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docs: full env/config reference + fix outdated Bazzite gamescope-only framing
Rebuild configuration.md into a complete PUNKTFUNK_* reference (verified
against config.rs, the host.env templates, and the env read sites): core,
gamescope/session-following, compositor, video quality, gamepads, audio,
Windows host, auth/paths, perf tuning, diagnostics, and client-side knobs.

Rework bazzite.md: it now documents both Steam Gaming Mode (gamescope) and
the KDE Plasma desktop with auto-detect/session-following, attach vs managed,
and the Desktop screencast + kde-desktop-setup.sh input grant — previously it
only described the managed gamescope model.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 20:06:28 +00:00

7.6 KiB

title, description
title description
Bazzite Set up a punktfunk host on Bazzite — it follows the box between Steam Gaming Mode (gamescope) and the KDE Plasma desktop automatically.

Bazzite already ships everything a punktfunk host needs — the NVIDIA driver, NVENC, PipeWire, gamescope, and the KDE Plasma desktop. So a Bazzite host is the most "appliance-like" setup, and it streams both of Bazzite's faces:

  • Steam Gaming Mode (gamescope) — the couch/handheld game UI.
  • The KDE Plasma desktop — the full desktop you get from "Switch to Desktop".

The host auto-detects which one is live and follows the box across the switch — including mid-stream. You flip between Gaming Mode and Desktop with Bazzite's normal Steam UI / "Switch to Desktop"; the host just re-targets whatever's running and keeps streaming. Nothing in host.env forces a mode.

Ideal for a dedicated game-streaming box that you also occasionally want as a remote desktop. For a pure desktop machine, Ubuntu/Fedora KDE or GNOME are simpler.

Install

The host ships as an RPM in punktfunk's Gitea RPM registry (public), so a Bazzite / Fedora Atomic box layers and updates it with rpm-ostree. Add the repo, then layer the host plus the web console and reboot:

# Add the repo. Packages are GPG-signed (gpgcheck=1, the packages@unom.io key) AND the repo
# metadata is Gitea-signed (repo_gpgcheck=1); gpgkey lists both keys so dnf imports each.
sudo tee /etc/yum.repos.d/punktfunk.repo >/dev/null <<'REPO'
[gitea-unom-bazzite]
name=punktfunk (unom, Bazzite)
baseurl=https://git.unom.io/api/packages/unom/rpm/bazzite
enabled=1
gpgcheck=1
repo_gpgcheck=1
gpgkey=https://git.unom.io/api/packages/unom/rpm/repository.key
       https://git.unom.io/api/packages/unom/generic/punktfunk-keys/1/RPM-GPG-KEY-punktfunk
REPO

# Layer the host + the web console, then reboot into the new deployment.
# (punktfunk Recommends punktfunk-web; list it explicitly so it's pulled regardless of weak-dep
# settings — the Gitea registry carries punktfunk-web, which COPR can't build.)
rpm-ostree install punktfunk punktfunk-web
systemctl reboot

rpm-ostree upgrade then tracks new builds automatically (Bazzite's auto-update timer does this for you). For a fully baked appliance image there's also a bootc Containerfile that installs the same RPMs from this registry — see packaging/bootc/ and packaging/rpm/README.md in the repo. Building from source works too (Bazzite is Fedora Atomic underneath, and its FFmpeg builds the host fine — same steps as Fedora KDE), but the registry is the supported path.

Allow controller input

Gamepad and DualSense input needs your user in the input group. On Bazzite, don't use usermod — the base is immutable and the group is managed by a recipe. Use:

ujust add-user-to-input-group

Then log out and back in. (A controller that's "detected but does nothing" is almost always this permission, not a client problem.)

Configure

The RPM ships a Bazzite-tuned config you can copy as your starting point:

mkdir -p ~/.config/punktfunk
cp /usr/share/punktfunk/host.env.bazzite ~/.config/punktfunk/host.env

The template is deliberately minimal — it does not force a compositor, because the host auto-detects Gaming Mode (gamescope) vs Desktop (KWin) on every connect and follows the switch mid-stream. The only settings that matter are the session anchors plus zero-copy:

XDG_RUNTIME_DIR=/run/user/1000
DBUS_SESSION_BUS_ADDRESS=unix:path=/run/user/1000/bus
PUNKTFUNK_VIDEO_SOURCE=virtual
PUNKTFUNK_ZEROCOPY=1            # GPU zero-copy (dmabuf → CUDA → NVENC); auto-falls back to CPU
PUNKTFUNK_GAMESCOPE_ATTACH=1    # Gaming Mode = attach to the box's own session (see below)

Gaming Mode: attach vs managed

For Gaming Mode there are two models (pick one; the shipped default is attach):

  • Attach (PUNKTFUNK_GAMESCOPE_ATTACH=1, the default) — the box owns its gamescope session and decides Gaming vs Desktop via the normal Steam UI. The host just attaches to whatever's live and never tears it down, so switching Desktop ↔ Game is rock-solid and disconnecting leaves the box where it was. The streamed game-mode resolution is the box's gamescope mode (SCREEN_WIDTH/HEIGHT in /etc/gamescope-session-plus/sessions.d/steam), not the client's.
  • Managed (PUNKTFUNK_GAMESCOPE_MANAGED=1, and remove the attach line) — the host tears the box's gamescope down on connect and launches its own at the client's exact resolution and refresh, restoring on idle. Client-mode-following, but it can't coexist with a box-owned game-mode session, and there must be no physical gaming session already running.

Mid-stream Gaming ↔ Desktop following (PUNKTFUNK_SESSION_WATCH) is on by default on Bazzite/SteamOS. See Configuration for the full list of knobs.

Streaming the KDE Plasma desktop

The virtual output (video) for the Desktop session needs no config — the host package ships an io.unom.Punktfunk.Host.desktop file whose X-KDE-Wayland-Interfaces grants the host KWin's restricted screencast protocol on a normal interactive Plasma session (least-privilege, the same mechanism krfb/krdp use). After a fresh host install, log out and back into the Desktop session once so KWin re-reads that grant.

The one thing a normal KDE login lacks is the RemoteDesktop grant for headless input injection. Seed it once (as the streaming user, no root) so the host auto-approves instead of popping an un-answerable dialog:

bash /usr/share/punktfunk/bazzite/kde-desktop-setup.sh

Gaming Mode needs none of this — it auto-attaches.

Run as an always-on host

Bazzite hosts are typically headless. Enable the host service and linger so it starts at boot — see Running as a Service. One host service covers both Gaming Mode and the Desktop; it follows whichever the box is in.

systemctl --user enable --now punktfunk-host
# Web console (pairing + status) — enable it and read the auto-generated login password,
# then open http://<host-ip>:3000:
systemctl --user enable --now punktfunk-web
journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p'

Console login password

The console is password-protected. On first start punktfunk-web-init generates a random login password and saves it to ~/.config/punktfunk/web-password (as PUNKTFUNK_UI_PASSWORD=…). Read it back at any time — from the init service's journal, or straight from the file:

journalctl --user -u punktfunk-web-init | sed -n 's/.*password generated: //p'
sed -n 's/^PUNKTFUNK_UI_PASSWORD=//p' ~/.config/punktfunk/web-password

To set your own password, edit that file (PUNKTFUNK_UI_PASSWORD=<your-password>) and restart the console: systemctl --user restart punktfunk-web. Forgot it? This is the recovery path linked from the console login screen — see Forgot your Password?.

Good to know

These apply to the Gaming Mode (gamescope) path; the KDE Desktop path is unaffected:

  • gamescope 3.16.22 or newer is required. Older versions can deadlock during capture. Bazzite's current gamescope is fine; this only bites if you've pinned an old one.
  • The mouse cursor isn't included in the captured image — a gamescope limitation for now. (The KDE Desktop path renders the cursor normally.)
  • HDR isn't supported yet on the gamescope path — gamescope's capture output is 8-bit. SDR streams normally.

Then connect a client — Moonlight works great for couch gaming, and the Apple app for Apple TV / iPad.