de7b54d4e0
ci / docs-site (push) Successful in 58s
ci / web (push) Successful in 1m11s
apple / swift (push) Successful in 1m20s
decky / build-publish (push) Successful in 29s
android / android (push) Has been cancelled
apple / screenshots (push) Has been cancelled
arch / build-publish (push) Has been cancelled
ci / rust (push) Has been cancelled
ci / bench (push) Has been cancelled
deb / build-publish (push) Has been cancelled
deb / build-publish-host (push) Has been cancelled
docker / deploy-docs (push) Has been cancelled
docker / build-push (ci, ci/rust-ci-noble.Dockerfile, punktfunk-rust-ci-noble) (push) Has been cancelled
docker / build-push (docs-site, docs-site/Dockerfile, punktfunk-docs) (push) Has been cancelled
docker / build-push (., web/Dockerfile, punktfunk-web) (push) Has been cancelled
docker / build-push (--build-arg FEDORA_VERSION=44, ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora44-rpm) (push) Has been cancelled
docker / build-push (ci, ci/rust-ci.Dockerfile, punktfunk-rust-ci) (push) Has been cancelled
docker / build-push (ci, ci/fedora-rpm.Dockerfile, punktfunk-fedora-rpm) (push) Has been cancelled
flatpak / build-publish (push) Has been cancelled
release / apple (push) Has been cancelled
rpm / build-publish (43, bazzite, punktfunk-fedora-rpm) (push) Has been cancelled
rpm / build-publish (44, fedora-44, punktfunk-fedora44-rpm) (push) Has been cancelled
windows-host / package (push) Has been cancelled
windows-msix / package (arm64, C:\Users\Public\ffmpeg-arm64, --no-default-features, aarch64-pc-windows-msvc, C:\t-a64) (push) Has been cancelled
windows-msix / package (x64, C:\Users\Public\ffmpeg, , x86_64-pc-windows-msvc, C:\t) (push) Has been cancelled
windows / build (aarch64-pc-windows-msvc) (push) Has been cancelled
windows / build (x86_64-pc-windows-msvc) (push) Has been cancelled
Second and final batch from the 2026-07-20 core-sweep lows: client: - connect() timeout now sets `quit` before shutdown, so a handshake that completes after the deadline closes with QUIT_CLOSE_CODE instead of leaving the host lingering (virtual display up) for a reconnect that never comes. - probe_result: saturating_add on the wire-supplied wire_packets + send_dropped counters (debug-build overflow panic / release wrap). - the standing-latency bleed no longer sets flush_in_window: that flag is the ABR's SEVERE (×0.7) verdict, and the bleed fires only on provably loss-free windows the controller itself scores as fine. clipboard: - fetch_cancels pruned on every new fetch (was: one dead oneshot per paste for the session). - serve chunks gated on a parked waiter + capped at CLIP_FETCH_CAP with an Error event (was: unbounded silent accumulation under any req_id). - serve_inbound park bounded by FETCH_STALL_SECS + send.stopped() (was: an unanswered FetchRequest parked the task, waiter, and bi-stream forever; ~100 of them exhaust the connection's bidi budget). C ABI (ABI_VERSION 9 → 10, header regenerated, additive only): - new punktfunk_connection_clock_offset_now_ns — the LIVE re-synced offset (Swift/Kotlin latency math read the frozen connect-time value ~40ms wrong after a wall-clock step). - to_config: checked u64→usize narrowing of max_frame_bytes (32-bit armeabi truncated >4GiB to a plausible residue). - host_poll_input: no &mut held across the embedder callback (re-entry aliased it — UB under noalias); mid-drain callback clears now stick. - next_audio_pcm: DTX (empty) payloads skipped — decode synthesized 120ms of concealment per 5ms slot and grew the playout ring forever. - next_clipboard releases the parked payload on an empty poll (a one-off 50MiB paste stayed resident all session). - frames_dropped / wants_decode_latency write their documented 0/false defaults before the NULL-handle check. - gamepad constant docs match pick_gamepad() reality (DualSenseEdge/ SwitchPro landed; DualSense/DS4 honored on Windows UMDF too). FEC: - gf8 reconstruct/reconstruct_into reuse the (k,m) codec cache like encode_into (was: fresh 230×200 generator + decode inversion per lossy block on the pump thread). - vendored fec-rs: the 8 safe wrap_mul_slice shims assert equal lengths (x86 SIMD callees bound stores on input.len() — safe-code OOB write); ReconstructShard's safety contract gains the len()==get().len() clause and reconstruct_internal sizes raw slices from the slice. transport/GTK: - Linux GSO super-buffer capped at the real UDP payload ceiling (65487) not 65535 — seg sizes ≥1024 could EMSGSIZE and latch GSO off process-wide, blamed on the network. - GTK settings dialog no longer rewrites an unlisted-but-valid stored gamepad preference to "auto" on close. Already fixed on main (verified stale, skipped): the reassembler FEC ceiling, wants_decode_latency's third term, request_probe rollback + the generalized probe watchdog. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
fec-rs
A pure Rust Reed-Solomon erasure coding library with runtime SIMD acceleration.
Features
- Pure Rust — No C/C++ dependencies or FFI. Everything is implemented in safe Rust
(with targeted
unsafefor SIMD intrinsics). - Runtime SIMD detection — Automatically uses the fastest available instruction set
via
std::is_x86_feature_detected!. A single binary works on all x86_64 systems. - GF(2^8) — Operates over the Galois field GF(2^8) with generating polynomial 29 (0x1D), compatible with the Moonlight streaming protocol.
- Shard-by-shard encoding — Incremental encoding via
ShardByShardfor streaming use cases. - Reconstruction — Reconstruct missing data and/or parity shards from any sufficient subset.
SIMD Acceleration
On x86_64, the library automatically detects CPU features at runtime and uses the best available instruction set:
- GFNI + AVX2 — Single-instruction GF multiply on 32 bytes (Intel Alder Lake+, AMD Zen 4+)
- AVX2 — VPSHUFB split-table nibble lookup on 32 bytes
- GFNI + SSE — Single-instruction GF multiply on 16 bytes
- SSSE3 — VPSHUFB split-table nibble lookup on 16 bytes
- Scalar — Lookup table fallback
Parallel Encoding
Enable the parallel feature for optional rayon-based parallel encoding:
fec-rs = { version = "0.1", features = ["parallel"] }
When enabled, large encode workloads automatically distribute parity shard computation across threads. Small workloads use the sequential path to avoid overhead.
Usage
use fec_rs::ReedSolomon;
let rs = ReedSolomon::new(4, 2).unwrap();
let mut shards: Vec<Vec<u8>> = vec![
vec![0, 1, 2, 3],
vec![4, 5, 6, 7],
vec![8, 9, 10, 11],
vec![12, 13, 14, 15],
vec![0, 0, 0, 0], // parity shard 1
vec![0, 0, 0, 0], // parity shard 2
];
// Encode parity
rs.encode(&mut shards).unwrap();
// Verify
assert!(rs.verify(&shards).unwrap());
// Simulate loss of shard 0
let mut recovery: Vec<Option<Vec<u8>>> = shards.into_iter().map(Some).collect();
recovery[0] = None;
// Reconstruct
rs.reconstruct(&mut recovery).unwrap();
License: BSD-2-Clause