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punktfunk/clients/apple/Sources/PunktfunkClient/TrustCardView.swift
T
enricobuehler 4e00037a89
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feat(apple): stage-2 default + pixel-perfect, decode robustness, UI/rumble polish
Stream reliability
- Default to the stage-2 presenter (VTDecompressionSession + CAMetalLayer): it detects
  and recovers a wedged decoder, where stage-1's AVSampleBufferDisplayLayer freezes hard
  on a lost HEVC reference frame with no app-side recovery (confirmed Apple limitation).
  Stage 1 is now a DEBUG-only presenter toggle, plus the automatic no-Metal fallback.
- Stage-2 pixel-perfect: render the drawable at the decoded size (shader stays 1:1 =
  identity) and let the layer's contentsGravity scale via the system compositor — the
  same path stage-1's videoGravity used — instead of scaling in-shader.
- Loss recovery in both pumps is now a persistent awaitingIDR want, retried until an IDR
  actually lands, so a keyframe request swallowed by the throttle can't strand a frozen
  frame; 100 ms keyframe throttle to match the Android path.
- Fix "Publishing changes from within view updates": defer the HostStore writes out of
  the .onChange(of: model.phase) callback.
- Move AVAudioSession setActive/setCategory off the main thread (async on a shared serial
  queue) to stop the UI-stall warning.

Controllers
- Rumble: capped-exponential backoff when the gamecontrollerd.haptics XPC breaks (-4811)
  so a transient server interruption self-heals instead of cascading; playsHapticsOnly so
  a controller engine doesn't join the always-active streaming audio session.
- Host cards: iPad pointer "magnet" hover effect; iPhone press scale + light haptic.

UI / design
- Ship Geist (SIL OFL 1.1) as the app font (bundled OTFs + registration), with the
  license surfaced in Acknowledgements.
- Restructure iOS/iPadOS Settings into a category NavigationSplitView; resolution wheel
  with custom-resolution entry; 10-bit HDR toggle in Display.
- Industrial host-card redesign (left-aligned, bold, brand monogram tiles).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 20:26:10 +02:00

88 lines
3.8 KiB
Swift

// Trust-on-first-use prompt: shown over the live-but-blurred stream when connecting to an
// unpinned host. The user compares the fingerprint with the one the host logged at startup,
// or drops this and runs the PIN pairing ceremony instead.
import Foundation
import PunktfunkKit
import SwiftUI
struct TrustCardView: View {
let fingerprint: Data
let hostName: String
let onCancel: () -> Void
let onTrust: () -> Void
let onPairInstead: () -> Void
var body: some View {
VStack(spacing: 14) {
Image(systemName: "lock.shield")
.font(.system(size: 36, weight: .light))
.foregroundStyle(.tint)
Text("Verify \(hostName)")
.font(.geist(20, .semibold, relativeTo: .title3))
Text("First connection. Compare this fingerprint with the one "
+ "punktfunk-host logged at startup (\u{201C}clients pin this "
+ "fingerprint\u{201D}):")
.font(.geist(16, relativeTo: .callout))
.foregroundStyle(.secondary)
.multilineTextAlignment(.center)
Text(Self.format(fingerprint: fingerprint))
.font(.system(.callout, design: .monospaced))
#if !os(tvOS)
.textSelection(.enabled)
#endif
.padding(10)
.background(.quaternary, in: RoundedRectangle(cornerRadius: 8))
HStack(spacing: 12) {
Button("Cancel", role: .cancel, action: onCancel)
#if !os(tvOS)
.keyboardShortcut(.cancelAction)
#endif
Button("Trust & Connect", action: onTrust)
// Opaque prominent, NOT glass: this card is itself a glass panel
// (.glassBackground below), and glass-on-glass loses contrast a tinted
// bordered button reads cleanly over glass (HIG). The sheet primaries stay
// glass because the system manages the sheet's own glass layering.
.buttonStyle(.borderedProminent)
#if !os(tvOS)
.keyboardShortcut(.defaultAction)
#endif
}
#if os(iOS)
.controlSize(.large)
#endif
// The verified alternative to eyeballing hex: drop this session (the host
// serves one connection at a time) and run the SPAKE2 PIN ceremony instead.
Button("Pair with PIN instead…", action: onPairInstead)
#if os(macOS)
.buttonStyle(.link)
#else
.buttonStyle(.borderless)
#endif
.font(.geist(16, relativeTo: .callout))
}
.padding(28)
.frame(maxWidth: 440)
// Floating trust card over the blurred stream Liquid Glass on 26+, .regularMaterial
// fallback below. The inner fingerprint box stays .quaternary (content, not glass).
.glassBackground(RoundedRectangle(cornerRadius: 18))
}
/// 64 hex chars four groups per line, two lines easy to eyeball against the log.
private static func format(fingerprint: Data) -> String {
let hex = fingerprint.map { String(format: "%02x", $0) }.joined()
let groups = stride(from: 0, to: hex.count, by: 8).map { i -> String in
let start = hex.index(hex.startIndex, offsetBy: i)
let end = hex.index(start, offsetBy: min(8, hex.count - i))
return String(hex[start..<end])
}
return groups.chunks(of: 4).map { $0.joined(separator: " ") }.joined(separator: "\n")
}
}
private extension Array {
func chunks(of size: Int) -> [[Element]] {
stride(from: 0, to: count, by: size).map { Array(self[$0..<Swift.min($0 + size, count)]) }
}
}