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Phase 1 of codec negotiation, and the Linux software H.264 encode path it unblocks. **Codec negotiation (core `quic`):** - `Hello.video_codecs` (bitfield: CODEC_H264/HEVC/AV1) — the client advertises what it can decode; appended as a trailing byte (older client → 0 = HEVC-only, back-compat). - `Welcome.codec` — the single codec the host resolved and will emit; trailing byte (older host → HEVC). - `resolve_codec(client, host_capable)` picks the shared codec (precedence HEVC > AV1 > H.264) or `None` → the host refuses honestly rather than sending an undecodable stream. - Roundtrip + back-compat tests; cbindgen exports the CODEC_* constants. **Software encoder (host):** - The openh264 `OpenH264Encoder` (was Windows-only) is now built on Linux too — it's platform-agnostic (consumes CPU RGB `CapturedFrame`s, statically-bundled openh264). `openh264` moved to the shared linux+windows Cargo target. - `PUNKTFUNK_ENCODER=software` selects it: `open_video` gains a `software` branch (H.264 only), and `session_plan::resolve_encoder` / `capture::gpu_encode` resolve `EncoderBackend::Software` → `output_format().gpu = false`, so the portal capturer delivers CPU RGB. Explicit-only (auto never picks it — a box with a dead driver still has /dev/nvidiactl and would mis-resolve NVENC). **Host codec resolution (`punktfunk1`):** - The native path no longer hardcodes HEVC: it resolves the codec from the client's advertised set ∩ the host's capability (`Codec::host_wire_caps`: software→H.264, else HEVC), threads it through `SessionPlan.codec`, and opens the encoder + validates reconfigures at that codec. A software host + HEVC-only client is refused with a clear error. - 4:4:4 is gated on HEVC (it's HEVC-only). **Probe:** advertises H264|HEVC|AV1 and logs the resolved codec. Validated on the GPU-less dev box: negotiation is live end-to-end (probe advertises 0x07 → host resolves H.264 → Welcome reports it → plan = Software/H264), and the openh264 unit test (CPU RGB → AnnexB IDR) now runs on Linux. Full capture→encode still needs a GPU on this box — every compositor screencast path (KWin GL, gamescope VK_EXT_physical_device_drm, wlroots EGL) requires one; software render (llvmpipe/pixman) can't be captured — so this box exercises negotiation + encoder, not live capture. The software path unblocks GPU-less-*encode* boxes that still have a display GPU. Phase 2 (clients advertising real codecs + decoding per Welcome.codec) is a follow-up. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
punktfunk — probe (reference client)
punktfunk-probe is the headless reference client for the punktfunk/1 protocol — a
command-line tool for testing, latency measurement, and validating host behavior. It's not a
streaming app you'd watch on; it connects, exercises a plane, and reports numbers. If you want to
actually stream, use the Linux, Windows,
Apple, or Android clients.
Because it links the same punktfunk-core as every other client, it's also the canonical
example of driving the protocol end to end: QUIC control plane, UDP data plane, and the side planes
(input, audio, rumble) over QUIC datagrams.
What it does
- Receives a real stream, writes a playable
.h265, and reports per-frame capture→…→reassembled latency percentiles (the host stamps each frame with its capture clock). - Verification mode against a synthetic host — byte-checks deterministic test frames.
- Exercises every plane with scripted test traffic:
--input-test(mouse/keyboard),--mic-test(a 440 Hz Opus tone up to the host mic),--touch-test(a synthetic finger),--rich-input-test(DualSense touchpad + motion, logging the HID-output feedback that comes back). - Trust —
--pin <64-hex>pins the host fingerprint;--pair <PIN>runs the SPAKE2 pairing ceremony and prints the verified fingerprint to pin from then on. Without a pin it trusts on first use. - Discovery —
--discover [secs]browses the LAN for_punktfunk._udphosts and prints each (name, addr:port, pairing requirement, cert fingerprint), then exits. - Negotiation knobs —
--mode WxHxFPS,--remode(mid-stream mode change),--bitrate,--audio-channels(stereo / 5.1 / 7.1),--compositor,--gamepad,--launch,--speed-test.
Usage
# stream 720p120 from a host, save the video, and print latency percentiles:
cargo run -p punktfunk-probe -- --mode 1280x720x120 --connect HOST:PORT --out /tmp/a.h265
# list hosts on the LAN:
cargo run -p punktfunk-probe -- --discover
# pair with a host that requires it (read the PIN off the host), then stream:
cargo run -p punktfunk-probe -- --connect HOST:PORT --pair 1234
cargo run -p punktfunk-probe -- --connect HOST:PORT --pin <64-hex> --input-test
Full flag reference is in the module doc-comment at the top of src/main.rs.
Related
- Project README — the host, the streaming clients, and the protocol
punktfunk-host punktfunk1-host— the persistent native-protocol listener to probe against (see the "Running on this box" section of the repo README /CLAUDE.md)