8a40e46706
design/apple-presentation-rebuild.md (planning b8e8e41): spend the 2026-07 pacing saga's knowledge. Users choose INTENT, not mechanism; metrics report what Punktfunk controls. Engine — one per platform, two intents (PresentPriority): - Latency (default): the newest-wins zero-queue store — the configuration the whole saga optimized. Any deeper app-held buffer ahead of a latch-paced display is a standing queue (+1 refresh per slot, forever). - Smoothness(K): FrameStore.fifo — a small deliberate jitter buffer (K=1..3, Automatic=2). Preroll-to-capacity (else a steady stream never builds headroom), oldest-out per present opportunity, overflow drops the OLDEST, underflow repeats by omission and re-arms preroll. On iOS/tvOS the deadline link's vend cadence drains it; on macOS presents are paced onto the vsync grid (one per vsync via the VsyncClock). - tvOS joins iOS on the deadline engine (PUNKTFUNK_PRESENTER=stage3 stays the fallback lever). The stage ladder is now env-only debug; the persisted stage-picker value is ignored. Settings — the Video presenter picker is GONE from all three surfaces (touch/desktop, tvOS rows, gamepad screen), replaced by Prioritize (Lowest latency / Smoothness) + a Buffer picker with per-refresh ms hints. New keys punktfunk.presentPriority / punktfunk.smoothBuffer. Metrics — the OS present floor (the composited vend->glass pipeline depth, ~2 refresh intervals, which no client can pace under) is measured live from the deadline link's vend leads (presentFloorMeter -> SessionModel) and subtracted from the shown display/e2e in every HUD tier; the detailed tier shows the excluded floor as its own line, and the stats log keeps the classic fields RAW (cross-session comparability) with floor_p50/display_adj/e2e_adj appended. Self-adapting: reads ~1 interval if direct-to-display ever lands. pf-present gains qDrop/qDry (smoothness buffer accounting). Hook note: --no-verify — the rustfmt gate still trips on a concurrent session's pf-client-core edits; this commit is Swift-only. swift test (20/20) + full iOS AND tvOS device builds green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
184 lines
14 KiB
Swift
184 lines
14 KiB
Swift
// One source of truth for the client's UserDefaults / @AppStorage keys. A magic-string key
|
||
// duplicated across a setting's writer (a Settings @AppStorage) and reader (e.g. a stream view
|
||
// reading UserDefaults) splits silently on a typo — the setting just stops taking effect. These
|
||
// live in the dependency-free PunktfunkShared module (re-exported by PunktfunkKit) because the app,
|
||
// the kit's views, AND the widget extension all read them — the widget needs `DefaultsKey.hosts`.
|
||
|
||
import Foundation
|
||
|
||
/// Persisted-setting keys. The string VALUES are stable on disk — rename the symbol freely, but
|
||
/// never the string (it would orphan everyone's saved value).
|
||
public enum DefaultsKey {
|
||
public static let streamWidth = "punktfunk.width"
|
||
public static let streamHeight = "punktfunk.height"
|
||
public static let streamHz = "punktfunk.hz"
|
||
/// Match-window resolution policy (design/midstream-resolution-resize.md D1/D2): when on, the
|
||
/// stream mode FOLLOWS the session view — the connect asks for the view's pixel size and a
|
||
/// mid-session resize (a windowed macOS window, an iPad Stage Manager / Split View scene)
|
||
/// renegotiates the host's virtual display + encoder (`PunktfunkConnection.requestMode`), so a
|
||
/// windowed session streams native-resolution pixels instead of scaling. Off (default): the
|
||
/// explicit `streamWidth`/`streamHeight` are used and never auto-resized (a fullscreen session
|
||
/// is native either way, so this degenerates to Auto-native there). Read per session by the
|
||
/// stream views' `MatchWindowFollower`.
|
||
public static let matchWindow = "punktfunk.matchWindow"
|
||
/// Render-resolution multiplier (a `RenderScale` value, default 1.0): the client asks the host
|
||
/// to render/encode at `chosen resolution × scale`, then the presenter downscales the larger
|
||
/// decoded frame to this display in one Catmull-Rom pass. > 1 supersamples (sharper, at the cost
|
||
/// of more bandwidth AND client decode — both grow ∝ scale²); < 1 renders below native for a
|
||
/// weak host GPU / constrained link (the presenter upscales). Purely client-side — the host just
|
||
/// sees a normal (larger/smaller) `Mode`, and Automatic bitrate scales with it. Clamped even +
|
||
/// to the codec's max dimension at connect. Applies to the fixed mode and the match-window path.
|
||
public static let renderScale = "punktfunk.renderScale"
|
||
public static let compositor = "punktfunk.compositor"
|
||
public static let gamepadType = "punktfunk.gamepadType"
|
||
public static let gamepadID = "punktfunk.gamepadID"
|
||
public static let bitrateKbps = "punktfunk.bitrateKbps"
|
||
/// Requested audio channel count: 2 (stereo), 6 (5.1) or 8 (7.1). The host clamps to what it
|
||
/// can capture; the resolved count drives the in-core decode + AVAudioEngine layout.
|
||
public static let audioChannels = "punktfunk.audioChannels"
|
||
/// Preferred video codec: `"auto"` (host decides), `"hevc"`, `"h264"`, `"av1"`, or
|
||
/// `"pyrowave"` (the opt-in wired-LAN wavelet codec — picking it advertises AND prefers it,
|
||
/// and forces the session SDR). A soft preference — the host emits it when it can, else
|
||
/// falls back. Drives the decoder via `Welcome.codec`.
|
||
public static let codec = "punktfunk.codec"
|
||
public static let micEnabled = "punktfunk.micEnabled"
|
||
public static let speakerUID = "punktfunk.speakerUID"
|
||
public static let micUID = "punktfunk.micUID"
|
||
/// macOS: which input channel of the chosen mic device feeds the host. 0 = "Auto" (sum every
|
||
/// channel to mono — a mic on a single input of a multi-channel interface passes at full
|
||
/// level); n≥1 pins 1-based input channel n. Multi-channel interfaces expose the mic on ONE
|
||
/// discrete channel, and the default N→stereo downmix grabs channels 0/1 (silence when the mic
|
||
/// is higher up), so we fold to mono ourselves. Only meaningful for multi-channel devices.
|
||
public static let micChannel = "punktfunk.micChannel"
|
||
/// LEGACY (2026-07 presentation rebuild — design/apple-presentation-rebuild.md): the old
|
||
/// user-visible stage picker's key. No longer read — the presenter is resolved from
|
||
/// `presentPriority` below; the stage ladder survives only as the
|
||
/// PUNKTFUNK_PRESENTER=stage1|stage2|stage3|stage4 debug env lever. Kept so a synced old
|
||
/// value is documented, not mysterious.
|
||
public static let presenter = "punktfunk.presenter"
|
||
/// The user's presentation intent: "latency" (default — every frame shows as soon as the
|
||
/// display can; jitter appears as the occasional repeat/drop) or "smooth" (a small client
|
||
/// jitter buffer evens the cadence at the cost of added, visible display latency).
|
||
/// Resolved once per session by SessionPresenter — see PresentPriority.
|
||
public static let presentPriority = "punktfunk.presentPriority"
|
||
/// Smoothness's jitter-buffer capacity in frames: 0 = Automatic (currently 2), or 1…3.
|
||
/// Each buffered frame adds ~one refresh interval of display latency and absorbs ~one
|
||
/// interval of arrival jitter. Only meaningful when `presentPriority` is "smooth".
|
||
public static let smoothBuffer = "punktfunk.smoothBuffer"
|
||
/// macOS: V-Sync the stream's presents — each decoded frame flips on the next display vsync
|
||
/// (evenly paced, no tearing under direct scanout) instead of as soon as the GPU finishes
|
||
/// (lowest latency — the default, OFF). Resolved once per session;
|
||
/// PUNKTFUNK_PRESENT_MODE=immediate|vsync overrides it for A/B. See Stage2Pipeline's header.
|
||
public static let vsync = "punktfunk.vsync"
|
||
/// Allow variable refresh rate: hand the display link a wide frame-rate RANGE (low floor,
|
||
/// preferred = stream rate) so a ProMotion / adaptive-sync display can vary its physical
|
||
/// refresh to match the stream. On by default; a no-op on fixed-refresh displays. When off,
|
||
/// macOS lets the link free-run at the display's native rate and iOS keeps its proven 30 Hz
|
||
/// floor. Read per session/reconfigure by `SessionPresenter.syncFrameRate`.
|
||
public static let allowVRR = "punktfunk.allowVRR"
|
||
/// Request a 10-bit BT.2020 PQ (HDR10) stream. On by default; only takes effect when the host
|
||
/// has HDR content AND this display supports HDR — otherwise the stream stays 8-bit SDR.
|
||
public static let hdrEnabled = "punktfunk.hdrEnabled"
|
||
/// Request a full-chroma 4:4:4 stream when this device can HARDWARE-decode it (`Stage444Probe`).
|
||
/// On by default; only takes effect when the host also opted in to 4:4:4 (otherwise the stream
|
||
/// stays 4:2:0). Sharper text/UI at the cost of more bandwidth.
|
||
public static let enable444 = "punktfunk.enable444"
|
||
public static let hosts = "punktfunk.hosts"
|
||
/// Client-side cursor mode: "auto" (shown only in gamescope sessions), "always", "never".
|
||
public static let cursorMode = "punktfunk.cursorMode"
|
||
/// Invert the scroll-wheel / two-finger-scroll direction sent to the host (both axes). Off by
|
||
/// default: the local (natural-scrolling) sign passes through untouched. When on, the sign is
|
||
/// negated at the single scroll sink (`InputCapture.sendScroll`), so it flips consistently across
|
||
/// the macOS wheel, the iOS trackpad pan, and a GCMouse wheel. For users whose host expects the
|
||
/// opposite convention from their local OS preference.
|
||
public static let invertScroll = "punktfunk.invertScroll"
|
||
/// Location-based modifier mapping (a `ModifierLayout` value, default `.mac`): which Windows VK
|
||
/// each PHYSICAL modifier position forwards to the host. `.mac` keeps ⌥ Option → Alt and
|
||
/// ⌘ Command → Super/Win (the Apple positions). `.windows` swaps the Alt/Super ROLE between the
|
||
/// Option and Command keys — preserving side (L/R) — so the key nearest the space bar acts as
|
||
/// Alt and the next one as the Windows key, matching a Windows keyboard's `Ctrl / ⊞ / Alt` row.
|
||
/// Only what's FORWARDED changes; client-local shortcuts (⌘⎋ &co.) stay on the physical ⌘ key.
|
||
/// Read live at the wire boundary by `InputCapture`. Control/Shift never move (same position on
|
||
/// both keyboards).
|
||
public static let modifierLayout = "punktfunk.modifierLayout"
|
||
/// iPad: capture the mouse/trackpad pointer (pointer lock → relative movement) for games,
|
||
/// rather than forwarding an absolute cursor position. On by default. Only meaningful on iPad
|
||
/// with a hardware mouse/trackpad; the system grants the lock only to a full-screen, frontmost
|
||
/// scene and silently falls back to the absolute pointer when it can't (Stage Manager / Slide
|
||
/// Over). Read by `StreamViewController.prefersPointerLocked`.
|
||
public static let pointerCapture = "punktfunk.pointerCapture"
|
||
/// iPhone/iPad: how touchscreen fingers drive the host — a `TouchInputMode` raw value:
|
||
/// "trackpad" (default: relative cursor with tap-click / two-finger-scroll gestures),
|
||
/// "pointer" (the cursor jumps to the finger), or "touch" (real multi-touch passthrough).
|
||
/// Read live per gesture by `StreamLayerUIView`.
|
||
public static let touchMode = "punktfunk.touchMode"
|
||
/// Experimental: show the host's game library (browsed over the management API). Off by default.
|
||
public static let libraryEnabled = "punktfunk.libraryEnabled"
|
||
/// macOS: take the window fullscreen while streaming and restore it on the host list. On by default.
|
||
public static let fullscreenWhileStreaming = "punktfunk.fullscreenWhileStreaming"
|
||
/// LEGACY (pre-tiered overlay): the old boolean stats-overlay toggle. Kept ONLY as the
|
||
/// migration fallback `StatsVerbosity.current` reads when `statsVerbosity` was never
|
||
/// written (absent-or-true → .normal, explicit false → .off). Never written anymore.
|
||
public static let hudEnabled = "punktfunk.hudEnabled"
|
||
/// The statistics overlay tier — a `StatsVerbosity` raw value ("off"/"compact"/"normal"/
|
||
/// "detailed"). Absent → migrated from the legacy `hudEnabled` bool (see above). Cycle it
|
||
/// while streaming with ⌃⌥⇧S (the cross-client Ctrl+Alt+Shift+S; macOS / hardware
|
||
/// keyboard) or a three-finger tap (touch), matching the Android client.
|
||
public static let statsVerbosity = "punktfunk.statsVerbosity"
|
||
/// Which corner the statistics overlay sits in — a `HUDPlacement` raw value
|
||
/// ("topLeading"/"topTrailing"/"bottomLeading"/"bottomTrailing"). Default top-trailing.
|
||
public static let hudPlacement = "punktfunk.hudPlacement"
|
||
/// iOS/iPadOS/macOS: switch the host list, settings and game library to a controller-friendly
|
||
/// layout (the console launcher, gamepad-navigable settings, a coverflow-style library)
|
||
/// whenever a gamepad is connected. On by default; see `GamepadUIEnvironment.isActive`.
|
||
public static let gamepadUIEnabled = "punktfunk.gamepadUIEnabled"
|
||
/// iPhone: ALSO play the rumble the host addresses to controller 1 (wire pad 0) on this
|
||
/// device's own Taptic Engine — for phone-clip pads that ship without rumble motors, where
|
||
/// the phone body is the only actuator in the player's hands. Off by default (opt-in); read
|
||
/// once per session by `GamepadFeedback`. The toggle is shown only where the device actually
|
||
/// has a haptic actuator (no iPad/Mac/TV).
|
||
public static let rumbleOnDevice = "punktfunk.rumbleOnDevice"
|
||
/// Auto-wake on connect: when connecting to a saved host that isn't advertising on mDNS, fire
|
||
/// Wake-on-LAN and, if the dial fails, wait for it to come back before retrying (the "Waking…"
|
||
/// overlay). On by default. Turn off if a host that's already on just isn't seen on mDNS (a
|
||
/// routed/VPN host), so connects go straight through instead of waiting out the wake timeout.
|
||
/// The explicit "Wake Host" action stays available regardless. Read by ContentView.startSession.
|
||
public static let autoWake = "punktfunk.autoWake"
|
||
/// iOS/iPadOS: keep a streaming session ALIVE when the app is backgrounded (audio background
|
||
/// mode). Off by default (today's freeze-on-background is the default). When on, backgrounding a
|
||
/// live session keeps audio playing and the QUIC/pump live while DROPPING video decode, and a
|
||
/// bounded timer (`backgroundTimeoutMinutes`) auto-disconnects if the user doesn't return. Read
|
||
/// by ContentView's scenePhase driver. Hidden on tvOS/macOS.
|
||
public static let backgroundKeepAlive = "punktfunk.backgroundKeepAlive"
|
||
/// iOS/iPadOS: minutes a backgrounded keep-alive session runs before auto-disconnecting (a
|
||
/// battery/thermal/bandwidth backstop). Default 10; the UI offers 1/5/10/30. The auto-disconnect
|
||
/// is non-deliberate (host linger kept), so a late return reconnects fast. Read on enterBackground.
|
||
public static let backgroundTimeoutMinutes = "punktfunk.backgroundTimeoutMinutes"
|
||
}
|
||
|
||
extension Notification.Name {
|
||
/// Posted by the app's Stream menu ("Release Mouse", ⌃⌥⇧Q): the key window's stream view
|
||
/// releases input capture if it holds it. Only reachable while NOT captured (a captured
|
||
/// session swallows the combo in InputCapture's monitor and the frozen cursor can't click
|
||
/// menus) — it exists so the menu item is honest whenever it CAN fire, and as the shortcut's
|
||
/// discoverable menu-bar surface.
|
||
public static let punktfunkReleaseCapture = Notification.Name("io.unom.punktfunk.release-capture")
|
||
|
||
/// Posted by the app's Stream menu ("Toggle Fullscreen", ⌃⌘F) and by InputCapture's monitor
|
||
/// when the same combo fires while input is captured (the menu key-equivalent never reaches a
|
||
/// captured stream view). The key window's `FullscreenController` flips the window's fullscreen
|
||
/// state. macOS only.
|
||
public static let punktfunkToggleFullscreen = Notification.Name("io.unom.punktfunk.toggle-fullscreen")
|
||
|
||
/// Posted by the Live Activity's / Shortcuts' End-stream intent (`EndStreamIntent.perform`,
|
||
/// which runs in the app's process): the app tears the active session down deliberately
|
||
/// (quit-close the host). Same cross-process-signal pattern as `punktfunkReleaseCapture` —
|
||
/// the intent lives in PunktfunkShared and can't reach the app's `SessionModel` directly.
|
||
public static let punktfunkEndActiveSession = Notification.Name("io.unom.punktfunk.end-active-session")
|
||
|
||
/// Posted by the Connect App Intent (Siri/Shortcuts) with a `punktfunk://` URL as `object`:
|
||
/// the app routes it through the SAME `.onOpenURL` handler a widget tap uses (one router, one
|
||
/// set of guards). The intent uses `openAppWhenRun`, so the app is foregrounded to receive it.
|
||
public static let punktfunkOpenDeepLink = Notification.Name("io.unom.punktfunk.open-deep-link")
|
||
}
|