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chore(release): bump workspace version to 0.26.0
47 commits since v0.25.0, most of them from field reports on 0.25.0 itself,
plus Wave 2 of the PyroWave Linux host-performance program.

Nothing breaks: the wire protocol stays at 2 and the C ABI stays at 17, so
this release adds no call, no message and no capability bit. pf-driver-proto
is byte-for-byte identical to v0.25.0 and to v0.24.0.

Four new environment variables (PUNKTFUNK_OVERLAY_MASK,
PUNKTFUNK_GAMESCOPE_REFRESH_RATES, PUNKTFUNK_PYROWAVE_CHUNK_KIB,
PUNKTFUNK_PYROWAVE_STREAMED_AU), verified new by git grep at the v0.25.0 tag
rather than assumed. plugin-kit goes 0.3.2 -> 0.4.0 for the `plugin` launch
kind; the SDK goes 0.1.2 -> 0.1.4; gamescope patch level +pfhdr2 -> +pfhdr4.

Two behaviour changes make a client advertise LESS than it used to, both
deliberate: VIDEO_CAP_444 is now probed against the driver rather than ridden
off the setting alone (every Steam Deck with "Full chroma" on was losing HEVC
entirely, not crispness — no AMD silicon decodes HEVC 4:4:4), and the Decky
client-update check now reports a failure instead of dressing it up as
"up to date".

Bump is the same four files as 0.25.0: Cargo.toml, Cargo.lock,
docs/releases/v0.26.0.md, docs/releases/whatsnew/v0.26.0.txt — plus the
CHANGELOG.md section, which the split at 0.25.0 made part of the ritual.

Gates run locally, all green:
  * cargo fmt --all --check          clean
  * cargo metadata --locked          resolves
  * Cargo.lock diff                  versions-only, 70/70 changed lines, 35 crates
  * Play whatsnew gate               398/500 chars, not byte-identical to any other release
  * notes voice check                0 internal-vocabulary hits above "## For developers"

Notes are 66 lines against 0.25.0's 83, covering 47 commits.

Still owed on glass and recorded in the CHANGELOG's verification table:
iPhone + Bluetooth listen, Apple TV stats overlay, MacBook audio listen, the
Deck HEVC/4:4:4 retest, a Windows wake-from-sleep cycle, and the
PyroWave-under-game-load A/B with CAP_SYS_NICE actually granted.
2026-08-09 01:28:39 +02:00
..

Release notes

One file per stable release: docs/releases/vX.Y.Z.md. Its contents become the Gitea release body verbatim and are the source of the Discord #releases announcement.

Why this exists

Releases used to be created by CI with an empty body; the notes were pasted in by hand afterward. That left a window where the release — and anything announcing it — carried no notes. Now the notes are authored before the tag is pushed, as part of the version bump, so the release is born complete and the announcement always has something to say.

The flow

  1. Write the notes. Add docs/releases/vX.Y.Z.md in the same commit (or PR) as the version bump. Copy TEMPLATE.md and fill it in. This file is the single source of truth for the body.
  2. Tag & push. git tag -a vX.Y.Z … && git push origin vX.Y.Z fans out to the build workflows. Whichever one wins the create race seeds the release body from this file (scripts/ci/gitea-release.shensure_release, and its PowerShell twin). The release page shows the notes immediately.
  3. Wait for green. Let every platform's CI finish and go green.
  4. Announce. Dispatch the announce workflow (.gitea/workflows/announce.yml) with the tag. It re-asserts this file over the live release (so any late edit wins) and posts an embed to Discord #releases. Pressing "go" is the quality gate — a half-built release is never announced. Stable-only; a -rc tag is refused unless allow_prerelease=true.

Editing the notes after the tag is fine: update this file, then re-run step 4 (or PATCH the body via the API) — the announce step always re-syncs from the file, so the file stays authoritative even across a tag re-point.

Canary / -rc builds have no file here on purpose: they get no curated body and are not announced.

Google Play "What's new": whatsnew/vX.Y.Z.txt

Play shows its own release notes on the Play Store listing and in the Play Store app, and caps them at 500 characters per language — the vX.Y.Z.md body is two orders of magnitude too long, so it gets its own short file: docs/releases/whatsnew/vX.Y.Z.txt.

Write it for a phone/TV user, not a host operator: only what changed in the Android app is worth their 500 characters. Plain text (Play renders no markdown), one bullet per line, same voice rules as below. Copy whatsnew/TEMPLATE.txt.

A vX.Y.Z tag without this file fails the android job before it builds. This is a hard gate, not a warning, because the failure it prevents is silent: when the file is missing Play does not show an empty "What's new" — it carries the previous release's text onto the new version, so the store listing describes a build nobody is getting, and nothing surfaces that but reading the listing. It is the same shape as the v0.22.3 notes announcing a feature that release never contained. The gate also rejects a file byte-identical to another release's, which is that bug reached by copy-paste instead of by omission.

The gate runs first in the job, so a miss costs a second and leaves nothing half-published — no build, no assets on the Gitea release, nothing on Play. Two more checks sit downstream: play-upload.py refuses text over the 500-char cap (printing the real count) before it uploads, because the API only rejects oversized notes at commit, by which point the AAB is already on Play.

Canary is exempt: it has no curated notes, and Play reusing text for internal testers costs nothing.

Same freeze rule as the notes: once the tag exists, this file is the record of what that versionCode shipped.

Voice & format

Write for the people who USE Punktfunk to stream their games and desktops — not for the people who build it. A non-engineer should finish knowing what's new and whether it affects them; an engineer should never be confused or forced to decode internals. (See any recent vX.Y.Z.md for the target.)

  1. Lead with the benefit. Each entry = what the user can now do, what now works, or what stopped going wrong — in their words. Implementation is not the story.
  2. No internal vocabulary in the body. No protocol/message names, code type names, hex codes or hardware IDs, crate/component names, or API symbols. Translate any essential detail to plain language. Name things users recognize (iPad, Apple Pencil, Steam Deck, Android TV, the Windows sign-in screen) — not subsystems.
  3. Group as New / Improved / Fixed, each a bold one-line lead-in + a tight plain explanation. Skimmable. The lead-in text before the first ## is what the Discord announcement shows, so make it a real, plain-language summary.
  4. Be specific and honest — no vague "various improvements"; a reader should know exactly what changed.
  5. Compatibility line up top, in plain terms: can they update one side at a time? does their existing setup keep working? No version numbers in the lead.
  6. No protocol / ABI / driver / embedder detail in this file at all. It goes in the root CHANGELOG.md (see below), and the notes carry a single short ## For developers section linking there. Nothing else in vX.Y.Z.md may use an internal name.
  7. Open with a ## TL;DR — three to six bullets naming only what most readers would be sorry to miss, each one line. A large release is exactly where a reader gives up, and the TL;DR is what they read instead of giving up. If something needs the reader to act, it belongs here and in ## Before you update, not buried in ## Fixed.

The technical half: root CHANGELOG.md

Why it is separate. Through v0.24.0 the engineering detail lived in an ## Under the hood (for developers) section at the bottom of each release's notes. That worked while releases were small. It stopped working: v0.25.0 is 300+ commits, and the section had grown long enough to bury the user-facing half it was appended to — the exact failure the voice rules exist to prevent. The two audiences also want different shapes. A user reads one release and wants prose; an embedder wants to diff across releases and see when the ABI moved, which is a table, not a paragraph.

So: vX.Y.Z.md is for people who use Punktfunk, CHANGELOG.md is for people who build against it, and neither has to compromise for the other.

Format. Newest release first, one ## vX.Y.Z section each. Lead with a version table (wire protocol, C ABI, driver protocol, gamepad channel — every row, marked unchanged where it did not move, because "unchanged" is the answer an embedder most often needs). Then breaking changes, then whatever else matters: capability bits, new environment variables, wire additions, workspace members. Internal names are the point here — use them.

Linking. The notes link to the file at the tag, not at main: https://git.unom.io/unom/punktfunk/src/tag/vX.Y.Z/CHANGELOG.md. A release's notes are frozen; a link to main would silently start describing a later release.

Same freeze rule. Add the release's section in the version-bump commit, alongside the notes.

The short annotated-tag message stays separate and short (a headline + a paragraph); it is the tag object's message, not this file.