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docs: the docs catch up with five releases of shipped work
~1150 feat/fix commits landed since v0.19 and the docs drifted badly. This is a
full sweep of every page against the code as shipped: ~280 verified corrections,
nine new pages, and one deletion.

The worst of what was wrong: the quickstart's five-minute path could not work
(`serve` never started the web console, so step 3 had no PIN to read); every
packaged Linux host runs `serve --gamestream` while security.md told readers to
leave GameStream off; HDR was documented as Windows-only; `PUNKTFUNK_SECURE_DDA`
was documented as a working knob that nothing reads; `PUNKTFUNK_INPUT_BACKEND`
listed a `uinput` value that does not exist and named libei for KDE instead of
kwin; README linked three pages deleted on 2026-07-05; and the rpm-ostree update
command pointed at a script no package installs.

Completeness: about half of what shipped since v0.19 had no page at all. New:
support-matrix (what works where, from 217 verified capability cells), input
(mouse/touch/pen — and the in-stream chords, so the docs finally say how to get
your mouse back), client-settings, profiles-and-links, game-library, clipboard,
wake-on-lan, hdr, uninstall. Updating existed but had zero inbound links.

status.md is gone: its facts moved into the support matrix, its shell stays as a
redirect so the public URL does not 404. roadmap.md is themes now, not a feature
checklist — checkboxes are what rotted.

Debian is no longer claimed. The .deb's Depends resolve against Ubuntu images,
nothing in CI builds or tests Debian, and Debian 12 is below the glibc 2.39
floor. The `debian` in the repo URL is the package format.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-07-31 17:37:06 +02:00

15 KiB
Raw Blame History

title, description
title description
Events & hooks React to what the host does — lifecycle events over SSE, hook commands and webhooks, per-app prep/undo — for notifications, DND toggles, Home Assistant, and more.

The host emits a lifecycle event for the things you'd want to react to: a client connects or disconnects, a stream starts or stops, a pairing request arrives, a virtual display is created, the library changes, the host starts or shuts down. Two ways to consume them:

  • Hooks — zero-code: entries in ~/.config/punktfunk/hooks.json run a command or POST a webhook when a matching event fires. This covers the common automation: Do-Not-Disturb during a stream, a phone notification on a pairing request, pausing downloads while playing.
  • The event stream — code: GET /api/v1/events on the management API is a standard Server-Sent Events stream of the same events, for scripts and integrations that want to decide things (e.g. auto-approve pairing from a known subnet by calling the approve endpoint).

Hooks observe — they can never veto or delay a connection, a stream, or a pairing decision, and nothing you configure here runs anywhere near the streaming path.

The events

Kind Fires when Carries
client.connected / client.disconnected a client session is admitted / goes away device name, cert fingerprint, plane (native/gamestream); disconnect adds reason: quit (user stop), timeout (vanished), error
session.started / session.ended an A/V session registers / ends session id, client label, mode (3840x2160@120), HDR
stream.started / stream.stopped video actually starts / stops mode, HDR, client name, launched app id/title (when one was requested), plane
game.running a launched game's own process is seen running (not merely its launcher) app id, title, store, client, plane
game.exited a launched game is gone the same, plus reason: exited (the player quit it) or terminated (the host closed it, per your session⇄game settings)
pairing.pending an unpaired device knocks (once per device, not per retry) device name, fingerprint, plane
pairing.completed / pairing.denied a pairing is approved+stored / denied device name, fingerprint, plane
display.created / display.released a virtual display is minted / kept displays are released backend + mode / count
library.changed the game library is mutated source: manual, or the provider id that reconciled (PUT /api/v1/library/provider/{p})
update.available a verified manifest announces a release newer than the running host — once per discovered version, not on every check version, channel (stable/canary), and this host's install kind (apt, windows-installer, …)
update.applied the new binary's first start after a successful update from, to
plugins.changed a plugin's registration changes (registered, restarted, deregistered, or its lease expired) plugin id
store.changed an install or uninstall finished, or a plugin catalog was refreshed none — re-read GET /api/v1/store/catalog / …/installed
host.started / host.stopping the serve planes come up / wind down version, whether GameStream is enabled

Every event is a small JSON document with a monotonic seq, a ts_ms timestamp, a schema version (additive-only — fields get added, never renamed), and the fields above. Example:

{ "seq": 42, "ts_ms": 1784227449526, "schema": 1,
  "kind": "stream.started",
  "stream": { "mode": "2560x1440@120", "hdr": true,
              "client": "Living Room TV", "app": "steam:570", "plane": "native" } }

Hooks: hooks.json

Create ~/.config/punktfunk/hooks.json (Windows: %ProgramData%\punktfunk\hooks.json), or PUT the same document to /api/v1/hooks from a script — changes apply immediately, no restart:

{
  "hooks": [
    { "on": "stream.started",  "run": "/home/me/.config/punktfunk/scripts/on-stream.sh" },
    { "on": "stream.stopped",  "run": "/home/me/.config/punktfunk/scripts/off-stream.sh" },
    { "on": "client.connected", "filter": { "client": "Living Room TV" },
      "run": "kscreen-doctor output.HDMI-A-1.mode.3840x2160@60" },
    { "on": "pairing.pending",
      "webhook": "https://ha.local/api/webhook/punktfunk",
      "hmac_secret_file": "/home/me/.config/punktfunk/webhook-secret" }
  ]
}

Each entry:

Field Meaning
on Which events fire it: an exact kind (stream.started) or a domain.* prefix (pairing.*).
run A shell command (sh -c on Linux). Gets the event JSON on stdin and flat PF_EVENT_* env vars.
webhook A URL the event JSON is POSTed to. TLS-verified, redirects are never followed, no Punktfunk credentials attached.
filter Optional exact-match constraints: client (device name), fingerprint, plane (native/gamestream), app. All present fields must match.
timeout_s Command timeout (default 30, max 600) — on expiry the whole process group is killed.
debounce_ms Minimum interval between firings of this hook (0 = every event).
hmac_secret_file File with a secret; the webhook gains X-Punktfunk-Signature: sha256=<hex HMAC-SHA256 of the body> so your receiver can authenticate the host.

What the host refuses

The document is validated as a whole, and one bad entry disables every hook — the host logs hooks.json invalid — hooks disabled until fixed and runs none of them until you correct it. The rules:

  • An entry needs a non-empty on, plus run and/or webhook.
  • webhook must be an http(s):// URL, and must not point at loopback, localhost or a link-local address (which is also what blocks the cloud metadata endpoint). A receiver on this same machine is what a run command is for. Ordinary LAN addresses — 192.168.x.x, a ULA, a hostname — are fine, so Home Assistant on another box on your network works as written.
  • timeout_s must be 1600.
  • If hmac_secret_file is set but unreadable, the host skips that POST rather than sending it unsigned.

So check the log after editing the file: journalctl --user -u punktfunk-host on Linux, or the web console's Logs page on either platform.

A run command's shell one-liner vocabulary — the event flattened to env, values sanitized:

#!/bin/sh
# PF_EVENT_KIND=stream.started   PF_EVENT_SEQ=42
# PF_EVENT_STREAM_MODE=2560x1440@120   PF_EVENT_STREAM_HDR=true
# PF_EVENT_STREAM_CLIENT='Living Room TV'   PF_EVENT_STREAM_APP=steam:570
# PF_EVENT_STREAM_PLANE=native   PF_EVENT_JSON='{…the whole event…}'
[ "$PF_EVENT_KIND" = stream.started ] && makoctl mode -a do-not-disturb

Richer payloads (and the full document) are on stdin — jq away. On a Windows host running as the service, the command runs in your interactive session (never as SYSTEM); that path can't carry per-process env or stdin, so the event JSON's path is appended as the command's last argument instead.

Verify a signed webhook (Python):

import hmac, hashlib
expected = "sha256=" + hmac.new(secret, body, hashlib.sha256).hexdigest()
ok = hmac.compare_digest(request.headers["X-Punktfunk-Signature"], expected)

Rules of the road: hooks are fire-and-forget and bounded — at most 8 in flight (extra firings are dropped with a log line, never queued), and a command that outlives its timeout is killed. Hook commands run as the host user, so hooks.json is operator-privileged config. On Linux, when a command starts with an absolute path to a script, the host checks that file is owned by you (or root) and not group/world-writable, and refuses to run it — loudly, in the log — if it isn't. Write the full path (/home/me/.config/punktfunk/scripts/on-stream.sh, not ~/…) if you want that check: the shell expands ~ and looks up PATH names like makoctl only afterwards, so those are never checked. On Windows there is no per-script check — the ACL on the config directory is the boundary.

The two simplest cases also exist as plain host.env settings, no hooks.json needed: PUNKTFUNK_ON_CONNECT_CMD and PUNKTFUNK_ON_DISCONNECT_CMD.

Per-app prep/undo

For per-title setup (HDR toggle, MangoHud, a VRR tweak), attach prep steps to a GameStream apps.json entry or to a custom library entry — each do runs before the title launches (synchronously — the launch waits), each undo runs at session end in reverse order, best-effort, even if the session crashed:

{ "id": 2, "title": "Steam", "compositor": "gamescope", "cmd": "steam -gamepadui",
  "prep": [
    { "do": "~/bin/hdr on",  "undo": "~/bin/hdr off" },
    { "do": "pactl set-default-sink game_sink", "undo": "pactl set-default-sink desk_sink" }
  ] }

A do that fails logs, keeps going, and its own undo is skipped (it never took effect).

Reacting to a game, not a stream

stream.stopped tells you the stream ended; game.exited tells you the game did. They are often the same moment, but not always — a desktop stream has no game at all, and a stream can outlive its game if you turned off "end the session when the game exits".

If you have been polling the host to work out when a game finished, you don't need to any more:

{ "hooks": [
    { "on": "game.running", "run": "/home/me/.config/punktfunk/scripts/game-up.sh" },
    { "on": "game.exited",  "run": "/home/me/.config/punktfunk/scripts/game-down.sh" }
] }

Both carry the title in PF_EVENT_GAME_TITLE / PF_EVENT_GAME_APP, and game.exited adds PF_EVENT_REASON so a script can tell "the player quit" (exited) from "the host closed it" (terminated) — worth checking before you, say, power the TV off.

Ending the session yourself when a game exits needs no script at all: it is the default behavior, on the console's Virtual displays page under When a game or a session ends.

The event stream (GET /api/v1/events)

For code, subscribe to the SSE stream on the management API (loopback + bearer token — the same credentials as the rest of the admin surface):

. ~/.config/punktfunk/mgmt-token   # sets PUNKTFUNK_MGMT_TOKEN
curl -Nk -H "Authorization: Bearer $PUNKTFUNK_MGMT_TOKEN" \
  "https://127.0.0.1:47990/api/v1/events?kinds=pairing.*,stream.*"

The token file holds PUNKTFUNK_MGMT_TOKEN=<token>, not a bare token, so it can be sourced (or handed to a systemd unit as an EnvironmentFile) — cat it straight into the header and every request comes back 401. The runner's plugin-token file has the same shape.

  • Frames carry id: (the event's seq), event: (the kind), data: (the event JSON).
  • Reconnect with the standard Last-Event-ID header (or ?since=<seq>) and the host replays what you missed from its in-memory ring (~1024 events); if you fell off the ring you get one event: dropped frame first — resync from the REST snapshots (/status, /clients, …).
  • ?kinds= filters server-side: exact kinds or domain.* prefixes, comma-separated.

Scripts, plugins, and the runner

For anything beyond a curl one-liner there is @punktfunk/host — the TypeScript SDK (sdk/ in the repo): typed events with automatic reconnect/resume, the REST surface, and a plugin convention (punktfunk-plugin-*). Its runner (punktfunk-scripting) supervises a directory of scripts and installed plugins as one service: crash-restarts with backoff, and a systemctl stop that interrupts plugins structurally so their cleanup runs. See the SDK README for the five-line quickstart and unit templates.

For ready-made plugins — sync your ROM collection or your Playnite library into the game library, or hand a USB device on the couch to the host — see Plugins. Install one from the web console's Plugins page (Browse → pick → confirm; the host installs it and restarts the runner), or from a terminal with punktfunk-host plugins add <name> followed by punktfunk-host plugins enable.

The canonical "decide, don't just observe" pattern — approve pairing from your phone: watch pairing.pending, send yourself a notification, and call POST /api/v1/native/pending/{id}/approve when you tap yes. The full API is documented at /api/docs on your host.

A unit under the runner auto-connects with the host's scoped plugin token, which covers the everyday surface (status, library, sessions, events) but deliberately not hook registration, pairing administration, the plugin store (/api/v1/store…, reads included), the update endpoints (/api/v1/update…), or another plugin's UI credential — so a plugin defect can't admit new devices, install code, or trigger an update. Those routes answer 403 on the plugin token. A script that should administer pairing (like the approval pattern above) opts into the full-admin credential explicitly: set PUNKTFUNK_MGMT_TOKEN on the unit (e.g. a systemctl --user edit punktfunk-scripting drop-in) or pass { token } to connect().

Recipe: full controller passthrough (VirtualHere)

To get a controller's native features on the host — DualSense gyro, touchpad, adaptive triggers, USB rumble — or to use a device no emulation can stand in for, like a racing wheel or a HOTAS, hand the physical device from the couch to the host over VirtualHere (USB-over-IP) while you play.

Use the plugin. VirtualHere passthrough does all of this for you: it finds the device by name (so it survives the couch rebooting), brackets it around the session, gives it back if anything crashes, and tells you which half of the setup is broken when it isn't working. That is the supported route, and the rest of this section is only for people who would rather not install a plugin.

The two sides. VirtualHere is a server/client pair, and you run both: the server on the couch (where the device is plugged in) shares it, and the client on the host mounts it. The client's -t flag is a one-shot IPC to the already-running client — -t LIST prints every visible device with its address (server.port, e.g. couch-deck.11), -t "USE,<addr>" mounts it, and -t "STOP USING,<addr>" hands it back.

Zero-code: two hooks

Bracket it on the stream with two hooks:

{
  "hooks": [
    { "on": "stream.started", "run": "vhclientx86_64 -t \"USE,couch-deck.11\"" },
    { "on": "stream.stopped", "run": "vhclientx86_64 -t \"STOP USING,couch-deck.11\"" }
  ]
}

couch-deck.11 is the device's address from vhclientx86_64 -t LIST.

Know what this trades away, because the plugin exists to fix exactly these: the address is hard-coded, so it breaks when the couch reboots or the device moves port; and if the stream ends abnormally the stream.stopped hook never fires, leaving the device stranded on the host until somebody notices. There is also a virtualhere-dualsense.ts SDK example if you want a worked script to build your own on.

VirtualHere is a commercial product, sold separately by VirtualHere Pty. Ltd. — free for one shared device, licensed beyond that. Punktfunk is not affiliated with it.