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Emulation-and-beyond libraries need more than a title and a poster. Every library shape (GameEntry, CustomEntry, CustomInput, ProviderEntryInput) now carries a shared, flattened GameMeta: platform, description, developer, publisher, release_year, genres, tags, region, players. All fields are optional and flat on the wire, so existing library.json files, provider plugins, and clients keep working unchanged. - Installed-store scanners (Steam, Lutris, Heroic, Epic, GOG, Xbox) stamp platform=PC; custom/provider entries carry whatever was authored. - GET /library grows a ?platform= filter (case-insensitive) beside ?provider=. - Console: the add/edit form gets a Details section (round-tripping every field, since update replaces the entry), the poster tile a platform badge (non-PC only — the store badge already implies PC) and the year. - plugin-kit: ProviderEntry accepts the same fields (new GameMeta schema, spread flat); SDK + OpenAPI spec regenerated. - pf-client-core decodes platform for future client badges. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
85 lines
1.8 KiB
TypeScript
85 lines
1.8 KiB
TypeScript
import type { Meta, StoryObj } from "@storybook/react-vite";
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import { GameForm } from "@/sections/Library/GameForm";
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import { LibraryGrid } from "@/sections/Library/LibraryGrid";
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import { SourceToggles } from "@/sections/Library/SourceToggles";
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import { library } from "./lib/fixtures";
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const noop = () => {};
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const idle = { isLoading: false, error: null, refetch: noop };
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const emptyForm = {
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title: "",
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portrait: "",
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hero: "",
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header: "",
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logo: "",
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command: "",
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platform: "",
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description: "",
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developer: "",
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publisher: "",
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releaseYear: "",
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genres: "",
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tags: "",
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region: "",
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players: "",
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};
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// The overview grid and the add/edit form are separate components now, so the stories
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// render each on its own (no combined page view).
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const meta = {
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title: "Pages/Library",
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parameters: { layout: "padded" },
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} satisfies Meta;
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export default meta;
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type Story = StoryObj;
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export const Populated: Story = {
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render: () => (
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<LibraryGrid
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library={{ data: library, ...idle }}
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onEdit={noop}
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onDelete={noop}
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deletingId={null}
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/>
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),
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};
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export const Empty: Story = {
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render: () => (
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<LibraryGrid
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library={{ data: [], ...idle }}
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onEdit={noop}
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onDelete={noop}
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deletingId={null}
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/>
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),
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};
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export const Sources: Story = {
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render: () => (
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<SourceToggles
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// A Linux host's scanner set, one turned off — the widest built-in list.
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scanners={[
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{ id: "steam", label: "Steam", enabled: true },
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{ id: "lutris", label: "Lutris", enabled: false },
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{ id: "heroic", label: "Heroic (Epic / GOG / Amazon)", enabled: true },
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]}
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busyId={null}
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onToggle={noop}
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/>
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),
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};
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export const AddForm: Story = {
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render: () => (
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<GameForm
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initial={emptyForm}
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mode="add"
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onSubmit={noop}
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onCancel={noop}
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isSaving={false}
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/>
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),
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};
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