Files
workflows/README.md
T
enricobuehler ee51f4f032 ci: add self-hosted Renovate for cross-repo dependency sync
Scheduled Renovate bot (renovate.yml) + shared preset (renovate-config.json)
that every game/plaza repo extends, so dependency bumps land the same way
across repos. @played/* grouped together, third-party non-major batched.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-29 01:26:36 +02:00

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3.1 KiB
Markdown

# played/workflows
Reusable Gitea Actions workflows for the played ecosystem.
## `build-deploy-game.yml`
Drives the standard four-stage `build-api-core → deploy-api-core → build-web → deploy-web` pipeline for a played game.
### Usage
Each game's `.gitea/workflows/deploy.yml`:
```yaml
name: Build & Deploy <Game>
run-name: ${{ gitea.actor }} is deploying <game-id>
on:
push:
branches: [main]
workflow_dispatch:
jobs:
build-deploy:
uses: played/workflows/.gitea/workflows/build-deploy-game.yml@main
with:
game-id: <game-id>
secrets: inherit
```
### Required caller secrets
`secrets: inherit` makes all the calling repo's secrets available. The workflow reads:
| Secret | Purpose |
| ------ | ------- |
| `BUILD_ENV` | Full prod `.env` contents. Used as a Docker build secret (`secret-files: env=...`) AND written to `~/<game-id>-secrets/.env` on the deploy VM. |
| `NPMRC` | `~/.npmrc` content with `@played:registry=...` + auth tokens. |
| `REGISTRY_USER` / `REGISTRY_TOKEN` | Gitea container registry creds. |
| `PLAYED_HOST` / `PLAYED_USER` / `PLAYED_PORT` / `PLAYED_SSH_KEY` | Deploy target SSH. |
| `STEP_CA_PROVISIONER_PASSWORD` | For the `cert-init` container in `compose.production.yml`. |
### Assumptions
- The repo lives at `git.unom.io/played/<game-id>` (matches `${{ gitea.repository }}`).
- The VM working dir is `~/<game-id>` (the deploy step `cd`s there).
- Secrets dir is `~/<game-id>-secrets/`.
- `compose.production.yml` defines `api-core` and `web` services, both with `--env-file ~/<game-id>-secrets/.env`.
## `renovate.yml` + `renovate-config.json`
Self-hosted [Renovate](https://docs.renovatebot.com) that keeps dependencies aligned across the game repos. `renovate.yml` is a scheduled bot (Mondays 06:00 UTC, plus manual `workflow_dispatch`); `renovate-config.json` is the shared preset every repo extends, so a bump lands the same way everywhere. Updates are grouped (`@played/*` together; third-party non-major batched) to keep PR noise down.
### One-time setup
1. Create a Gitea PAT — a dedicated `renovate` bot user is cleanest — with scopes `read:user`, `write:repository`, `write:issue`. Add it as the `RENOVATE_TOKEN` Actions secret (org-level, or on this repo).
2. Make sure the existing `NPMRC` secret (registry + `@played` auth) is visible to this repo's Actions run (org-level recommended) — Renovate uses it to look up `@played/*` versions.
3. Push, then run the workflow once (**Run workflow**). Renovate opens a "Configure Renovate" onboarding PR in each target repo that does `extends: ["local>played/workflows:renovate-config"]`; merge them to go live.
### Target repos
Listed in `renovate.yml` under `RENOVATE_REPOSITORIES` (the six games + `plaza`). Add the shared packages (`app-ui`, `games-registry`, `api-core`, …) to that list to manage them too, or switch to `RENOVATE_AUTODISCOVER=true` with `RENOVATE_AUTODISCOVER_FILTER=played/*`.
> The bot only keeps versions *current* together (it opens PRs). For hard parity — failing CI when any repo drifts — pair it with a [`syncpack`](https://github.com/JamieMason/syncpack) check.