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Root-caused fixes from on-Deck testing (owner + first external tester): - System input broke while the app was merely OPEN: SDL's Steam Deck HIDAPI driver clears the built-in controller's "lizard mode" (trackpad-mouse, clicky pads) at device ENUMERATION and keeps feeding the firmware watchdog (SDL_hidapi_steamdeck.c InitDevice/UpdateDevice) — and we enabled that driver at startup and held every pad open app-lifetime. The Valve HIDAPI hints are now enabled only while a session is attached, and only the active pad is opened (Settings enumerates via SDL's ID-based metadata getters, no open). Close/detach hands the hardware back; the watchdog restores lizard mode within seconds. This also unblocks click-to-capture on the Deck (the dead trackpad made "input not passed through" a symptom, not a cause). - Washed-out colors from a Windows host with an HDR desktop: the host ships Main10 BT.2020 PQ IN-BAND (correct VUI) while the Welcome still says SDR; this client rendered everything as BT.709 narrow. Colour signaling is now read per-frame (video::ColorDesc from the AVFrame CICP fields) and drives the GdkDmabufTexture color state, the software path's swscale matrix/range plus a tagged MemoryTexture for PQ, and an "· HDR" HUD chip — GTK tone-maps correctly on SDR displays, mid-session SDR↔HDR flips included. Regression- tested against a checked-in Main10 PQ fixture (tests/pq-frame.h265). - Streams start fullscreen by default (Settings toggle; F11 / the controller chord lead out, and the pointer at the top edge reveals the header while input isn't captured — a Deck desktop has no F11). Gaming-Mode launches (--fullscreen / Deck env) build the stream page with NO header bar at all: gamescope doesn't reliably ACK xdg_toplevel fullscreen, so anything keyed on is_fullscreen() could leave the title bar drawn over the stream. - Game Mode settings were uneditable: GTK popovers are xdg_popups, which gamescope never maps for nested apps — every ComboRow dropdown flashed and died. Under gamescope the preferences dialog now uses in-window selection subpages (PreferencesDialog::push_subpage) via a ChoiceRow that stays a stock ComboRow on desktops. Covered by an in-process GTK test (choice_row_modes, #[ignore]d — needs a display). - Forwarded-controller pin persists across restarts (Settings::forward_pad, stable vid:pid:name key — SDL instance ids are per-run) and survives disconnects; automatic selection skips Steam Input's sensor-less virtual pad (28de:11ff) so gyro doesn't silently die on Bazzite/Deck. - "Punktfunk" branding in the About dialog. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
851 lines
34 KiB
Rust
851 lines
34 KiB
Rust
//! The stream page: decoded frames into a `GtkGraphicsOffload`-wrapped picture, local
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//! input captured and forwarded on the wire contract.
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//!
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//! Input capture is a deliberate, reversible STATE (Moonlight-style, mirroring the Swift
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//! client): engaged when the stream starts and when the user clicks into the video (that
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//! click is suppressed toward the host); released by Ctrl+Alt+Shift+Q (toggles) or focus
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//! loss — held keys/buttons are flushed host-side on release so nothing sticks down.
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//! While captured the local cursor is hidden (the host renders its own) and compositor
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//! shortcuts are inhibited (configurable); while released nothing is forwarded and the
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//! HUD says how to recapture.
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//!
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//! Keys are hardware keycodes (evdev + 8 on Wayland) → VK via `keymap`, layout-
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//! independent. Mouse is absolute (`MouseMoveAbs` scaled into the negotiated mode through
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//! the letterbox transform, surface size packed in `flags`) — pointer-lock relative
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//! capture is the stage-2 presenter's job. F11 toggles fullscreen locally.
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use crate::keymap;
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use crate::session::Stats;
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use crate::video::{DecodedFrame, DecodedImage};
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use adw::prelude::*;
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use gtk::{gdk, glib};
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use punktfunk_core::client::NativeClient;
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use punktfunk_core::input::{InputEvent, InputKind};
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use std::cell::{Cell, RefCell};
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use std::collections::HashSet;
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use std::rc::Rc;
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::Arc;
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use std::time::{Duration, Instant};
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pub struct StreamPage {
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pub page: adw::NavigationPage,
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stats_label: gtk::Label,
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/// Median capture→paintable-set latency (ms) over the frame consumer's last 1 s
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/// window — written there, folded into the OSD on each `Stats` event.
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present_ms: Rc<Cell<f32>>,
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/// The stream is HDR (PQ) right now — set by the frame consumer from each frame's
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/// signaling (the host can flip SDR↔HDR mid-session, in-band).
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hdr: Rc<Cell<bool>>,
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}
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impl StreamPage {
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pub fn update_stats(&self, s: Stats) {
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let mut line = format!(
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"{:.0} fps · {:.1} Mbit/s · dec {:.1} ms · lat {:.1} ms · present {:.1} ms",
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s.fps,
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s.mbps,
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s.decode_ms,
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s.latency_ms,
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self.present_ms.get()
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);
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// Which decoder actually ran this window (vaapi/software) — tracks a fallback.
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if !s.decoder.is_empty() {
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line.push_str(" · ");
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line.push_str(s.decoder);
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}
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if self.hdr.get() {
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line.push_str(" · HDR");
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}
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self.stats_label.set_text(&line);
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}
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}
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/// Everything the stream page needs from the app + session that own it.
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pub struct StreamPageArgs {
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pub window: adw::ApplicationWindow,
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pub connector: Arc<NativeClient>,
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pub frames: async_channel::Receiver<DecodedFrame>,
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/// Host-clock offset from the session's clock handshake — added to the local wall
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/// clock to express paintable-set time in the host's capture clock (present latency).
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pub clock_offset_ns: i64,
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/// Controller escape chord — leave fullscreen + release capture.
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pub escape_rx: async_channel::Receiver<()>,
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/// Escape chord held past the hold threshold — end the session.
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pub disconnect_rx: async_channel::Receiver<()>,
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pub stop: Arc<AtomicBool>,
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/// Grab compositor shortcuts (Alt+Tab, Super…) while input is captured.
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pub inhibit_shortcuts: bool,
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/// Show the stats OSD initially (Settings); Ctrl+Alt+Shift+S toggles it live.
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pub show_stats: bool,
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/// Gaming-Mode launch (`--fullscreen` / Deck env): build the page with NO header bar
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/// at all. gamescope displays the window fullscreen but does not reliably ACK the
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/// xdg_toplevel fullscreen state back, so anything keyed on `is_fullscreen()` (the
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/// reveal-on-notify chrome hiding) may never fire — the title bar would stay drawn
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/// over the stream. Chrome-less by construction cannot regress that way.
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pub chromeless: bool,
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pub title: String,
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}
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fn send(connector: &NativeClient, kind: InputKind, code: u32, x: i32, y: i32, flags: u32) {
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let _ = connector.send_input(&InputEvent {
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kind,
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_pad: [0; 3],
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code,
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x,
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y,
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flags,
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});
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}
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/// Forward an absolute pointer position: widget coordinates → video pixels through the
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/// Contain-fit letterbox. `flags` packs the coordinate-space size (`(w << 16) | h`, the
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/// same contract as touch) — the host normalizes against it before mapping into the EIS
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/// region; without it the event is dropped.
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fn send_abs(widget: &impl IsA<gtk::Widget>, connector: &NativeClient, x: f64, y: f64) {
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let w = widget.as_ref();
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let mode = connector.mode();
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let (ww, wh) = (w.width().max(1) as f64, w.height().max(1) as f64);
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let (vw, vh) = (mode.width.max(1) as f64, mode.height.max(1) as f64);
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let scale = (ww / vw).min(wh / vh);
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let (ox, oy) = ((ww - vw * scale) / 2.0, (wh - vh * scale) / 2.0);
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let px = (((x - ox) / scale).round()).clamp(0.0, vw - 1.0) as i32;
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let py = (((y - oy) / scale).round()).clamp(0.0, vh - 1.0) as i32;
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let flags = (mode.width << 16) | (mode.height & 0xffff);
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send(connector, InputKind::MouseMoveAbs, 0, px, py, flags);
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}
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/// The capture state shared by every input controller on the page.
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struct Capture {
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connector: Arc<NativeClient>,
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window: adw::ApplicationWindow,
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overlay: gtk::Overlay,
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hint: gtk::Label,
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inhibit_shortcuts: bool,
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captured: Cell<bool>,
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/// Newest absolute pointer position not yet on the wire. Motion events only store
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/// here; a frame-clock tick flushes at most one `MouseMoveAbs` per tick (a 1000 Hz
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/// mouse would otherwise send a datagram — and take the connector's mode lock — per
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/// event). Button/scroll/key sends flush it first so they land at the latest
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/// position. This client has no relative-motion capture to coalesce — absolute only
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/// (pointer-lock is the stage-2 presenter's job).
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pending_abs: Cell<Option<(f64, f64)>>,
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/// VKs / GameStream button ids currently held — flushed up on release.
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held_keys: RefCell<HashSet<u8>>,
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held_buttons: RefCell<HashSet<u32>>,
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}
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impl Capture {
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/// Send the coalesced pointer position, if any — one datagram, one fresh mode read.
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fn flush_pending_motion(&self) {
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if let Some((x, y)) = self.pending_abs.take() {
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send_abs(&self.overlay, &self.connector, x, y);
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}
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}
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fn engage(&self) {
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if self.captured.replace(true) {
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return;
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}
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self.overlay
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.set_cursor(gdk::Cursor::from_name("none", None).as_ref());
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self.hint.set_visible(false);
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if self.inhibit_shortcuts {
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if let Some(tl) = self
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.window
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.surface()
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.and_then(|s| s.downcast::<gdk::Toplevel>().ok())
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{
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tl.inhibit_system_shortcuts(None::<&gdk::Event>);
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}
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}
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}
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fn release(&self) {
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if !self.captured.replace(false) {
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return;
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}
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self.overlay.set_cursor(None);
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self.hint.set_visible(true);
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self.pending_abs.set(None); // never flush motion gathered while captured
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if let Some(tl) = self
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.window
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.surface()
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.and_then(|s| s.downcast::<gdk::Toplevel>().ok())
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{
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tl.restore_system_shortcuts();
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}
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// Flush everything held so nothing sticks down on the host.
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for vk in self.held_keys.borrow_mut().drain() {
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send(&self.connector, InputKind::KeyUp, vk as u32, 0, 0, 0);
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}
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for b in self.held_buttons.borrow_mut().drain() {
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send(&self.connector, InputKind::MouseButtonUp, b, 0, 0, 0);
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}
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}
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}
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pub fn new(args: StreamPageArgs) -> StreamPage {
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let StreamPageArgs {
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window,
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connector,
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frames,
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clock_offset_ns,
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escape_rx,
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disconnect_rx,
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stop,
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inhibit_shortcuts,
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show_stats,
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chromeless,
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title,
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} = args;
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let w = build_widgets(&window, &title, chromeless);
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w.stats_label.set_visible(show_stats);
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let capture = Rc::new(Capture {
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connector,
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window: window.clone(),
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overlay: w.overlay.clone(),
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hint: w.hint.clone(),
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inhibit_shortcuts,
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captured: Cell::new(false),
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pending_abs: Cell::new(None),
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held_keys: RefCell::new(HashSet::new()),
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held_buttons: RefCell::new(HashSet::new()),
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});
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let present_ms = Rc::new(Cell::new(0.0f32));
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let hdr = Rc::new(Cell::new(false));
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spawn_frame_consumer(
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&w.picture,
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frames,
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clock_offset_ns,
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present_ms.clone(),
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hdr.clone(),
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);
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attach_keyboard(&w.overlay, &window, &capture, &stop, &w.stats_label);
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attach_mouse(&w.overlay, &capture);
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attach_scroll(&w.overlay, &capture);
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if !chromeless {
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attach_edge_reveal(&w.toolbar, &w.overlay, &window, &capture);
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}
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let active_handler = attach_capture_lifecycle(&w.overlay, &window, &capture);
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let escape_future = spawn_escape_watch(&window, &capture, escape_rx);
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let disconnect_future = spawn_disconnect_watch(&window, &capture, &stop, disconnect_rx);
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wire_teardown(
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&w.page,
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&window,
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&stop,
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(w.fs_handler, active_handler),
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escape_future,
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disconnect_future,
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);
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StreamPage {
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page: w.page,
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stats_label: w.stats_label,
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present_ms,
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hdr,
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}
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}
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/// The page's widget tree, built in one place so `new` reads as assembly.
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struct PageWidgets {
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picture: gtk::Picture,
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stats_label: gtk::Label,
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hint: gtk::Label,
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overlay: gtk::Overlay,
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toolbar: adw::ToolbarView,
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page: adw::NavigationPage,
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/// Fullscreen-notify handler on the shared window — disconnected on page teardown.
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fs_handler: glib::SignalHandlerId,
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}
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/// The offloaded picture under an overlay (stats HUD, capture hint, fullscreen hint), a
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/// header bar with the fullscreen toggle, and the window's fullscreen behavior.
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/// `chromeless` (Gaming Mode) builds NO header bar at all — see `StreamPageArgs`.
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fn build_widgets(window: &adw::ApplicationWindow, title: &str, chromeless: bool) -> PageWidgets {
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let picture = gtk::Picture::new();
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picture.set_content_fit(gtk::ContentFit::Contain);
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// The offload path: with a dmabuf-backed texture (stage 1.5) this becomes a
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// subsurface the compositor can scan out directly; with memory textures it is a
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// no-op wrapper. Black letterboxing keeps fullscreen scanout-eligible.
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let offload = gtk::GraphicsOffload::new(Some(&picture));
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offload.set_black_background(true);
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let stats_label = gtk::Label::new(None);
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stats_label.add_css_class("osd");
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stats_label.add_css_class("numeric");
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stats_label.set_halign(gtk::Align::Start);
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stats_label.set_valign(gtk::Align::Start);
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stats_label.set_margin_start(12);
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stats_label.set_margin_top(12);
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let hint = gtk::Label::new(Some(
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"Click the stream to capture input · Ctrl+Alt+Shift+Q releases · Ctrl+Alt+Shift+D disconnects · Ctrl+Alt+Shift+S stats",
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));
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hint.add_css_class("osd");
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hint.set_halign(gtk::Align::Center);
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hint.set_valign(gtk::Align::End);
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hint.set_margin_bottom(24);
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hint.set_visible(false);
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// Flashed when entering fullscreen — the exit affordances once the header bar is
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// hidden (F11 on a keyboard; the top-edge pointer reveal for mouse/trackpad-only
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// devices; the L1+R1+Start+Select chord on a controller). Gaming Mode has no F11,
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// no header to reveal, and Steam owns window management — only the chord applies.
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let fs_hint = gtk::Label::new(Some(if chromeless {
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"L1 + R1 + Start + Select — leave the stream (hold to disconnect)"
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} else {
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"F11 · mouse to the top edge · L1 + R1 + Start + Select — exit fullscreen (hold to disconnect)"
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}));
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fs_hint.add_css_class("osd");
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fs_hint.set_halign(gtk::Align::Center);
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fs_hint.set_valign(gtk::Align::Start);
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fs_hint.set_margin_top(12);
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fs_hint.set_visible(false);
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let overlay = gtk::Overlay::new();
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overlay.set_child(Some(&offload));
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overlay.add_overlay(&stats_label);
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overlay.add_overlay(&hint);
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overlay.add_overlay(&fs_hint);
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overlay.set_focusable(true);
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let toolbar = adw::ToolbarView::new();
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if !chromeless {
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let header = adw::HeaderBar::new();
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let fullscreen_btn = gtk::Button::from_icon_name("view-fullscreen-symbolic");
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fullscreen_btn.set_tooltip_text(Some("Fullscreen (F11)"));
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{
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let window = window.clone();
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fullscreen_btn.connect_clicked(move |_| {
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if window.is_fullscreen() {
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window.unfullscreen();
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} else {
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window.fullscreen();
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}
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});
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}
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header.pack_end(&fullscreen_btn);
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toolbar.add_top_bar(&header);
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} else {
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// No header exists to hide, and gamescope may never ACK fullscreen — flash the
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// chord hint when the stream maps instead of on the fullscreened notify.
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let fs_hint = fs_hint.clone();
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overlay.connect_map(move |_| {
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fs_hint.set_visible(true);
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let fs_hint = fs_hint.clone();
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glib::timeout_add_seconds_local_once(4, move || fs_hint.set_visible(false));
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});
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}
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toolbar.set_content(Some(&overlay));
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// Fullscreen = the stream and nothing else. (Window handlers are disconnected when
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// the page dies — the window outlives every session.)
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let fs_handler = {
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let toolbar = toolbar.clone();
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let fs_hint = fs_hint.clone();
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window.connect_fullscreened_notify(move |w| {
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let fs = w.is_fullscreen();
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toolbar.set_reveal_top_bars(!fs);
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if chromeless {
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return; // the map handler above owns the hint; there is no bar to reveal
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}
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if fs {
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fs_hint.set_visible(true);
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let fs_hint = fs_hint.clone();
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glib::timeout_add_seconds_local_once(4, move || fs_hint.set_visible(false));
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} else {
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fs_hint.set_visible(false);
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}
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})
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};
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let page = adw::NavigationPage::builder()
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.title(title)
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.tag("stream")
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.child(&toolbar)
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.build();
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PageWidgets {
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picture,
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stats_label,
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hint,
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overlay,
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toolbar,
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page,
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fs_handler,
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}
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}
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/// Fullscreen chrome recovery for pointer-only devices (a Deck desktop has no F11): while
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/// fullscreen and NOT captured, bumping the pointer against the top edge reveals the header
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/// bar (back button, fullscreen toggle); moving back into the stream hides it again. While
|
|
/// captured the pointer belongs to the host — nothing reveals, and a still-revealed bar is
|
|
/// re-hidden on the first captured movement (release capture first: Ctrl+Alt+Shift+Q).
|
|
fn attach_edge_reveal(
|
|
toolbar: &adw::ToolbarView,
|
|
overlay: >k::Overlay,
|
|
window: &adw::ApplicationWindow,
|
|
capture: &Rc<Capture>,
|
|
) {
|
|
let motion = gtk::EventControllerMotion::new();
|
|
let toolbar = toolbar.clone();
|
|
let window = window.clone();
|
|
let cap = capture.clone();
|
|
motion.connect_motion(move |_, _x, y| {
|
|
if !window.is_fullscreen() {
|
|
return; // windowed chrome is the fullscreened-notify handler's business
|
|
}
|
|
if cap.captured.get() {
|
|
if toolbar.reveals_top_bars() {
|
|
toolbar.set_reveal_top_bars(false);
|
|
}
|
|
return;
|
|
}
|
|
if y <= 2.0 {
|
|
toolbar.set_reveal_top_bars(true);
|
|
} else if y > 4.0 && toolbar.reveals_top_bars() {
|
|
// Once revealed the content sits below the bar, so y stays small while the
|
|
// pointer hovers the boundary; anything deeper means the user moved back in.
|
|
toolbar.set_reveal_top_bars(false);
|
|
}
|
|
});
|
|
overlay.add_controller(motion);
|
|
}
|
|
|
|
/// Frame consumer: each decoded frame becomes the picture's paintable as soon as it
|
|
/// arrives (the session's tiny `force_send` queue already dropped anything older); GTK
|
|
/// then draws whatever paintable is current on its own frame clock. Ends itself when the
|
|
/// channel closes or the picture is gone.
|
|
///
|
|
/// Also the capture→present-ish measurement point: at each paintable set the frame's
|
|
/// host capture pts is compared against the local wall clock expressed in the host clock
|
|
/// (`clock_offset_ns`, same math as the session's decode latency). This is
|
|
/// capture→paintable-SET — GTK's own present adds one compositor cycle after this. The
|
|
/// 1 s p50 lands on the stats OSD (via `present_ms`) and in a "present window" debug
|
|
/// line for headless validation.
|
|
/// One-entry cache of `ColorDesc` → `GdkColorState` (signaling changes at most on an
|
|
/// SDR↔HDR flip, never per frame).
|
|
#[derive(Default)]
|
|
struct ColorStateCache(Option<(crate::video::ColorDesc, Option<gdk::ColorState>)>);
|
|
|
|
impl ColorStateCache {
|
|
/// The color state for a frame's signaling. `rgb` = the pixels are already full-range
|
|
/// RGB (the CPU path — only transfer + primaries remain meaningful); else YUV, where
|
|
/// H.273 "unspecified" (2) fills in as BT.709 limited, the host's SDR default. `None`
|
|
/// = GDK can't represent the combo — the caller's default (sRGB) applies, which
|
|
/// matches the pre-color-management behavior.
|
|
fn get(&mut self, desc: crate::video::ColorDesc, rgb: bool) -> Option<gdk::ColorState> {
|
|
if let Some((cached, state)) = &self.0 {
|
|
if *cached == desc {
|
|
return state.clone();
|
|
}
|
|
}
|
|
let def = |v: u8, d: u32| if v == 2 { d } else { u32::from(v) };
|
|
let cicp = gdk::CicpParams::new();
|
|
if rgb {
|
|
cicp.set_color_primaries(def(desc.primaries, 1));
|
|
cicp.set_transfer_function(def(desc.transfer, 13)); // 13 = sRGB
|
|
cicp.set_matrix_coefficients(0); // identity — the matrix is already undone
|
|
cicp.set_range(gdk::CicpRange::Full);
|
|
} else {
|
|
cicp.set_color_primaries(def(desc.primaries, 1));
|
|
cicp.set_transfer_function(def(desc.transfer, 1));
|
|
cicp.set_matrix_coefficients(def(desc.matrix, 1));
|
|
cicp.set_range(if desc.full_range {
|
|
gdk::CicpRange::Full
|
|
} else {
|
|
gdk::CicpRange::Narrow
|
|
});
|
|
}
|
|
let state = cicp.build_color_state().ok();
|
|
if state.is_none() {
|
|
tracing::warn!(
|
|
?desc,
|
|
"GDK can't represent this colour signaling — using default"
|
|
);
|
|
}
|
|
self.0 = Some((desc, state.clone()));
|
|
state
|
|
}
|
|
}
|
|
|
|
fn spawn_frame_consumer(
|
|
picture: >k::Picture,
|
|
frames: async_channel::Receiver<DecodedFrame>,
|
|
clock_offset_ns: i64,
|
|
present_ms: Rc<Cell<f32>>,
|
|
hdr: Rc<Cell<bool>>,
|
|
) {
|
|
let picture = picture.downgrade();
|
|
// The colour state follows the FRAMES' own signaling (the Windows host switches an HDR
|
|
// desktop to BT.2020 PQ in-band while the Welcome still says SDR): unspecified falls
|
|
// back to BT.709 limited — without an explicit state GDK would convert NV12 dmabufs
|
|
// with the (BT.601) dmabuf default. Cached per distinct signaling; a change mid-stream
|
|
// (SDR↔HDR flip) just rebuilds once.
|
|
let mut yuv_state = ColorStateCache::default();
|
|
let mut rgb_state = ColorStateCache::default();
|
|
glib::spawn_future_local(async move {
|
|
let mut win_lat_us: Vec<u64> = Vec::with_capacity(256);
|
|
let mut win_start = Instant::now();
|
|
while let Ok(f) = frames.recv().await {
|
|
let Some(picture) = picture.upgrade() else {
|
|
break;
|
|
};
|
|
let mut presented = false;
|
|
match &f.image {
|
|
DecodedImage::Cpu(c) => hdr.set(c.color.is_pq()),
|
|
DecodedImage::Dmabuf(d) => hdr.set(d.color.is_pq()),
|
|
}
|
|
match f.image {
|
|
DecodedImage::Cpu(c) => {
|
|
let bytes = glib::Bytes::from_owned(c.rgba);
|
|
// swscale undid the YUV matrix (full-range RGB) — but a PQ/BT.2020
|
|
// stream keeps transfer + primaries baked in, so tag the texture and
|
|
// let GTK tone-map. Plain SDR keeps the untagged (sRGB) fast path.
|
|
let tagged = (c.color.is_pq() || c.color.primaries == 9)
|
|
.then(|| rgb_state.get(c.color, true))
|
|
.flatten();
|
|
let tex: gdk::Texture = if let Some(state) = tagged {
|
|
gdk::MemoryTextureBuilder::new()
|
|
.set_width(c.width as i32)
|
|
.set_height(c.height as i32)
|
|
.set_format(gdk::MemoryFormat::R8g8b8a8)
|
|
.set_bytes(Some(&bytes))
|
|
.set_stride(c.stride)
|
|
.set_color_state(&state)
|
|
.build()
|
|
.upcast()
|
|
} else {
|
|
gdk::MemoryTexture::new(
|
|
c.width as i32,
|
|
c.height as i32,
|
|
gdk::MemoryFormat::R8g8b8a8,
|
|
&bytes,
|
|
c.stride,
|
|
)
|
|
.upcast()
|
|
};
|
|
picture.set_paintable(Some(&tex));
|
|
presented = true;
|
|
}
|
|
DecodedImage::Dmabuf(d) => {
|
|
let mut b = gdk::DmabufTextureBuilder::new()
|
|
.set_display(&picture.display())
|
|
.set_width(d.width)
|
|
.set_height(d.height)
|
|
.set_fourcc(d.fourcc)
|
|
.set_modifier(d.modifier)
|
|
.set_n_planes(d.planes.len() as u32)
|
|
.set_color_state(yuv_state.get(d.color, false).as_ref());
|
|
for (i, p) in d.planes.iter().enumerate() {
|
|
b = unsafe { b.set_fd(i as u32, p.fd) }
|
|
.set_offset(i as u32, p.offset)
|
|
.set_stride(i as u32, p.stride);
|
|
}
|
|
let guard = d.guard;
|
|
// GDK runs the release func whether the import succeeds or not.
|
|
match unsafe { b.build_with_release_func(move || drop(guard)) } {
|
|
Ok(tex) => {
|
|
picture.set_paintable(Some(&tex));
|
|
presented = true;
|
|
}
|
|
Err(e) => {
|
|
// Import rejected (format/modifier) — surfaces once per
|
|
// session in practice; the stream continues on the next
|
|
// frame, and PUNKTFUNK_DECODER=software is the escape.
|
|
tracing::warn!(error = %e, "dmabuf texture import failed");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// Capture→paintable-set latency, host-clock corrected (same math and sanity
|
|
// bound as the session's decode-latency window).
|
|
if presented {
|
|
let lat = (crate::session::now_ns() as i128 + clock_offset_ns as i128
|
|
- f.pts_ns as i128)
|
|
.max(0) as u64;
|
|
if lat > 0 && lat < 10_000_000_000 {
|
|
win_lat_us.push(lat / 1000);
|
|
}
|
|
}
|
|
if win_start.elapsed() >= Duration::from_secs(1) {
|
|
win_lat_us.sort_unstable();
|
|
let p50 = win_lat_us.get(win_lat_us.len() / 2).copied().unwrap_or(0);
|
|
tracing::debug!(
|
|
frames = win_lat_us.len(),
|
|
present_p50_us = p50,
|
|
"present window"
|
|
);
|
|
present_ms.set(p50 as f32 / 1000.0);
|
|
win_lat_us.clear();
|
|
win_start = Instant::now();
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
/// Keyboard, capture-phase: the release (Ctrl+Alt+Shift+Q) / disconnect (Ctrl+Alt+Shift+D)
|
|
/// / stats (Ctrl+Alt+Shift+S) chords and F11 are handled locally; everything else becomes
|
|
/// a VK on the wire while captured.
|
|
fn attach_keyboard(
|
|
overlay: >k::Overlay,
|
|
window: &adw::ApplicationWindow,
|
|
capture: &Rc<Capture>,
|
|
stop: &Arc<AtomicBool>,
|
|
stats: >k::Label,
|
|
) {
|
|
let key = gtk::EventControllerKey::new();
|
|
key.set_propagation_phase(gtk::PropagationPhase::Capture);
|
|
let cap = capture.clone();
|
|
let window_k = window.clone();
|
|
let stop_kb = stop.clone();
|
|
let stats = stats.clone();
|
|
key.connect_key_pressed(move |_, keyval, keycode, state| {
|
|
let chord = gdk::ModifierType::CONTROL_MASK
|
|
| gdk::ModifierType::ALT_MASK
|
|
| gdk::ModifierType::SHIFT_MASK;
|
|
if state.contains(chord) && keyval.to_lower() == gdk::Key::q {
|
|
if cap.captured.get() {
|
|
cap.release();
|
|
} else {
|
|
cap.engage();
|
|
}
|
|
return glib::Propagation::Stop;
|
|
}
|
|
// Ctrl+Alt+Shift+D — leave the session. Now that Steam / QAM pass through to the host,
|
|
// the capture toggle alone can't end a stream, so this is the keyboard's explicit exit.
|
|
if state.contains(chord) && keyval.to_lower() == gdk::Key::d {
|
|
cap.release();
|
|
stop_kb.store(true, Ordering::SeqCst);
|
|
return glib::Propagation::Stop;
|
|
}
|
|
// Ctrl+Alt+Shift+S — toggle the stats OSD live (initial state = Settings).
|
|
if state.contains(chord) && keyval.to_lower() == gdk::Key::s {
|
|
stats.set_visible(!stats.is_visible());
|
|
return glib::Propagation::Stop;
|
|
}
|
|
if keyval == gdk::Key::F11 {
|
|
if window_k.is_fullscreen() {
|
|
window_k.unfullscreen();
|
|
} else {
|
|
window_k.fullscreen();
|
|
}
|
|
return glib::Propagation::Stop;
|
|
}
|
|
if !cap.captured.get() {
|
|
return glib::Propagation::Proceed;
|
|
}
|
|
if let Some(vk) = keycode
|
|
.checked_sub(8)
|
|
.and_then(|c| keymap::evdev_to_vk(c as u16))
|
|
{
|
|
// Keep the wire ordered: the host must see the cursor where the user does
|
|
// when the key lands (e.g. "press E at the crosshair").
|
|
cap.flush_pending_motion();
|
|
cap.held_keys.borrow_mut().insert(vk);
|
|
send(&cap.connector, InputKind::KeyDown, vk as u32, 0, 0, 0);
|
|
}
|
|
glib::Propagation::Stop
|
|
});
|
|
let cap = capture.clone();
|
|
key.connect_key_released(move |_, _keyval, keycode, _state| {
|
|
if let Some(vk) = keycode
|
|
.checked_sub(8)
|
|
.and_then(|c| keymap::evdev_to_vk(c as u16))
|
|
{
|
|
// Flush-on-release may have beaten us to it — only forward if still held.
|
|
if cap.held_keys.borrow_mut().remove(&vk) {
|
|
send(&cap.connector, InputKind::KeyUp, vk as u32, 0, 0, 0);
|
|
}
|
|
}
|
|
});
|
|
overlay.add_controller(key);
|
|
}
|
|
|
|
/// Mouse: absolute motion + buttons — forwarded only while captured; the click that
|
|
/// engages capture is suppressed toward the host. Motion is COALESCED: each event only
|
|
/// stores the newest position; the overlay's frame-clock tick flushes at most one
|
|
/// `MouseMoveAbs` per tick (the paintable set on every stream frame keeps the clock
|
|
/// ticking while streaming). Buttons flush the pending position first so a click lands
|
|
/// exactly where the cursor last was.
|
|
fn attach_mouse(overlay: >k::Overlay, capture: &Rc<Capture>) {
|
|
let motion = gtk::EventControllerMotion::new();
|
|
let cap = capture.clone();
|
|
motion.connect_motion(move |_, x, y| {
|
|
if cap.captured.get() {
|
|
cap.pending_abs.set(Some((x, y)));
|
|
}
|
|
});
|
|
overlay.add_controller(motion);
|
|
|
|
// The per-tick flush. (The tick callback dies with the overlay, so no teardown.)
|
|
let cap = capture.clone();
|
|
overlay.add_tick_callback(move |_, _| {
|
|
cap.flush_pending_motion();
|
|
glib::ControlFlow::Continue
|
|
});
|
|
|
|
let click = gtk::GestureClick::builder().button(0).build();
|
|
let cap = capture.clone();
|
|
click.connect_pressed(move |g, _n, x, y| {
|
|
cap.overlay.grab_focus();
|
|
if !cap.captured.get() {
|
|
cap.engage(); // the engaging click is suppressed toward the host
|
|
return;
|
|
}
|
|
// The click's own coordinates are the freshest position — supersede any pending
|
|
// motion, then flush so the button-down lands there.
|
|
cap.pending_abs.set(Some((x, y)));
|
|
cap.flush_pending_motion();
|
|
if let Some(gs) = keymap::gdk_button_to_gs(g.current_button()) {
|
|
cap.held_buttons.borrow_mut().insert(gs);
|
|
send(&cap.connector, InputKind::MouseButtonDown, gs, 0, 0, 0);
|
|
}
|
|
});
|
|
let cap = capture.clone();
|
|
click.connect_released(move |g, _n, _x, _y| {
|
|
cap.flush_pending_motion(); // the release must not beat the motion before it
|
|
if let Some(gs) = keymap::gdk_button_to_gs(g.current_button()) {
|
|
if cap.held_buttons.borrow_mut().remove(&gs) {
|
|
send(&cap.connector, InputKind::MouseButtonUp, gs, 0, 0, 0);
|
|
}
|
|
}
|
|
});
|
|
overlay.add_controller(click);
|
|
}
|
|
|
|
/// Wheel — forwarded only while captured.
|
|
fn attach_scroll(overlay: >k::Overlay, capture: &Rc<Capture>) {
|
|
let scroll = gtk::EventControllerScroll::new(gtk::EventControllerScrollFlags::BOTH_AXES);
|
|
let cap = capture.clone();
|
|
scroll.connect_scroll(move |_, dx, dy| {
|
|
if !cap.captured.get() {
|
|
return glib::Propagation::Proceed;
|
|
}
|
|
cap.flush_pending_motion(); // scroll happens at the latest cursor position
|
|
// The wire carries WHEEL_DELTA(120) units, positive = up / right; GTK's dy is
|
|
// positive = down. Smooth fractions survive — libei's discrete scroll is
|
|
// 120-based too.
|
|
let vy = (-dy * 120.0) as i32;
|
|
if vy != 0 {
|
|
send(&cap.connector, InputKind::MouseScroll, 0, vy, 0, 0);
|
|
}
|
|
let vx = (dx * 120.0) as i32;
|
|
if vx != 0 {
|
|
send(&cap.connector, InputKind::MouseScroll, 1, vx, 0, 0);
|
|
}
|
|
glib::Propagation::Stop
|
|
});
|
|
overlay.add_controller(scroll);
|
|
}
|
|
|
|
/// Capture lifecycle: engaged when the page maps (the stream just started — trust is
|
|
/// already confirmed by then), released on focus loss (Alt-Tab away, another window —
|
|
/// Swift does the same) and on unmap. Returns the window-level focus handler for
|
|
/// teardown (the window outlives the page).
|
|
fn attach_capture_lifecycle(
|
|
overlay: >k::Overlay,
|
|
window: &adw::ApplicationWindow,
|
|
capture: &Rc<Capture>,
|
|
) -> glib::SignalHandlerId {
|
|
{
|
|
let cap = capture.clone();
|
|
overlay.connect_map(move |w| {
|
|
w.grab_focus();
|
|
cap.engage();
|
|
});
|
|
}
|
|
{
|
|
let cap = capture.clone();
|
|
overlay.connect_unmap(move |_| cap.release());
|
|
}
|
|
let cap = capture.clone();
|
|
window.connect_is_active_notify(move |w| {
|
|
if !w.is_active() {
|
|
cap.release();
|
|
}
|
|
})
|
|
}
|
|
|
|
/// Controller escape chord (gamepad service) → leave fullscreen + release capture. The
|
|
/// chord is the only fullscreen exit a controller has (no F11 key; fullscreen hides the
|
|
/// chrome). Aborted on page-hidden so a stale future can't act on the shared window.
|
|
fn spawn_escape_watch(
|
|
window: &adw::ApplicationWindow,
|
|
capture: &Rc<Capture>,
|
|
escape_rx: async_channel::Receiver<()>,
|
|
) -> glib::JoinHandle<()> {
|
|
let window = window.clone();
|
|
let cap = capture.clone();
|
|
glib::spawn_future_local(async move {
|
|
while escape_rx.recv().await.is_ok() {
|
|
if window.is_fullscreen() {
|
|
window.unfullscreen();
|
|
}
|
|
cap.release();
|
|
}
|
|
})
|
|
}
|
|
|
|
/// Controller disconnect (escape chord held past the hold threshold) → end the session,
|
|
/// the controller equivalent of Ctrl+Alt+Shift+D. Setting `stop` ends the session pump,
|
|
/// which pops this page (and fires `hidden` — see `wire_teardown`). One-shot — the
|
|
/// session is going away.
|
|
fn spawn_disconnect_watch(
|
|
window: &adw::ApplicationWindow,
|
|
capture: &Rc<Capture>,
|
|
stop: &Arc<AtomicBool>,
|
|
disconnect_rx: async_channel::Receiver<()>,
|
|
) -> glib::JoinHandle<()> {
|
|
let window = window.clone();
|
|
let cap = capture.clone();
|
|
let stop_d = stop.clone();
|
|
glib::spawn_future_local(async move {
|
|
if disconnect_rx.recv().await.is_ok() {
|
|
cap.release();
|
|
if window.is_fullscreen() {
|
|
window.unfullscreen();
|
|
}
|
|
stop_d.store(true, Ordering::SeqCst);
|
|
}
|
|
})
|
|
}
|
|
|
|
/// The page's `hidden` fires once navigation away completes (back button, pop on
|
|
/// session end) — NOT on the transient unmap/map cycle a NavigationView push performs:
|
|
/// disconnect the window-level handlers, abort the chord futures, and stop the session.
|
|
fn wire_teardown(
|
|
page: &adw::NavigationPage,
|
|
window: &adw::ApplicationWindow,
|
|
stop: &Arc<AtomicBool>,
|
|
handlers: (glib::SignalHandlerId, glib::SignalHandlerId),
|
|
escape_future: glib::JoinHandle<()>,
|
|
disconnect_future: glib::JoinHandle<()>,
|
|
) {
|
|
let window = window.clone();
|
|
let stop_h = stop.clone();
|
|
let handlers = RefCell::new(Some(handlers));
|
|
let escape_future = RefCell::new(Some(escape_future));
|
|
let disconnect_future = RefCell::new(Some(disconnect_future));
|
|
page.connect_hidden(move |_| {
|
|
tracing::debug!("stream page hidden — ending session");
|
|
if let Some((fs, active)) = handlers.borrow_mut().take() {
|
|
window.disconnect(fs);
|
|
window.disconnect(active);
|
|
}
|
|
if let Some(f) = escape_future.borrow_mut().take() {
|
|
f.abort();
|
|
}
|
|
if let Some(f) = disconnect_future.borrow_mut().take() {
|
|
f.abort();
|
|
}
|
|
if window.is_fullscreen() {
|
|
window.unfullscreen();
|
|
}
|
|
stop_h.store(true, Ordering::SeqCst);
|
|
});
|
|
}
|