Every golden set in this program was eight-bit. So the strongest thing anyone could say about ten-bit decode was that a Main10 session BUILDS and streams clean — which is not the same claim, and is exactly the shape of claim this program has been burned by. A Main10 stream decoding to garbage logs just as cleanly: HEVC Main10 on D3D11VA has no per-picture status query at all, and on the Vulkan side the devices that matter report queryResultStatusSupport=false. The HDR legs were measuring that the pipe ran, not that the pixels were right. So: a Main10 vector and its goldens, and a ten-bit leg that runs them. The vector is 50 frames of 320x240 HEVC Main 10 4:2:0 from libx265 — 48 KB, generated by a command recorded in the golden file's header along with everything else needed to regenerate it. The goldens come from libavcodec's software decoder and were cross-checked between two independent builds on two architectures (ffmpeg 8.1.1 Homebrew/macOS-arm64 and 8.0.1 Ubuntu/x86_64), which agreed on all 50. The goldens are P010, NOT yuv420p10le, and that distinction is the whole reason this could have quietly gone wrong: P010 puts the ten bits in the HIGH bits of each little-endian 16-bit word with the low six zeroed, which is what a D3D11 P010 surface and Vulkan's G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 both contain. Hashing LSB-aligned samples against MSB-aligned ones would fail on every frame on every driver, for a reason that has nothing to do with decoding. One golden file therefore serves both native rungs. The readback is now depth-aware. Its only eight-bit assumption was the second region's buffer_offset, which is a BYTE offset where the extents around it are TEXELS — that plus the buffer size are the whole change, because bufferRowLength = 0 already packs rows at the copy extent. The expected pool format moved onto the readback so the sizing and the per-frame assertion come from one source; a readback sized for eight bits that then accepted a ten-bit frame would hash half a picture and blame the decoder. A CPU guard asserts the vector really is ten-bit — 4:2:0, both depths minus8 == 2, 320x240, 50 access units, 50 planned outputs. Without it a regenerated eight-bit vector would turn the ten-bit leg into a second run of the eight-bit path wearing a ten-bit name, and it would PASS, because its goldens would have been regenerated alongside it. That guard is not ignored, so it runs on macOS and in the container rather than only on the fleet. Hardware: HEVC Main 10 50/50 bit-identical on NVIDIA 610.43.03 (Linux) and on the Steam Deck's RADV/VanGogh — first run on both, which also confirms the P010/3PACK16 layout match rather than assuming it. The four eight-bit legs are unchanged and still green on both boxes.
48 KiB
48 KiB