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punktfunk/sdk
enricobuehlerandClaude Opus 5 d49f1bba49
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fix(tray): count native sessions as streaming, and stop hiding "Open web console"
The tray sat at "Idle" through an entire stream, and its Windows context menu
could come up without its main action. Two separate causes.

`GET /api/v1/local/summary` reported `video_streaming`/`audio_streaming` straight
from `AppState.streaming` — flags only the GameStream media pipeline raises. The
native punktfunk/1 plane is the DEFAULT (GameStream is opt-in) and never touches
them, so every native session read as idle: idle icon, and a tooltip that printed
that session's own resolution next to the word "idle" (the `session` field was
already native-aware). This is the blind spot `/status` was fixed for — see the
`session_status` module doc — which the summary kept. Both flags now OR in a live
native session, and the tray additionally treats a reported session as streaming,
so a new tray reads an older host correctly too.

The menu built "Open web console" (and the pairing entry) only while a live
loopback probe of the console had just succeeded. A console still starting, or an
SSR render slower than the 2 s probe timeout, therefore deleted the tray's
most-wanted action outright — indistinguishable from a tray that never had one,
with left-clicking the icon as the only, undiscoverable, way in. The entry is now
always present and the default item; a failed probe changes its label to
"(not responding)" instead of hiding it, and takes two consecutive misses to say
so, since one timeout is not "down".

While here: a "Release kept display…" entry when displays are held (the summary
field's own doc promised a one-click release that did not exist), and entries
deep-link to /pairing and /displays instead of all landing on the dashboard. The
Linux SNI menu mirrors all of it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-25 00:46:30 +02:00
..

@punktfunk/host

TypeScript SDK for the punktfunk streaming host: a typed management-API client plus the host's lifecycle event stream (client connect/disconnect, stream start/stop, pairing, displays, library) — built on Effect.

Two surfaces, one core:

  • @punktfunk/host — the Promise facade, the front door. connect(), then pf.api.* (the typed management API — every endpoint autocompletes, every response is typed) and pf.events.on(). You never need to know Effect exists.
  • @punktfunk/host/effect — the Effect-native surface for plugins and composed programs: the PunktfunkHost service + layer, Stream-based events, typed errors (AuthError | ApiError | TransportError | VersionSkew), and every wire shape as an effect/Schema (REST shapes generated from the host's OpenAPI spec; event shapes mirroring the host's snapshot-tested wire format).

Install

Published to the unom Gitea npm registry. Point the @punktfunk scope at it once — in your project's .npmrc (or ~/.npmrc):

@punktfunk:registry=https://git.unom.io/api/packages/unom/npm/

Then install:

bun add @punktfunk/host      # or: npm i @punktfunk/host

effect is a peer dependency (auto-installed by bun / npm ≥ 7) — so the SDK and your own @punktfunk/host/effect code share one Effect instance.

If the registry requires authentication (private org, or from CI), add a token line with a Gitea PAT that has read:package:

//git.unom.io/api/packages/unom/npm/:_authToken=${NODE_AUTH_TOKEN}

Quickstart

import { connect } from "@punktfunk/host";

const pf = await connect(); // zero config on the host box

// Typed API — autocomplete every endpoint, typed responses, no hand-written paths or casts.
const clients = await pf.api.listPairedClients();
console.log(`${clients.length} paired clients`);

// Live events:
pf.events.on("stream.started", (e) => {
  console.log(`${e.stream.client} started ${e.stream.mode}${e.stream.hdr ? " HDR" : ""}`);
});
pf.events.on("pairing.pending", async (e) => {
  // notify your phone, then decide through the typed API:
  const pending = await pf.api.listPendingDevices();
  const match = pending.find((d) => d.fingerprint === e.device.fingerprint);
  if (match) await pf.api.approvePendingDevice(String(match.id), { payload: {} });
});

Need something the generated client doesn't cover? pf.request(method, path, body) is the untyped escape hatch (returns unknown).

The same, Effect-native:

import { Effect, Stream } from "effect";
import { events, PunktfunkHostLive } from "@punktfunk/host/effect";

const program = events().pipe(
  Stream.filter((e) => e.kind === "stream.started"),
  Stream.runForEach((e) => Effect.log(`stream: ${e.stream.mode}`)),
);
Effect.runPromise(program.pipe(Effect.provide(PunktfunkHostLive())));

Examples

A complexity ladder in examples/ — start at the top:

  1. tail-events.tshello world: connect, one typed call, tail events.
  2. notify-pairing.tsevent → decision: approve/deny pairing through the typed API.
  3. provider-sync.tstyped bulk REST: declaratively reconcile a game-library provider.
  4. couch-preset.effect.tsadvanced, Effect-native: only if you're composing Effect programs.

Examples 13 are the plain Promise facade and cover most automation; you only need example 4's Effect surface for composed, interruptible programs. Run any in the repo with bun examples/<file>.ts. To deploy one on a host, install the package into its own directory (bun add @punktfunk/host) and change its ../src/… import to @punktfunk/host — see Running a single script as a service.

Plus a real-world recipe:

  • virtualhere-dualsense.tsUSB passthrough: bind a real DualSense (shared from the couch over VirtualHere) to the host for the length of each connection and release it after — full gyro, touchpad, adaptive triggers and USB rumble instead of an emulated pad. Shows the client.connected/disconnected bracket and clean release on systemctl stop.

Connection resolution

connect() / PunktfunkHostLive() resolve, in order:

What Source
URL { url }PUNKTFUNK_MGMT_URLhttps://127.0.0.1:47990
Token { token }PUNKTFUNK_MGMT_TOKENPUNKTFUNK_PLUGIN_TOKEN<config_dir>/plugin-token<config_dir>/mgmt-token
TLS pin { ca }PUNKTFUNK_MGMT_CA (path) → <config_dir>/cert.pem

<config_dir> is ~/.config/punktfunk (Linux/macOS) or %ProgramData%\punktfunk (Windows) — so a script running on the host box needs zero configuration. The TLS pin trusts exactly the host's self-signed identity cert (chain-verified; the hostname check is waived — the cert is deliberately CN-only, native clients pin its fingerprint). Bun and Node are first-class; other runtimes fall back to system trust (point your runtime's CA option at cert.pem).

The zero-config default is the host's scoped plugin token (plugin-token): the everyday surface — status, library, sessions, events, the plugin UI lease — but deliberately not hook registration or pairing administration, so a plugin defect can't install commands or admit devices. A script that needs the full admin surface opts in explicitly with PUNKTFUNK_MGMT_TOKEN or { token } (mgmt-token remains the fallback on hosts that predate the plugin token). Both tokens are honored from loopback only — run scripts on the host box (or through an SSH tunnel).

Events

  • Reconnects automatically (exponential backoff + jitter, capped) and resumes with Last-Event-ID — the host replays what you missed from its ring.
  • Default is live tail only (a fresh notify script must not re-fire on history); pass { since: 0 } on the Effect surface to replay the host's full ring, or since: N to resume after a seq you persisted.
  • on() patterns: exact kinds ("stream.started", typed callback), "domain.*" prefixes, "*", plus "dropped" (your cursor fell off the ring — resync via REST) and "unknown" (an event kind newer than this SDK — the additive-only wire at work).
  • Effect surface: events() is a Stream<HostEvent, EventStreamError>; eventsRaw() carries every SSE frame verbatim.

Plugins (punktfunk-plugin-*)

import { definePlugin } from "@punktfunk/host";
import { Effect } from "effect";
import { PunktfunkHost } from "@punktfunk/host/effect";

export default definePlugin({
  name: "romm-library",
  main: Effect.gen(function* () {
    const pf = yield* PunktfunkHost;
    // subscribe, sync, reconcile — scoped finalizers run on shutdown/interruption
  }),
  // …or the simple shape: main: async (pf) => { … }
});

In v1 a plugin is a script you run (see below); the managed runner package is a later step.

Persisting state — pluginStateDir

A plugin that keeps config or a cache must write it under pluginStateDir("<your-name>"), not directly under the config dir:

import { pluginStateDir } from "@punktfunk/host";
import * as fs from "node:fs";
import * as path from "node:path";

const dir = pluginStateDir("rom-manager"); // <config_dir>/plugin-state/rom-manager
fs.mkdirSync(dir, { recursive: true });
fs.writeFileSync(path.join(dir, "cache.json"), data);

This matters on Windows: the managed runner is de-privileged (NT AUTHORITY\LocalService) and the config dir is locked read-only, so a write straight under it fails with EPERM. punktfunk-host plugins enable grants the runner write on exactly plugin-state — the config dir and your plugin's code stay read-only. On Linux the runner owns the whole config dir, so the same path is writable with no special step.

Receiving data from an interactive-user app — pluginIngestDir

If a plugin needs data produced by a different account — e.g. a desktop app running as the logged-in user, like the Playnite exporter — it can't read it from that user's profile: the de-privileged Windows runner can't traverse C:\Users\<you>\…. pluginIngestDir("<your-name>") resolves an inbox (<config_dir>/ingest/<name>) that plugins enable makes user-writable, so your app drops a file there and the runner reads it:

import { pluginIngestDir } from "@punktfunk/host";
const inbox = pluginIngestDir("playnite"); // <config_dir>/ingest/playnite  (your app writes here)

Treat what you read from it as lower trust than your own state — the inbox is writable by any local user.

A plugin UI in the console — servePluginUi

A plugin can surface a web UI inside the punktfunk console — no second password or port for the operator. It serves the UI on a loopback ephemeral port behind a per-boot secret; servePluginUi registers it with the host, and the console reverse-proxies to it and adds a nav entry gated by the console's own session. Your code implements zero human auth.

import { definePlugin, servePluginUi } from "@punktfunk/host";

export default definePlugin({
  name: "rom-manager",
  main: async (pf) => {
    const ui = await servePluginUi(pf, {
      id: "rom-manager",
      title: "ROM Manager",
      icon: "gamepad-2",                            // a lucide icon name
      staticDir: new URL("../dist/ui", import.meta.url), // your built SPA
      fetch: (req) => appRouter(req),               // plugin-local REST/SSE (after a static miss)
    });
    try {
      await runForever();
    } finally {
      await ui.close();                             // deregister + stop
    }
  },
});

Requests reach fetch prefix-stripped (the console proxy removed /plugin-ui/<id>), so your app sees /, /api/scan, … — the original prefix is on X-Forwarded-Prefix. servePluginUi serves staticDir first (with an index.html SPA fallback for navigations); return undefined from fetch to fall through to it. Build your SPA with a relative base (base: "./" + hash routing) or an absolute base: "/plugin-ui/<id>/", and expect a dark canvas. Requires the Bun runtime (the runner is bun).

The runner: punktfunk-scripting

Instead of one unit file per script, run everything under the managed runner — it discovers your units and supervises them:

bun src/runner-cli.ts            # runs <config_dir>/scripts/* + installed punktfunk-plugin-*
bun src/runner-cli.ts --list     # show what it found

The same CLI manages plugin packages — it creates the plugins dir, points it at the @punktfunk registry, and installs on the bun it is already running on:

bun src/runner-cli.ts add playnite      # → @punktfunk/plugin-playnite (bare names resolve first-party)
bun src/runner-cli.ts remove playnite
bun src/runner-cli.ts list              # installed plugin packages + versions

On an installed host these are reached through the host CLI, which also drives the runner service and checks for elevation on Windows — that is the documented path for operators:

punktfunk-host plugins add playnite
punktfunk-host plugins enable          # enable + start the runner (opt-in)
punktfunk-host plugins status
  • Plugins (a definePlugin default export, from the scripts dir or a punktfunk-plugin-* package installed under <config_dir>/plugins/): supervised — a crash restarts them with capped exponential backoff; a clean return completes them.
  • Bare scripts: importing them is the run — one-shot, no restart (export a plugin to be supervised).
  • Shutdown is structural: SIGINT/SIGTERM interrupt every unit's fiber — Effect plugins' scoped finalizers run (release the preset, deregister cleanly) and facade clients close before the process exits. This is what makes systemctl stop clean.
  • The sshd rule applies: a group/world-writable unit file is refused loudly.

systemd user unit for the runner (~/.config/systemd/user/punktfunk-scripting.service):

[Unit]
Description=punktfunk script/plugin runner
After=punktfunk-host.service

[Service]
ExecStart=/usr/bin/bun /path/to/sdk/src/runner-cli.ts
Restart=on-failure
RestartSec=5
# SIGTERM (the default KillSignal) triggers the runner's structured shutdown.

[Install]
WantedBy=default.target

Running a single script as a service

systemd user unit (~/.config/systemd/user/punktfunk-myscript.service):

[Unit]
Description=punktfunk automation: myscript
After=punktfunk-host.service

[Service]
ExecStart=/usr/bin/bun /home/me/punktfunk-scripts/myscript.ts
Restart=on-failure
RestartSec=5

[Install]
WantedBy=default.target

Windows Task Scheduler: a task triggered At log on running bun C:\Users\me\punktfunk-scripts\myscript.ts (the SDK reads %ProgramData%\punktfunk\plugin-token — run the task as an account that can; the managed runner's plugins enable grants its LocalService principal exactly that read).

Compatibility

  • SDK majors track the management-API major; an event schema bump or an effect major is an SDK major too.
  • The wire is additive-only within a major: an older SDK keeps working against a newer host (unknown response keys are ignored; unknown event kinds ride the "unknown" channel).
  • A 2xx response that doesn't match its schema surfaces as VersionSkew on the Effect surface — a typed nudge to update, not an undefined three frames later.

Development

bun install
bun run gen        # regenerate src/gen/punktfunk.ts from ../api/openapi.json (@effect/openapi-generator)
bun run typecheck
bun test