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Stream reliability - Default to the stage-2 presenter (VTDecompressionSession + CAMetalLayer): it detects and recovers a wedged decoder, where stage-1's AVSampleBufferDisplayLayer freezes hard on a lost HEVC reference frame with no app-side recovery (confirmed Apple limitation). Stage 1 is now a DEBUG-only presenter toggle, plus the automatic no-Metal fallback. - Stage-2 pixel-perfect: render the drawable at the decoded size (shader stays 1:1 = identity) and let the layer's contentsGravity scale via the system compositor — the same path stage-1's videoGravity used — instead of scaling in-shader. - Loss recovery in both pumps is now a persistent awaitingIDR want, retried until an IDR actually lands, so a keyframe request swallowed by the throttle can't strand a frozen frame; 100 ms keyframe throttle to match the Android path. - Fix "Publishing changes from within view updates": defer the HostStore writes out of the .onChange(of: model.phase) callback. - Move AVAudioSession setActive/setCategory off the main thread (async on a shared serial queue) to stop the UI-stall warning. Controllers - Rumble: capped-exponential backoff when the gamecontrollerd.haptics XPC breaks (-4811) so a transient server interruption self-heals instead of cascading; playsHapticsOnly so a controller engine doesn't join the always-active streaming audio session. - Host cards: iPad pointer "magnet" hover effect; iPhone press scale + light haptic. UI / design - Ship Geist (SIL OFL 1.1) as the app font (bundled OTFs + registration), with the license surfaced in Acknowledgements. - Restructure iOS/iPadOS Settings into a category NavigationSplitView; resolution wheel with custom-resolution entry; 10-bit HDR toggle in Display. - Industrial host-card redesign (left-aligned, bold, brand monogram tiles). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
963 lines
40 KiB
Swift
963 lines
40 KiB
Swift
// App settings. The host creates a native virtual output at exactly the chosen size/refresh —
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// there is no scaling anywhere in the pipeline.
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//
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// Navigation differs per platform, but all three group the same categories (General, Display,
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// Audio, Controllers, Advanced, About): macOS uses a tabbed preferences window; iOS/iPadOS uses
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// an adaptive NavigationSplitView — a category sidebar + detail pane on iPad, auto-collapsing to
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// a hierarchical push list on iPhone (the system Settings idiom on each); tvOS uses a
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// focus-native pushed-picker layout. The individual sections (`streamModeSection`,
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// `audioSection`, …) are shared across all three so a setting is defined exactly once.
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#if os(macOS)
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import AppKit
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#endif
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import PunktfunkKit
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import SwiftUI
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@MainActor
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struct SettingsView: View {
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@Environment(\.dismiss) private var dismiss
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@AppStorage(DefaultsKey.streamWidth) private var width = 1920
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@AppStorage(DefaultsKey.streamHeight) private var height = 1080
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@AppStorage(DefaultsKey.streamHz) private var hz = 60
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@AppStorage(DefaultsKey.compositor) private var compositor = 0
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@AppStorage(DefaultsKey.gamepadType) private var gamepadType = 0
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@AppStorage(DefaultsKey.bitrateKbps) private var bitrateKbps = 0
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@AppStorage(DefaultsKey.presenter) private var presenter = "stage2"
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@AppStorage(DefaultsKey.hdrEnabled) private var hdrEnabled = true
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@AppStorage(DefaultsKey.libraryEnabled) private var libraryEnabled = false
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@AppStorage(DefaultsKey.fullscreenWhileStreaming) private var fullscreenWhileStreaming = true
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@AppStorage(DefaultsKey.micEnabled) private var micEnabled = true
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@AppStorage(DefaultsKey.audioChannels) private var audioChannels = 2
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@AppStorage(DefaultsKey.hudEnabled) private var hudEnabled = true
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@AppStorage(DefaultsKey.hudPlacement) private var hudPlacement = HUDPlacement.topTrailing.rawValue
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@ObservedObject private var gamepads = GamepadManager.shared
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#if DEBUG && !os(tvOS)
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@State private var showControllerTest = false
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#endif
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#if os(iOS)
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// The sidebar selection drives the detail pane on iPad and the pushed sub-page on iPhone.
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// Width class decides the initial value: nil on iPhone (show the category list first),
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// General on iPad (a two-column layout should never open with an empty detail).
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@Environment(\.horizontalSizeClass) private var horizontalSizeClass
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@State private var settingsSelection: SettingsCategory?
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// Tracked so the detail can show its own Done whenever the sidebar (and its Done) is off screen
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// — not just on iPhone, but on any iPad layout that collapses the sidebar to an overlay. Starts
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// .doubleColumn so iPad reliably opens with the sidebar (and its Done) visible.
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@State private var columnVisibility: NavigationSplitViewVisibility = .doubleColumn
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// Sticky once the wheel lands on "Custom…", so editing a width/height that briefly equals a
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// preset doesn't snap the wheel back off Custom. A stored non-preset value reads as custom even
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// when this is false (see `isCustomResolution`), so it survives relaunches without persisting.
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@State private var customMode = false
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#endif
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#if os(macOS)
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@AppStorage(DefaultsKey.speakerUID) private var speakerUID = ""
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@AppStorage(DefaultsKey.micUID) private var micUID = ""
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@State private var outputDevices: [AudioDevice] = []
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@State private var inputDevices: [AudioDevice] = []
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#endif
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#if os(iOS)
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/// `initialCategory` is nil in the app (the list opens un-selected on iPhone; iPad lands on
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/// General via `onAppear`). The screenshot harness passes an explicit category so the captured
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/// shot opens on a real settings page (a populated detail) rather than the bare category list.
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init(initialCategory: SettingsCategory? = nil) {
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_settingsSelection = State(initialValue: initialCategory)
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}
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#endif
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var body: some View {
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#if os(tvOS)
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// Native tv pattern: no inline text entry (typing numbers with a remote is
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// miserable and the inline field chrome fights the focus system). Modes are
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// preset pickers that push selection lists like the system Settings app.
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tvBody
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#elseif os(macOS)
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macBody
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#else
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iosBody
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#endif
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}
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// MARK: - macOS: tabbed preferences
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#if os(macOS)
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private var macBody: some View {
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TabView {
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Form {
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streamModeSection
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compositorSection
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}
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.formStyle(.grouped)
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.tabItem { Label("General", systemImage: "gearshape") }
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Form {
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presenterSection
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hdrSection
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windowSection
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statisticsSection
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}
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.formStyle(.grouped)
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.tabItem { Label("Display", systemImage: "display") }
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Form {
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audioSection
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}
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.formStyle(.grouped)
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.onAppear {
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outputDevices = AudioDevices.outputs()
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inputDevices = AudioDevices.inputs()
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}
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.tabItem { Label("Audio", systemImage: "speaker.wave.2") }
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Form {
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controllersSection
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}
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.formStyle(.grouped)
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.onAppear {
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gamepads.refresh()
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gamepads.startDiscovery()
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}
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.onDisappear { gamepads.stopDiscovery() }
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.tabItem { Label("Controllers", systemImage: "gamecontroller") }
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Form {
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experimentalSection
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}
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.formStyle(.grouped)
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.tabItem { Label("Advanced", systemImage: "slider.horizontal.3") }
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AcknowledgementsView()
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.tabItem { Label("About", systemImage: "info.circle") }
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}
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.frame(width: 480, height: 460)
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}
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#endif
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// MARK: - iOS / iPadOS: adaptive split view
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#if os(iOS)
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private var iosBody: some View {
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NavigationSplitView(columnVisibility: $columnVisibility) {
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List(selection: $settingsSelection) {
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ForEach(SettingsCategory.allCases) { category in
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// On iPhone the split view collapses to a push list, but a selection List
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// draws no disclosure indicator of its own — add one in compact width for the
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// expected drill-in affordance. On iPad the selected row highlights instead, so
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// the chevron is omitted there.
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HStack {
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Label(category.title, systemImage: category.symbol)
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if horizontalSizeClass == .compact {
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Spacer()
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Image(systemName: "chevron.forward")
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.font(.footnote.weight(.semibold))
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.foregroundStyle(.tertiary)
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// Purely a drill-in affordance — the row's button trait already
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// conveys "opens"; keep it out of the VoiceOver announcement.
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.accessibilityHidden(true)
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}
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}
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.tag(category)
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}
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}
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.navigationTitle("Settings")
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.toolbar {
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ToolbarItem(placement: .confirmationAction) {
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Button("Done") { dismiss() }
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}
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}
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} detail: {
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// NavigationSplitView hosts the detail in its own navigation context (its title bar),
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// so no inner NavigationStack — that would double the bar on iPad. On iPhone the split
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// view collapses to one stack and pushes this when a row is tapped. `?? .general` only
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// backs the brief pre-selection window; the list never auto-pushes on a nil selection.
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settingsDetail(settingsSelection ?? .general)
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// Keep a Done on the detail whenever the sidebar (and its Done) isn't on screen: the
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// iPhone push, or any iPad layout that collapsed the sidebar to an overlay. When the
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// sidebar is showing, its Done is the only one — so this stays hidden to avoid two.
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.toolbar {
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if horizontalSizeClass == .compact || columnVisibility == .detailOnly {
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ToolbarItem(placement: .confirmationAction) {
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Button("Done") { dismiss() }
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}
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}
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}
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}
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.onAppear {
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if horizontalSizeClass == .regular, settingsSelection == nil {
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settingsSelection = .general
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}
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gamepads.refresh()
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gamepads.startDiscovery()
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}
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// A regular→regular launch sets the default above; this catches a compact→regular change
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// (e.g. an iPad leaving narrow split-screen multitasking) so the detail pane fills in.
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.onChange(of: horizontalSizeClass) { _, newValue in
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if newValue == .regular, settingsSelection == nil {
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settingsSelection = .general
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}
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}
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.onDisappear { gamepads.stopDiscovery() }
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}
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@ViewBuilder
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private func settingsDetail(_ category: SettingsCategory) -> some View {
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switch category {
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case .general:
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Form {
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streamModeSection
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compositorSection
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}
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.formStyle(.grouped)
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.navigationTitle("General")
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.navigationBarTitleDisplayMode(.inline)
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case .display:
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Form {
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presenterSection
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hdrSection
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statisticsSection
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}
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.formStyle(.grouped)
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.navigationTitle("Display")
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.navigationBarTitleDisplayMode(.inline)
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case .audio:
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Form { audioSection }
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.formStyle(.grouped)
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.navigationTitle("Audio")
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.navigationBarTitleDisplayMode(.inline)
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case .controllers:
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Form { controllersSection }
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.formStyle(.grouped)
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.navigationTitle("Controllers")
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.navigationBarTitleDisplayMode(.inline)
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case .advanced:
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Form { experimentalSection }
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.formStyle(.grouped)
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.navigationTitle("Advanced")
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.navigationBarTitleDisplayMode(.inline)
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case .about:
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// Already a full scrollable view that sets its own "Acknowledgements" title; pin the
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// display mode inline to match the five sibling detail pages (it would otherwise inherit
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// the large title from the "Settings" sidebar root).
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AcknowledgementsView()
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.navigationBarTitleDisplayMode(.inline)
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}
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}
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#endif
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// MARK: - tvOS
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#if os(tvOS)
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private static let presets: [(label: String, tag: String)] = [
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("720p @ 60", "1280x720x60"),
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("1080p @ 60", "1920x1080x60"),
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("4K @ 60", "3840x2160x60"),
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]
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private var modeTag: Binding<String> {
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Binding(
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get: { "\(width)x\(height)x\(hz)" },
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set: { tag in
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let parts = tag.split(separator: "x").compactMap { Int($0) }
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guard parts.count == 3 else { return }
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width = parts[0]
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height = parts[1]
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hz = parts[2]
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})
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}
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private var hudEnabledTag: Binding<String> {
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Binding(get: { hudEnabled ? "on" : "off" }, set: { hudEnabled = $0 == "on" })
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}
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private var hdrEnabledTag: Binding<String> {
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Binding(get: { hdrEnabled ? "on" : "off" }, set: { hdrEnabled = $0 == "on" })
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}
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private var tvBody: some View {
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let currentTag = "\(width)x\(height)x\(hz)"
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let bounds = UIScreen.main.nativeBounds
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let nativeTag = "\(Int(max(bounds.width, bounds.height)))x"
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+ "\(Int(min(bounds.width, bounds.height)))x\(UIScreen.main.maximumFramesPerSecond)"
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var options = Self.presets
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if !options.contains(where: { $0.tag == nativeTag }) {
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options.insert(("This TV (native)", nativeTag), at: 0)
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}
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if !options.contains(where: { $0.tag == currentTag }) {
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options.insert(("Custom (\(width)×\(height) @ \(hz))", currentTag), at: 0)
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}
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let compositors: [(label: String, tag: Int)] = [
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("Automatic", 0),
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("KWin (KDE Plasma)", 1),
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("wlroots (Sway / Hyprland)", 2),
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("Mutter (GNOME)", 3),
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("gamescope", 4),
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]
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return ScrollView {
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VStack(spacing: 16) {
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TVSelectionRow(title: "Stream mode", options: options, selection: modeTag)
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TVSelectionRow(
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title: "Bitrate", options: bitrateOptions, selection: $bitrateKbps)
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TVSelectionRow(
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title: "Audio channels",
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options: [("Stereo", 2), ("5.1 Surround", 6), ("7.1 Surround", 8)],
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selection: $audioChannels)
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if bitrateKbps > 1_000_000 {
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Label(Self.gigabitWarning, systemImage: "exclamationmark.triangle.fill")
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.font(.geist(12, relativeTo: .caption))
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.foregroundStyle(.orange)
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.multilineTextAlignment(.center)
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}
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TVSelectionRow(
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title: "Compositor", options: compositors, selection: $compositor)
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#if DEBUG
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TVSelectionRow(
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title: "Presenter (debug)",
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options: [("Stage 2 (default)", "stage2"), ("Stage 1 (debug)", "stage1")],
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selection: $presenter)
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#endif
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TVSelectionRow(
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title: "10-bit HDR",
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options: [("On", "on"), ("Off", "off")], selection: hdrEnabledTag)
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Text("The host creates a virtual output at exactly this mode — native "
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+ "resolution, no scaling. \(Self.bitrateFooter) A specific compositor "
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+ "is honored only if available on the host.")
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.font(.geist(12, relativeTo: .caption))
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.foregroundStyle(.secondary)
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.multilineTextAlignment(.center)
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.padding(.top, 8)
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TVSelectionRow(
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title: "Statistics overlay",
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options: [("On", "on"), ("Off", "off")], selection: hudEnabledTag)
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TVSelectionRow(
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title: "Statistics position", options: Self.placementOptions,
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selection: $hudPlacement)
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ForEach(gamepads.controllers) { controller in
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controllerRow(controller)
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.padding(.horizontal, 24)
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}
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TVSelectionRow(
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title: "Use controller", options: controllerOptions,
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selection: $gamepads.preferredID)
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TVSelectionRow(
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title: "Controller type", options: Self.padTypes, selection: $gamepadType)
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Text(Self.controllersFooter)
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.font(.geist(12, relativeTo: .caption))
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.foregroundStyle(.secondary)
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.multilineTextAlignment(.center)
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.padding(.top, 8)
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NavigationLink("Acknowledgements") { AcknowledgementsView() }
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.padding(.top, 8)
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}
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.frame(maxWidth: 1000)
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.frame(maxWidth: .infinity)
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.padding(60)
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}
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.navigationTitle("Settings")
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.onAppear {
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gamepads.refresh()
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gamepads.startDiscovery()
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}
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.onDisappear { gamepads.stopDiscovery() }
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}
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#endif
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// MARK: - Sections (shared)
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@ViewBuilder private var streamModeSection: some View {
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Section {
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#if os(iOS)
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// Touch-first: a rotating wheel of common resolutions (this device's own mode first) and
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// a segmented refresh-rate control — the same family as the Clock/Timer pickers. The host
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// renders a virtual output at exactly the chosen mode, so these are real pixel sizes. The
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// last wheel row, "Custom…", reveals width/height/refresh fields for an arbitrary mode.
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VStack(alignment: .leading, spacing: 4) {
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Text("Resolution")
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.font(.geist(15, relativeTo: .subheadline))
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.foregroundStyle(.secondary)
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Picker("Resolution", selection: resolutionSelection) {
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ForEach(resolutionChoices, id: \.tag) { choice in
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Text(choice.label).tag(choice.tag)
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}
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}
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.labelsHidden()
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.pickerStyle(.wheel)
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.frame(maxHeight: 140)
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}
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if isCustomResolution {
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// Arbitrary entry: type the exact width × height (and refresh) the host should drive.
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HStack {
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TextField("Width", value: $width, format: .number.grouping(.never))
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.keyboardType(.numberPad)
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Text("×")
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TextField("Height", value: $height, format: .number.grouping(.never))
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.labelsHidden()
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.keyboardType(.numberPad)
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}
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// A row built from an HStack of TextFields otherwise insets its bottom separator to
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// the inner content, clipping the hairline under "Width"; pin it to the cell edge.
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.alignmentGuide(.listRowSeparatorLeading) { _ in 0 }
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LabeledContent("Refresh rate") {
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TextField("Hz", value: $hz, format: .number.grouping(.never))
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.keyboardType(.numberPad)
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.multilineTextAlignment(.trailing)
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}
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} else if refreshChoices.count > 1 {
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VStack(alignment: .leading, spacing: 6) {
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Text("Refresh rate")
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.font(.geist(15, relativeTo: .subheadline))
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.foregroundStyle(.secondary)
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Picker("Refresh rate", selection: $hz) {
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ForEach(refreshChoices, id: \.self) { rate in
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Text("\(rate) Hz").tag(rate)
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}
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}
|
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.labelsHidden()
|
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.pickerStyle(.segmented)
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}
|
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} else {
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// A device with a single supported rate (e.g. 60 Hz) has nothing to pick.
|
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LabeledContent("Refresh rate") {
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Text("\(hz) Hz").foregroundStyle(.secondary)
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}
|
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}
|
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Button("Use this display's mode") { fillFromMainScreen() }
|
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#elseif os(macOS)
|
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HStack {
|
||
TextField("Resolution", value: $width, format: .number.grouping(.never))
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Text("×")
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||
TextField("", value: $height, format: .number.grouping(.never))
|
||
.labelsHidden()
|
||
}
|
||
TextField("Refresh rate (Hz)", value: $hz, format: .number.grouping(.never))
|
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LabeledContent("") {
|
||
Button("Use this display's mode") { fillFromMainScreen() }
|
||
}
|
||
#endif
|
||
#if !os(tvOS)
|
||
Toggle("Automatic bitrate", isOn: automaticBitrate)
|
||
if bitrateKbps != 0 {
|
||
HStack(spacing: 12) {
|
||
Slider(value: bitrateSlider, in: 0...1) {
|
||
Text("Bitrate")
|
||
}
|
||
Text(SpeedTestSheet.mbpsLabel(kbps: bitrateKbps))
|
||
.monospacedDigit()
|
||
.foregroundStyle(.secondary)
|
||
.frame(minWidth: 76, alignment: .trailing)
|
||
}
|
||
if bitrateKbps > 1_000_000 {
|
||
Label(Self.gigabitWarning, systemImage: "exclamationmark.triangle.fill")
|
||
.font(.geist(12, relativeTo: .caption))
|
||
.foregroundStyle(.orange)
|
||
}
|
||
}
|
||
#endif
|
||
} header: {
|
||
Text("Stream mode")
|
||
} footer: {
|
||
Text("The host creates a virtual output at exactly this mode — "
|
||
+ "native resolution, no scaling. \(Self.bitrateFooter)")
|
||
.font(.geist(12, relativeTo: .caption))
|
||
.foregroundStyle(.secondary)
|
||
}
|
||
}
|
||
|
||
#if os(iOS)
|
||
// MARK: - Stream mode (iOS wheel)
|
||
|
||
/// Sentinel wheel tag for the "Custom…" row. Real tags are "WxH" (digits + "x"), so this can't
|
||
/// collide with a resolution.
|
||
private static let customResolutionTag = "custom"
|
||
|
||
/// 16:9 then ultrawide presets; the device's native mode is prepended at runtime.
|
||
private static let resolutionPresets: [(name: String, w: Int, h: Int)] = [
|
||
("720p", 1280, 720),
|
||
("1080p", 1920, 1080),
|
||
("1440p", 2560, 1440),
|
||
("4K", 3840, 2160),
|
||
("Ultrawide 1080p", 2560, 1080),
|
||
("Ultrawide 1440p", 3440, 1440),
|
||
("Super ultrawide", 5120, 1440),
|
||
]
|
||
|
||
/// The non-custom wheel rows: this device's native mode first, then the presets, deduped by
|
||
/// dimensions (native wins a tie).
|
||
private var resolutionModes: [(name: String, w: Int, h: Int)] {
|
||
let bounds = UIScreen.main.nativeBounds // portrait-oriented pixels
|
||
let native = (w: Int(max(bounds.width, bounds.height)), h: Int(min(bounds.width, bounds.height)))
|
||
let all = [(name: "This device", w: native.w, h: native.h)] + Self.resolutionPresets
|
||
var seen = Set<String>()
|
||
return all.filter { seen.insert("\($0.w)x\($0.h)").inserted }
|
||
}
|
||
|
||
/// Wheel rows: the resolution modes, then a "Custom…" row that reveals the numeric fields.
|
||
private var resolutionChoices: [(label: String, tag: String)] {
|
||
resolutionModes.map { (label: "\($0.name) · \($0.w) × \($0.h)", tag: "\($0.w)x\($0.h)") }
|
||
+ [(label: "Custom…", tag: Self.customResolutionTag)]
|
||
}
|
||
|
||
private var presetResolutionTags: Set<String> {
|
||
Set(resolutionModes.map { "\($0.w)x\($0.h)" })
|
||
}
|
||
|
||
/// True when the editable custom fields should show: the wheel is parked on "Custom…" (sticky),
|
||
/// or the stored size simply isn't one of the presets (e.g. a value synced from a Mac) — so a
|
||
/// non-preset mode stays editable across relaunches without a persisted flag.
|
||
private var isCustomResolution: Bool {
|
||
customMode || !presetResolutionTags.contains("\(width)x\(height)")
|
||
}
|
||
|
||
/// The wheel works in "WxH" tags so one selection drives both width and height; the custom
|
||
/// sentinel toggles `customMode` instead of writing a size.
|
||
private var resolutionSelection: Binding<String> {
|
||
Binding(
|
||
get: { isCustomResolution ? Self.customResolutionTag : "\(width)x\(height)" },
|
||
set: { tag in
|
||
if tag == Self.customResolutionTag {
|
||
customMode = true
|
||
return
|
||
}
|
||
customMode = false
|
||
let parts = tag.split(separator: "x").compactMap { Int($0) }
|
||
guard parts.count == 2 else { return }
|
||
width = parts[0]
|
||
height = parts[1]
|
||
})
|
||
}
|
||
|
||
/// Refresh rates the device can actually display (no point asking the host to render frames the
|
||
/// screen can't show), plus any stored custom value so it stays selectable.
|
||
private var refreshChoices: [Int] {
|
||
let maxHz = UIScreen.main.maximumFramesPerSecond
|
||
var rates = [60, 120, 240].filter { $0 <= maxHz }
|
||
if rates.isEmpty { rates = [maxHz] }
|
||
if !rates.contains(hz) { rates.append(hz) }
|
||
return rates.sorted()
|
||
}
|
||
#endif
|
||
|
||
@ViewBuilder private var audioSection: some View {
|
||
Section {
|
||
Picker("Audio channels", selection: $audioChannels) {
|
||
Text("Stereo").tag(2)
|
||
Text("5.1 Surround").tag(6)
|
||
Text("7.1 Surround").tag(8)
|
||
}
|
||
#if os(macOS)
|
||
Picker("Speaker", selection: $speakerUID) {
|
||
Text("System default").tag("")
|
||
ForEach(outputDevices) { device in
|
||
Text(device.name).tag(device.uid)
|
||
}
|
||
if !speakerUID.isEmpty,
|
||
!outputDevices.contains(where: { $0.uid == speakerUID }) {
|
||
Text("Unavailable device").tag(speakerUID)
|
||
}
|
||
}
|
||
#endif
|
||
Toggle("Send microphone to the host", isOn: $micEnabled)
|
||
#if os(macOS)
|
||
Picker("Microphone", selection: $micUID) {
|
||
Text("System default").tag("")
|
||
ForEach(inputDevices) { device in
|
||
Text(device.name).tag(device.uid)
|
||
}
|
||
if !micUID.isEmpty,
|
||
!inputDevices.contains(where: { $0.uid == micUID }) {
|
||
Text("Unavailable device").tag(micUID)
|
||
}
|
||
}
|
||
.disabled(!micEnabled)
|
||
#endif
|
||
} header: {
|
||
Text("Audio")
|
||
} footer: {
|
||
Text("Host audio plays through the speaker; the microphone feeds the "
|
||
+ "host's virtual mic. System default follows macOS device changes. "
|
||
+ "Applies from the next session.")
|
||
.font(.geist(12, relativeTo: .caption))
|
||
.foregroundStyle(.secondary)
|
||
}
|
||
}
|
||
|
||
@ViewBuilder private var compositorSection: some View {
|
||
Section {
|
||
Picker("Compositor", selection: $compositor) {
|
||
Text("Automatic").tag(0)
|
||
Text("KWin (KDE Plasma)").tag(1)
|
||
Text("wlroots (Sway / Hyprland)").tag(2)
|
||
Text("Mutter (GNOME)").tag(3)
|
||
Text("gamescope").tag(4)
|
||
}
|
||
} header: {
|
||
Text("Host compositor")
|
||
} footer: {
|
||
Text("Which compositor drives the virtual output on the host. A specific "
|
||
+ "choice is honored only if that backend is available there — "
|
||
+ "otherwise the host falls back to auto-detection.")
|
||
.font(.geist(12, relativeTo: .caption))
|
||
.foregroundStyle(.secondary)
|
||
}
|
||
}
|
||
|
||
@ViewBuilder private var windowSection: some View {
|
||
#if os(macOS)
|
||
Section {
|
||
Toggle("Fullscreen while streaming", isOn: $fullscreenWhileStreaming)
|
||
} header: {
|
||
Text("Window")
|
||
} footer: {
|
||
Text("Take the window fullscreen when a session starts and restore it on the host "
|
||
+ "list, so only the stream is fullscreen — not the picker.")
|
||
.font(.geist(12, relativeTo: .caption))
|
||
.foregroundStyle(.secondary)
|
||
}
|
||
#endif
|
||
}
|
||
|
||
// Stage-2 (Metal/VTDecompressionSession) is the default and only user-visible presenter — it
|
||
// recovers from a wedged decoder, where stage-1's AVSampleBufferDisplayLayer freezes hard on a
|
||
// lost HEVC reference. Stage-1 is kept reachable as a DEBUG-only override for diagnostics, like
|
||
// the controller test. Empty in release builds (no presenter UI; stage-2 always).
|
||
@ViewBuilder private var presenterSection: some View {
|
||
#if DEBUG
|
||
Section {
|
||
Picker("Presenter", selection: $presenter) {
|
||
Text("Stage 2 (default)").tag("stage2")
|
||
Text("Stage 1 (debug)").tag("stage1")
|
||
}
|
||
} header: {
|
||
Text("Video presenter · debug")
|
||
} footer: {
|
||
Text("Stage 2 (default) decodes explicitly and presents through Metal with a display "
|
||
+ "link — it adds a capture→present (glass-to-glass) latency line in the HUD and "
|
||
+ "self-recovers from decode stalls. Stage 1 feeds compressed video straight to the "
|
||
+ "system display layer; it freezes on a lost HEVC reference frame, so it's a debug "
|
||
+ "fallback only. Applies from the next session.")
|
||
.font(.geist(12, relativeTo: .caption))
|
||
.foregroundStyle(.secondary)
|
||
}
|
||
#endif
|
||
}
|
||
|
||
@ViewBuilder private var hdrSection: some View {
|
||
Section {
|
||
Toggle("10-bit HDR", isOn: $hdrEnabled)
|
||
} header: {
|
||
Text("HDR")
|
||
} footer: {
|
||
Text("Request a 10-bit BT.2020 PQ (HDR10) stream. It only engages when the host is "
|
||
+ "sending HDR content AND this display supports HDR — otherwise the stream stays "
|
||
+ "8-bit SDR. Applies from the next session.")
|
||
.font(.geist(12, relativeTo: .caption))
|
||
.foregroundStyle(.secondary)
|
||
}
|
||
}
|
||
|
||
@ViewBuilder private var statisticsSection: some View {
|
||
Section {
|
||
Toggle("Show statistics overlay", isOn: $hudEnabled)
|
||
Picker("Position", selection: $hudPlacement) {
|
||
ForEach(HUDPlacement.allCases) { placement in
|
||
Text(placement.label).tag(placement.rawValue)
|
||
}
|
||
}
|
||
.disabled(!hudEnabled)
|
||
} header: {
|
||
Text("Statistics")
|
||
} footer: {
|
||
Text(Self.statisticsFooter)
|
||
.font(.geist(12, relativeTo: .caption))
|
||
.foregroundStyle(.secondary)
|
||
}
|
||
}
|
||
|
||
@ViewBuilder private var experimentalSection: some View {
|
||
Section {
|
||
Toggle("Show game library", isOn: $libraryEnabled)
|
||
} header: {
|
||
Text("Experimental")
|
||
} footer: {
|
||
Text("Adds a “Browse Library…” action to each host that lists its games "
|
||
+ "(Steam + custom) via the host's management API; tap a title to launch it. "
|
||
+ "The host must expose that API on the LAN with a token "
|
||
+ "(serve --mgmt-bind 0.0.0.0 --mgmt-token …).")
|
||
.font(.geist(12, relativeTo: .caption))
|
||
.foregroundStyle(.secondary)
|
||
}
|
||
}
|
||
|
||
@ViewBuilder private var controllersSection: some View {
|
||
Section {
|
||
if gamepads.controllers.isEmpty {
|
||
Text("No controllers detected")
|
||
.foregroundStyle(.secondary)
|
||
} else {
|
||
ForEach(gamepads.controllers) { controller in
|
||
controllerRow(controller)
|
||
}
|
||
}
|
||
Picker("Use controller", selection: $gamepads.preferredID) {
|
||
ForEach(controllerOptions, id: \.tag) { option in
|
||
Text(option.label).tag(option.tag)
|
||
}
|
||
}
|
||
Picker("Controller type", selection: $gamepadType) {
|
||
ForEach(Self.padTypes, id: \.tag) { option in
|
||
Text(option.label).tag(option.tag)
|
||
}
|
||
}
|
||
#if DEBUG && !os(tvOS)
|
||
Button("Test Controller…") { showControllerTest = true }
|
||
.disabled(gamepads.active == nil)
|
||
.sheet(isPresented: $showControllerTest) { ControllerTestView() }
|
||
#endif
|
||
} header: {
|
||
Text("Controllers")
|
||
} footer: {
|
||
Text(Self.controllersFooter)
|
||
.font(.geist(12, relativeTo: .caption))
|
||
.foregroundStyle(.secondary)
|
||
}
|
||
}
|
||
|
||
// MARK: - Bitrate
|
||
|
||
/// Slider domain, log-scale: the useful range spans three orders of magnitude
|
||
/// (a few Mbps … 3 Gbps) — linear would cram everything below 100 Mbps into the
|
||
/// first pixels.
|
||
private static let minSliderKbps = 2_000.0
|
||
private static let maxSliderKbps = 3_000_000.0
|
||
|
||
private static let bitrateFooter =
|
||
"Automatic uses the host's default bitrate (20 Mbps); the host clamps any choice "
|
||
+ "to its supported range. Run a speed test from a host card's context menu to "
|
||
+ "pick an informed value. Applies from the next session."
|
||
|
||
private static let gigabitWarning =
|
||
"Above 1 Gbps — test the network speed first (a host card's context menu → "
|
||
+ "Test Network Speed…). A bitrate beyond what the link sustains causes loss "
|
||
+ "and stutter."
|
||
|
||
/// `bitrateKbps == 0` is Automatic; switching to manual lands on the host default.
|
||
private var automaticBitrate: Binding<Bool> {
|
||
Binding(
|
||
get: { bitrateKbps == 0 },
|
||
set: { bitrateKbps = $0 ? 0 : 20_000 })
|
||
}
|
||
|
||
/// Slider position 0...1 ↔ kbps on the log scale, snapped to two significant figures
|
||
/// so the readout shows round numbers instead of 47_322.
|
||
private var bitrateSlider: Binding<Double> {
|
||
Binding(
|
||
get: {
|
||
let v = Double(bitrateKbps).clamped(Self.minSliderKbps, Self.maxSliderKbps)
|
||
return log(v / Self.minSliderKbps)
|
||
/ log(Self.maxSliderKbps / Self.minSliderKbps)
|
||
},
|
||
set: { pos in
|
||
let raw = Self.minSliderKbps
|
||
* pow(Self.maxSliderKbps / Self.minSliderKbps, pos)
|
||
let mag = pow(10, floor(log10(raw)) - 1)
|
||
bitrateKbps = Int((raw / mag).rounded() * mag)
|
||
})
|
||
}
|
||
|
||
#if os(tvOS)
|
||
/// tvOS has no Slider — the focus-native control is the pushed picker (the same
|
||
/// pattern as the stream mode), so the rates are presets here, up to the same 3 Gbps
|
||
/// ceiling, plus a custom entry so a non-preset stored value stays visible.
|
||
private static let bitratePresets: [(label: String, tag: Int)] = [
|
||
("Automatic", 0),
|
||
("10 Mbps", 10_000),
|
||
("20 Mbps", 20_000),
|
||
("40 Mbps", 40_000),
|
||
("80 Mbps", 80_000),
|
||
("150 Mbps", 150_000),
|
||
("300 Mbps", 300_000),
|
||
("500 Mbps", 500_000),
|
||
("1 Gbps", 1_000_000),
|
||
("1.5 Gbps", 1_500_000),
|
||
("2 Gbps", 2_000_000),
|
||
("3 Gbps", 3_000_000),
|
||
]
|
||
|
||
private var bitrateOptions: [(label: String, tag: Int)] {
|
||
var options = Self.bitratePresets
|
||
if !options.contains(where: { $0.tag == bitrateKbps }) {
|
||
options.insert(
|
||
(SpeedTestSheet.mbpsLabel(kbps: bitrateKbps) + " (custom)", bitrateKbps), at: 1)
|
||
}
|
||
return options
|
||
}
|
||
|
||
private static let placementOptions: [(label: String, tag: String)] =
|
||
HUDPlacement.allCases.map { ($0.label, $0.rawValue) }
|
||
#endif
|
||
|
||
// MARK: - Statistics
|
||
|
||
private static var statisticsFooter: String {
|
||
let base = "The overlay shows resolution, frame rate, throughput and latency while "
|
||
+ "streaming, in the chosen corner."
|
||
#if os(macOS) || os(iOS)
|
||
return base + " Toggle it any time with ⌘⇧S."
|
||
#else
|
||
return base
|
||
#endif
|
||
}
|
||
|
||
// MARK: - Controllers
|
||
|
||
private static let padTypes: [(label: String, tag: Int)] = [
|
||
("Automatic", 0),
|
||
("Xbox 360", 1),
|
||
("Xbox One", 3),
|
||
("DualSense", 2),
|
||
("DualShock 4", 4),
|
||
]
|
||
|
||
private static let controllersFooter =
|
||
"One controller is forwarded to the host, as player 1 — Automatic picks the most "
|
||
+ "recently connected one. The type is the virtual pad the host creates: Automatic "
|
||
+ "matches the controller (a DualSense gets adaptive triggers, lightbar, touchpad "
|
||
+ "and motion; a DualShock 4 the same minus adaptive triggers), and changes apply "
|
||
+ "from the next session. Two identical controllers may swap a manual selection "
|
||
+ "after reconnecting."
|
||
|
||
/// "Use controller" choices: Automatic, every forwardable controller, and — so a stale
|
||
/// pin stays visible instead of leaving the Picker selection tag-less — any pinned id
|
||
/// that is NOT among the selectable (extended) entries, present-but-unusable included.
|
||
private var controllerOptions: [(label: String, tag: String)] {
|
||
let selectable = gamepads.controllers.filter(\.isExtended)
|
||
var options: [(label: String, tag: String)] = [("Automatic", "")]
|
||
options += selectable.map { ($0.name, $0.id) }
|
||
if !gamepads.preferredID.isEmpty,
|
||
!selectable.contains(where: { $0.id == gamepads.preferredID }) {
|
||
options.append(("Unavailable controller", gamepads.preferredID))
|
||
}
|
||
return options
|
||
}
|
||
|
||
private func controllerRow(_ controller: GamepadManager.DiscoveredController) -> some View {
|
||
HStack(spacing: 10) {
|
||
Image(systemName: controller.hasTouchpadAndMotion ? "playstation.logo" : "gamecontroller.fill")
|
||
.foregroundStyle(.secondary)
|
||
VStack(alignment: .leading, spacing: 2) {
|
||
Text(controller.name)
|
||
HStack(spacing: 8) {
|
||
if !controller.isExtended {
|
||
Text(controller.productCategory)
|
||
}
|
||
if controller.hasAdaptiveTriggers {
|
||
Image(systemName: "r2.button.roundedtop.horizontal")
|
||
}
|
||
if controller.hasLight {
|
||
Image(systemName: "lightbulb.fill")
|
||
}
|
||
if controller.hasMotion {
|
||
Image(systemName: "gyroscope")
|
||
}
|
||
if controller.hasHaptics {
|
||
Image(systemName: "waveform")
|
||
}
|
||
if let level = controller.batteryLevel {
|
||
Text("\(Int(level * 100))%")
|
||
if controller.isCharging {
|
||
Image(systemName: "bolt.fill")
|
||
}
|
||
}
|
||
}
|
||
.font(.geist(11, relativeTo: .caption2))
|
||
.foregroundStyle(.secondary)
|
||
}
|
||
Spacer()
|
||
if gamepads.active?.id == controller.id {
|
||
Text("In use")
|
||
.font(.geist(11, .semibold, relativeTo: .caption2))
|
||
.padding(.horizontal, 8)
|
||
.padding(.vertical, 3)
|
||
.background(Capsule().fill(.green.opacity(0.2)))
|
||
.foregroundStyle(.green)
|
||
}
|
||
}
|
||
}
|
||
|
||
private func fillFromMainScreen() {
|
||
#if os(macOS)
|
||
guard let screen = NSScreen.main else { return }
|
||
let scale = screen.backingScaleFactor
|
||
width = Int(screen.frame.width * scale)
|
||
height = Int(screen.frame.height * scale)
|
||
hz = screen.maximumFramesPerSecond
|
||
#else
|
||
// nativeBounds is portrait-oriented pixels — streams are landscape.
|
||
let bounds = UIScreen.main.nativeBounds
|
||
width = Int(max(bounds.width, bounds.height))
|
||
height = Int(min(bounds.width, bounds.height))
|
||
hz = UIScreen.main.maximumFramesPerSecond
|
||
#if os(iOS)
|
||
// The native mode is the "This device" wheel row, so leave Custom mode if it was on.
|
||
customMode = false
|
||
#endif
|
||
#endif
|
||
}
|
||
}
|
||
|
||
extension Double {
|
||
/// The log-scale slider mapping needs a bounded input (Automatic stores 0).
|
||
fileprivate func clamped(_ lo: Double, _ hi: Double) -> Double {
|
||
Swift.min(Swift.max(self, lo), hi)
|
||
}
|
||
}
|
||
|
||
#if os(iOS)
|
||
/// The settings groups, mirroring the macOS preference tabs. On iPad each is a sidebar row that
|
||
/// drives the detail pane; on iPhone the same list collapses to pushed sub-pages. Internal (not
|
||
/// private) so the screenshot harness can open SettingsView on a specific category.
|
||
enum SettingsCategory: String, CaseIterable, Identifiable {
|
||
case general, display, audio, controllers, advanced, about
|
||
|
||
var id: Self { self }
|
||
|
||
var title: String {
|
||
switch self {
|
||
case .general: return "General"
|
||
case .display: return "Display"
|
||
case .audio: return "Audio"
|
||
case .controllers: return "Controllers"
|
||
case .advanced: return "Advanced"
|
||
case .about: return "About"
|
||
}
|
||
}
|
||
|
||
var symbol: String {
|
||
switch self {
|
||
case .general: return "gearshape"
|
||
case .display: return "display"
|
||
case .audio: return "speaker.wave.2"
|
||
case .controllers: return "gamecontroller"
|
||
case .advanced: return "slider.horizontal.3"
|
||
case .about: return "info.circle"
|
||
}
|
||
}
|
||
}
|
||
|
||
extension View {
|
||
/// Present the settings sheet large on iPad so the NavigationSplitView has room for its
|
||
/// sidebar + detail — a default form sheet is too narrow and the split view would collapse to
|
||
/// the iPhone push list. No-op on iPhone (the standard sheet is already right) and on iOS 17
|
||
/// (no `presentationSizing` — it falls back to the default sheet, which still degrades cleanly
|
||
/// to the push list).
|
||
@ViewBuilder
|
||
func settingsSheetSizing() -> some View {
|
||
if UIDevice.current.userInterfaceIdiom == .pad, #available(iOS 18, *) {
|
||
presentationSizing(.page)
|
||
} else {
|
||
self
|
||
}
|
||
}
|
||
}
|
||
#endif
|