Pressing guide/Steam/QAM collided with the client device's own shell: iOS 26 opens its Game Overlay for the Home press (no app opt-out until iOS 27 makes it a user setting), and a Gaming-Mode client opened BOTH Steam overlays for one press — the local one covering the stream. Two cross-client tier-P settings, zero wire changes: - system_buttons (auto|forward|local): raw guide+misc1 passthrough. Auto forwards everywhere EXCEPT under gamescope, where SteamOS reacts to the same physical press no matter what. - guide_gesture (auto|on|off): hold Select ALONE ~350ms sends the HOST's guide, down until release — held on, that's the host's long-press, which opens a Gaming-Mode host's QAM for regular pads. A Select tap is delivered on release with its up TAP_PRESS (50ms) behind, because per-transition sends fold into seq'd GamepadState snapshots and a back-to-back pair can coalesce into no press at all. A Select inside a combo (the escape chord) passes through untouched. Auto arms it only where the raw press can't reach the host cleanly: gamescope, iOS/iPadOS, tvOS. The same SelectGesture rules live in pf-client-core (pure state machine + unit tests), the Apple client (mask-diff adaptation in GamepadCapture), and Android's GamepadRouter. Settings rows on every surface (GTK, WinUI, console UI, Decky, Apple x2, Android x2) with profile plumbing throughout. punktfunk-session grows a control socket ($XDG_RUNTIME_DIR[/app/$FLATPAK_ID]/punktfunk-session-ctl.sock — the one runtime path a flatpak and the host see identically): 'guide'/'qam' verbs inject synthetic taps. The Decky panel gains a Host menus section (visible while the client runs) whose buttons press the host's Steam/QAM and close the local menu so the host's shows through. iOS 27's GCControllerHomeButtonSettingsManager deep-link is a TODO (the class needs the Xcode 27 SDK to compile). Docs: input, client-settings, steam-deck. Design: punktfunk-planning design/system-buttons-routing.md. Gates: docker clippy --all-targets --locked -D warnings + tests (pf-client-core 88 incl. 6 new gesture tests, pf-console-ui 47), cargo fmt --all --check, swift build (macOS), gradle kit+app compile, decky tsc --noEmit + py_compile. clients/windows not compiled (no box).
punktfunk-session
The Vulkan session binary: one stream per invocation in an SDL3 window — no UI toolkit,
no widgets, terminal stats. The power-user / gamescope stream client, and the stage-2
presenter of the Linux client re-architecture (punktfunk-planning:
linux-client-rearchitecture.md).
This binary is deliberately dumb: a renderer the front-ends call INTO — the GTK shell
(punktfunk-client), the WinUI shell, and the punktfunk CLI all spawn it through the
same brain (pf_client_core::orchestrate), which resolves policy (profiles, settings,
wake) and hands the result down, normally as a --resolved-spec file. It reads the
shared stores only as the compat fallback for a bare hand-launched invocation.
punktfunk-session --connect host[:port] [--fp HEX] [--launch id] [--fullscreen] [--stats]
punktfunk-session --browse host[:port] [--mgmt PORT] [--fullscreen]
--browse opens the console game library (the Skia coverflow over the animated aurora)
instead of connecting: A launches the focused title as a stream in the same window,
session end returns to the library, B quits (Gaming Mode returns). Paired hosts only —
pairing is the desktop client / Decky plugin's job. PUNKTFUNK_FAKE_LIBRARY=<file.json>
feeds canned entries with no host (portrait paths starting with / load from disk).
Reads the same identity / known-hosts / settings stores as the desktop client
(punktfunk-client), so enrolling on either side makes the other work; this binary never
connects to a host it has no pinned fingerprint for (--fp HEX overrides the store).
Pairing is punktfunk pair <host> — the CLI, which ships alongside this binary in every
package and needs no window and no toolkit either. punktfunk-session --pair still works
for one release (someone's provisioning script calls it today) but prints a deprecation
notice: pairing is a trust ceremony and belongs to the brain, not a renderer.
Stdout is the machine interface: {"ready":true} after the first presented frame,
stats: … once per second while the overlay tier isn't Off (always the full detailed
text, whatever the OSD shows; --stats forces the overlay on), one
{"error"|"ended": …} JSON line on the way out. Logs go to stderr. Exit codes: 0
clean end, 2 connect failed, 3 trust rejected / pairing required, 4 presenter
init failed.
In-stream keys match the desktop client: click captures input (Ctrl+Alt+Shift+Q releases), Ctrl+Alt+Shift+D disconnects, F11 toggles fullscreen; the controller escape chord (L1+R1+Start+Select, hold to disconnect) works the same.
The default build carries the Skia console UI (ui feature): the stats OSD and capture
hint render in-window. Ctrl+Alt+Shift+S cycles the OSD tier live — Off → Compact (one
line: fps · latency · Mb/s) → Normal (mode + end-to-end percentiles) → Detailed (decoder
path + per-stage latency equation); any tier but Off also emits the stdout mirror.
--no-default-features is the ~5 MB power-user build — same streaming, stats on stdout
only, no Skia anywhere in the dependency tree.
Decode follows the Settings preference (auto: Vulkan Video → VAAPI → software on Linux,
Vulkan Video → D3D11VA → software on Windows): FFmpeg's Vulkan Video decoder runs on the
presenter's own device where the stack supports it (every vendor, zero copy); VAAPI
dmabufs import per-plane elsewhere (D3D11VA textures on Windows); software is the
universal fallback. 10-bit Main10 and HDR10 are advertised
(VIDEO_CAP_10BIT|HDR): P010 decodes through all three paths, and PQ streams present
on an HDR10/ST.2084 swapchain when the desktop offers one (KDE HDR, gamescope) or
tone-map in-shader to SDR when it doesn't (PUNKTFUNK_TONEMAP_PEAK tunes the rolloff,
default ≈1000 nits). The host still gates the upgrade behind its PUNKTFUNK_10BIT
policy.
Debug/bisect knobs: PUNKTFUNK_DECODER=vulkan|vaapi|d3d11va|software, PUNKTFUNK_PRESENT_MODE= mailbox|fifo|immediate|fifo_relaxed (default MAILBOX, FIFO where the surface offers no
MAILBOX — AMD on Windows), PUNKTFUNK_VK_DEVICE=<index> (multi-GPU), and
PUNKTFUNK_HW_FAULT=import (fault every VAAPI dmabuf import — proves the three-strike
demotion to software on healthy hardware).