GamepadFormMetrics had exactly two tiers, tvOS and everything-else, so a 13" iPad Pro drew its settings rows, section tabs and legend at iPhone scale in the middle of a very large display — the field verdict was that the sizing "does not adapt to larger screens". There is a third tier now, between the in-hand and 10-foot sets. Chosen from the SIZE CLASSES, not the device idiom: an iPad in a narrow Stage Manager or Split View window keeps the in-hand numbers, because what is being read is the window, not the panel behind it. Phone sizing is untouched. Published from ContentView — the app root — rather than only from `gamepadPaletteInk`. A screen that applies that modifier itself sits ABOVE its own copy of the environment, so its `@Environment` resolves against its parent and would read the bare phone default no matter what the modifier published. The screenshot harness publishes it too, for the same reason: it mounts these screens with no ContentView above them, so an iPad capture used to render the whole gamepad UI at iPhone scale. macOS + tvOS typecheck; the console UI verified in the iPad simulator opening Settings at the tablet tier.
325 lines
14 KiB
Swift
325 lines
14 KiB
Swift
// The gamepad-driven "Add Host" screen (iOS/iPadOS/macOS/tvOS) — the controller counterpart of
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// AddHostSheet, reached from the launcher's Add Host tile. Three field rows (name / address /
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// port) plus the Add action, navigated with the same vertical focus list as the gamepad settings;
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// A on a field opens GamepadKeyboard in a bottom tray, so a host can be registered end to end
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// without touching the screen. Field edits are live (the row shows every keystroke); B closes the
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// keyboard first, then cancels the screen — the same "back peels one layer" rule as a console UI.
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// tvOS swaps the custom keyboard tray for the SYSTEM fullscreen keyboard (TVTextEntry): unlike
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// iOS/macOS, tvOS HAS a first-class controller/remote-drivable text entry, so the native one wins.
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import PunktfunkKit
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import SwiftUI
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#if os(iOS) || os(macOS) || os(tvOS)
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struct GamepadAddHostView: View {
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@Environment(\.gamepadInk) private var ink
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@Environment(\.gamepadMetrics) private var metrics
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@Environment(\.dismiss) private var dismiss
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@Environment(\.gamepadHostedInShell) private var hostedInShell
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let onAdd: (StoredHost) -> Void
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/// How the in-place shell (iOS) closes this screen; nil (the macOS sheet, the tvOS cover)
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/// falls back to the environment dismiss. Declared AFTER `onAdd` so the existing trailing-
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/// closure call sites keep binding to it, not to this.
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var close: (() -> Void)?
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/// Whether this screen owns the controller — false while the shell is mid-transition or the
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/// connect takeover is up (see GamepadSettingsView's twin).
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var controllerActive = true
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#if os(iOS)
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/// `.compact` in a landscape phone window — tighter chrome so the keyboard tray still fits.
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@Environment(\.verticalSizeClass) private var vSizeClass
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private var compact: Bool { vSizeClass == .compact }
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#else
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private let compact = false // no size classes on macOS; the sheet is sized to fit the tray
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#endif
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@State private var name = ""
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@State private var address = ""
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@State private var port = "9777"
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@State private var focusID: String?
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/// The field row the keyboard tray is editing; nil ⇒ the row list owns the controller.
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@State private var editing: String?
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var body: some View {
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GamepadMenuList(
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items: rows,
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focusID: $focusID,
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onActivate: { activate(id: $0.id) },
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onBack: { performClose() },
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isActive: controllerActive && editing == nil
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) { row, focused in
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rowView(row, focused: focused)
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.frame(maxWidth: metrics.rowMaxWidth)
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.padding(.horizontal, 24)
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}
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.frame(maxWidth: .infinity)
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.safeAreaInset(edge: .top, spacing: 0) {
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VStack(alignment: .leading, spacing: gamepadHeaderSpacing(compact: compact)) {
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// Leading, like every gamepad heading — and no close chrome (B is the exit).
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Text("Add Host")
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.font(.geist(gamepadTitleSize(compact: compact), .bold, relativeTo: .title))
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.foregroundStyle(ink.fg)
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if !compact {
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Text("Hosts on this network appear automatically — add one by address "
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+ "for everything else.")
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.font(.geist(metrics.detailFont, relativeTo: .caption))
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.foregroundStyle(ink.fg(0.55))
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.multilineTextAlignment(.leading)
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.frame(maxWidth: metrics.rowMaxWidth * 0.72, alignment: .leading)
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}
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}
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.padding(.horizontal, 24)
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.padding(.top, gamepadTitleTopPadding(compact: compact))
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.padding(.bottom, gamepadTitleBottomPadding(compact: compact))
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.frame(maxWidth: .infinity, alignment: .leading)
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}
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.safeAreaInset(edge: .bottom, spacing: 0) {
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bottomTray
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// Equal distance from the left and bottom edges for the legend pill (see GamepadHomeView).
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.padding(.horizontal, compact ? 12 : 18)
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.padding(.bottom, compact ? 12 : 18)
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.padding(.top, compact ? 6 : 10)
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}
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// No aurora — the same clean Liquid-Glass-over-dark base as the gamepad settings screen.
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// Hosted in the shell, the field is the shell's (see GamepadSettingsView's twin).
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.background {
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if !hostedInShell { GamepadFormBackground() }
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}
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// Publish the palette's ink to this screen (text, glass, accent, scrims) — a
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// pale palette flips all of them, and no leaf should have to read the setting.
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.gamepadPaletteInk()
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// A port can't exceed 5 digits — cap while typing so the row can't grow absurd.
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.onChange(of: port) { _, value in
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if value.count > 5 { port = String(value.prefix(5)) }
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}
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#if !os(tvOS)
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// The visible close ✕ is gone (a gamepad UI exits with B) — this keeps a hardware
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// keyboard's Esc and the macOS sheet's cancel working without chrome.
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.background {
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Button("Cancel") { performClose() }
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.keyboardShortcut(.cancelAction)
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.buttonStyle(.plain)
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.frame(width: 0, height: 0)
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.opacity(0)
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.accessibilityHidden(true)
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}
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#endif
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#if os(tvOS)
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// tvOS types with the SYSTEM fullscreen keyboard (TVTextEntry) instead of the custom
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// tray — the remote and the pad both drive it natively. Same `editing` state as the
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// tray, just a different presentation; done (or Menu, edits-stick) commits and returns.
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.fullScreenCover(isPresented: Binding(
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get: { editing != nil },
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set: { if !$0 { editing = nil } })
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) {
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if let field = editing {
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TVTextEntry(
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title: fieldTitle(field),
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text: editingBinding(field).wrappedValue,
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keyboardType: keyboardType(field)
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) { value in
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commitEntry(field, value)
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editing = nil
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}
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}
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}
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#endif
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}
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/// The keyboard tray while editing, the controls legend otherwise. (tvOS never shows the
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/// tray — `editing` presents the system keyboard cover instead — so it's legend-only there.)
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@ViewBuilder private var bottomTray: some View {
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#if os(tvOS)
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GamepadHintBar(hints: [
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.init(glyph: buttonGlyph(\.buttonA, fallback: "a.circle"), text: "Select"),
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.init(glyph: buttonGlyph(\.buttonB, fallback: "b.circle"), text: "Cancel"),
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])
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.frame(maxWidth: .infinity, alignment: .leading)
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#else
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if let editing {
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VStack(spacing: 10) {
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GamepadKeyboard(
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text: editingBinding(editing),
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allowed: allowedCharacters(editing),
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onDone: { closeKeyboard() })
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// Fresh keyboard per field: a touch user can retarget the tray by tapping
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// another field row, and the keyboard's input wiring captured the previous
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// binding on appear — new identity forces a rewire to the new field.
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.id(editing)
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GamepadHintBar(hints: [
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.init(glyph: buttonGlyph(\.buttonA, fallback: "a.circle"), text: "Type"),
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.init(glyph: buttonGlyph(\.buttonX, fallback: "x.circle"), text: "Delete"),
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.init(glyph: buttonGlyph(\.buttonB, fallback: "b.circle"), text: "Done"),
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])
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.frame(maxWidth: .infinity, alignment: .leading)
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}
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.transition(.move(edge: .bottom).combined(with: .opacity))
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} else {
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GamepadHintBar(hints: [
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.init(glyph: buttonGlyph(\.buttonA, fallback: "a.circle"), text: "Select"),
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.init(glyph: buttonGlyph(\.buttonB, fallback: "b.circle"), text: "Cancel"),
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])
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.frame(maxWidth: .infinity, alignment: .leading)
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}
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#endif
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}
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/// Close this screen through whichever mechanism presents it: the shell's layer pop on iOS,
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/// the environment dismiss under a macOS sheet / tvOS cover.
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private func performClose() {
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if let close { close() } else { dismiss() }
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}
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// MARK: - Rows
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private struct Row: Identifiable {
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let id: String
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let label: String
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var value = ""
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var placeholder = ""
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var isAction = false
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}
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private var rows: [Row] {
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[
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Row(id: "name", label: "Name", value: name, placeholder: "Optional — e.g. Living Room"),
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Row(id: "address", label: "Address", value: address, placeholder: "IP or hostname"),
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Row(id: "port", label: "Port", value: port, placeholder: "9777"),
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Row(id: "add", label: "Add Host", isAction: true),
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]
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}
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private func rowView(_ row: Row, focused: Bool) -> some View {
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let m = metrics
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return HStack(spacing: 14) {
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if row.isAction {
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Label("Add Host", systemImage: "plus.circle.fill")
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.font(.geist(m.labelFont, .semibold, relativeTo: .body))
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.foregroundStyle(canAdd ? ink.accent : ink.fg(0.35))
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.frame(maxWidth: .infinity)
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} else {
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Text(row.label)
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.font(.geist(m.labelFont, .semibold, relativeTo: .body))
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.foregroundStyle(ink.fg)
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Spacer(minLength: 12)
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Text(row.value.isEmpty ? row.placeholder : row.value)
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.font(.geistFixed(m.valueFont, .medium))
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.foregroundStyle(row.value.isEmpty ? ink.fg(0.35) : ink.fg)
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.lineLimit(1)
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.truncationMode(.head) // keep the end of a long address visible while typing
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if editing == row.id {
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// The live-edit caret: this row is what the keyboard tray is typing into.
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Rectangle()
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.fill(ink.accent)
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.frame(width: 2, height: m.labelFont + 2)
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}
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}
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}
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.padding(.horizontal, m.rowHPad)
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.padding(.vertical, m.rowVPad)
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// Liquid Glass rows, matching the settings screen; the focused (or actively edited) row
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// takes the brand wash, and the edited row keeps its brand caret border.
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.consoleGlass(
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RoundedRectangle(cornerRadius: m.rowCorner, style: .continuous),
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tint: (focused || editing == row.id) ? ink.accent(0.30) : nil,
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interactive: focused)
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.overlay {
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RoundedRectangle(cornerRadius: m.rowCorner, style: .continuous)
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.strokeBorder(
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editing == row.id ? ink.accent(0.7) : ink.fg(focused ? 0.28 : 0.06),
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lineWidth: 1)
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}
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.scaleEffect(focused ? 1.0 : 0.98)
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.animation(.smooth(duration: 0.18), value: focused)
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}
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// MARK: - Actions
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private func activate(id: String) {
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switch id {
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case "add":
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guard canAdd else {
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// Not addable yet — jump straight to what's missing instead of a dead press.
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focusID = "address"
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openKeyboard("address")
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return
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}
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onAdd(StoredHost(
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name: name.trimmingCharacters(in: .whitespaces),
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address: address.trimmingCharacters(in: .whitespaces),
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port: UInt16(port) ?? 9777))
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performClose()
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default:
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openKeyboard(id)
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}
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}
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private var canAdd: Bool {
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!address.trimmingCharacters(in: .whitespaces).isEmpty
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&& UInt16(port).map { $0 > 0 } == true
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}
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private func openKeyboard(_ id: String) {
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withAnimation(.spring(response: 0.32, dampingFraction: 0.86)) { editing = id }
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}
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private func closeKeyboard() {
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withAnimation(.spring(response: 0.32, dampingFraction: 0.86)) { editing = nil }
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}
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private func editingBinding(_ id: String) -> Binding<String> {
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switch id {
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case "name": return $name
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case "port": return $port
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default: return $address
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}
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}
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/// What the keyboard may type per field: a port is digits, an address never contains spaces;
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/// a name is free-form.
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private func allowedCharacters(_ id: String) -> CharacterSet? {
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switch id {
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case "port": return CharacterSet(charactersIn: "0123456789")
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case "address": return CharacterSet(charactersIn: " ").inverted
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default: return nil
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}
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}
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#if os(tvOS)
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// MARK: - System keyboard plumbing (see the fullScreenCover on `body`)
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private func fieldTitle(_ id: String) -> String {
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switch id {
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case "name": return "Name (optional)"
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case "port": return "Port"
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default: return "Address (IP or hostname)"
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}
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}
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/// .URL for the address (dots on the primary layer, no autocapitalize) — the closest tvOS
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/// keyboard to "hostname or IP".
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private func keyboardType(_ id: String) -> UIKeyboardType {
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switch id {
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case "port": return .numberPad
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case "address": return .URL
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default: return .default
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}
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}
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/// Apply a system-keyboard result, enforcing what `allowedCharacters` enforces per keystroke
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/// on the other platforms (the system keyboard will type anything).
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private func commitEntry(_ id: String, _ value: String) {
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switch id {
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case "port":
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editingBinding(id).wrappedValue = String(value.filter(\.isNumber).prefix(5))
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case "address":
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editingBinding(id).wrappedValue = value
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.replacingOccurrences(of: " ", with: "")
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default:
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editingBinding(id).wrappedValue = value
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}
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}
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#endif
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}
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#endif
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