forked from unom/punktfunk
The sync engine's fingerprint says we would compute the same entries again. It does NOT say the host still holds them — and the host may accept a payload and store less of it than was sent: an art path outside its allowed roots is stripped and the games kept (deliberately, a cover must not cost a library), a launcher tile it cannot open is dropped the same way. Once that happens the fingerprint is a permanent "no changes". The operator fixes the host side, nothing republishes, and the only way out is to delete the plugin's cache file — which is exactly the advice a portable-Playnite library with 70 dropped covers was given. So the two triggers with a person behind them always apply: `startup`, the restart everyone reaches for, and `manual`, the console's Sync-now button and the CLI's `sync`. Both mean "publish my library NOW", and "no changes" is the wrong answer to that. The loop reasons keep the short-circuit, which is where it earns its keep — they are what would otherwise PUT the whole library every few minutes.
218 lines
7.5 KiB
TypeScript
218 lines
7.5 KiB
TypeScript
// SyncEngine semantics: fingerprint skip, single-flight coalescing, status feed.
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import { describe, expect, test } from "bun:test";
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import { Duration, Effect, Fiber, Ref, type Scope, Stream } from "effect";
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import {
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type LastSync,
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makeSyncEngine,
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type SyncOutcome,
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} from "../src/index.js";
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interface Report {
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readonly included: number;
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}
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const harness = (opts?: {
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computeDelayMs?: number;
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entries?: () => ReadonlyArray<string>;
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}) =>
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Effect.gen(function* () {
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const applied = yield* Ref.make(0);
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const last = yield* Ref.make<LastSync | undefined>(undefined);
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const entries = opts?.entries ?? (() => ["a", "b"]);
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const engine = yield* makeSyncEngine<Report, ReadonlyArray<string>, never>({
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compute: () =>
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Effect.suspend(() => {
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const e = entries();
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return Effect.succeed({
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entries: e,
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report: { included: e.length },
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});
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}).pipe(
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opts?.computeDelayMs
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? Effect.delay(Duration.millis(opts.computeDelayMs))
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: (x) => x,
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),
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apply: () => Ref.update(applied, (n) => n + 1),
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lastSync: {
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get: Ref.get(last),
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set: (l) => Ref.set(last, l),
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},
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settings: Effect.succeed({
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pollInterval: Duration.minutes(60),
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watch: false,
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debounce: Duration.millis(10),
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watchDirs: [],
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}),
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});
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return { engine, applied, last };
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});
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const run = <A>(eff: Effect.Effect<A, unknown, Scope.Scope>): Promise<A> =>
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Effect.runPromise(Effect.scoped(eff) as Effect.Effect<A>);
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describe("SyncEngine", () => {
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test("first sync applies; unchanged content skips the apply", async () => {
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// A LOOP reason, deliberately: the fingerprint skip is what keeps a 5-minute poll from
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// PUTting the whole library forever. `startup`/`manual` opt out of it (below).
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const { first, second, count } = await run(
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Effect.gen(function* () {
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const h = yield* harness();
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const first = yield* h.engine.sync("poll");
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const second = yield* h.engine.sync("poll");
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return {
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first,
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second,
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count: yield* Ref.get(h.applied),
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};
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}),
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);
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expect(first._tag).toBe("Applied");
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if (first._tag === "Applied") expect(first.count).toBe(2);
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expect(second._tag).toBe("Unchanged");
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expect(count).toBe(1);
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});
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/**
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* The host can store LESS than it was sent (an out-of-root cover is stripped, the games kept),
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* and the fingerprint cannot see that — it only says we would compute the same thing again. So
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* the two triggers a person is waiting on re-publish regardless, and the fix for a mangled
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* host-side copy is a restart or the Sync button rather than deleting the plugin's cache.
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*/
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test("startup and manual re-apply even when nothing changed", async () => {
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const counts = await run(
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Effect.gen(function* () {
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const h = yield* harness();
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yield* h.engine.sync("poll"); // first apply, fingerprint stored
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const afterPoll = yield* Ref.get(h.applied);
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const startup = yield* h.engine.sync("startup");
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const manual = yield* h.engine.sync("manual");
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// …and the loops still skip, with the same fingerprint in place.
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const loop = yield* h.engine.sync("fs-change");
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return {
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afterPoll,
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tags: [startup._tag, manual._tag, loop._tag],
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total: yield* Ref.get(h.applied),
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};
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}),
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);
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expect(counts.afterPoll).toBe(1);
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expect(counts.tags).toEqual(["Applied", "Applied", "Unchanged"]);
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expect(counts.total).toBe(3);
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});
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test("changed content re-applies", async () => {
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let call = 0;
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const { outcomes, count } = await run(
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Effect.gen(function* () {
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const h = yield* harness({
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entries: () => (call++ === 0 ? ["a"] : ["a", "b"]),
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});
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const o1 = yield* h.engine.sync("manual");
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const o2 = yield* h.engine.sync("manual");
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return { outcomes: [o1, o2], count: yield* Ref.get(h.applied) };
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}),
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);
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expect(outcomes.map((o: SyncOutcome<Report>) => o._tag)).toEqual([
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"Applied",
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"Applied",
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]);
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expect(count).toBe(2);
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});
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test("concurrent trigger returns AlreadyRunning and coalesces into a follow-up", async () => {
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const { during, count } = await run(
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Effect.gen(function* () {
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const h = yield* harness({ computeDelayMs: 50 });
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const fiber = yield* Effect.forkChild(h.engine.sync("manual"));
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yield* Effect.sleep("10 millis");
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const during = yield* h.engine.sync("manual");
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yield* Fiber.join(fiber);
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// the coalesced re-run is forked detached — give it a beat
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yield* Effect.sleep("120 millis");
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return { during, count: yield* Ref.get(h.applied) };
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}),
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);
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expect(during._tag).toBe("AlreadyRunning");
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// first sync applied; the coalesced pass found identical content → skipped
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expect(count).toBe(1);
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});
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test("status feed publishes syncing transitions", async () => {
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const statuses = await run(
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Effect.gen(function* () {
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const h = yield* harness();
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const fiber = yield* Effect.forkChild(
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h.engine.changes.pipe(Stream.take(2), Stream.runCollect),
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);
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yield* Effect.sleep("20 millis");
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yield* h.engine.sync("manual");
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return yield* Fiber.join(fiber);
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}),
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);
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expect(statuses[0]?.syncing).toBe(true);
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expect(statuses[1]?.syncing).toBe(false);
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expect(statuses[1]?.lastSync?.count).toBe(2);
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});
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});
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// The fs-change RATE cap (`SyncSettings.minInterval`). A debounce collapses a burst but extends
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// on every event, so a launcher that keeps writing (Steam, while a game runs) drove one field log
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// to 102 fs-change syncs in 27 minutes. With the cap, sustained churn costs one sync per interval
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// and still lands one trailing sync for whatever changed inside it.
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describe("SyncEngine fs-change min-interval", () => {
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test("sustained churn is capped to one fs-change sync per interval, plus one trailing", async () => {
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const fs = await import("node:fs");
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const os = await import("node:os");
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const path = await import("node:path");
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const dir = fs.mkdtempSync(path.join(os.tmpdir(), "pf-sync-cap-"));
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try {
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const computes = await run(
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Effect.gen(function* () {
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const computed = yield* Ref.make(0);
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const last = yield* Ref.make<LastSync | undefined>(undefined);
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const engine = yield* makeSyncEngine<
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Report,
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ReadonlyArray<string>,
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never
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>({
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compute: () =>
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Ref.updateAndGet(computed, (n) => n + 1).pipe(
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// Distinct content every time, so nothing is fingerprint-skipped
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// and every sync is a real re-walk — the cost being capped.
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Effect.map((n) => ({
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entries: [`e${n}`],
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report: { included: 1 },
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})),
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),
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apply: () => Effect.void,
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lastSync: { get: Ref.get(last), set: (l) => Ref.set(last, l) },
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settings: Effect.succeed({
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pollInterval: Duration.minutes(60),
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watch: true,
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debounce: Duration.millis(20),
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minInterval: Duration.millis(400),
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watchDirs: [dir],
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}),
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});
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yield* engine.start; // startup sync (1) + the watch loops
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// Churn: a write every 25 ms for 700 ms — each one clears the 20 ms debounce,
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// so without the cap this is ~28 syncs.
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for (let i = 0; i < 28; i++) {
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fs.writeFileSync(path.join(dir, `f${i % 3}.txt`), String(i));
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yield* Effect.sleep("25 millis");
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}
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// Past the last hold, so the trailing sync has happened.
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yield* Effect.sleep("600 millis");
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return yield* Ref.get(computed);
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}),
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);
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// startup + first fs-change + one per 400 ms hold (+ trailing): well under the ~29 an
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// uncapped engine would run, and more than the startup alone (the watch works).
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expect(computes).toBeGreaterThanOrEqual(2);
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expect(computes).toBeLessThanOrEqual(6);
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} finally {
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fs.rmSync(dir, { recursive: true, force: true });
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}
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});
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});
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