83ee53290e
The Windows virtual mic worked only with manual Sound-settings fiddling: on a headless host (no real audio output) BOTH the desktop-audio loopback and the virtual mic must run on virtual cables, and on DIFFERENT ones or the loopback re-captures the injected mic (echo). The Steam pair gives only one usable cable (Steam Streaming Speakers loopback is silent — validated), so the mic + loopback collided and echoed, and when the default playback happened to be the mic device the anti-echo guard reported the mic "unavailable". Host now auto-wires the devices at startup (audio/windows/audio_control.rs, ensure_wired_once, hooked from open_audio_capture/open_virtual_mic): default playback = a loopback-capable render that is NOT a cable and NOT the dead Steam Speakers (real output > Steam Streaming Microphone); default recording = the mic capture (VB-Cable "CABLE Output" preferred). Uses a hand-rolled IPolicyConfig vtable (the only way to set a default endpoint; not in windows/wasapi crates). Opt out with PUNKTFUNK_KEEP_DEFAULT. wasapi_mic candidates now prefer "cable input". Validated live: from a deliberately-wrong start (playback=CABLE Input) the host corrected both default endpoints at the OS level. A Windows audio endpoint can only be created by a kernel-mode driver (no UMDF path — ACX is KMDF-only), so we cannot self-sign our own like the UMDF gamepad/ display drivers. Instead the installer bundles + silently installs the official base VB-CABLE (VB-Audio donationware, vendor-signed → loads with no test-signing, redistributed under VB-Audio's bundling grant): install-vbcable.ps1 (seed the VB-Audio cert into TrustedPublisher, run -i -h) + an installaudiocable task, gated on -VbCableDir/$env:VBCABLE_DIR (the package binary is not in the repo). Attribution in packaging/windows/licenses/VB-CABLE-NOTICE.txt. .iss compiles with the path enabled. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
101 lines
4.6 KiB
Rust
101 lines
4.6 KiB
Rust
//! Desktop audio capture for the GameStream audio stream. On Linux: a PipeWire stream that
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//! records the default sink's monitor (i.e. everything playing out of the system), delivered
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//! as interleaved `f32` PCM at 48 kHz in the requested channel count (stereo, 5.1 or 7.1 —
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//! GameStream surround order FL FR FC LFE RL RR [SL SR]). The audio data plane
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//! (`gamestream::audio`) reframes this into fixed Opus frames, encodes, and sends it.
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use anyhow::Result;
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/// Opus/GameStream audio is 48 kHz.
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pub const SAMPLE_RATE: u32 = 48_000;
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/// Stereo channel count — the default and the punktfunk/1 audio plane's fixed layout.
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pub const CHANNELS: usize = 2;
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/// Produces interleaved `f32` PCM at [`SAMPLE_RATE`] in the channel count it was opened
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/// with. Lives on its own thread; never blocks the capture loop (drops if the consumer
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/// falls behind).
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pub trait AudioCapturer: Send {
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/// Block until the next chunk of interleaved samples is available (variable size). The
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/// caller reframes into fixed Opus frames. An **empty** chunk means "no samples right now"
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/// (e.g. a quiet sink that hit the internal idle timeout) — NOT an error: the caller keeps the
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/// capturer. `Err` is reserved for a genuinely dead capture thread, signalling the caller to
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/// reopen.
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fn next_chunk(&mut self) -> Result<Vec<f32>>;
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/// The interleaved channel count this capturer delivers (what it was opened with).
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fn channels(&self) -> u32 {
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CHANNELS as u32
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}
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/// Discard any buffered chunks (called when a persistent capturer is reused for a new
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/// stream, so the client doesn't hear stale audio captured while idle). Default: no-op.
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fn drain(&mut self) {}
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}
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/// Open a live capturer for the default sink monitor (system output) via PipeWire, asking
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/// for `channels` interleaved channels. If the sink has fewer channels than requested,
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/// PipeWire's channel-mixer fills the missing positions with silence (zero upmix).
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#[cfg(target_os = "linux")]
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pub fn open_audio_capture(channels: u32) -> Result<Box<dyn AudioCapturer>> {
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linux::PwAudioCapturer::open(channels).map(|c| Box::new(c) as Box<dyn AudioCapturer>)
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}
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#[cfg(target_os = "windows")]
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pub fn open_audio_capture(channels: u32) -> Result<Box<dyn AudioCapturer>> {
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audio_control::ensure_wired_once();
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wasapi_cap::WasapiLoopbackCapturer::open(channels)
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.map(|c| Box::new(c) as Box<dyn AudioCapturer>)
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}
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#[cfg(not(any(target_os = "linux", target_os = "windows")))]
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pub fn open_audio_capture(_channels: u32) -> Result<Box<dyn AudioCapturer>> {
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anyhow::bail!("audio capture requires Linux + PipeWire or Windows + WASAPI")
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}
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/// The inverse of [`AudioCapturer`]: a virtual microphone the host *produces*. It registers a
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/// PipeWire `Audio/Source` node that host apps can record from; the host [`push`](Self::push)es
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/// decoded client-mic PCM (interleaved `f32` at [`SAMPLE_RATE`]) into it, and PipeWire delivers
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/// it to whichever app records the source — silence when no input is flowing. This is how the
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/// client's microphone reaches host applications (mic passthrough).
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pub trait VirtualMic: Send {
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/// Push one chunk of interleaved `f32` PCM. Non-blocking — drops if PipeWire is behind
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/// (mic audio is lossy/real-time; a stale chunk is worse than a dropped one).
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fn push(&self, pcm: &[f32]);
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/// The interleaved channel count the source was opened with.
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fn channels(&self) -> u32 {
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CHANNELS as u32
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}
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}
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/// Open a virtual microphone with `channels` interleaved channels (1 or 2). Linux: a PipeWire
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/// `Audio/Source`. Windows: writes into an existing virtual audio device's render endpoint (whose
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/// capture endpoint apps see as a mic) — see [`wasapi_mic`].
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#[cfg(target_os = "linux")]
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pub fn open_virtual_mic(channels: u32) -> Result<Box<dyn VirtualMic>> {
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linux::PwMicSource::open(channels).map(|m| Box::new(m) as Box<dyn VirtualMic>)
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}
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#[cfg(target_os = "windows")]
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pub fn open_virtual_mic(channels: u32) -> Result<Box<dyn VirtualMic>> {
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audio_control::ensure_wired_once();
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wasapi_mic::WasapiVirtualMic::open(channels).map(|m| Box::new(m) as Box<dyn VirtualMic>)
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}
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#[cfg(not(any(target_os = "linux", target_os = "windows")))]
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pub fn open_virtual_mic(_channels: u32) -> Result<Box<dyn VirtualMic>> {
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anyhow::bail!("virtual mic requires Linux + PipeWire or Windows + a virtual audio device")
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}
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#[cfg(target_os = "windows")]
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#[path = "audio/windows/audio_control.rs"]
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mod audio_control;
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#[cfg(target_os = "linux")]
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mod linux;
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#[cfg(target_os = "windows")]
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#[path = "audio/windows/wasapi_cap.rs"]
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mod wasapi_cap;
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#[cfg(target_os = "windows")]
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#[path = "audio/windows/wasapi_mic.rs"]
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mod wasapi_mic;
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