The 0xD1 pad-audio plane streams a DualSense's voice-coil haptics (back channel pair, 5 ms Opus frames) and speaker (front pair, 10 ms) per pad from a Windows host to the SDL clients, which render them into a USB DualSense's own 4-channel audio device. Wire (punktfunk-core, ABI v15): PAD_AUDIO_MAGIC 0xD1 [pad][kind][seq][pts] [opus]; CLIENT_CAP_PAD_AUDIO 0x04 / HOST_CAP_PAD_AUDIO 0x20; per-pad render capability rides GamepadArrival flags bits 8/9, sent only toward a host that advertised its cap so old hosts see byte-identical arrivals; silence is a frozen seq (mic-mute discipline), loss is a seq gap concealed via AudioGapTracker. HidOutput::AudioCtl (0xCD kind 0x06) forwards the 0x02 report's audio-control bytes 5..=10 change-only, value-deduped, with a once-per-pad "title asserted haptics-select" diagnosis log. Windows host endpoint provider (audio/windows/pad_endpoint.rs): per-pad render endpoints are additional devnode instances of Valve's Steam Streaming Speakers driver (SetupDiRegisterDeviceInfo, NOT the class installer - it needs an interactive window station), stamped with DualSense identity: desc "Wireless Controller", device name "DualSense Wireless Controller", ContainerId = the virtual pad's PFDS GUID, 4ch/48k format triplet. IPropertyStore route first, ACL-repaired registry fallback (the MMDevices keys deny writes even to SYSTEM; the owner's implicit WRITE_DAC + an ACE for S-1-5-18 resolved by SID is the way in). Provisioned at host startup (PUNKTFUNK_PAD_AUDIO, PUNKTFUNK_PAD_AUDIO_SLOTS, default 1), idempotent via a persisted PunktfunkPadIndex marker; pad endpoints are structurally ineligible for the mic/loopback wiring plan and guarded against default- device theft; capture is WASAPI loopback on the stamped endpoint. Devtest: punktfunk-host pad-endpoint ensure|remove|status. Host service (native/pad_audio.rs): per-(session,pad) thread, loopback 4ch -> pair splitter -> per-kind stereo Opus (48k LowDelay CBR 64k) -> per-kind silence gate (opens at peak>=1e-3, 250 ms hangover, gated = no send + frozen seq) -> datagrams. Spawned from the native input pump when a DualSense/Edge arrival carries audio bits and both caps negotiated; idempotent re-arrivals; reaped on remove and teardown. Client tier A (pf-client-core/pad_audio.rs): settings pad_haptics (default on) and pad_speaker (default "pad"); tier A = wired USB DS5/Edge via SDL connection state with an audio-sibling fallback; correlation maps the SDL HID path to the pad's own render endpoint (Windows: ContainerId match + 4ch gate via registry; Linux: Sony sink signature); renderer decodes both kinds into a quad interleave and plays it on the pad's endpoint (WASAPI autoconvert / PipeWire target.object, 240-2400 frame ring floor, dont-reconnect so an unplug never re-routes haptics to the desktop speakers). SDL's DualSense driver sets "disable audio haptics" whenever it drives rumble emulation, so tier-A pads suppress wire rumble and send one cleared-enable-bits effects packet to keep the actuators live; AudioCtl bytes fold back into the effects packet at report-minus-one offsets. Verification: punktfunk-core 265 tests (macOS) + clippy -D warnings (mac + Linux docker); pf-inject 85 tests (Linux docker); punktfunk-host cargo check + clippy + 19 pad tests + 46 audio-module tests (Windows box); pf-client-core 30 tests + clippy (Linux docker CI image) + cargo check (Windows box); punktfunk-client-session clippy (Linux) + check (Windows); cargo fmt --all --check clean on the final tree. NOT yet verified: any on-glass run (host deploy + real title + physical pad), the stamp-route split at runtime, exclusive-mode Initialize isolation, Linux-host emission (the per-pad PipeWire sink is not in this change - Windows hosts only). Scope excluded deliberately: tier B (Apple CoreHaptics) and tier C (haptics->rumble derivation), pad_speaker="mix", Android leg, settings UI surfaces (keys are serde-defaulted), GameStream-plane arrivals (audio_caps always 0 there). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
punktfunk-session
The Vulkan session binary: one stream per invocation in an SDL3 window — no UI toolkit,
no widgets, terminal stats. The power-user / gamescope stream client, and the stage-2
presenter of the Linux client re-architecture (punktfunk-planning:
linux-client-rearchitecture.md).
This binary is deliberately dumb: a renderer the front-ends call INTO — the GTK shell
(punktfunk-client), the WinUI shell, and the punktfunk CLI all spawn it through the
same brain (pf_client_core::orchestrate), which resolves policy (profiles, settings,
wake) and hands the result down, normally as a --resolved-spec file. It reads the
shared stores only as the compat fallback for a bare hand-launched invocation.
punktfunk-session --connect host[:port] [--fp HEX] [--launch id] [--fullscreen] [--stats]
punktfunk-session --browse host[:port] [--mgmt PORT] [--fullscreen]
--browse opens the console game library (the Skia coverflow over the animated aurora)
instead of connecting: A launches the focused title as a stream in the same window,
session end returns to the library, B quits (Gaming Mode returns). Paired hosts only —
pairing is the desktop client / Decky plugin's job. PUNKTFUNK_FAKE_LIBRARY=<file.json>
feeds canned entries with no host (portrait paths starting with / load from disk).
Reads the same identity / known-hosts / settings stores as the desktop client
(punktfunk-client), so enrolling on either side makes the other work; this binary never
connects to a host it has no pinned fingerprint for (--fp HEX overrides the store).
Pairing is punktfunk pair <host> — the CLI, which ships alongside this binary in every
package and needs no window and no toolkit either. punktfunk-session --pair still works
for one release (someone's provisioning script calls it today) but prints a deprecation
notice: pairing is a trust ceremony and belongs to the brain, not a renderer.
Stdout is the machine interface: {"ready":true} after the first presented frame,
stats: … once per second while the overlay tier isn't Off (always the full detailed
text, whatever the OSD shows; --stats forces the overlay on), one
{"error"|"ended": …} JSON line on the way out. Logs go to stderr. Exit codes: 0
clean end, 2 connect failed, 3 trust rejected / pairing required, 4 presenter
init failed.
In-stream keys match the desktop client: click captures input (Ctrl+Alt+Shift+Q releases), Ctrl+Alt+Shift+D disconnects, F11 toggles fullscreen; the controller escape chord (L1+R1+Start+Select, hold to disconnect) works the same.
The default build carries the Skia console UI (ui feature): the stats OSD and capture
hint render in-window. Ctrl+Alt+Shift+S cycles the OSD tier live — Off → Compact (one
line: fps · latency · Mb/s) → Normal (mode + end-to-end percentiles) → Detailed (decoder
path + per-stage latency equation); any tier but Off also emits the stdout mirror.
--no-default-features is the ~5 MB power-user build — same streaming, stats on stdout
only, no Skia anywhere in the dependency tree.
Decode follows the Settings preference (auto: Vulkan Video → VAAPI → software on Linux,
Vulkan Video → D3D11VA → software on Windows): FFmpeg's Vulkan Video decoder runs on the
presenter's own device where the stack supports it (every vendor, zero copy); VAAPI
dmabufs import per-plane elsewhere (D3D11VA textures on Windows); software is the
universal fallback. 10-bit Main10 and HDR10 are advertised
(VIDEO_CAP_10BIT|HDR): P010 decodes through all three paths, and PQ streams present
on an HDR10/ST.2084 swapchain when the desktop offers one (KDE HDR, gamescope) or
tone-map in-shader to SDR when it doesn't (PUNKTFUNK_TONEMAP_PEAK tunes the rolloff,
default ≈1000 nits). The host still gates the upgrade behind its PUNKTFUNK_10BIT
policy.
Debug/bisect knobs: PUNKTFUNK_DECODER=vulkan|vaapi|d3d11va|software, PUNKTFUNK_PRESENT_MODE= mailbox|immediate (default FIFO), PUNKTFUNK_VK_DEVICE=<index> (multi-GPU), and
PUNKTFUNK_HW_FAULT=import (fault every VAAPI dmabuf import — proves the three-strike
demotion to software on healthy hardware).