The driver now publishes each acquired swap-chain surface into the host-created shared ring (the IDD-push path) — the full glass-to-glass transport is code-complete. Both sides use the canonical pf_vdisplay_proto::frame layout (lockstep by compile-error, not "must match" comments). Driver compiles + LOADS on-glass (adapter inits, Status=OK; no regression — the publisher is dormant until a frame is acquired); host cargo check green; adversarially reviewed (no blockers — token layout, keyed-mutex key 0, names by target_id, and the format guard all match the host consumer). - new driver frame_transport.rs: FramePublisher OPENS the host ring by target_id (OpenFileMapping header + magic Acquire readiness gate + OpenEvent + OpenSharedResourceByName RING_LEN keyed-mutex textures), writes its render LUID + DRV_STATUS back into the header; publish() is NON-BLOCKING (round-robin 0ms try-acquire -> CopyResource -> ReleaseSync -> FrameToken::pack store Release -> SetEvent; drops the frame if every slot is busy or the surface format != the ring format). Manual handle/view cleanup on every try_open early return; RAII Drop (slots -> unmap -> CloseHandle). Layout/consts/names/token all from pf_vdisplay_proto::frame. - swap_chain_processor.rs run_core: lazy rate-limited attach (every ~30 frames) + is_stale re-attach (mid-session HDR ring recreate); publishes buffer.MetaData.pSurface via IDXGIResource::from_raw_borrowed (preserves IddCx's refcount) BEFORE IddCxSwapChainFinishedProcessingFrame. run/run_core gain the render LUID; callbacks.rs assign_swap_chain passes it. - host idd_push.rs migrated onto pf_vdisplay_proto::frame (deleted the hand-rolled SharedHeader / MAGIC / VERSION / RING_LEN / DRV_STATUS_* / name fns / token packing) — pure refactor, byte-identical, no behavior or gating change. DebugBlock + DXGI_SHARED_RESOURCE_RW kept local (not in the proto). - driver windows crate gains Win32_System_Memory (MapViewOfFile/OpenFileMappingW/...); rustfmt'd the whole driver workspace (incl. wdk-probe — fmt-only). Built via the ultracode flow: STEP-6 map workflow -> agent-implement -> box build (driver + host both green; caught nothing this time) -> adversarial-verify-agent (no blockers) -> FrameToken::pack hardening -> deploy (loads). Glass-to-glass frame validation awaits a composited session (per the parity finding: this headless box yields 0 frames for the proven SudoVDA path too). FOLLOW-UPs: port the optional Global\pfvd-dbg DebugBlock triage channel to the new driver; STEP 7 HDR; STEP 8 drop SudoVDA. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Packaging punktfunk for Fedora / Bazzite
The punktfunk host is Linux-only and links system FFmpeg (NVENC), PipeWire, Opus and the NVIDIA driver. This directory packages it for the Fedora Atomic / Bazzite world (rpm-ostree + bootc), where most of those deps are already present.
👉 Ubuntu/Debian hosts install via
aptfrom Gitea's package registry — seedebian/README.md(apt update && apt upgradefor new builds).
👉 End-to-end Bazzite setup walkthrough (install → udev/group →
host.env→ service → firewall → verify → troubleshooting):bazzite/README.md. This file is the higher-level packaging rationale.
packaging/
rpm/punktfunk.spec # the RPM (builds punktfunk-host from source with cargo)
bazzite/host.env # gamescope-default config for a Bazzite appliance
bazzite/README.md # step-by-step Bazzite setup guide
bootc/Containerfile # bake punktfunk into a Bazzite-based atomic image
copr/ # COPR build-from-SCM settings
What's needed beyond base Fedora
| Dependency | Where it comes from |
|---|---|
ffmpeg-libs with NVENC |
RPM Fusion nonfree (ffmpeg, not ffmpeg-free) |
NVIDIA driver (libnvidia-encode, libEGL_nvidia) |
Bazzite -nvidia images ship it; plain Fedora: akmod-nvidia + xorg-x11-drv-nvidia-cuda |
| gamescope, PipeWire, wireplumber | Bazzite ships these; plain Fedora: dnf install gamescope pipewire wireplumber |
opus, libei |
Fedora base / updates |
On Bazzite the only genuinely new runtime bits are ffmpeg-libs (RPM Fusion) + opus +
libei — the rest of the stack is already there. The default backend is gamescope
(packaging/bazzite/host.env), which the host spawns headless per session — no desktop login.
Option A — Gitea RPM registry (recommended; per-host, rpm-ostree)
The host's RPM is published to unom's self-hosted Gitea RPM registry (CI builds it on every
push), mirroring the Debian/apt setup. Add one repo file, install, and track
updates with rpm-ostree upgrade — no COPR account needed. Full guide: rpm/README.md.
# GPG-signed pkgs + Gitea-signed metadata → gpgcheck=1, repo_gpgcheck=1 (see rpm/README.md)
sudo tee /etc/yum.repos.d/punktfunk.repo >/dev/null <<'REPO'
[gitea-unom-bazzite]
name=punktfunk (unom, Bazzite)
baseurl=https://git.unom.io/api/packages/unom/rpm/bazzite
enabled=1
gpgcheck=1
repo_gpgcheck=1
gpgkey=https://git.unom.io/api/packages/unom/rpm/repository.key
https://git.unom.io/api/packages/unom/generic/punktfunk-keys/1/RPM-GPG-KEY-punktfunk
REPO
rpm-ostree install punktfunk && systemctl reboot
# updates: rpm-ostree upgrade && systemctl reboot
Option B — COPR (per-host, rpm-ostree install)
- Create a COPR project, enable build-from-SCM pointing at this repo, spec path
packaging/rpm/punktfunk.spec(seecopr/README.md). Under External Repositories add RPM Fusion nonfree soffmpeg-develresolves at build time. - On the Bazzite host:
# RPM Fusion (for the NVENC ffmpeg) — usually already enabled on Bazzite rpm-ostree install \ https://mirrors.rpmfusion.org/free/fedora/rpmfusion-free-release-$(rpm -E %fedora).noarch.rpm \ https://mirrors.rpmfusion.org/nonfree/fedora/rpmfusion-nonfree-release-$(rpm -E %fedora).noarch.rpm # enable the COPR + install punktfunk sudo wget -O /etc/yum.repos.d/_copr_punktfunk.repo \ https://copr.fedorainfracloud.org/coprs/enricobuehler/punktfunk/repo/fedora-$(rpm -E %fedora)/ rpm-ostree install punktfunk systemctl reboot
Option B — bootc (image-based, atomic)
Layer punktfunk into a Bazzite image once, then rebase any number of hosts onto it — no
per-host drift. See bootc/Containerfile:
podman build -t ghcr.io/<you>/bazzite-punktfunk -f packaging/bootc/Containerfile .
podman push ghcr.io/<you>/bazzite-punktfunk
# on the target:
sudo bootc switch ghcr.io/<you>/bazzite-punktfunk && systemctl reboot
First-run setup (either option)
ujust add-user-to-input-group # virtual gamepads need /dev/uinput (then re-login).
# On Bazzite use ujust, NOT `usermod -aG input` (atomic OS — it won't stick).
mkdir -p ~/.config/punktfunk
cp /usr/share/punktfunk/host.env.bazzite ~/.config/punktfunk/host.env # edit (gamescope app, etc.)
systemctl --user enable --now punktfunk-host
# Management web console (pairing + status) — pulled in by default (the host RPM Recommends it;
# `--no-install-recommends` / headless-only boxes can skip it). Enable it and read the login password:
systemctl --user enable --now punktfunk-web
journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p' # then open http://<host-ip>:3000
Pair a stock Moonlight client (mDNS-discovered), or connect the native punktfunk/1 client — via the
web console at http://<host-ip>:3000 or directly.
⚠️ COPR caveat: COPR's mock chroot has no
bun, so a COPR build produces onlypunktfunk+punktfunk-client— notpunktfunk-web. For the console on a COPR/bootc host, install from the Gitea RPM registry (Option A — it carriespunktfunk-web), which is also whybootc/Containerfileinstalls from there rather than COPR.
Why not Flatpak (for the HOST)?
The host needs unsandboxed access the zero-copy NVENC path, /dev/uinput, the PipeWire
graph and the compositor's privileged protocols — a Flatpak sandbox fights all of these.
An RPM (or the bootc layer) installs into the host system where those just work.
👉 The client is a different story — it IS shipped as a Flatpak (the only viable Steam Deck install path: SteamOS
/usris read-only and lackslibadwaita/libSDL3). Seeflatpak/README.md. The client sandbox only needs the GPU render node, Wayland, PipeWire audio, the network and hidraw — all expressible as finish-args.
Building the SRPM/RPM locally (Fedora only)
git archive --format=tar.gz --prefix=punktfunk-0.0.1/ -o ~/rpmbuild/SOURCES/punktfunk-0.0.1.tar.gz HEAD
rpmbuild -ba packaging/rpm/punktfunk.spec # needs the BuildRequires from the spec
(Not buildable on Debian/Ubuntu — use a Fedora toolbox/container or COPR.)