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punktfunk/clients/session
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feat(touch): cross-client touch-input modes on Linux + Windows
Bring the SDL presenter (Linux/Deck + Windows) to parity with the Android and
Apple clients: a persisted TouchMode selects how a touchscreen drives the host —

  * Trackpad (default): relative cursor with pointer ballistics + the shared
    gesture vocabulary (tap = left click, two-finger tap = right click,
    two-finger drag = scroll, tap-then-drag = held left drag, three-finger tap =
    cycle the stats overlay).
  * Direct pointer: the cursor jumps to and follows the finger (absolute).
  * Touch passthrough: every finger is a real host touchscreen contact.

Previously the presenter had no finger handling, so SDL synthesized mouse events
from touch and — under the stream's relative-mouse lock — walked the host cursor
into the corner (the reported Deck bug). SDL touch->mouse synthesis is now off;
DIRECT touchscreens route through a new incremental gesture engine (a port of
Android TouchInput.kt / Apple TouchMouse.swift), while INDIRECT trackpads keep
driving the mouse. Fingers map through the aspect-fit letterbox onto the content
rect.

TouchMode lives in the shared trust::Settings (default trackpad, so passthrough
is opt-in like the other clients); the GTK and WinUI settings screens both gained
a "Touch input" picker. Gesture engine, letterbox mapping, and settings
back-compat are unit-tested (28 tests green); clippy -D warnings clean; full
Linux client + session build verified on-host.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-13 23:51:29 +02:00
..

punktfunk-session

The Vulkan session binary: one stream per invocation in an SDL3 window — no UI toolkit, no widgets, terminal stats. The power-user / gamescope stream client, and the stage-2 presenter of the Linux client re-architecture (punktfunk-planning: linux-client-rearchitecture.md).

punktfunk-session --connect host[:port] [--fp HEX] [--launch id] [--fullscreen] [--stats]
punktfunk-session --browse host[:port] [--mgmt PORT] [--fullscreen]

--browse opens the console game library (the Skia coverflow over the animated aurora) instead of connecting: A launches the focused title as a stream in the same window, session end returns to the library, B quits (Gaming Mode returns). Paired hosts only — pairing is the desktop client / Decky plugin's job. PUNKTFUNK_FAKE_LIBRARY=<file.json> feeds canned entries with no host (portrait paths starting with / load from disk).

Reads the same identity / known-hosts / settings stores as the desktop client (punktfunk-client) — pair there (or via its headless --pair) first; this binary never connects to a host it has no pinned fingerprint for (--fp HEX overrides the store).

Stdout is the machine interface: {"ready":true} after the first presented frame, stats: … once per second while the overlay tier isn't Off (always the full detailed text, whatever the OSD shows; --stats forces the overlay on), one {"error"|"ended": …} JSON line on the way out. Logs go to stderr. Exit codes: 0 clean end, 2 connect failed, 3 trust rejected / pairing required, 4 presenter init failed.

In-stream keys match the desktop client: click captures input (Ctrl+Alt+Shift+Q releases), Ctrl+Alt+Shift+D disconnects, F11 toggles fullscreen; the controller escape chord (L1+R1+Start+Select, hold to disconnect) works the same.

The default build carries the Skia console UI (ui feature): the stats OSD and capture hint render in-window. Ctrl+Alt+Shift+S cycles the OSD tier live — Off → Compact (one line: fps · latency · Mb/s) → Normal (mode + end-to-end percentiles) → Detailed (decoder path + per-stage latency equation); any tier but Off also emits the stdout mirror. --no-default-features is the ~5 MB power-user build — same streaming, stats on stdout only, no Skia anywhere in the dependency tree.

Decode follows the Settings preference (auto: Vulkan Video → VAAPI → software on Linux, Vulkan Video → D3D11VA → software on Windows): FFmpeg's Vulkan Video decoder runs on the presenter's own device where the stack supports it (every vendor, zero copy); VAAPI dmabufs import per-plane elsewhere (D3D11VA textures on Windows); software is the universal fallback. 10-bit Main10 and HDR10 are advertised (VIDEO_CAP_10BIT|HDR): P010 decodes through all three paths, and PQ streams present on an HDR10/ST.2084 swapchain when the desktop offers one (KDE HDR, gamescope) or tone-map in-shader to SDR when it doesn't (PUNKTFUNK_TONEMAP_PEAK tunes the rolloff, default ≈1000 nits). The host still gates the upgrade behind its PUNKTFUNK_10BIT policy.

Debug/bisect knobs: PUNKTFUNK_DECODER=vulkan|vaapi|d3d11va|software, PUNKTFUNK_PRESENT_MODE= mailbox|immediate (default FIFO), PUNKTFUNK_VK_DEVICE=<index> (multi-GPU), and PUNKTFUNK_HW_FAULT=import (fault every VAAPI dmabuf import — proves the three-strike demotion to software on healthy hardware).