Files
punktfunk/clients/linux
enricobuehler e9c1f4083a fix(client-linux): Deck Gaming Mode — auto pad type, real chrome-less fullscreen, leave-to-Gaming-Mode, colour bisect
- "Automatic" gamepad type resolves to the virtual Steam Deck pad on Deck
  hardware (env SteamDeck / DMI Jupiter|Galileo): the built-in 28DE:1205
  identity is invisible at Hello time — the Valve HIDAPI drivers run
  in-session only and Steam Input shadows the pad with its virtual X360 —
  so auto always fell through to Xbox 360. "steamdeck" is now also
  selectable in Settings.
- Chrome-less launches flatten the window CSS (border-radius/box-shadow)
  and fullscreen at startup: gamescope never ACKs the xdg fullscreen
  state, so adwaita kept the floating-CSD rounded corners + shadow
  visible over the stream.
- Gaming-Mode --connect launches quit on session end, so Steam ends the
  "game" and the Deck returns to Gaming Mode — previously the app popped
  to its own hosts page, stranding the user fullscreen and making the
  escape chord read as broken.
- The capture hint is controller-aware; the chromeless hint teaches the
  hold-chord ("hold L1+R1+Start+Select to leave") and a quick chord press
  re-flashes it.
- Colour bisect for the reported off-colours on the VAAPI dmabuf path:
  graphics offload defaults OFF under gamescope (a subsurface hands the
  NV12 CSC to the compositor), PUNKTFUNK_OFFLOAD=1|0 overrides, and each
  colour-signaling change logs whether GDK accepted the BT.709-narrow
  color state (fallback = GDK's BT.601 dmabuf default).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 17:16:26 +00:00
..

punktfunk — Linux client

The native Linux app for streaming a punktfunk host to your desktop, laptop, or Steam Deck. It's a clean GTK4/libadwaita app that finds hosts on your network, pairs with a PIN, and puts a low-latency stream on glass at your display's own resolution and refresh rate.

Built in Rust, it links the shared punktfunk-core directly (no C ABI) and speaks the fast punktfunk/1 protocol — QUIC control plane, GF(2¹⁶) FEC + AES-GCM data plane.

Features

  • Zero-copy hardware decode — FFmpeg VAAPI decode → DRM-PRIME dmabuf → GdkDmabufTexture (Tier-1 zero-copy on Intel and AMD), with an automatic software-HEVC fallback on NVIDIA or when VAAPI is unavailable.
  • Your display's native mode — the host builds a virtual output at exactly your WxH@Hz; no scaling, no letterboxing. Steady 60 fps at 1080p60, ~6 ms capture→decoded on the LAN.
  • Audio both ways — PipeWire playback with a jitter ring, plus mic uplink to the host.
  • Full controller support — SDL3 gamepads with rumble and DualSense fidelity (lightbar, player LEDs, touchpad, motion, adaptive-trigger replay). Click-to-capture keyboard and mouse, with a release chord (Ctrl+Alt+Shift+Q) and focus-loss release.
  • Find hosts automatically — mDNS discovery lists hosts on your LAN; saved hosts persist. First connect does a one-time SPAKE2 PIN pairing (or TOFU on trusted LANs), then reconnects on a pinned identity.
  • Per-host speed test to pick a bitrate, plus compositor and mode preferences in Settings.
  • Game library browser (experimental, off by default) — "Browse library…" on a saved host shows its games (Steam + custom) as a poster grid; click one to launch it in the session. Fetched from the host's management API over mTLS — paired devices are authorized by their certificate, no extra host setup.

Get it

Most people should install a package rather than build from source:

Distro Install
Flatpak (any distro, Steam Deck) io.unom.Punktfunk — see packaging/flatpak
Ubuntu / Debian (apt) sudo apt install punktfunk-client (after adding the repo)
Fedora / Bazzite (rpm) rpm-ostree install punktfunk-client
Arch (PKGBUILD) see packaging/arch

Per-device install steps and pairing walkthrough: docs.punktfunk.unom.io/docs/install-client.

Build & run from source

Requires GTK ≥ 4.16, libadwaita ≥ 1.5, FFmpeg 7 or 8 (with VAAPI for hardware decode), PipeWire, and SDL3 (with hidapi) development packages.

# from the repo root
cargo run -p punktfunk-client-linux                 # launch the app
cargo run -p punktfunk-client-linux -- --discover   # list hosts on the LAN, then exit
cargo run -p punktfunk-client-linux -- --connect HOST[:PORT]   # skip the host list and connect

The binary is named punktfunk-client. Handy flags: --connect host[:port] (start a session immediately — for scripting and the Steam Deck launcher), --discover [secs], and --pair <PIN> --connect host[:port] (run the pairing ceremony headlessly), and --library host[:mgmt_port] (print a host's game library headlessly). Force a decoder with PUNKTFUNK_DECODER=software|vaapi.

Layout

src/
  main.rs · app.rs        entry point, GTK application, primary menu, CSS
  cli.rs                  CLI paths (--connect, headless --pair, screenshot scenes)
  ui_hosts.rs             host card grids (saved + discovered) · add-host dialog · banner
  ui_library.rs           game-library poster grid (per-host, launches titles)
  ui_trust.rs             TOFU / PIN-pairing / request-access dialogs
  ui_settings.rs          resolution · refresh · decoder · bitrate · compositor · mic
  ui_stream.rs            the stream window (GtkGraphicsOffload present) + input capture
  launch.rs · session.rs  session launch/UI glue; lifecycle over the NativeClient connector
  video.rs                FFmpeg VAAPI / software decode → dmabuf / texture
  audio.rs                PipeWire playback + mic uplink
  gamepad.rs · keymap.rs  SDL3 controllers + feedback; keyboard VK mapping
  trust.rs · discovery.rs persistent identity, known hosts + settings, mDNS browse
  library.rs              mgmt-API library client (mTLS + pinned fingerprint, art proxy)
tools/screenshots.sh      store screenshot capture (app self-capture; Xvfb fallback)