The 0xD1 pad-audio plane streams a DualSense's voice-coil haptics (back channel pair, 5 ms Opus frames) and speaker (front pair, 10 ms) per pad from a Windows host to the SDL clients, which render them into a USB DualSense's own 4-channel audio device. Wire (punktfunk-core, ABI v15): PAD_AUDIO_MAGIC 0xD1 [pad][kind][seq][pts] [opus]; CLIENT_CAP_PAD_AUDIO 0x04 / HOST_CAP_PAD_AUDIO 0x20; per-pad render capability rides GamepadArrival flags bits 8/9, sent only toward a host that advertised its cap so old hosts see byte-identical arrivals; silence is a frozen seq (mic-mute discipline), loss is a seq gap concealed via AudioGapTracker. HidOutput::AudioCtl (0xCD kind 0x06) forwards the 0x02 report's audio-control bytes 5..=10 change-only, value-deduped, with a once-per-pad "title asserted haptics-select" diagnosis log. Windows host endpoint provider (audio/windows/pad_endpoint.rs): per-pad render endpoints are additional devnode instances of Valve's Steam Streaming Speakers driver (SetupDiRegisterDeviceInfo, NOT the class installer - it needs an interactive window station), stamped with DualSense identity: desc "Wireless Controller", device name "DualSense Wireless Controller", ContainerId = the virtual pad's PFDS GUID, 4ch/48k format triplet. IPropertyStore route first, ACL-repaired registry fallback (the MMDevices keys deny writes even to SYSTEM; the owner's implicit WRITE_DAC + an ACE for S-1-5-18 resolved by SID is the way in). Provisioned at host startup (PUNKTFUNK_PAD_AUDIO, PUNKTFUNK_PAD_AUDIO_SLOTS, default 1), idempotent via a persisted PunktfunkPadIndex marker; pad endpoints are structurally ineligible for the mic/loopback wiring plan and guarded against default- device theft; capture is WASAPI loopback on the stamped endpoint. Devtest: punktfunk-host pad-endpoint ensure|remove|status. Host service (native/pad_audio.rs): per-(session,pad) thread, loopback 4ch -> pair splitter -> per-kind stereo Opus (48k LowDelay CBR 64k) -> per-kind silence gate (opens at peak>=1e-3, 250 ms hangover, gated = no send + frozen seq) -> datagrams. Spawned from the native input pump when a DualSense/Edge arrival carries audio bits and both caps negotiated; idempotent re-arrivals; reaped on remove and teardown. Client tier A (pf-client-core/pad_audio.rs): settings pad_haptics (default on) and pad_speaker (default "pad"); tier A = wired USB DS5/Edge via SDL connection state with an audio-sibling fallback; correlation maps the SDL HID path to the pad's own render endpoint (Windows: ContainerId match + 4ch gate via registry; Linux: Sony sink signature); renderer decodes both kinds into a quad interleave and plays it on the pad's endpoint (WASAPI autoconvert / PipeWire target.object, 240-2400 frame ring floor, dont-reconnect so an unplug never re-routes haptics to the desktop speakers). SDL's DualSense driver sets "disable audio haptics" whenever it drives rumble emulation, so tier-A pads suppress wire rumble and send one cleared-enable-bits effects packet to keep the actuators live; AudioCtl bytes fold back into the effects packet at report-minus-one offsets. Verification: punktfunk-core 265 tests (macOS) + clippy -D warnings (mac + Linux docker); pf-inject 85 tests (Linux docker); punktfunk-host cargo check + clippy + 19 pad tests + 46 audio-module tests (Windows box); pf-client-core 30 tests + clippy (Linux docker CI image) + cargo check (Windows box); punktfunk-client-session clippy (Linux) + check (Windows); cargo fmt --all --check clean on the final tree. NOT yet verified: any on-glass run (host deploy + real title + physical pad), the stamp-route split at runtime, exclusive-mode Initialize isolation, Linux-host emission (the per-pad PipeWire sink is not in this change - Windows hosts only). Scope excluded deliberately: tier B (Apple CoreHaptics) and tier C (haptics->rumble derivation), pad_speaker="mix", Android leg, settings UI surfaces (keys are serde-defaulted), GameStream-plane arrivals (audio_caps always 0 there). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
95 lines
4.6 KiB
TOML
95 lines
4.6 KiB
TOML
[package]
|
|
name = "pf-client-core"
|
|
description = "Shared client plumbing (Linux + Windows) — session pump, FFmpeg decode, PipeWire/WASAPI audio, SDL3 gamepads, trust store, discovery — extracted from the GTK client so the shells and the Vulkan session binary build on one implementation"
|
|
version.workspace = true
|
|
edition.workspace = true
|
|
rust-version.workspace = true
|
|
license.workspace = true
|
|
authors.workspace = true
|
|
repository.workspace = true
|
|
|
|
# Linux + Windows: the Vulkan session client builds on both; `cargo build --workspace`
|
|
# stays green on macOS (the Mac client lives in clients/apple) — there this crate is
|
|
# `wol` plus stubs-free emptiness. `wol` is pure std and stays cross-platform, matching
|
|
# the old main.rs. Audio is the one per-OS swap: PipeWire on Linux, WASAPI on Windows
|
|
# (same public surface — see lib.rs).
|
|
[target.'cfg(any(target_os = "linux", windows))'.dependencies]
|
|
punktfunk-core = { path = "../punktfunk-core", features = ["quic"] }
|
|
# FFmpeg's Vulkan hwcontext surface (Vulkan Video decode on the presenter's device).
|
|
pf-ffvk = { path = "../pf-ffvk" }
|
|
async-channel = "2"
|
|
|
|
# Video decode (same FFmpeg pin as the host) and Opus for the audio planes.
|
|
ffmpeg-next = "8"
|
|
opus = "0.3"
|
|
|
|
mdns-sd = "0.20"
|
|
|
|
# PyroWave decode (the opt-in wired-LAN wavelet codec, design/pyrowave-codec-plan.md
|
|
# §4.5) — pure Vulkan compute on the presenter's shared device, so it builds wherever the
|
|
# spawned Vulkan session presenter runs: Linux AND Windows (pyrowave-sys covers both; it
|
|
# is an empty stub elsewhere). `ash` only wraps the presenter's existing raw handles
|
|
# (same pinned version as pf-presenter).
|
|
pyrowave-sys = { path = "../pyrowave-sys", optional = true }
|
|
ash = { version = "0.38", optional = true }
|
|
# Game-library fetch from the host's management API over mTLS + fingerprint pinning.
|
|
# `ureq` is small + sync (the host uses it too) and its rustls unifies with the
|
|
# workspace's (quinn's) 0.23; the pinning verifier mirrors core's private `PinVerify`.
|
|
ureq = "2"
|
|
# Signed update-manifest fetch/verify + the install-kind ladder, shared with the host so one
|
|
# trust rule serves both (crates/pf-update-check).
|
|
pf-update-check = { path = "../pf-update-check" }
|
|
rustls = { version = "0.23", default-features = false, features = ["ring", "logging", "std", "tls12"] }
|
|
serde = { version = "1", features = ["derive"] }
|
|
serde_json = "1"
|
|
anyhow = "1"
|
|
tracing = "0.1"
|
|
# Stable ids for profiles and host records (profiles.rs) — the OS RNG only, same version the
|
|
# workspace already resolves for punktfunk-core. No uuid crate: the v4 layout is four lines.
|
|
rand = "0.9"
|
|
|
|
# Gamepads: capture + feedback (full DualSense fidelity — touchpad/motion/triggers/LEDs
|
|
# need the hidapi driver). Linux links the system SDL3; Windows builds it from source
|
|
# (no system SDL3 there — same choice as clients/windows).
|
|
[target.'cfg(target_os = "linux")'.dependencies]
|
|
pipewire = "0.9"
|
|
sdl3 = { version = "0.18", features = ["hidapi"] }
|
|
|
|
[target.'cfg(windows)'.dependencies]
|
|
wasapi = "0.23"
|
|
# Pad-audio correlation (pad_audio.rs): the HID devnode's ContainerID and a render endpoint's
|
|
# stamped PKEY_Device_ContainerId both live in the registry — read-only, which sidesteps COM
|
|
# property stores entirely (the same version the host pins).
|
|
winreg = "0.56"
|
|
sdl3 = { version = "0.18", features = ["hidapi", "build-from-source"] }
|
|
# D3D11VA decode (video_d3d11.rs): device/adapter selection, DXVA probes, and the shared
|
|
# NT-handle hand-off ring. Same pinned rev as clients/windows so the workspace builds ONE
|
|
# windows-rs.
|
|
windows = { git = "https://github.com/microsoft/windows-rs", rev = "acb5a1a7441033d9312b16842af02eb0c2b403dc", features = [
|
|
# Features are header-named since windows-rs generates from the SDK headers directly
|
|
# (#4689) — one feature per header, replacing the old `Win32_*` namespace features.
|
|
"d3d11",
|
|
"d3dcommon",
|
|
"dxgi",
|
|
"handleapi",
|
|
# RECT/HMONITOR for DXGI_OUTPUT_DESC1 (the display-HDR volume query).
|
|
"windef",
|
|
# IDXGIResource1::CreateSharedHandle takes an optional SECURITY_ATTRIBUTES.
|
|
"minwinbase",
|
|
# The GlobalAlloc block the clipboard takes ownership of (clipboard.rs).
|
|
"winbase",
|
|
# The OS-clipboard bridge (clipboard.rs): Open/Get/SetClipboardData + the sequence
|
|
# number — all in winuser now.
|
|
"winuser",
|
|
] }
|
|
|
|
[features]
|
|
# PyroWave client decode ships in every default build (flatpak included; pyrowave-sys is a
|
|
# vendored in-repo tree, offline-safe, and an empty stub off Linux/Windows). The codec is
|
|
# still strictly per-session opt-in (Settings codec pick / PUNKTFUNK_PREFER_PYROWAVE=1).
|
|
default = ["pyrowave"]
|
|
pyrowave = ["dep:pyrowave-sys", "dep:ash"]
|
|
|
|
[lints]
|
|
workspace = true
|