully recovered still granted the session its real ceiling
one small step at a time, ~4 minutes from the 20 Mbps default to a 300 Mbps
link. The crawl was never the point; re-learning was.
A request granted IN FULL at or above the cap is the host's own word that the
limit is gone. Drop the cap outright at that point instead of nudging it. A
standing limit is unaffected — it answers the same re-probe with another short
ack, which re-latches it and doubles its clock, exactly as before.
Adds the end-to-end regression the sweep was really about: a session pinned at
20 Mbps by a transient cadence refusal, under a probe-measured 300 Mbps ceiling,
now reaches 150 Mbps in 22 windows (~16 s) where it used to need ~17 minutes.
Two host-side halves of the same sweep.
**The cadence latch.** `cadence_degraded` — which makes the control task refuse
bitrate CLIMBS — was latched true for as long as the session was escalated
(adaptive capture depth or pipelined retrieve), independently of whether encode
was still missing deadlines. The client cannot tell that refusal apart from an
encoder's real ceiling: both arrive as a short `BitrateChanged`, and two
identical ones latch a cap. Escalation needs ~20 net behind-frames, which a
startup hitch supplies while the ABR is still in slow start at the 20 Mbps
default — so one transient pinned the whole session there, long after the
escalation had bought back the headroom it was for, and escaping cost +12.5 %
per 60 s. An escalated session is still judged strictly (ANY net behind-frame
keeps it flagged, where an unescalated one gets the full bucket), but being
escalated no longer flags it by itself: escalating exists so cadence CAN be
held, and once it is, refusing climbs refuses the thing that worked. The rule
moves into `encode_behind_cadence` so it is stateable and testable.
**The silent re-target.** `adopt_built_bitrate` publishes the rate a rebuilt
pipeline actually opened at — `build_pipeline` re-resolves an Automatic rate
whenever the source delivers a size the session did not negotiate, the
mirrored-panel case — and the encoder's own clamp can land below what the
control task already acked. Neither reached the client, whose controller keeps
its own copy of that number as its climb base. A 1080p client mirroring a 4K
panel therefore believed 20 Mbps while the host encoded 60, and its first climb
computed from the stale base asked for 40: a re-target DOWNWARD, paying an
encoder rebuild to get there. Both paths now push the applied rate to the
control task, which sends `BitrateChanged` — the existing 9-byte message, which
already means precisely this and which clients already handle arriving
unprompted. No wire-format change, no capability negotiation, old clients
unaffected.
2 host tests added.
The controller's two throughput-driven gates both compare "what the pipeline
carried" against the ENCODER's target: the utilization gate asks whether a clean
window actually tested that target (a calm menu proves nothing), and the
never-decaying proven mark bounds how far every later climb may step.
Both were fed `bytes_received`, which counts every accepted datagram — headers,
FEC parity, probe filler, audio. So the figure rose with the redundancy the host
adds in ANSWER to loss: at 25 % FEC the gate passed with the encoder emitting
~55 % of target, and the proven mark inherited the same inflation permanently.
The signal was weakest exactly on the lossy links it exists for.
Count data-shard payload separately at the reassembler's routing decision — the
same place, and for the same reason, the probe counters are already stamped —
and feed the ABR that. First time both gates are dimensionally honest: a media
rate compared against a media target.
Six defects found by a sweep of the Automatic-bitrate path, all of them the same
shape: a single window, or a single refusal, taught the controller something it
then treated as permanent.
- Rolling baselines (OWD, client decode, host encode) armed off ONE sample. The
baseline is a rolling minimum, so one window IS the floor — and `on_ack`
deliberately clears the encode baseline after every decrease we ourselves
asked for, re-opening that hole each time. A calm re-seed window followed by
ordinary motion read as 4 ms of "congestion", backed off, cleared again, and
ratcheted toward the floor on a link that was never the problem. All three now
need BASELINE_MIN_WINDOWS of evidence before they may fire, via one shared
`score_baseline` (the three copies had already drifted apart).
- A mode switch rebased only the encode baseline. Decode and OWD are just as
mode-scoped: 4K120 decodes slower and puts bigger frames on the wire than
1080p60, so the old floor was one the new mode cleared on its first window —
~30 s of every window scoring bad, i.e. a backoff every other window. A switch
UP in mode cratered the rate instead of raising it. `proven_kbps` goes with
them; throughput the old mode's decoder digested is not evidence about this one.
- `proven_kbps` — never decayed, and permanent authority over how far every
later climb may step — was raised by any window without a decode rise,
including ones scored SEVERE. The windows that overstate delivered throughput
are exactly the damaged ones: a stall's backlog draining at once, a flush's
queue, the FEC surge answering a loss burst. Now only clean windows raise it.
- A learned cap escaped at +12.5 % per ~60 s. The host cannot distinguish a
durable encoder ceiling from a climb refused while it is transiently behind
cadence, and the latter routinely latches during slow start at the 20 Mbps
default — from which crossing the gap to a probe-measured ceiling took upwards
of twenty minutes. Re-probe after 12 s instead, doubling the interval each time
the lift is immediately re-learned: a transient is out in one interval, a real
ceiling settles into a slow poll.
- The decode cap latched AT the rate that choked, authorizing a climb straight
back into the failure, and a bare jump-to-live flush could teach a "decoder
knee" from what was a network event. It now latches just under the choke rate
(inside the ±1/8 band the evidence already required) and only credits a flush
where the decode signal is absent and cannot speak for itself.
- PUNKTFUNK_ABR_MAX_MBPS bound only probe-learned ceilings, not the negotiated
start rate — so the one knob an Automatic session gives the operator did
nothing when the session already started above it. It now binds at
construction, and a session sitting above its ceiling steps down to it (no
congestion signal will ever find that: the link is fine, the cap is policy).
Also: a SetBitrate dropped by a full control queue counted toward MAX_UNACKED,
so three of them retired the controller for the session while logging that an
"older host" was at fault. The pump now tells the controller what happened.
Wire format and ABI untouched. 34 abr tests green (3 new).