871ebb31ce
Client-side supersampling/downscaling: the client asks the host to render and encode at chosen-resolution × scale (the host does no scaling) and the presenter rescales the decoded frame to the display. >1 supersamples for sharpness; <1 lightens the host GPU and the link. Default 1.0 = Native, the prior behavior. The geometry lives once in punktfunk_core::render_scale (multiply, preserve aspect ratio, floor to even, clamp to the codec's per-axis ceiling — 4096 for H.264, 8192 otherwise), the Rust twin of the Apple client's RenderScale.swift, consumed by the native session client, the presenter's match-window path, the Windows/Linux settings UIs, Decky, and Android (settings + host connect + unit test). Implemented and platform-verified by the Apple-client-features session (Linux+Android+Apple green there); the punktfunk-core wiring (pub mod render_scale) is restored here after being lost in a working-tree reconciliation. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
205 lines
9.2 KiB
TypeScript
205 lines
9.2 KiB
TypeScript
// Bridge to the Python backend (main.py) + shared types.
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import { callable } from "@decky/api";
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export interface Host {
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name: string;
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host: string;
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port: number;
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pair: string; // "required" | "optional" — the HOST's policy
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fp: string; // host cert SHA-256 fingerprint (lowercase hex) from the mDNS advert
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proto: string; // advertised protocol, e.g. "punktfunk/1"
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paired: boolean; // whether THIS device has already PIN-paired this host (by fingerprint)
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id: string; // the host's stable instance id (mDNS TXT `id`; "" when not advertised)
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mgmt: number; // management-API port (mDNS TXT `mgmt`; 0 = not advertised → default 47990)
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}
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// One title from a host's game library (the flatpak client's --library TSV, parsed by the
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// backend). `id` is store-qualified (steam:<appid> / custom:<id>) and doubles as the
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// launch handle (PF_LAUNCH → the session Hello).
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export interface GameEntry {
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id: string;
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store: string; // "steam" | "custom" | "heroic" | "lutris" | …
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title: string;
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}
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export interface LibraryResult {
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ok: boolean;
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games?: GameEntry[];
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// "flatpak-not-found" | "timeout" | "not-paired" | "pin-mismatch" | "unreachable" |
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// "http" | "client-outdated" | "client-error"
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error?: string;
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detail?: string; // the client's own one-line reason, for the generic error copy
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}
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// A pinned game — a one-tap stream row in the QAM. The host is identified primarily by
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// cert fingerprint (survives IP changes; pairing is fp-keyed too), with the stored
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// address as the launch fallback when the host isn't currently advertising.
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export interface PinnedGame {
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game_id: string;
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title: string;
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store: string;
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host_fp: string;
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host_id: string;
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host_name: string;
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host: string;
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port: number;
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mgmt: number;
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added_at: number; // unix seconds
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paired?: boolean; // annotated by get_pins from the client's known-hosts store
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}
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export interface PairResult {
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ok: boolean;
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fp?: string;
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error?: string;
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}
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// A host in the SHARED saved-hosts store (client-known-hosts.json) — the same file the desktop
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// client reads/writes, so add/rename/pair in either surface shows up in both. `online` comes
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// from a mDNS-INDEPENDENT reachability probe (a Tailscale/VPN host isn't shown offline just
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// because it doesn't advertise); `null` means reachability is unknown (probe skipped or a client
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// too old for `--list-hosts`, which then also can't probe).
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export interface SavedHost {
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name: string;
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addr: string;
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port: number;
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fp_hex: string; // host cert fingerprint (lowercase hex); "" for a not-yet-paired manual entry
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paired: boolean;
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mac: string[];
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last_used: number | null;
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online: boolean | null;
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}
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export interface HostsResult {
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ok: boolean;
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hosts: SavedHost[];
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probed: boolean;
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fallback?: boolean; // true when read straight off disk (client too old for --list-hosts)
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}
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// The result of a host-store mutation (add/edit/forget). `error` is a stable code:
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// "client-unavailable" (flatpak missing) | "client-outdated" (client predates the mode) |
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// "unreachable"/"http"/… (from the client) | "client-error" (generic; see `detail`).
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export interface MutationResult {
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ok: boolean;
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error?: string;
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detail?: string;
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}
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export interface RunnerInfo {
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runner: string; // absolute path to bin/punktfunkrun.sh
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app_id: string; // flatpak app id
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exists: boolean;
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}
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// The slice of the flatpak client's settings JSON this UI surfaces. The file can hold more
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// keys (decoder, … set from the desktop client's own UI) — they round-trip untouched
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// because get_settings returns the whole parsed file and patches are object spreads.
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export interface StreamSettings {
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width: number; // 0 = native
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height: number; // 0 = native
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refresh_hz: number; // 0 = native
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render_scale?: number; // render-resolution multiplier; 1.0 = native (absent in pre-scale files)
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bitrate_kbps: number; // 0 = host default
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codec?: string; // "auto" | "hevc" | "h264" | "av1" — soft preference (absent in pre-codec files)
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gamepad: string; // "auto" | "xbox360" | "xboxone" | "dualsense" | "dualshock4" | "steamdeck"
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compositor: string; // "auto" | "kwin" | "wlroots" | "mutter" | "gamescope"
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inhibit_shortcuts: boolean;
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mic_enabled: boolean;
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}
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export interface UpdateInfo {
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current: string; // installed PLUGIN version (package.json)
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latest: string; // newest plugin version in our registry for this channel
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artifact: string; // immutable zip URL Decky should install
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hash: string; // sha256 of that zip (Decky verifies it)
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channel: string; // "latest" (stable) | "canary"
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update_available: boolean; // a newer PLUGIN build is available
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// The flatpak CLIENT (io.unom.Punktfunk) versions independently and is a per-user install, so
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// `sudo flatpak update` never touches it — the plugin offers a user-scope update instead.
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client_update_available: boolean;
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client_current: string; // installed client commit (short) — informational
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client_latest: string; // remote client commit (short) — informational
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error?: string; // "update-channel-unknown" (dev build) | "fetch-failed"
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}
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// Steam-shortcut artwork (assets/ in the plugin dir): base64 PNGs keyed grid / gridwide /
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// hero / logo, plus the icon's absolute path (SetShortcutIcon wants a file). Keys for
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// missing files are absent.
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export interface ShortcutArt {
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grid?: string;
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gridwide?: string;
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hero?: string;
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logo?: string;
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icon_path: string;
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}
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export const discover = callable<[], Host[]>("discover");
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export const pair = callable<
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[host: string, port: number, pin: string, name: string],
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PairResult
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>("pair");
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// Fetch a paired host's game library (headless flatpak --library; can take seconds on a
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// cold client start — show a spinner). Pass fp whenever known so the pin can't degrade.
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export const library = callable<
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[host: string, mgmt_port: number, fp: string],
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LibraryResult
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>("library");
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export const getPins = callable<[], { pins: PinnedGame[] }>("get_pins");
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export const setPins = callable<[pins: PinnedGame[]], { ok: boolean; error?: string }>(
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"set_pins",
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);
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export const runnerInfo = callable<[], RunnerInfo>("runner_info");
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export const shortcutArt = callable<[], ShortcutArt>("shortcut_art");
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// Install the Steam Input layout (native touchscreen `ts_n` + gamepad passthrough) and point our
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// shortcut(s) at it, so the Deck touchscreen reaches the client as native touch with no manual
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// controller setup. Best-effort + idempotent; keyed by the shared shortcut NAME (both shortcuts
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// use the same name → the same lowercase configset key), so one call covers both.
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export const applyControllerConfig = callable<
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[name: string],
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{ ok: boolean; applied?: string[]; errors?: string[]; accounts?: number; error?: string; detail?: string }
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>("apply_controller_config");
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export const getSettings = callable<[], StreamSettings>("get_settings");
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export const setSettings = callable<[settings: StreamSettings], { ok: boolean }>(
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"set_settings",
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);
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export const killStream = callable<[], { ok: boolean }>("kill_stream");
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// Send a Wake-on-LAN magic packet to a saved host (headless flatpak --wake) so a sleeping host is
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// up by the time the stream connects. The MAC is looked up from the flatpak client's own
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// known-hosts store; `ok: false` (no-op) when none has been learned yet. Fire before launching.
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export const wake = callable<[host: string, port: number], { ok: boolean; error?: string }>(
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"wake",
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);
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// ---- Shared saved-hosts store (the SAME client-known-hosts.json the desktop client owns) ----
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// The saved hosts, each annotated with a live (mDNS-independent) `online` probe when `probe` is
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// true. Falls back to a direct JSON read (no reachability) on a client too old for --list-hosts.
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export const listHosts = callable<[probe: boolean], HostsResult>("list_hosts");
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// Save a host by address (survives mDNS-blind networks). `fp` empty = unpaired placeholder to
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// pair next; a later pair replaces it with the fingerprinted entry.
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export const addHost = callable<[target: string, name: string, fp: string], MutationResult>(
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"add_host",
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);
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// Rename and/or re-point a saved host. `selector` = its fingerprint (survives IP change) or
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// current addr[:port]; empty fields are left untouched.
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export const editHost = callable<
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[selector: string, name: string, addr: string, port: number],
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MutationResult
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>("edit_host");
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// Remove a saved host by fingerprint or addr[:port] (idempotent).
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export const forgetHost = callable<[selector: string], MutationResult>("forget_host");
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// Reset this device's Punktfunk state (saved hosts + stream settings + pins); KEEPS the client
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// identity so the box isn't seen as new everywhere (re-pairing re-adds hosts).
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export const resetConfig = callable<[], { ok: boolean; error?: string }>("reset_config");
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// Reachability of one host[:port] via the client's mDNS-independent QUIC probe (a "test address"
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// check). `{ ok: true, online }` when determined, else `{ ok: false, error }`.
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export const probeHost = callable<
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[target: string],
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{ ok: boolean; online?: boolean; error?: string }
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>("probe_host");
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export const checkUpdate = callable<[force: boolean], UpdateInfo>("check_update");
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// Update the flatpak client in the user installation (`flatpak update --user -y io.unom.Punktfunk`).
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export const updateClient = callable<
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[],
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{ ok: boolean; updated: boolean; error?: string }
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>("update_client");
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