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Ship the Android client's 3-tier stats-overlay semantics in every other client (design/stats-unification.md vocabulary): Off → Compact (one line: fps · e2e ms · Mb/s + loss flag) → Normal (mode + e2e p50/p95 + loss counters) → Detailed (decoder path, HDR tag, per-stage latency equation). Apple: new StatsVerbosity in PunktfunkKit persisted under punktfunk.statsVerbosity (migrates the legacy hudEnabled bool: explicit off → Off, else Normal). The existing three-finger tap (TouchMouse, trackpad/pointer modes only — touch passthrough untouched) now cycles the tiers instead of toggling, matching Android; ⌃⌥⇧S (menu + captured-state monitor) cycles the same ladder. Tiered StreamHUDView (compact glass pill / headline HUD / full equation HUD); the iOS corner disconnect also shows in Compact (the pill carries no button). Tier pickers on iOS, macOS, tvOS and the gamepad settings UI. Session stack (Linux + Windows + Deck share punktfunk-session): shared pf_client_core::trust::StatsVerbosity; Settings grows stats_verbosity with a show_stats fallback, and writes keep the legacy bool in sync so pre-tier binaries reading the same JSON agree on off vs on. Ctrl+Alt+Shift+S cycles the tier and re-renders the OSD immediately from the last stats window; the stdout stats: line always carries the full Detailed text so the shell status card and scripts keep a stable shape; --stats bumps Off → Normal without demoting a richer tier. Tier pickers in the GTK dialog, the WinUI settings page and the console-UI settings row; shortcut copy updated (GTK shortcuts window, Windows help, session README). The Windows legacy builtin path keeps its bool HUD. Tests: tier migration/round-trip in trust.rs, tiered stats_text output in pf-presenter. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
69 lines
3.1 KiB
Swift
69 lines
3.1 KiB
Swift
// The app's "Stream" menu (macOS menu bar + iPad hardware-keyboard shortcuts). These live at
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// the Scene level so they keep working when the HUD overlay is hidden. The shortcuts are the
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// CROSS-CLIENT set every punktfunk client reserves — Ctrl+Alt+Shift+Q (release the captured
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// mouse) / +D (disconnect) / +S (stats) — and the menu is their discoverable surface on macOS
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// (the Linux client has its GTK Shortcuts window, Windows its start-of-stream banner). While
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// input is CAPTURED these key equivalents never reach the menu (the stream view swallows
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// keys); InputCapture's monitor detects the same combos there and performs the same actions —
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// the menu covers the released state and discoverability. The stats item cycles the shared
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// `statsVerbosity` tier (off → compact → normal → detailed → off); ContentView reads the same
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// @AppStorage and reacts.
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//
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// tvOS has no menu bar / hardware-keyboard command surface (disconnect there is the Siri
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// Remote's Menu button, handled by ContentView's `.onExitCommand`), so this whole file is
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// non-tvOS only.
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#if !os(tvOS)
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import PunktfunkKit
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import SwiftUI
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/// The live session's menu-reachable actions, published by ContentView via
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/// `.focusedSceneValue` so the Scene-level commands can drive it.
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struct SessionFocus {
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var isStreaming: Bool
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var disconnect: () -> Void
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}
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private struct SessionFocusKey: FocusedValueKey {
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typealias Value = SessionFocus
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}
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extension FocusedValues {
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var sessionFocus: SessionFocus? {
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get { self[SessionFocusKey.self] }
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set { self[SessionFocusKey.self] = newValue }
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}
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}
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struct StreamCommands: Commands {
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@FocusedValue(\.sessionFocus) private var session
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// The raw string so @AppStorage observes the shared key; the absent-key default runs the
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// legacy-hudEnabled migration (same pattern as ContentView/SettingsView).
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@AppStorage(DefaultsKey.statsVerbosity) private var statsVerbosityRaw
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= StatsVerbosity.current.rawValue
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var body: some Commands {
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CommandMenu("Stream") {
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Button("Cycle Statistics") {
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let current = StatsVerbosity(rawValue: statsVerbosityRaw) ?? .normal
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statsVerbosityRaw = current.next().rawValue
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}
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.keyboardShortcut("s", modifiers: [.control, .option, .shift])
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// Reaches the key window's stream view via NotificationCenter — capture is view
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// state the Scene can't touch directly. (Captured, the combo is handled by
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// InputCapture's monitor before menus see it; this item is the released-state
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// path and the shortcut's menu-bar documentation.)
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Button("Release Mouse") {
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NotificationCenter.default.post(name: .punktfunkReleaseCapture, object: nil)
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}
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.keyboardShortcut("q", modifiers: [.control, .option, .shift])
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.disabled(session?.isStreaming != true)
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Divider()
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Button("Disconnect") { session?.disconnect() }
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.keyboardShortcut("d", modifiers: [.control, .option, .shift])
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.disabled(session?.isStreaming != true)
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}
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}
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}
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#endif
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