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docs: scope advanced (audio-driven) DualSense haptics — NO-GO for now
4-agent feasibility read converged on three independent walls, any one fatal:
- host capture needs a kernel rebuild (CONFIG_USB_DUMMY_HCD off → no UDC for an
  f_uac2 composite gadget; everything else for the gadget IS present);
- near-zero Linux supply (only ~5-10 Proton titles via custom Wine patches emit
  it; hid-playstation/Steam-Input/RPCS3 don't);
- Apple client can't faithfully replay PCM haptics (CoreHaptics is discrete
  pattern-based; no public CoreAudio channel-3/4 routing).

Advanced haptics ride the DualSense USB *audio* interface, not HID, so the UHID
backend structurally can't carry them. Defer; the reachable 80% ("real DualSense
feel") is adaptive triggers over the HID 0x02 path we already parse + two-motor
rumble. New docs/dualsense-haptics.md records the walls + conditions for a future
go; roadmap §5 updated (HID DualSense backend built & live-validated).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 07:52:40 +00:00
..