Files
punktfunk/packaging/windows/drivers/pf-gamepad
enricobuehler f34acf1d73 fix(drivers/pf-gamepad): the Xbox descriptor never declared the channel-proof report, so the pad served neutral forever
`XBOX_RDESC` declared only Input report 1. The sealed pad channel delivers its DATA section
over a vendor Feature report `0x85` (`ProofTransport::HidFeatureReport`), and the proof
handler's own comment records the assumption that made this invisible — "0x85 is already
declared as a Feature report in all three captured descriptors". True of the captured
PlayStation blobs; false of this hand-constructed one.

So hidclass rejected the host's `HidD_GetFeature` before the driver ever saw it, the host
refused to hand over the section, and the pad answered every read with its neutral report.
The HID Xbox pad had never delivered a single input report since it was written.

Declaring `0x85` with a 63-byte payload (1 id + 63 = 64 = FeatureReportByteLength) fixes it.
Verified on glass on .173: `gamepad driver attached to the shared section proto=3 late=false`,
and WGI's RawGameController path then reads the pad live — advancing timestamps, the devtest's
left-stick sweep, buttons toggling. Before the fix: 12 consecutive samples, one frozen
timestamp, every axis at dead centre.

This is the descriptor-provenance warning in this file coming true. It is still CONSTRUCTED
rather than captured, and that remains the open risk — `xinputhid` appears to validate the
descriptor and refuses ours, and a real Elite is a multi-collection device where ours has one.

Codec layout tests still 11/11; fmt clean. Only device_type 4 is affected, which nothing
shipping uses yet.
2026-08-09 18:16:24 +02:00
..

pf-gamepad — the virtual-gamepad UMDF2 HID minidriver

Renamed from pf-dualsense (2026-07-28). One driver has always served four identities — DualSense, DualShock 4, DualSense Edge and Steam Deck — so the old name read as if the other three lived somewhere else. Only the PACKAGE identity moved (crate, INF, CAT, DLL, UMDF service); the four hardware ids (pf_dualsense, pf_dualshock4, pf_dualsenseedge, pf_steamdeck) are deliberately unchanged — they bind every devnode the host creates and every installed system. driver install --gamepad retires the pre-rename store package so the two can't both claim them.

A self-authored Rust UMDF2 HID minidriver that presents a virtual Sony DualSense (VID 054C / PID 0CE6) to Windows, so games drive adaptive triggers / lightbar / rumble — capabilities ViGEm structurally cannot deliver. It's how the punktfunk Windows host gives a client's DualSense a near-native feel with no external gamepad dependencies (no ViGEmBus).

Shipping: the driver is one member of the in-tree driver workspace (packaging/windows/drivers/), built from source in CI, and bundled + pnputil-installed by the Windows host installer. The host feeds it over a shared memory channel from crates/punktfunk-host/src/inject/windows/dualsense_windows.rs. The same UMDF driver also serves the DualShock 4 identity per a device_type byte the host stamps.

This README captures the driver-authoring lore — the bugs and the signing recipe that make a self-signed UMDF HID driver actually load. The authoritative build/sign/package flow (CI + Inno Setup) lives in the Windows host packaging README.

Build workspace

This crate builds as a member of the packaging/windows/drivers/ workspace, which uses the published crates.io wdk/wdk-sys/wdk-build (0.4/0.5) — not the old dev-box windows-drivers-rs path-deps. It's a separate cargo workspace from the main tree because driver crates are cdylibs built with the WDK toolchain on Windows only; it path-deps the shared ABI crate crates/pf-driver-proto.

Build / sign / install recipe (the one that actually loads)

Prereqs on the Windows box: WDK 26100, LLVM (the current default; bindgen 0.72 builds on clang 22), Rust MSVC. Built as a member of the packaging/windows/drivers/ workspace (plain cargo build, no cargo-make). A self-signed CodeSigning cert in CurrentUser\My + LocalMachine\Root + TrustedPublisher.

Every build needs:

$env:LIBCLANG_PATH = 'C:\Program Files\LLVM\bin'
$env:Version_Number = '10.0.26100.0'   # else wdk-build picks 10.0.28000.0 (no km/crt) and bindgen fails

The shipping flow is build-gamepad-drivers.ps1 (one level up): workspace cargo build --release plus the sign steps below, staged for the installer. The original manual dev-box recipe, kept as lore (paths reflect that era's cargo-make layout):

cargo make                              # -> target\debug\pf_gamepad_package\ (.inf/.cat/.dll)

# *** CRITICAL: clear the PE FORCE_INTEGRITY bit ***
# windows-drivers-rs links the DLL with /INTEGRITYCHECK, which forces a CI-trusted page-hash
# signature a self-signed cert cannot satisfy (CodeIntegrity 3004 "hash not found" /
# 3089 VerificationError 7). SudoVDA.dll (third-party VDD prior art, not used by punktfunk) has
# this bit OFF. Clear bit 0x80 at PE-header offset +0x5e:
$f = 'target\debug\pf_gamepad_package\pf_gamepad.dll'
$b = [IO.File]::ReadAllBytes($f); $pe = [BitConverter]::ToInt32($b,0x3c); $off = $pe + 0x5e
$dc = [BitConverter]::ToUInt16($b,$off); $bb = [BitConverter]::GetBytes([uint16]($dc -band 0xFF7F))
$b[$off]=$bb[0]; $b[$off+1]=$bb[1]; [IO.File]::WriteAllBytes($f,$b)

signtool sign /fd SHA256 /sha1 <cert-thumbprint> $f
Remove-Item target\debug\pf_gamepad_package\pf_gamepad.cat
Inf2Cat /driver:target\debug\pf_gamepad_package /os:10_x64
signtool sign /fd SHA256 /sha1 <cert-thumbprint> target\debug\pf_gamepad_package\pf_gamepad.cat

pnputil /add-driver target\debug\pf_gamepad_package\pf_gamepad.inf /install
devgen /add /hardwareid "root\pf_dualsense"     # creates the (transient, SWD) device node

devgen (under Windows Kits\10\Tools\<ver>\x64\) is only for manual testing — the shipping install is punktfunk-host.exe driver install --gamepad, and the host SwDeviceCreate's the device per session (no persistent devnode). SWD devgen devices clear on reboot. TODO: drop the post-build PE patch by stopping wdk-build emitting /INTEGRITYCHECK.

The three bugs that made it work (porting a WDK C sample to Rust)

WDF_*_CONFIG_INIT / WDF_OBJECT_ATTRIBUTES_INIT macros set non-zero defaults — mem::zeroed() silently breaks them:

  1. FORCE_INTEGRITY (above) — the load wall.
  2. Timer ExecutionLevel — zeroed = Invalid → WdfTimerCreate 0xC0200209. Set ExecutionLevel/SynchronizationScope = InheritFromParent + AutomaticSerialization = TRUE (the working vhidmini2 shape).
  3. Queue Settings.Parallel.NumberOfPresentedRequests — zeroed = 0 → a parallel queue presents zero requests → EvtIoDeviceControl never fires → no HID handshake → ~5 s timeout → CM_PROB_FAILED_START. Set to u32::MAX.

Notes

  • Multi-pad works via UmdfHostProcessSharing=ProcessSharingDisabled — each pad gets its own WUDFHost (so the per-instance statics don't collide), and the driver reads its pad index from the device Location (WdfDeviceAllocAndQueryProperty) to poll its own *-boot-<index> bootstrap mailbox (the DATA section itself is unnamed — the sealed pad channel, punktfunk-planning: gamepad-channel-sealing.md — and its pad_index is validated against this index on attach).
  • Port of the WDK vhidmini2 UMDF2 sample; the DualSense identity + 273-byte descriptor + feature blobs 0x05/0x09/0x20 come from crates/punktfunk-host/src/inject/proto/dualsense_proto.rs.