Files
punktfunk/clients/android/app
enricobuehler e7c0024543 feat(client/android): the settings the shared struct had and Android didn't
Gap closure against the cross-client settings struct, plus one real bug.

`pointer_capture` was Android's private spelling of `mouse_mode`: same two
states (pointer lock + relative deltas, or free absolute pointing), a
different name and a Boolean shape, so a profile or another client could
never carry it. It becomes `MouseMode` with the shared `capture`/`desktop`
names and the shared labels, migrating from the old Boolean — whose `false`
default IS `desktop`, so an install that never touched the toggle lands
exactly where it already was. Android keeps `desktop` as its default rather
than the desktop clients' `capture`: a phone or TV is far more often driven
by touch or a pad than by a locked mouse, and that is what this platform
already did.

The pad picker gains Steam Deck, and stops assuming its index IS the wire
byte — `GamepadPref` has eleven values now and the offered subset is not a
prefix of them (Steam Deck is 6; 5, the classic Steam Controller, is not
offered, exactly as on the desktop clients).

PyroWave joins the codec table so the value is representable, but is not
offered: it is a Vulkan-compute codec that lives in `pf-presenter`, this
client decodes through MediaCodec and never advertises the bit, so choosing
it would silently resolve to HEVC. AV1's existing capability gate and this
one now share `codecOptionsFor`, which also keeps whatever IS stored
selectable — a codec chosen on another device must survive being looked at
here.

And the fix: "Steam Controller 2 passthrough" was gated on the device having
a body vibrator. It is a USB/BLE capture with nothing to do with rumbling
this device, and the gate hid it on exactly the machines that most want it —
TV boxes, where an SC2 is the whole input story. Only the rumble-mirroring
row, which genuinely needs a motor to mirror onto, stays gated.
2026-07-29 12:17:18 +02:00
..