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windows-reactor exposes no raw key-down/up or pointer-position/wheel events (only keyboard accelerators + pointer button-state), so the WinUI 3 stream page captures input below XAML via WH_KEYBOARD_LL / WH_MOUSE_LL, installed on the UI thread when the stream page mounts and removed on unmount (held keys/buttons flushed). The SwapChainPanel fills the window, so the pointer maps through the client rect (Contain-fit into the negotiated mode); keys carry the native Windows VK directly (the wire contract — no table needed). While captured, events inside the video area are swallowed so Alt+Tab/Win reach the host; Ctrl+Alt+Shift+Q toggles capture; clicks on the title bar (outside the client rect) pass through. Mouse buttons (L/M/R/X1/X2), vertical + horizontal wheel, and absolute motion all forwarded. Build + clippy + fmt green on x86_64-pc-windows-msvc. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
230 lines
9.4 KiB
Rust
230 lines
9.4 KiB
Rust
//! Stream input: Win32 low-level keyboard + mouse hooks forwarding to the host while the WinUI
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//! window is focused and capture is engaged.
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//!
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//! windows-reactor exposes no raw key-down/up or pointer-position/wheel events (only keyboard
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//! *accelerators* and pointer button-state), which is insufficient for a game stream. So this
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//! drops below XAML to `WH_KEYBOARD_LL` / `WH_MOUSE_LL`, installed on the UI thread when the
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//! stream page mounts and removed when it unmounts. The `SwapChainPanel` fills the window, so the
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//! pointer maps through the window's client rect (Contain-fit into the negotiated mode), and
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//! keys carry the native Windows VK directly (the wire contract). While captured, events inside
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//! the video area are swallowed (so Alt+Tab / Win etc. reach the host); Ctrl+Alt+Shift+Q toggles
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//! capture; clicks outside the client area (the title bar) pass through so the window stays usable.
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use punktfunk_core::client::NativeClient;
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use punktfunk_core::config::Mode;
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use punktfunk_core::input::{InputEvent, InputKind};
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use std::collections::HashSet;
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use std::sync::atomic::{AtomicIsize, Ordering};
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use std::sync::{Arc, Mutex};
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use windows::Win32::Foundation::{HWND, LPARAM, LRESULT, POINT, RECT, WPARAM};
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use windows::Win32::Graphics::Gdi::ScreenToClient;
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use windows::Win32::System::LibraryLoader::GetModuleHandleW;
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use windows::Win32::UI::Input::KeyboardAndMouse::{
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GetAsyncKeyState, VIRTUAL_KEY, VK_CONTROL, VK_MENU, VK_Q, VK_SHIFT,
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};
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use windows::Win32::UI::WindowsAndMessaging::{
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CallNextHookEx, GetClientRect, GetForegroundWindow, SetWindowsHookExW, UnhookWindowsHookEx,
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HC_ACTION, HHOOK, KBDLLHOOKSTRUCT, MSLLHOOKSTRUCT, WH_KEYBOARD_LL, WH_MOUSE_LL, WM_KEYUP,
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WM_LBUTTONDOWN, WM_LBUTTONUP, WM_MBUTTONDOWN, WM_MBUTTONUP, WM_MOUSEHWHEEL, WM_MOUSEMOVE,
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WM_MOUSEWHEEL, WM_RBUTTONDOWN, WM_RBUTTONUP, WM_SYSKEYUP, WM_XBUTTONDOWN, WM_XBUTTONUP,
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};
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struct State {
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connector: Arc<NativeClient>,
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mode: Mode,
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/// Our window handle, stored as the raw `isize` so `State` is `Send` (`HWND` is not).
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hwnd: isize,
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captured: bool,
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held_keys: HashSet<u8>,
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held_buttons: HashSet<u32>,
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}
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// `State` carries no `!Send` handle (hwnd is an `isize`), so the static is sound. The hook procs
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// run on the same UI thread that installs/removes the hooks, so the lock is uncontended.
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static STATE: Mutex<Option<State>> = Mutex::new(None);
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static KBD_HOOK: AtomicIsize = AtomicIsize::new(0);
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static MOUSE_HOOK: AtomicIsize = AtomicIsize::new(0);
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/// Install the hooks for a streaming session. Call from the UI thread once the window is shown.
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pub fn install(connector: Arc<NativeClient>, mode: Mode) {
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let hwnd = unsafe { GetForegroundWindow() };
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*STATE.lock().unwrap() = Some(State {
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connector,
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mode,
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hwnd: hwnd.0 as isize,
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captured: true,
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held_keys: HashSet::new(),
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held_buttons: HashSet::new(),
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});
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unsafe {
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let hinst = GetModuleHandleW(None).ok();
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if let Ok(h) = SetWindowsHookExW(WH_KEYBOARD_LL, Some(kbd_proc), hinst.map(Into::into), 0) {
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KBD_HOOK.store(h.0 as isize, Ordering::SeqCst);
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}
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if let Ok(h) = SetWindowsHookExW(WH_MOUSE_LL, Some(mouse_proc), hinst.map(Into::into), 0) {
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MOUSE_HOOK.store(h.0 as isize, Ordering::SeqCst);
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}
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}
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tracing::info!("stream input hooks installed (Ctrl+Alt+Shift+Q toggles capture)");
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}
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/// Remove the hooks and flush any held keys/buttons (so nothing sticks down on the host).
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pub fn uninstall() {
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unsafe {
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let k = KBD_HOOK.swap(0, Ordering::SeqCst);
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if k != 0 {
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let _ = UnhookWindowsHookEx(HHOOK(k as *mut _));
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}
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let m = MOUSE_HOOK.swap(0, Ordering::SeqCst);
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if m != 0 {
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let _ = UnhookWindowsHookEx(HHOOK(m as *mut _));
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}
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}
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if let Some(st) = STATE.lock().unwrap().take() {
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for vk in &st.held_keys {
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send(&st.connector, InputKind::KeyUp, *vk as u32, 0, 0, 0);
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}
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for b in &st.held_buttons {
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send(&st.connector, InputKind::MouseButtonUp, *b, 0, 0, 0);
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}
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}
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}
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fn send(c: &NativeClient, kind: InputKind, code: u32, x: i32, y: i32, flags: u32) {
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let _ = c.send_input(&InputEvent {
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kind,
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_pad: [0; 3],
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code,
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x,
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y,
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flags,
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});
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}
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fn key_down(vk: VIRTUAL_KEY) -> bool {
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(unsafe { GetAsyncKeyState(vk.0 as i32) } as u16 & 0x8000) != 0
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}
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unsafe extern "system" fn kbd_proc(code: i32, wparam: WPARAM, lparam: LPARAM) -> LRESULT {
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if code == HC_ACTION as i32 {
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let kb = unsafe { &*(lparam.0 as *const KBDLLHOOKSTRUCT) };
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let msg = wparam.0 as u32;
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let up = msg == WM_KEYUP || msg == WM_SYSKEYUP;
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let vk = kb.vkCode as u16;
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let mut guard = STATE.lock().unwrap();
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if let Some(st) = guard.as_mut() {
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let foreground = unsafe { GetForegroundWindow() }.0 as isize == st.hwnd;
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if foreground {
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// Capture toggle: Ctrl+Alt+Shift+Q (consumed locally, never forwarded).
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if !up
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&& vk == VK_Q.0
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&& key_down(VK_CONTROL)
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&& key_down(VK_MENU)
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&& key_down(VK_SHIFT)
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{
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st.captured = !st.captured;
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return LRESULT(1);
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}
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if st.captured {
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let v = vk as u8;
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if up {
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if st.held_keys.remove(&v) {
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send(&st.connector, InputKind::KeyUp, v as u32, 0, 0, 0);
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}
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} else {
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st.held_keys.insert(v);
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send(&st.connector, InputKind::KeyDown, v as u32, 0, 0, 0);
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}
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return LRESULT(1); // swallow so it reaches the host, not the local OS
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}
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}
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}
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}
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unsafe { CallNextHookEx(None, code, wparam, lparam) }
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}
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/// Map a screen point to video pixels through the client-rect Contain-fit letterbox. Returns
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/// `None` when the point is outside the video area (so the title bar / borders stay interactive).
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fn map_abs(st: &State, screen: POINT) -> Option<(i32, i32, u32)> {
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let hwnd = HWND(st.hwnd as *mut _);
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let mut p = screen;
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unsafe {
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let _ = ScreenToClient(hwnd, &mut p);
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}
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let mut rc = RECT::default();
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if unsafe { GetClientRect(hwnd, &mut rc) }.is_err() {
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return None;
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}
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let (ww, wh) = (
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(rc.right - rc.left).max(1) as f64,
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(rc.bottom - rc.top).max(1) as f64,
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);
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if (p.x as f64) < 0.0 || (p.y as f64) < 0.0 || p.x as f64 > ww || p.y as f64 > wh {
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return None;
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}
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let (vw, vh) = (st.mode.width.max(1) as f64, st.mode.height.max(1) as f64);
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let scale = (ww / vw).min(wh / vh);
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let (ox, oy) = ((ww - vw * scale) / 2.0, (wh - vh * scale) / 2.0);
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let px = (((p.x as f64 - ox) / scale).round()).clamp(0.0, vw - 1.0) as i32;
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let py = (((p.y as f64 - oy) / scale).round()).clamp(0.0, vh - 1.0) as i32;
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let flags = (st.mode.width << 16) | (st.mode.height & 0xffff);
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Some((px, py, flags))
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}
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unsafe extern "system" fn mouse_proc(code: i32, wparam: WPARAM, lparam: LPARAM) -> LRESULT {
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if code == HC_ACTION as i32 {
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let ms = unsafe { &*(lparam.0 as *const MSLLHOOKSTRUCT) };
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let msg = wparam.0 as u32;
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let mut guard = STATE.lock().unwrap();
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if let Some(st) = guard.as_mut() {
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let foreground = unsafe { GetForegroundWindow() }.0 as isize == st.hwnd;
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if st.captured && foreground {
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let Some((px, py, flags)) = map_abs(st, ms.pt) else {
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return unsafe { CallNextHookEx(None, code, wparam, lparam) };
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};
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let c = st.connector.clone();
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match msg {
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WM_MOUSEMOVE => send(&c, InputKind::MouseMoveAbs, 0, px, py, flags),
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WM_LBUTTONDOWN => button(st, 1, true),
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WM_LBUTTONUP => button(st, 1, false),
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WM_RBUTTONDOWN => button(st, 3, true),
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WM_RBUTTONUP => button(st, 3, false),
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WM_MBUTTONDOWN => button(st, 2, true),
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WM_MBUTTONUP => button(st, 2, false),
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WM_XBUTTONDOWN => button(st, 3 + ((ms.mouseData >> 16) as u16 as u32), true),
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WM_XBUTTONUP => button(st, 3 + ((ms.mouseData >> 16) as u16 as u32), false),
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WM_MOUSEWHEEL => send(
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&c,
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InputKind::MouseScroll,
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0,
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(ms.mouseData >> 16) as i16 as i32,
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0,
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0,
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),
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WM_MOUSEHWHEEL => send(
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&c,
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InputKind::MouseScroll,
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1,
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(ms.mouseData >> 16) as i16 as i32,
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0,
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0,
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),
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_ => {}
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}
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return LRESULT(1); // swallow inside the video area
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}
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}
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}
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unsafe { CallNextHookEx(None, code, wparam, lparam) }
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}
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fn button(st: &mut State, id: u32, down: bool) {
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let c = st.connector.clone();
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if down {
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st.held_buttons.insert(id);
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send(&c, InputKind::MouseButtonDown, id, 0, 0, 0);
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} else if st.held_buttons.remove(&id) {
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send(&c, InputKind::MouseButtonUp, id, 0, 0, 0);
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}
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}
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