The last piece of M3 WP-2 — VkH265Decoder was built and hardware-gated but nothing drove it. video_vk_native.rs holds a two-arm codec enum and forwards to it; the ledger, release tokens, status-query settling and timeline waits are byte-for-byte what they were, since they were always codec-agnostic over one DecodedVkFrame contract. The forwarders are written out per arm rather than macro'd so the unchanged H.264 arm is visible to a reviewer. The picture's own format now reaches the presenter, which picks bit depth and MSB packing from it instead of assuming the H.264 envelope. That incidentally fixes a live bug on the SHIPPING FFmpeg-Vulkan path: it derived ten-bit-ness by comparing against the 10-bit 4:2:0 format alone, so a 10-bit two-plane 4:4:4 surface — which its own format table accepts, and which NVIDIA reports for HEVC RExt — got 8-bit range and transfer maths. Reachable today with Full chroma plus 10-bit: decoded correctly, displayed wrong. Review round 11 caught a regression this WP would otherwise have shipped. pf-vkdecode refuses a stream whose (chroma, depth) pair has no picture format on the device, but the session is built lazily from the first SPS, so the refusal arrived AFTER construction — past the point where a native init failure falls through to FFmpeg-Vulkan. It burned the error streak instead and demoted to VAAPI/D3D11VA, which on NVIDIA/Linux means software. Turning on Full chroma on any non-NVIDIA GPU was enough: a 4K HEVC session that ran on FFmpeg-Vulkan before this branch would have landed on software decode. Both halves are fixed. The negotiated chroma and bit depth — already at the call site, the PyroWave arm four lines up uses them — are threaded into the backend, which probes the same caps path ensure_state would run, so the whole class refuses at CONSTRUCTION where the fall-through already exists. For the legs no negotiation can carry (a level above maxLevelIdc, an SPS that disagrees with the Welcome) the decoder latches 'never delivered a frame' and routes that first streak to FFmpeg-Vulkan rather than down the hardware ladder. H.264 is deliberately not probed: its envelope is fixed, so a probe would only add a profile guess on the bit-exact path; it gets the latch as its backstop. Two more from the round. Planner warnings are typed again rather than Debug strings — pf-vkdecode simply lacked the h265 re-export its h264 twin already had — which restores the H.264 log rendering exactly and unblocks M4, whose job is counting concealment by kind. And concealment is now the integrity set only: NonZeroReorder is documented spec-legal and fully planned, but the client treated every warning as damage, so the opening IDR and every ABR renegotiation's IDR were released unshown and re-anchored — a visible hitch on a healthy stream. Also: a raw-format newtype so a neighbouring i32 field cannot be passed to the colour maths, the presenter's depth table now pinned against pf-vkdecode's actual output vocabulary rather than the FFmpeg lane's, a per-format warn latch, and four stale docs. Gates: fmt clean; container clippy -D warnings zero across pf-client-core + pf-presenter + pf-vkdecode; tests 69/125/108/40 green; cargo check --workspace clean.
punktfunk-session
The Vulkan session binary: one stream per invocation in an SDL3 window — no UI toolkit,
no widgets, terminal stats. The power-user / gamescope stream client, and the stage-2
presenter of the Linux client re-architecture (punktfunk-planning:
linux-client-rearchitecture.md).
This binary is deliberately dumb: a renderer the front-ends call INTO — the GTK shell
(punktfunk-client), the WinUI shell, and the punktfunk CLI all spawn it through the
same brain (pf_client_core::orchestrate), which resolves policy (profiles, settings,
wake) and hands the result down, normally as a --resolved-spec file. It reads the
shared stores only as the compat fallback for a bare hand-launched invocation.
punktfunk-session --connect host[:port] [--fp HEX] [--launch id] [--fullscreen] [--stats]
punktfunk-session --browse host[:port] [--mgmt PORT] [--fullscreen]
--browse opens the console game library (the Skia coverflow over the animated aurora)
instead of connecting: A launches the focused title as a stream in the same window,
session end returns to the library, B quits (Gaming Mode returns). Paired hosts only —
pairing is the desktop client / Decky plugin's job. PUNKTFUNK_FAKE_LIBRARY=<file.json>
feeds canned entries with no host (portrait paths starting with / load from disk).
Reads the same identity / known-hosts / settings stores as the desktop client
(punktfunk-client), so enrolling on either side makes the other work; this binary never
connects to a host it has no pinned fingerprint for (--fp HEX overrides the store).
Pairing is punktfunk pair <host> — the CLI, which ships alongside this binary in every
package and needs no window and no toolkit either. punktfunk-session --pair still works
for one release (someone's provisioning script calls it today) but prints a deprecation
notice: pairing is a trust ceremony and belongs to the brain, not a renderer.
Stdout is the machine interface: {"ready":true} after the first presented frame,
stats: … once per second while the overlay tier isn't Off (always the full detailed
text, whatever the OSD shows; --stats forces the overlay on), one
{"error"|"ended": …} JSON line on the way out. Logs go to stderr. Exit codes: 0
clean end, 2 connect failed, 3 trust rejected / pairing required, 4 presenter
init failed.
In-stream keys match the desktop client: click captures input (Ctrl+Alt+Shift+Q releases), Ctrl+Alt+Shift+D disconnects, F11 toggles fullscreen; the controller escape chord (L1+R1+Start+Select, hold to disconnect) works the same.
The default build carries the Skia console UI (ui feature): the stats OSD and capture
hint render in-window. Ctrl+Alt+Shift+S cycles the OSD tier live — Off → Compact (one
line: fps · latency · Mb/s) → Normal (mode + end-to-end percentiles) → Detailed (decoder
path + per-stage latency equation); any tier but Off also emits the stdout mirror.
--no-default-features is the ~5 MB power-user build — same streaming, stats on stdout
only, no Skia anywhere in the dependency tree.
Decode follows the Settings preference (auto is vendor-ordered: hardware Vulkan Video →
VAAPI → software on Linux, hardware Vulkan Video → D3D11VA → software on Windows, with
VAAPI/D3D11VA first on Intel; on H.264 and HEVC the native pf-vkdecode Vulkan decoder
is tried immediately before FFmpeg-Vulkan): the Vulkan decoders run on the presenter's own
device where the stack supports it (every vendor, zero copy); VAAPI dmabufs import
per-plane elsewhere (D3D11VA textures on Windows); software is the universal fallback.
10-bit Main10 and HDR10 are advertised (VIDEO_CAP_10BIT|HDR): P010 decodes through the
native, FFmpeg-Vulkan, VAAPI/D3D11VA and software paths alike, and PQ streams present
on an HDR10/ST.2084 swapchain when the desktop offers one (KDE HDR, gamescope) or
tone-map in-shader to SDR when it doesn't (PUNKTFUNK_TONEMAP_PEAK tunes the rolloff,
default ≈1000 nits). The host still gates the upgrade behind its PUNKTFUNK_10BIT
policy.
Debug/bisect knobs: PUNKTFUNK_DECODER=native-vulkan|vulkan|vaapi|d3d11va|software, PUNKTFUNK_PRESENT_MODE= mailbox|fifo|immediate|fifo_relaxed (default MAILBOX, FIFO where the surface offers no
MAILBOX — AMD on Windows), PUNKTFUNK_VK_DEVICE=<index> (multi-GPU), and
PUNKTFUNK_HW_FAULT=import (fault every VAAPI dmabuf import — proves the three-strike
demotion to software on healthy hardware).