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Two bodies of work in one commit (the rename moved files the fixes also touched). Naming/structure cleanup (pre-launch): - Host modules m3.rs->punktfunk1.rs, m0.rs->spike.rs; CLI m3-host->punktfunk1-host, m0->spike; bare `punktfunk-host` now prints help. Types M3Options/M3Source-> Punktfunk1Options/Punktfunk1Source. - Clients consolidated out of crates/ into clients/: punktfunk-client-rs-> clients/probe (crate punktfunk-probe), client-linux->clients/linux, client-windows->clients/windows, punktfunk-android->clients/android/native (crate punktfunk-client-android; kept [lib] name=punktfunk_android so the JNI contract is unchanged). crates/ now holds only core + host. - Milestone codes M0-M4 purged from code/CLI/CLAUDE.md/README/docs/docs-site, kept only in docs/implementation-plan.md. docs/m2-plan.md-> docs/gamestream-host-plan.md. CI/gradle/flatpak paths updated. Client loss-recovery (video froze and never recovered after a brief drop): - Export punktfunk_connection_frames_dropped through the C ABI (the core already tracked it for the client keyframe-recovery loop; it was never reachable from the ABI clients). Regenerated punktfunk_core.h. - Apple (StreamPump + Stage2Pipeline) and Android (decode.rs) now poll frames_dropped and request a keyframe when it climbs -- the same loss-driven recovery Linux/Windows already had. Under infinite GOP the decoder silently conceals reference-missing frames, so the decode-error trigger rarely fires. Apple rumble robustness (worked then went spotty -- DualSense + Xbox): - Add CHHapticEngine stopped/reset handlers (rebuild on app background / audio interruption / server reset) and drop the permanent `broken` latch on a transient drive failure; latch only when the controller truly has no haptics. - Surface swallowed SDL set_rumble errors on Linux/Windows + diagnostic logging. Verified: cargo build/clippy/fmt --workspace, C-ABI harness, header drift. Not runnable on this box (verify in CI): Gitea workflows, gradle/Android, flatpak, Swift/decky. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
41 lines
1.4 KiB
TOML
41 lines
1.4 KiB
TOML
[package]
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name = "punktfunk-client-linux"
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description = "Native Linux punktfunk/1 client — GTK4/libadwaita shell, FFmpeg decode, PipeWire audio, SDL3 gamepads"
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version.workspace = true
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edition.workspace = true
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rust-version.workspace = true
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license.workspace = true
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authors.workspace = true
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repository.workspace = true
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[[bin]]
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name = "punktfunk-client"
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path = "src/main.rs"
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# Everything is Linux-gated so `cargo build --workspace` stays green on macOS (the Mac
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# client lives in clients/apple); on other platforms this builds as a stub binary.
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[target.'cfg(target_os = "linux")'.dependencies]
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punktfunk-core = { path = "../../crates/punktfunk-core", features = ["quic"] }
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# UI shell. GraphicsOffload needs GTK ≥ 4.14; black-background ≥ 4.16. AlertDialog/
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# PreferencesDialog need libadwaita ≥ 1.5.
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gtk = { package = "gtk4", version = "0.11", features = ["v4_16"] }
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adw = { package = "libadwaita", version = "0.9", features = ["v1_5"] }
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async-channel = "2"
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# Video decode (same FFmpeg pin as the host) and audio.
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ffmpeg-next = "8"
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opus = "0.3"
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pipewire = "0.9"
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# Gamepads: capture + feedback (full DualSense fidelity — touchpad/motion/triggers/LEDs
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# need the hidapi driver).
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sdl3 = { version = "0.18", features = ["hidapi"] }
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mdns-sd = "0.20"
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serde = { version = "1", features = ["derive"] }
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serde_json = "1"
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anyhow = "1"
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tracing = "0.1"
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tracing-subscriber = { version = "0.3", features = ["env-filter"] }
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