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Stream reliability - Default to the stage-2 presenter (VTDecompressionSession + CAMetalLayer): it detects and recovers a wedged decoder, where stage-1's AVSampleBufferDisplayLayer freezes hard on a lost HEVC reference frame with no app-side recovery (confirmed Apple limitation). Stage 1 is now a DEBUG-only presenter toggle, plus the automatic no-Metal fallback. - Stage-2 pixel-perfect: render the drawable at the decoded size (shader stays 1:1 = identity) and let the layer's contentsGravity scale via the system compositor — the same path stage-1's videoGravity used — instead of scaling in-shader. - Loss recovery in both pumps is now a persistent awaitingIDR want, retried until an IDR actually lands, so a keyframe request swallowed by the throttle can't strand a frozen frame; 100 ms keyframe throttle to match the Android path. - Fix "Publishing changes from within view updates": defer the HostStore writes out of the .onChange(of: model.phase) callback. - Move AVAudioSession setActive/setCategory off the main thread (async on a shared serial queue) to stop the UI-stall warning. Controllers - Rumble: capped-exponential backoff when the gamecontrollerd.haptics XPC breaks (-4811) so a transient server interruption self-heals instead of cascading; playsHapticsOnly so a controller engine doesn't join the always-active streaming audio session. - Host cards: iPad pointer "magnet" hover effect; iPhone press scale + light haptic. UI / design - Ship Geist (SIL OFL 1.1) as the app font (bundled OTFs + registration), with the license surfaced in Acknowledgements. - Restructure iOS/iPadOS Settings into a category NavigationSplitView; resolution wheel with custom-resolution entry; 10-bit HDR toggle in Display. - Industrial host-card redesign (left-aligned, bold, brand monogram tiles). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
88 lines
3.8 KiB
Swift
88 lines
3.8 KiB
Swift
// Trust-on-first-use prompt: shown over the live-but-blurred stream when connecting to an
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// unpinned host. The user compares the fingerprint with the one the host logged at startup,
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// or drops this and runs the PIN pairing ceremony instead.
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import Foundation
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import PunktfunkKit
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import SwiftUI
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struct TrustCardView: View {
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let fingerprint: Data
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let hostName: String
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let onCancel: () -> Void
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let onTrust: () -> Void
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let onPairInstead: () -> Void
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var body: some View {
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VStack(spacing: 14) {
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Image(systemName: "lock.shield")
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.font(.system(size: 36, weight: .light))
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.foregroundStyle(.tint)
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Text("Verify \(hostName)")
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.font(.geist(20, .semibold, relativeTo: .title3))
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Text("First connection. Compare this fingerprint with the one "
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+ "punktfunk-host logged at startup (\u{201C}clients pin this "
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+ "fingerprint\u{201D}):")
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.font(.geist(16, relativeTo: .callout))
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.foregroundStyle(.secondary)
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.multilineTextAlignment(.center)
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Text(Self.format(fingerprint: fingerprint))
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.font(.system(.callout, design: .monospaced))
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#if !os(tvOS)
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.textSelection(.enabled)
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#endif
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.padding(10)
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.background(.quaternary, in: RoundedRectangle(cornerRadius: 8))
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HStack(spacing: 12) {
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Button("Cancel", role: .cancel, action: onCancel)
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#if !os(tvOS)
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.keyboardShortcut(.cancelAction)
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#endif
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Button("Trust & Connect", action: onTrust)
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// Opaque prominent, NOT glass: this card is itself a glass panel
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// (.glassBackground below), and glass-on-glass loses contrast — a tinted
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// bordered button reads cleanly over glass (HIG). The sheet primaries stay
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// glass because the system manages the sheet's own glass layering.
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.buttonStyle(.borderedProminent)
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#if !os(tvOS)
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.keyboardShortcut(.defaultAction)
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#endif
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}
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#if os(iOS)
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.controlSize(.large)
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#endif
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// The verified alternative to eyeballing hex: drop this session (the host
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// serves one connection at a time) and run the SPAKE2 PIN ceremony instead.
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Button("Pair with PIN instead…", action: onPairInstead)
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#if os(macOS)
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.buttonStyle(.link)
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#else
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.buttonStyle(.borderless)
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#endif
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.font(.geist(16, relativeTo: .callout))
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}
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.padding(28)
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.frame(maxWidth: 440)
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// Floating trust card over the blurred stream — Liquid Glass on 26+, .regularMaterial
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// fallback below. The inner fingerprint box stays .quaternary (content, not glass).
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.glassBackground(RoundedRectangle(cornerRadius: 18))
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}
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/// 64 hex chars → four groups per line, two lines — easy to eyeball against the log.
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private static func format(fingerprint: Data) -> String {
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let hex = fingerprint.map { String(format: "%02x", $0) }.joined()
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let groups = stride(from: 0, to: hex.count, by: 8).map { i -> String in
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let start = hex.index(hex.startIndex, offsetBy: i)
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let end = hex.index(start, offsetBy: min(8, hex.count - i))
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return String(hex[start..<end])
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}
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return groups.chunks(of: 4).map { $0.joined(separator: " ") }.joined(separator: "\n")
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}
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}
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private extension Array {
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func chunks(of size: Int) -> [[Element]] {
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stride(from: 0, to: count, by: size).map { Array(self[$0..<Swift.min($0 + size, count)]) }
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}
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}
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