Files
punktfunk/packaging
enricobuehler f9fe496dbc feat(drivers/pf-gamepad): declare the rumble output report, and the Xbox pad gets rumble at all
`XBOX_RDESC` declared no OUTPUT item — zero `0x91` bytes. hidclass routes an output report only if
the descriptor declares one, so `on_output_report` never fired, `publish_output` never wrote the
out-ring, and `parse_xbox_output` in `inject/windows/xbox_windows.rs` was unreachable code. The
entire host-side rumble plane was already built, wired and tested, and was simply never fed. The
HID Xbox pad therefore had NO rumble whatsoever, not merely no trigger rumble.

This appends the PID-page `Set Effect Report` collection, report id `0x03`, 8 payload bytes, sized
to exactly the layout `parse_xbox_output` and `design/trigger-rumble-plane.md` §2.1 already
specify. It is declared AFTER the final Input item and re-states every global it uses, so the
16-byte input layout `xbox_proto`'s tests pin is untouched.

⚠️ PROVENANCE: hand-written, and it could not be otherwise. The Elite capture taken for WP-A
reports `OUTPUT items: 0` — Windows exposes no literal descriptor bytes and the reconstruction
carries no output collection for that pad — so there was nothing to copy. The comment says so and
asks for a Linux hidraw capture to replace it.

Also adds a compile-time assert pairing every descriptor with its HID-descriptor `wReportLength`.
Those are two copies of one length, edited in different places, and a mismatch fails SILENTLY:
hidclass asks for `wReportLength` bytes, parses whatever it got, and the pad either enumerates
truncated or not at all with nothing naming the cause. It now cannot build out of step. This
caught nothing today because I updated both by hand, but it is exactly the trap this descriptor
has already sprung twice in other forms.

MEASURED ON .173 (Win11 26200), with the pad promoted via the WP-B0 xinputhid bus-filter config:
  * `XInputSetState(0xFFFF, 0x8000)` produced, on the host side,
      `rumble from game: pad=0 low=65535 high=32767`
      `rumble from game: pad=0 low=0 high=0`
    i.e. XInputSetState -> xinputhid -> HID output report 0x03 -> on_output_report -> out-ring ->
    parse_xbox_output -> PadFeedback. First rumble this backend has ever delivered.
  * The round-trip values confirm the descriptor's `Logical Maximum (100)` percent domain is
    right: 0x8000 -> 50% -> 32767. A 0..255 domain would have produced different numbers.
  * This also answers `trigger-rumble-plane.md`'s WP0 gate — YES, Windows writes output reports
    to a synthesized 045E:0B13 — which was blocking the whole trigger plane.
  * classic XInput reads the pad fully: packets advancing, `buttons=0x1000` (the devtest's A), and
    `LX [-32768..31744]`, the complete sweep. LY/RX/RY frozen is correct; the devtest drives only
    LS-X and A.

VERIFIED
  * `cargo test -p pf-inject --lib xbox` 11/11 — the input layout is byte-identical, as intended.
  * `hid-descriptor-dump --rust-source ... --symbol XBOX_RDESC` decodes it clean: input report
    0x01 unchanged at 16 bytes and the same offsets, new output report 0x03 at 9 bytes on the
    wire, feature 0x85 unchanged, `structure: OK`.
  * Driver builds and signs on .173 with the WDK; the new const asserts compile, so all five
    descriptor/wReportLength pairs agree.
  * fmt clean on both tools; .173 fully reverted afterwards.

NOT VERIFIED
  * The enable-mask bit assignments for the two TRIGGER actuators. `XINPUT_VIBRATION` has only two
    members, so XInput can never drive them and this run could not exercise them. Still open, as
    trigger-rumble-plane.md WP0 says.
  * That this equals the real pad's output collection, byte for byte. Needs Linux hidraw.
  * Nothing about the INF is changed: `pf_gamepad.inx` still has no AddReg, so none of the
    promotion config ships. The rumble descriptor is inert until something drives it.
2026-08-09 20:07:34 +02:00
..

Packaging punktfunk for Fedora / Bazzite

The punktfunk host links system FFmpeg (NVENC on NVIDIA, VAAPI on AMD/Intel, with a GPU-less software-H.264 fallback), PipeWire and Opus. This page covers packaging it for the Fedora Atomic / Bazzite world (rpm-ostree + bootc), where most of those deps are already present; the NVIDIA-specific notes below apply to the NVENC path.

👉 Ubuntu/Debian hosts install via apt from Gitea's package registry — see debian/README.md (apt update && apt upgrade for new builds).

👉 End-to-end Bazzite setup walkthrough (install → udev/group → host.env → service → firewall → verify → troubleshooting): bazzite/README.md. This file is the higher-level packaging rationale.

packaging/
  rpm/punktfunk.spec      # the RPM (builds punktfunk-host from source with cargo)
  bazzite/host.env        # gamescope-default config for a Bazzite appliance
  bazzite/README.md       # step-by-step Bazzite setup guide
  bazzite/*sysext*.sh     # the no-layering path: build/install/publish the systemd-sysext
  bootc/Containerfile     # bake punktfunk into a Bazzite-based atomic image
  copr/                   # COPR build-from-SCM settings

The other packaging targets have their own READMEs: debian/ (apt), arch/ (pacman binary repo + PKGBUILD + SteamOS sysext), flatpak/ (the client), windows/ (host installer + drivers), plus kde/ and linux/ helpers. NixOS / Nix users get a flake (flake.nix at the repo root) with reproducible host + client packages and a services.punktfunk NixOS module — see nix/README.md.

What's needed beyond base Fedora

Dependency Where it comes from
ffmpeg-libs with NVENC RPM Fusion nonfree (ffmpeg, not ffmpeg-free)
NVIDIA driver (libnvidia-encode, libEGL_nvidia) Bazzite -nvidia images ship it; plain Fedora: akmod-nvidia + xorg-x11-drv-nvidia-cuda
gamescope, PipeWire, wireplumber Bazzite ships these; plain Fedora: dnf install gamescope pipewire wireplumber
opus, libei Fedora base / updates

On Bazzite the only genuinely new runtime bits are ffmpeg-libs (RPM Fusion) + opus + libei — the rest of the stack is already there. The default backend is gamescope (packaging/bazzite/host.env), which the host spawns headless per session — no desktop login.

On Bazzite / Fedora Atomic the recommended install is the systemd-sysext image — rpm-ostree layering is a last resort per the Bazzite docs (it slows every OS update and can block upgrades), while a sysext overlays /usr at runtime, survives OS updates, and updates in one command with no reboot. CI wraps the same RPMs below into the image, so content and channels are identical.

curl -fsSLO https://git.unom.io/unom/punktfunk/raw/branch/main/packaging/bazzite/punktfunk-sysext.sh
sudo bash punktfunk-sysext.sh install     # then: sudo punktfunk-sysext update | status | remove

Full walkthrough (incl. the F43→F44 rebase behavior and migration off layering): bazzite/README.md.

Option B — Gitea RPM registry (per-host, rpm-ostree layering)

The host's RPM is published to unom's self-hosted Gitea RPM registry (CI builds it on every push), mirroring the Debian/apt setup. Add one repo file, install, and track updates with rpm-ostree upgrade — no COPR account needed. Full guide: rpm/README.md.

# GPG-signed pkgs + Gitea-signed metadata → gpgcheck=1, repo_gpgcheck=1 (see rpm/README.md)
sudo tee /etc/yum.repos.d/punktfunk.repo >/dev/null <<'REPO'
[gitea-unom-bazzite]
name=punktfunk (unom, Bazzite)
baseurl=https://git.unom.io/api/packages/unom/rpm/bazzite
enabled=1
gpgcheck=1
repo_gpgcheck=1
gpgkey=https://git.unom.io/api/packages/unom/rpm/repository.key
       https://git.unom.io/api/packages/unom/generic/punktfunk-keys/1/RPM-GPG-KEY-punktfunk
REPO
rpm-ostree install punktfunk && systemctl reboot
# updates:  rpm-ostree upgrade && systemctl reboot

Option C — COPR (per-host, rpm-ostree install)

  1. Create a COPR project, enable build-from-SCM pointing at this repo, spec path packaging/rpm/punktfunk.spec (see copr/README.md). Under External Repositories add RPM Fusion nonfree so ffmpeg-devel resolves at build time.
  2. On the Bazzite host:
    # RPM Fusion (for the NVENC ffmpeg) — usually already enabled on Bazzite
    rpm-ostree install \
      https://mirrors.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm \
      https://mirrors.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-release-$(rpm -E %fedora).noarch.rpm
    # enable the COPR + install punktfunk
    sudo wget -O /etc/yum.repos.d/_copr_punktfunk.repo \
      https://copr.fedorainfracloud.org/coprs/enricobuehler/punktfunk/repo/fedora-$(rpm -E %fedora)/
    rpm-ostree install punktfunk
    systemctl reboot
    

Option D — bootc (image-based, atomic)

Layer punktfunk into a Bazzite image once, then rebase any number of hosts onto it — no per-host drift. See bootc/Containerfile:

podman build -t ghcr.io/<you>/bazzite-punktfunk -f packaging/bootc/Containerfile .
podman push  ghcr.io/<you>/bazzite-punktfunk
# on the target:
sudo bootc switch ghcr.io/<you>/bazzite-punktfunk && systemctl reboot

First-run setup (all options)

ujust add-user-to-input-group           # virtual gamepads need /dev/uinput (then re-login).
                                        # On Bazzite use ujust, NOT `usermod -aG input` (atomic OS — it won't stick).
mkdir -p ~/.config/punktfunk
cp /usr/share/punktfunk/host.env.bazzite ~/.config/punktfunk/host.env   # edit (gamescope app, etc.)
systemctl --user enable --now punktfunk-host

# Management web console (pairing + status) — pulled in by default (the host RPM Recommends it;
# `--no-install-recommends` / headless-only boxes can skip it). Enable it and read the login password:
systemctl --user enable --now punktfunk-web
journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p'   # then open https://<host-ip>:47992

Pair a stock Moonlight client (mDNS-discovered), or connect the native punktfunk/1 client — via the web console at https://<host-ip>:47992 or directly.

⚠️ COPR caveat: COPR's mock chroot has no bun, so a COPR build produces only punktfunk + punktfunk-clientnot punktfunk-web. For the console on a COPR/bootc host, install from the Gitea RPM registry (Option B — it carries punktfunk-web; the sysext image includes it too), which is also why bootc/Containerfile installs from there rather than COPR.

Why not Flatpak (for the HOST)?

The host needs unsandboxed access the zero-copy NVENC path, /dev/uinput, the PipeWire graph and the compositor's privileged protocols — a Flatpak sandbox fights all of these. An RPM (or the bootc layer) installs into the host system where those just work.

👉 The client is a different story — it IS shipped as a Flatpak (the only viable Steam Deck install path: SteamOS /usr is read-only and lacks libadwaita/libSDL3). See flatpak/README.md. The client sandbox only needs the GPU render node, Wayland, PipeWire audio, the network and hidraw — all expressible as finish-args.

Building the SRPM/RPM locally (Fedora only)

git archive --format=tar.gz --prefix=punktfunk-0.3.0/ -o ~/rpmbuild/SOURCES/punktfunk-0.3.0.tar.gz HEAD
rpmbuild -ba packaging/rpm/punktfunk.spec     # needs the BuildRequires from the spec
# (0.3.0 = the spec's default %{pf_version}; the prefix and tarball name must match it)

(Not buildable on Debian/Ubuntu — use a Fedora toolbox/container or COPR.)