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punktfunk/crates/pf-host-config/src/lib.rs
T
enricobuehlerandClaude Opus 5 3055e29ebb feat(host/audio): make audio observable, fix the endpoint choice, raise the encode quality
Phases 0-3 of design/audio-quality-and-latency.md, host side.

**WP2.1 — the 2026-08-03 root cause.** The client-only loopback preference took Steam's
Streaming *Microphone* render endpoint over real hardware unconditionally, because it is
silent on the host. But that endpoint exists to carry remote VOICE, and nothing checked
whether it could carry music: on the reporter's box it won all 31 loopback opens across 25
sessions while a clean AMD HD Audio endpoint sat idle, and the whole desktop mix went
through it before reaching Opus. A silent sink now has to EARN its preference — if its mix
format narrows the mix it drops below real hardware. It is still taken when nothing better
exists (narrow audio beats no audio), but flagged so the capture side says why.

`plan_with_formats` takes a probe rather than reading WASAPI, so all 26 wiring-plan tests
still run on every platform. An unknown format counts as fine, which is asserted:
`unknown_formats_reproduce_the_formatless_plan` proves a probe failure can never make the
plan worse than it was before formats existed.

**WP0.1 — log the endpoint's ACTUAL mix format.** Everything the old log printed ("48 kHz
f32 channels=2") was our REQUEST; with `autoconvert` WASAPI converts silently from whatever
the endpoint really runs. That is why a 3,600-line log filed over an audio-quality
complaint contained nothing that could diagnose it.

**WP0.2 — count what we drop.** The capture->encode handoff was a silent lossy `try_send`:
a stalled encode thread lost chunks, the encoder concatenated across the hole, and nothing
recorded it — a click plus a permanent shift of everything after. Now counted and warned,
alongside per-window peak/RMS/delivered% so a quiet host, a broken endpoint and a stream we
are damaging ourselves stop looking identical.

**WP2.4 — stop the default-device tug-of-war.** In Assert mode the capture is bound to the
planned endpoint EXPLICITLY, so a hijacked default changes only where apps render — the old
full reopen tore the capture down for nothing. The field log shows the cost: something
re-set the default every ~4 s and each round was a teardown, a wiring pass with
IPolicyConfig writes, and an audible dropout — seven in sixteen seconds, one ending in a
2 s error backoff. Now: put the default back, keep the stream, and after four rounds in
twenty seconds concede for a minute and say so once.

**WP1.1/1.2 — encode quality.** Constrained VBR (the hard-CBR comment justifies itself with
GameStream's audio FEC, which this plane does not have) and `AudioTier::High` by default:
stereo 128 -> 256 kbps, ~1 % of a 20 Mbps session. GameStream's encoder is deliberately
untouched — its FEC really does need fixed-size packets.

**WP3.1 — redundant `0xD2` plane**, sent when the client asked for it.

**WP2.2 — `audio.output_mode`** as a first-class setting (`client_only` / `host_and_client`
/ `follow_default`), superseding the two undocumented env vars, which stay honoured. The
enum lives in pf-host-config, which is deliberately dependency-free, so the tier table stays
in core where the codec knowledge is.

`capture_policy.rs` is split out for the same reason `wiring_plan.rs` is: both encode field
behaviour, so their tests must run on Linux CI, not only on a Windows box. That split
immediately earned itself — `capture_stats_separate_silence_from_signal` caught RMS being
divided by the FRAME count while summed over interleaved SAMPLES, which inflated it by
sqrt(channels) and made a sine report an RMS equal to its own peak.

WP4.5 (open the loopback at the minimum device period) is deliberately NOT done: in shared
mode `IAudioClient::Initialize` cannot change the engine period at all, so it would be a
no-op at best and a new failure path at worst. Recorded in the code. WP2.3 (force the parked
endpoint's volume) is deferred — `wasapi` keeps IMMDevice private, so it needs new raw COM
on a path this tree cannot compile, let alone test; its diagnostic half ships as the RMS
line above.

Verified: punktfunk-host + pf-host-config clippy --all-targets -D warnings and the audio
test suite under Linux/docker (gate proven non-vacuous with a planted type error); 26
wiring-plan tests standalone; fmt. The Windows-only halves of wasapi_cap.rs and
audio_control.rs are NOT compile-verified anywhere yet.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-04 09:02:12 +02:00

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//! `HostConfig` — the host's runtime knobs parsed ONCE from the environment, instead of the ~68 scattered
//! `env::var` reads recomputed at every call site (some up to 8×, which lets capture + encode silently
//! disagree on the resolved backend — plan §2.4). The service / launcher loads `host.env` into the process
//! environment before the host starts, and **for the knobs captured here the environment is constant for the
//! process lifetime**, so a lazily-parsed global is equivalent to "parsed once at startup".
//!
//! **Goal-1 stages 12** (`design/windows-host-rewrite.md` §2.2): stage 1 stood this up; stage 2 migrated the
//! genuinely-constant operator/dispatch knobs onto it (the dispatch-disagreement bug class:
//! `encoder_pref`, `render_adapter`, the vdisplay backend select — plus the plan-named
//! `idd_depth`/`zerocopy`/`ten_bit`/`four_four_four` and the multi-site `perf`/`compositor`/
//! `video_source`/`gamepad`). `SessionPlan` (stage 3) consumes it as the single owner of the
//! capture/topology/encoder decision.
//!
//! **What is deliberately NOT here (and must stay a live `env::var` read):**
//! - **Runtime-mutated session vars.** On Linux, `crate::vdisplay::apply_session_env` rewrites the process
//! env on *every connect* so one host follows a Bazzite box across Gaming↔Desktop: `WAYLAND_DISPLAY`,
//! `XDG_CURRENT_DESKTOP`, `XDG_RUNTIME_DIR`, `DBUS_SESSION_BUS_ADDRESS`, and the *derived* `PUNKTFUNK_*`
//! vars `INPUT_BACKEND`, `GAMESCOPE_SESSION`/`GAMESCOPE_NODE`, `KWIN_VIRTUAL_PRIMARY`,
//! `MUTTER_VIRTUAL_PRIMARY`, `FORCE_SHM` (+ `GAMESCOPE_APP` on the launch path). Parsing these once would
//! freeze them at startup and silently break session-following — they are NOT constant.
//! - **Single-use local tuning** read exactly where it is used (no resolve-once benefit, and a parse with a
//! call-site-local default/clamp): e.g. `FEC_PCT` (two *different* semantics — GameStream default-20 vs
//! punktfunk/1 `Option`/clamp-90), `VIDEO_DROP`, `VBV_FRAMES`, `SPLIT_ENCODE`, `PACE_BURST_KB`, the
//! `capture/dxgi.rs` timing knobs, the `*_LIVE` test gates.
//! - **Path / genuinely-dynamic reads**: the config-dir resolution, `PATH` executable search, the
//! env-forward-to-child loop, `PUNKTFUNK_MGMT_TOKEN`, `PUNKTFUNK_HOST_CMD`, `PUNKTFUNK_RENDER_NODE`.
//!
//! `PUNKTFUNK_ZEROCOPY` note: this field is a **tri-state override** (`None` = unset). Unset defers to
//! the per-vendor default in `encode/ffmpeg_win.rs::zerocopy_enabled` (AMF on — on-glass validated
//! 2026-07-06; QSV off until validated on Intel glass); an explicit value forces it (`0|false|off|no`
//! = off, anything else = on, so the old presence-style `=1` keeps working). The Linux `zerocopy`
//! module keeps its own *truthy* parser (`1|true|yes|on`) — the two are independent features that
//! share a name; do NOT conflate them.
#![forbid(unsafe_code)]
use std::sync::OnceLock;
/// Whether a `PUNKTFUNK_*` env var reads as ON, or `None` when it is unset — the host's
/// **explicit-off** grammar: `0` / `false` / `off` / `no` (trimmed, case-insensitive) are off and ANY
/// other value is on, so a presence-style `=1` keeps working. Every "default ON" knob below shares
/// it.
///
/// Exported because callers in other crates need the SAME grammar. A hand-rolled
/// `var(k).as_deref() != Ok("0")` accepts `"0 "` (trailing space, trivially produced by a systemd
/// drop-in or a shell heredoc) and `"false"` as ON — the bug class of ed525c4c, and the reason
/// `PUNKTFUNK_PIPEWIRE_NV12` in pf-capture now routes through here.
///
/// Note this is deliberately NOT the grammar `pf-zerocopy` uses for its own flags (truthy:
/// `1|true|yes|on`, everything else off) — see the module docs: independent features that share a
/// name prefix.
pub fn env_on(name: &str) -> Option<bool> {
std::env::var(name).ok().map(|s| {
!matches!(
s.trim().to_ascii_lowercase().as_str(),
"0" | "false" | "off" | "no"
)
})
}
/// Where desktop audio should be audible — which decides the render endpoint the loopback captures.
///
/// Supersedes the two env-only knobs that used to encode this (`PUNKTFUNK_HOST_AUDIO`,
/// `PUNKTFUNK_KEEP_DEFAULT`), which stay honoured as back-compat spellings so nobody's `host.env`
/// breaks. Named modes exist because "which endpoint do we capture" is a routing decision an
/// operator has to be able to make deliberately — the 2026-08-03 field report is what happens when
/// the only way to express it is an undocumented environment variable.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub enum AudioOutputMode {
/// Default. Prefer a render endpoint that is silent on the host, so streamed audio does not
/// also play out of the host's speakers. Since 2026-08 a silent sink has to be able to carry
/// the mix without narrowing it — otherwise real hardware wins anyway.
#[default]
ClientOnly,
/// Prefer real hardware: audio plays on the host as well as the client. The old
/// `PUNKTFUNK_HOST_AUDIO=1`.
HostAndClient,
/// Touch nothing — capture whatever the operator's own default playback device is, and never
/// write the default-device policy. The old `PUNKTFUNK_KEEP_DEFAULT=1`.
FollowDefault,
}
impl AudioOutputMode {
/// `PUNKTFUNK_AUDIO_OUTPUT_MODE` wins; otherwise fall back to the legacy flags, `follow_default`
/// first (it is the more restrictive promise — "do not touch my devices" must not be overridden
/// by a stale `PUNKTFUNK_HOST_AUDIO` in the same `host.env`).
fn from_env() -> AudioOutputMode {
if let Ok(raw) = std::env::var("PUNKTFUNK_AUDIO_OUTPUT_MODE") {
if !raw.trim().is_empty() {
if let Some(m) = AudioOutputMode::parse(&raw) {
return m;
}
// Never silently fall through to a different routing than the operator asked for.
eprintln!(
"punktfunk: PUNKTFUNK_AUDIO_OUTPUT_MODE={raw:?} is not one of \
client_only/host_and_client/follow_default — using client_only"
);
}
}
if std::env::var_os("PUNKTFUNK_KEEP_DEFAULT").is_some() {
return AudioOutputMode::FollowDefault;
}
if std::env::var_os("PUNKTFUNK_HOST_AUDIO").is_some() {
return AudioOutputMode::HostAndClient;
}
AudioOutputMode::ClientOnly
}
pub fn parse(s: &str) -> Option<AudioOutputMode> {
match s.trim().to_ascii_lowercase().replace('-', "_").as_str() {
"client_only" | "client" => Some(AudioOutputMode::ClientOnly),
"host_and_client" | "both" | "host" => Some(AudioOutputMode::HostAndClient),
"follow_default" | "follow" => Some(AudioOutputMode::FollowDefault),
_ => None,
}
}
pub fn as_str(self) -> &'static str {
match self {
AudioOutputMode::ClientOnly => "client_only",
AudioOutputMode::HostAndClient => "host_and_client",
AudioOutputMode::FollowDefault => "follow_default",
}
}
/// The loopback plan should prefer real hardware over a silent sink.
pub fn prefers_host_hardware(self) -> bool {
matches!(self, AudioOutputMode::HostAndClient)
}
/// Leave the operator's default playback/recording devices completely alone.
pub fn keeps_default(self) -> bool {
matches!(self, AudioOutputMode::FollowDefault)
}
}
/// Resolved host configuration. Holds the genuinely-constant operator/dispatch knobs (see module docs for
/// what is deliberately excluded). Fields read on only one platform are kept alive cross-platform by the
/// derived `Debug` impl, so the parser can stay a single platform-neutral function.
#[derive(Debug, Clone, Default)]
pub struct HostConfig {
/// `PUNKTFUNK_HOST_NAME` — the name this host shows up under in Moonlight (the serverinfo
/// `<hostname>` element) and in Punktfunk's own clients (the mDNS service *instance* name both
/// adverts carry). Unset/blank = the machine's own hostname, which is what it always was. Free
/// text ("Living Room PC"); the DNS-level `<label>.local.` target keeps using a sanitized
/// machine-safe label, so a spacey display name can't produce an invalid mDNS record.
pub host_name: Option<String>,
/// `PUNKTFUNK_ENCODER` — explicit encoder-backend override (lowercased; empty = auto-detect by GPU vendor).
pub encoder_pref: String,
/// `PUNKTFUNK_RENDER_ADAPTER` — discrete render-GPU pin by description substring (`Some` even when empty:
/// the empty string still counts as "set" for the presence checks, and the value reader filters it).
pub render_adapter: Option<String>,
/// `PUNKTFUNK_IDD_DEPTH` — IDD-push pipeline depth override (default 2; the call site clamps to its `OUT_RING`).
pub idd_depth: usize,
/// `PUNKTFUNK_ZEROCOPY` — Windows D3D11 zero-copy encode input override. `None` (unset) defers to
/// the per-vendor default (AMF on, QSV off — see module docs and `encode/ffmpeg_win.rs`).
pub zerocopy: Option<bool>,
/// `PUNKTFUNK_10BIT` — host policy gate for 10-bit encode (HEVC Main10 / AV1 10-bit).
/// **Default ON** (since 10-bit went probe-gated end-to-end, 2026-07-16): the host merely
/// *allows* 10-bit — a session only becomes 10-bit when the client advertised `VIDEO_CAP_10BIT`
/// (behind its HDR setting + display-capability gate), the codec supports it (HEVC/AV1), and
/// the GPU/backend passed the encode probe (`can_encode_10bit`) — otherwise 8-bit SDR.
/// `PUNKTFUNK_10BIT=0`/`false`/`off`/`no` disables. Independent of `four_four_four` (depth vs chroma).
pub ten_bit: bool,
/// `PUNKTFUNK_444` — host policy gate for full-chroma HEVC 4:4:4 (Range Extensions).
/// **Default ON** (since the pipeline went zero-copy + honest end-to-end, 2026-07-10): the
/// host merely *allows* 4:4:4 — a session only becomes 4:4:4 when the client explicitly
/// advertised it (a client-side setting, default OFF), the codec is HEVC, the capture can
/// deliver full chroma, and the GPU/driver passed the encode probe — otherwise 4:2:0.
/// `PUNKTFUNK_444=0`/`false`/`off`/`no` disables. Independent of `ten_bit` (chroma vs depth).
pub four_four_four: bool,
/// `PUNKTFUNK_CHACHA20` — host policy gate for the negotiated ChaCha20-Poly1305 session
/// cipher (design/chacha20-session-cipher.md). **Default ON** (pure rollout safety — perf-only,
/// both AEADs are full-strength): the host merely *allows* it — a session only seals with
/// ChaCha when the client advertised `VIDEO_CAP_CHACHA20` (set by soft-AES armv7 clients,
/// e.g. webOS TVs, whose GCM decrypt caps at ~100 Mbps); everyone else stays AES-128-GCM.
/// `PUNKTFUNK_CHACHA20=0`/`false`/`off`/`no` disables.
pub chacha20: bool,
/// `PUNKTFUNK_AUDIO_OUTPUT_MODE` — where desktop audio should be audible, and therefore which
/// render endpoint the loopback captures (`client_only` / `host_and_client` / `follow_default`).
///
/// A first-class setting because the 2026-08-03 field report needed one: the default
/// client-only routing sent that box's whole desktop mix through Steam's voice-carrier virtual
/// endpoint for 25 sessions, and the only way to change it was an undocumented environment
/// variable. See [`AudioOutputMode`].
pub audio_output_mode: AudioOutputMode,
/// `PUNKTFUNK_AUDIO_QUALITY` — desktop-audio encode tier (`low` / `standard` / `high`; default
/// `high`). Kept as the raw string here because the tier table lives in `punktfunk-core`, and
/// this crate is deliberately dependency-free (see the crate doc). The audio thread resolves it
/// via `punktfunk_core::audio::AudioTier::parse` and warns on an unknown spelling rather than
/// silently downgrading someone's audio.
pub audio_quality: Option<String>,
/// `PUNKTFUNK_AUDIO_REDUNDANCY` — force the redundant `0xD2` audio plane on or off. `None`
/// (the default) = automatic: sent only to a client that asked for it, and only while the link
/// is actually losing packets.
pub audio_redundancy: Option<bool>,
/// `PUNKTFUNK_PERF` — per-stage timing instrumentation.
pub perf: bool,
/// `PUNKTFUNK_VIDEO_SOURCE` — GameStream video source select. `virtual` (the default — a
/// per-client virtual output at the client's own mode) / `portal` (capture an existing
/// monitor); anything else, including the literal `synthetic`, gets the test pattern.
pub video_source: Option<String>,
/// `PUNKTFUNK_CAPTURE_MONITOR` — pin capture at a NAMED physical monitor (`DP-1`, `HDMI-A-2`),
/// instead of creating a virtual display or taking whichever head the portal hands back. The
/// point of the knob is an unattended host: a background `systemd --user` service has nobody to
/// answer a chooser dialog, so the monitor has to be config, not a prompt. A name that matches
/// no head is a hard error at session open (never a silent fall-back to a different screen —
/// showing the wrong monitor is worse than showing none). Linux-only today; see
/// `design/per-monitor-portal-capture.md`.
pub capture_monitor: Option<String>,
/// `PUNKTFUNK_COMPOSITOR` — explicit compositor override (operator/CI/test). NOT the runtime-detected
/// session — this one is a constant operator knob; `apply_session_env` never writes it.
pub compositor: Option<String>,
/// `PUNKTFUNK_GAMEPAD` — client/operator virtual-pad backend preference (fed to `pick_gamepad`).
pub gamepad: Option<String>,
/// `PUNKTFUNK_VDISPLAY` — Windows virtual-display backend. The pf-vdisplay IddCx driver is now the only
/// backend (the legacy SudoVDA backend was removed), so this is currently informational — kept for the
/// shipped `host.env` and as a forward seam if a second backend is ever added.
pub vdisplay: Option<String>,
/// `PUNKTFUNK_STALL_PROBES` — run the Windows IDD-push capture's micro-probe engine (per-GPU
/// fence probes, DWM tick/flush watchdogs, scanline + CPU sentinels — `idd_push/probes.rs`),
/// the corroborating evidence legs on every stall report. Default ON while the
/// interval-stutter field program runs; explicit-off grammar for perf-sensitive boxes — the
/// engine costs standing threads (a blocking `DwmFlush` waiter, ~10 Hz fence copies per GPU,
/// a 5 ms-cadence CPU sentinel). Off, stall lines still carry the driver telemetry + the ETW
/// present/queue discriminator (cheap, session-filtered); only the probe legs read absent.
pub stall_probes: bool,
/// `PUNKTFUNK_GAMESCOPE_STEAM` — force the bare headless gamescope spawn into its Steam
/// integration mode (`--steam`) for EVERY launch. A Steam title auto-enables `--steam` on its
/// own regardless of this knob; it exists to force it on for non-Steam launches too. Managed
/// gamescope-session-plus/SteamOS sessions own their own flags and do not consult this.
pub gamescope_steam: bool,
/// `PUNKTFUNK_GAMESCOPE_GRAB_CURSOR` — add `--force-grab-cursor` to the bare headless gamescope
/// spawn for an actual game launch, forcing relative-mouse capture so FPS mouselook works over the
/// injected pointer. Default OFF: it forces relative mode, which breaks absolute-pointer titles
/// and menus, so it's opt-in per host until validated on-glass.
pub gamescope_grab_cursor: bool,
/// `PUNKTFUNK_GAMESCOPE_SPLASH` — run the host's built-in splash client inside every bare
/// headless gamescope spawn. gamescope only composites (and only then pushes a PipeWire capture
/// buffer) when a client paints, and a dedicated Steam launch paints NOTHING
/// for the whole Steam bootstrap — so without the splash a fresh spawn's capture starves: format
/// negotiated, zero buffers, first-frame timeout, and every retry kills the booting Steam and
/// starts over (the "fresh gamescope output never delivers frames" field failure). Default ON;
/// explicit-off grammar (`=0` disables, the on-glass A/B + emergency escape hatch).
pub gamescope_splash: bool,
/// `PUNKTFUNK_GAMESCOPE_HDR` — allow HDR (10-bit BT.2020 PQ) sessions on the gamescope
/// backend. Needs the punktfunk gamescope build (`packaging/gamescope`), which teaches
/// gamescope's PipeWire node the 10-bit PQ capture formats; the host probes for it and stays
/// SDR when it isn't installed, so this knob only decides whether HDR is *attempted*.
///
/// Default ON (explicit-off grammar, matching `PUNKTFUNK_10BIT`) since the post-0.22.3 flip:
/// the capability chain behind it (the `+pfhdr` banner probe, managed spawn, the client's
/// 10-bit cap, the per-source downgrade latch) keeps a stock-gamescope box on today's 8-bit
/// path, so the knob's remaining job is the emergency escape hatch — an operator who hits a
/// bad interaction sets `=0` and the gamescope backend is exactly the old SDR path again,
/// spawn flags included.
pub gamescope_hdr: bool,
/// `PUNKTFUNK_GAMESCOPE_SDR_NITS` — the luminance SDR content is mapped to inside the PQ
/// container of an HDR gamescope session (gamescope's `--hdr-sdr-content-nits`, default 400).
/// An HDR stream carries the desktop, the Steam overlay and any SDR game through the same PQ
/// encode, so this is the knob that decides how bright "white" looks on the client's panel.
/// `None` = leave gamescope's own default.
pub gamescope_sdr_nits: Option<u32>,
/// `PUNKTFUNK_RECOVER_SESSION_CMD` — operator hook fired (debounced) when a client connects while NO
/// graphical session is live for this uid: the state a compositor crash leaves behind (gnome-shell
/// SIGSEGV → GDM greeter, whose auto-login is once-per-boot, so the box would otherwise need a walk-up
/// or reboot). Typically `sudo -n systemctl restart gdm` with a matching NOPASSWD sudoers rule, or
/// `systemctl restart display-manager` under a polkit rule — with auto-login enabled the restart brings
/// the desktop back and the client's retry lands in it. Unset/empty = disabled (the default).
pub recover_session_cmd: Option<String>,
/// `PUNKTFUNK_ON_CONNECT_CMD` — zero-config mirror of a `client.connected` hook
/// (`crate::hooks`): fired detached with the event JSON on stdin + `PF_EVENT_*` env when a
/// client connects, on either plane. The full hook surface (filters, webhooks, debounce)
/// lives in `hooks.json`. Unset/empty = disabled (the default).
pub on_connect_cmd: Option<String>,
/// `PUNKTFUNK_ON_DISCONNECT_CMD` — the `client.disconnected` sibling of
/// [`Self::on_connect_cmd`].
pub on_disconnect_cmd: Option<String>,
/// `PUNKTFUNK_MAX_FPS` — frame limiter for the GAME. `None` (unset, `0`, or unparseable) =
/// no limit, the default and what every existing host does.
///
/// This caps how fast the compositor lets the game render; it does **not** touch the session.
/// The client still negotiates and receives its full rate — a 120 Hz session over a game
/// limited to 60 sends 120 frames a second, 60 of them repeats of an unchanged picture, which
/// costs an almost-empty P-frame. That split is the whole point: the game stops rendering
/// frames nobody asked for, and the GPU time it gives up goes to capture and encode instead
/// (and, on a laptop or handheld, to heat and battery).
///
/// Capping the STREAM instead would be a different and mostly unwanted feature — it hands the
/// client fewer frames than it asked for and saves the game's GPU nothing.
///
/// Enforced by the compositor, so its reach is whatever that compositor offers. **gamescope**
/// takes it as `--nested-refresh`, the rate it clamps the game to; note that is the nested
/// output's rate, so everything gamescope composites moves at it, not the game alone — under
/// gamescope there is only the one output. Values are clamped into 1..=240.
pub max_fps: Option<u32>,
/// `PUNKTFUNK_VDISPLAY_HZ_MULT` — run the VIRTUAL DISPLAY at this multiple of the session's
/// frame rate while the stream stays paced at the session rate. Default 1 (off); 2 is the
/// interesting one, hence the name this shipped under.
///
/// A compositor only paints on its own vblank, so at 1× a frame can be finished just after
/// the capture sampled and then waits nearly a whole interval to be picked up — up to
/// ~16 ms of pure age at 60 Hz, and it is the jittery part of the latency, not the steady
/// part. Driving the display at 2× halves that worst case without sending a single extra
/// frame: the pacing clamp below keeps the wire at exactly the rate the client negotiated.
///
/// It is not free — the compositor and the GPU do the extra composites — so it stays opt-in.
/// Clamped to 1..=4; a backend that cannot honor the multiplied rate simply reports what it
/// achieved and the pacing follows that, exactly as it does for any other refusal.
pub vdisplay_hz_mult: u32,
}
impl HostConfig {
fn from_env() -> Self {
// Presence flag: set ⇒ true. Matches the original `var_os(k).is_some()` reads (and the few
// `var(k).is_ok()` flag reads, which coincide for every real-world value).
let flag = |k: &str| std::env::var_os(k).is_some();
// String value: `var(k).ok()` — `Some` (possibly empty) when set with valid UTF-8, else `None`.
let val = |k: &str| std::env::var(k).ok();
Self {
// (`PUNKTFUNK_IDD_PUSH` was removed: IDD-push is the sole Windows capture path, so the knob
// only split dispatch — capture ignored it while the vdisplay manager obeyed it, and `=0`
// produced dead-swap-chain reuse on reconnect. A stale setting in an old host.env is ignored.)
host_name: val("PUNKTFUNK_HOST_NAME")
.map(|s| s.trim().to_string())
.filter(|s| !s.is_empty()),
encoder_pref: std::env::var("PUNKTFUNK_ENCODER")
.unwrap_or_default()
.to_ascii_lowercase(),
render_adapter: val("PUNKTFUNK_RENDER_ADAPTER"),
idd_depth: val("PUNKTFUNK_IDD_DEPTH")
.and_then(|s| s.parse::<usize>().ok())
.unwrap_or(2),
zerocopy: env_on("PUNKTFUNK_ZEROCOPY"),
// Default ON, explicit-off grammar (mirrors `four_four_four`: the client's HDR setting
// is the real per-session switch; the encode probe keeps incapable GPUs honest at 8-bit).
ten_bit: env_on("PUNKTFUNK_10BIT").unwrap_or(true),
// Default ON, explicit-off grammar (the client's own 4:4:4 setting — default OFF —
// is the real switch; see the field doc).
four_four_four: env_on("PUNKTFUNK_444").unwrap_or(true),
// Default ON, explicit-off grammar (the client's VIDEO_CAP_CHACHA20 bit is the real
// per-session switch; see the field doc).
chacha20: env_on("PUNKTFUNK_CHACHA20").unwrap_or(true),
audio_output_mode: AudioOutputMode::from_env(),
audio_quality: val("PUNKTFUNK_AUDIO_QUALITY").map(|s| s.trim().to_lowercase()),
audio_redundancy: env_on("PUNKTFUNK_AUDIO_REDUNDANCY"),
perf: flag("PUNKTFUNK_PERF"),
// Default ON while the interval-stutter field program runs (see the field doc).
stall_probes: env_on("PUNKTFUNK_STALL_PROBES").unwrap_or(true),
// Defaults to `virtual` — the flagship per-client virtual output. It used to be unset,
// which fell through to the synthetic test pattern: fine for a dev box that always has
// a host.env, wrong for a packaged install, whose unit no longer requires that file at
// all. `synthetic` is still reachable by naming it (any unrecognised value lands there).
video_source: val("PUNKTFUNK_VIDEO_SOURCE").or_else(|| Some("virtual".to_string())),
// Trimmed + emptied-to-None: `PUNKTFUNK_CAPTURE_MONITOR=` in a host.env means "not
// set", not "match the monitor named empty string".
capture_monitor: val("PUNKTFUNK_CAPTURE_MONITOR")
.map(|s| s.trim().to_string())
.filter(|s| !s.is_empty()),
compositor: val("PUNKTFUNK_COMPOSITOR"),
gamepad: val("PUNKTFUNK_GAMEPAD"),
vdisplay: val("PUNKTFUNK_VDISPLAY"),
gamescope_steam: val("PUNKTFUNK_GAMESCOPE_STEAM").is_some_and(|s| {
matches!(
s.trim().to_ascii_lowercase().as_str(),
"1" | "true" | "yes" | "on"
)
}),
gamescope_grab_cursor: val("PUNKTFUNK_GAMESCOPE_GRAB_CURSOR").is_some_and(|s| {
matches!(
s.trim().to_ascii_lowercase().as_str(),
"1" | "true" | "yes" | "on"
)
}),
// Default ON, explicit-off grammar: the splash is what makes a fresh bare spawn deliver
// its first frames at all; `=0` is the A/B + escape hatch.
gamescope_splash: env_on("PUNKTFUNK_GAMESCOPE_SPLASH").unwrap_or(true),
// Default OFF for one canary release (design §4 rollout), then flip the `unwrap_or`.
gamescope_hdr: env_on("PUNKTFUNK_GAMESCOPE_HDR").unwrap_or(true),
gamescope_sdr_nits: val("PUNKTFUNK_GAMESCOPE_SDR_NITS")
.and_then(|s| s.trim().parse::<u32>().ok())
.filter(|n| (1..=10_000).contains(n)),
recover_session_cmd: val("PUNKTFUNK_RECOVER_SESSION_CMD")
.filter(|s| !s.trim().is_empty()),
on_connect_cmd: val("PUNKTFUNK_ON_CONNECT_CMD").filter(|s| !s.trim().is_empty()),
on_disconnect_cmd: val("PUNKTFUNK_ON_DISCONNECT_CMD").filter(|s| !s.trim().is_empty()),
// 0 means "no limit" rather than "stream nothing" — it is the natural way to spell
// "off" in a config file, and a 0 fps session is not a thing anyone wants.
max_fps: val("PUNKTFUNK_MAX_FPS")
.and_then(|s| s.trim().parse::<u32>().ok())
.filter(|&f| f > 0)
.map(|f| f.clamp(1, 240)),
vdisplay_hz_mult: val("PUNKTFUNK_VDISPLAY_HZ_MULT")
.and_then(|s| s.trim().parse::<u32>().ok())
.unwrap_or(1)
.clamp(1, 4),
}
}
}
impl HostConfig {
/// The rate to hand the compositor as the GAME's refresh: the session's rate, capped by
/// [`Self::max_fps`]. Only the compositor's game-facing rate goes through here — the session's
/// own mode, the encoder and the wire never do (see the field docs for why).
///
/// `0` in means `0` out. A zero rate is rejected upstream, and quietly turning it into a real
/// one here would hide that.
pub fn game_fps(&self, session_hz: u32) -> u32 {
match self.max_fps {
Some(cap) if session_hz > cap => cap,
_ => session_hz,
}
}
}
/// The process-wide host configuration, parsed once on first access.
pub fn config() -> &'static HostConfig {
static CFG: OnceLock<HostConfig> = OnceLock::new();
CFG.get_or_init(HostConfig::from_env)
}
#[cfg(test)]
mod tests {
use super::*;
fn cfg(max_fps: Option<u32>) -> HostConfig {
HostConfig {
max_fps,
..Default::default()
}
}
#[test]
fn game_fps_caps_only_above_the_limit() {
// Unset: every session rate passes through untouched — the default, and every existing
// host. The game keeps rendering at the session's rate, exactly as it always did.
for hz in [24, 30, 60, 120, 144, 240] {
assert_eq!(cfg(None).game_fps(hz), hz);
}
// Set: capped above, exact at, untouched below. A session BELOW the limit keeps its own
// rate — the knob is a ceiling on the game, not a target to render up to.
let c = cfg(Some(60));
assert_eq!(c.game_fps(120), 60);
assert_eq!(c.game_fps(60), 60);
assert_eq!(c.game_fps(30), 30);
// An invalid rate stays invalid rather than being laundered into a real one.
assert_eq!(c.game_fps(0), 0);
}
#[test]
fn audio_output_mode_parses_its_spellings() {
for (s, want) in [
("client_only", AudioOutputMode::ClientOnly),
("client-only", AudioOutputMode::ClientOnly),
(" CLIENT ", AudioOutputMode::ClientOnly),
("host_and_client", AudioOutputMode::HostAndClient),
("both", AudioOutputMode::HostAndClient),
("follow_default", AudioOutputMode::FollowDefault),
("follow", AudioOutputMode::FollowDefault),
] {
assert_eq!(AudioOutputMode::parse(s), Some(want), "{s:?}");
}
// Unknown spellings are rejected so the caller can say so, not silently re-routed.
for s in ["", "silent", "off", "true"] {
assert_eq!(AudioOutputMode::parse(s), None, "{s:?}");
}
// Round-trip through the canonical spelling.
for m in [
AudioOutputMode::ClientOnly,
AudioOutputMode::HostAndClient,
AudioOutputMode::FollowDefault,
] {
assert_eq!(AudioOutputMode::parse(m.as_str()), Some(m));
}
}
/// The two predicates are what the wiring plan and the capture loop actually branch on, and
/// they must stay mutually exclusive: "prefer host hardware" and "touch nothing" are different
/// promises, and conflating them would either silence the host or stomp the operator's devices.
#[test]
fn audio_output_mode_predicates_are_disjoint() {
assert_eq!(AudioOutputMode::default(), AudioOutputMode::ClientOnly);
for m in [
AudioOutputMode::ClientOnly,
AudioOutputMode::HostAndClient,
AudioOutputMode::FollowDefault,
] {
assert!(!(m.prefers_host_hardware() && m.keeps_default()), "{m:?}");
}
assert!(AudioOutputMode::HostAndClient.prefers_host_hardware());
assert!(AudioOutputMode::FollowDefault.keeps_default());
assert!(!AudioOutputMode::ClientOnly.prefers_host_hardware());
assert!(!AudioOutputMode::ClientOnly.keeps_default());
}
}