Files
punktfunk/crates/punktfunk-host/src/windows/service.rs
T
enricobuehler 327a5fa828 docs(host): prove unsafe blocks in the Windows + cross-platform files + gate them (unsafe-proof program 3/N)
Continues the unsafe-proof program across the Windows/cross-platform host files
(~75 blocks, 21 files), each with a SAFETY proof of the real invariant and a
per-file #![deny(clippy::undocumented_unsafe_blocks)] gate:

  capture/windows: dxgi.rs, wgc_relay.rs, wgc.rs, desktop_watch.rs, composed_flip.rs
                   (windows-rs COM: interface validity, same-D3D11-device textures,
                    immediate-context single-thread, borrowed args outlive the call)
  windows: service.rs (SCM/token/CreateProcessAsUserW/event handles — OwnedHandle
           liveness, no double-close/signal race), win_display, wgc_helper, interactive
  vdisplay/windows: manager.rs, pf_vdisplay.rs (SwDeviceCreate/IddCx/ioctl handle
                    liveness via the OnceLock VDM singleton + OwnedHandle)
  encode/windows: ffmpeg_win.rs (full AVBufferRef refcount audit — balanced, NO leaks,
                  unlike the vaapi sibling), sw.rs
  cross-platform: gamestream/audio.rs (libopus), gamestream/stream.rs (sendmmsg),
                  inject/windows/sendinput.rs, audio/windows/wasapi_mic.rs,
                  session_tuning.rs, vdisplay.rs

Two findings (handled separately):
- wgc_relay.rs `unsafe impl Sync for HelperRelay` is UNSOUND (its mpsc Receiver is
  !Sync) though not live-exploited — marked SUSPECT inline; fix pending box check
  (it touches the in-flight punktfunk1.rs).
- capture.rs / encode.rs (PARENT modules of the WIP idd_push.rs / nvenc.rs) do NOT
  get the file deny yet — it would propagate the lint into the undocumented WIP
  children. The deny lands there once those are documented (after the WIP commits).

Linux-visible parts verified green (cargo clippy -p punktfunk-host --all-targets
-- -D warnings). The cfg(windows) deny gates are box-verified next.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-26 09:23:25 +00:00

786 lines
36 KiB
Rust

//! Windows service: a SYSTEM supervisor that launches the streaming host into the **active
//! interactive console session** and keeps it tracking session switches — the end-user replacement
//! for the ad-hoc PsExec / VBS / scheduled-task launch chain used during bring-up.
//!
//! Why a supervisor and not just "run the host as a service": the host must run **as SYSTEM in the
//! interactive session** (session 1+). Desktop Duplication of the secure (Winlogon/UAC/lock) desktop
//! and `SendInput` both need SYSTEM; capture and injection both need the *interactive* session, which
//! a plain session-0 service is not in. So this service (itself in session 0) never captures — it
//! duplicates its own LocalSystem token, retargets it to the active console session, and
//! `CreateProcessAsUserW`s the host there. This is the Sunshine/Apollo model. The host in turn spawns
//! the WGC helper into the *user* session (see `capture::wgc_relay`) — two nested launches.
//!
//! Subcommands (Windows only):
//! ```text
//! punktfunk-host service run SCM entry point (registered as binPath; not run by hand)
//! punktfunk-host service install register an auto-start LocalSystem service + firewall rules
//! punktfunk-host service uninstall stop + delete the service + remove firewall rules
//! punktfunk-host service start|stop|status convenience wrappers over the SCM
//! ```
//! Config lives in `%ProgramData%\punktfunk\host.env` (the Windows analogue of `scripts/host.env`),
//! loaded into the service's environment and carried to the host child. Logs land in
//! `%ProgramData%\punktfunk\logs\`.
// Every `unsafe` block in this file carries a `// SAFETY:` proof; enforce it (unsafe-proof program).
#![deny(clippy::undocumented_unsafe_blocks)]
use anyhow::{bail, Context, Result};
use std::ffi::{c_void, OsString};
use std::os::windows::io::{AsRawHandle, FromRawHandle, OwnedHandle};
use std::path::PathBuf;
use std::sync::OnceLock;
use std::time::Duration;
use windows::core::{PCWSTR, PWSTR};
use windows::Win32::Foundation::{CloseHandle, HANDLE, WAIT_OBJECT_0};
use windows::Win32::Security::{
DuplicateTokenEx, SecurityImpersonation, SetTokenInformation, TokenPrimary, TokenSessionId,
SECURITY_ATTRIBUTES, TOKEN_ADJUST_DEFAULT, TOKEN_ADJUST_SESSIONID, TOKEN_ALL_ACCESS,
TOKEN_ASSIGN_PRIMARY, TOKEN_DUPLICATE, TOKEN_QUERY,
};
use windows::Win32::Storage::FileSystem::{
CreateFileW, FILE_APPEND_DATA, FILE_GENERIC_WRITE, FILE_SHARE_READ, FILE_SHARE_WRITE,
FILE_WRITE_DATA, OPEN_ALWAYS,
};
use windows::Win32::System::Environment::{CreateEnvironmentBlock, DestroyEnvironmentBlock};
use windows::Win32::System::JobObjects::{
AssignProcessToJobObject, CreateJobObjectW, JobObjectExtendedLimitInformation,
SetInformationJobObject, JOBOBJECT_EXTENDED_LIMIT_INFORMATION, JOB_OBJECT_LIMIT_BREAKAWAY_OK,
JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE,
};
use windows::Win32::System::RemoteDesktop::WTSGetActiveConsoleSessionId;
use windows::Win32::System::Threading::{
CreateEventW, CreateProcessAsUserW, GetCurrentProcess, OpenProcessToken, ResetEvent, SetEvent,
TerminateProcess, WaitForMultipleObjects, CREATE_NO_WINDOW, CREATE_UNICODE_ENVIRONMENT,
INFINITE, PROCESS_INFORMATION, STARTF_USESTDHANDLES, STARTUPINFOW,
};
/// SCM service name (the key under HKLM\SYSTEM\CurrentControlSet\Services). Stable identity.
const SERVICE_NAME: &str = "PunktfunkHost";
const SERVICE_DISPLAY: &str = "punktfunk streaming host";
const SERVICE_DESCRIPTION: &str =
"Low-latency desktop/game streaming host. Launches the punktfunk host into the active session.";
/// The host subcommand the service launches, overridable via `PUNKTFUNK_HOST_CMD` in host.env.
/// `serve --gamestream` runs the native punktfunk/1 QUIC host (always on) PLUS the GameStream
/// (Moonlight) compat planes — the unified host a Windows end user typically wants (Moonlight is the
/// common Windows client). Drop `--gamestream` for a secure native-only host (no plain-HTTP pairing /
/// legacy GCM nonce reuse — security-review #5/#9; native clients only).
const DEFAULT_HOST_CMD: &str = "serve --gamestream";
/// The STOP and SESSION manual-reset events, shared between the SCM control handler (a capture-free
/// `'static` closure that SIGNALS them) and the supervision loop (which WAITS on them). They live in
/// `OnceLock`s — a static the handler can reach without capturing a non-`Send` `HANDLE` — and each owns
/// its handle (`OwnedHandle`) for the process lifetime: the service process exits right after
/// `run_service` returns, so the OS reaps them at exit, and owning them past the handler's last possible
/// call avoids the close-then-signal window the old raw-`isize` statics had. Set once, in `run_service`.
static STOP_EVENT: OnceLock<OwnedHandle> = OnceLock::new();
static SESSION_EVENT: OnceLock<OwnedHandle> = OnceLock::new();
/// Borrow an event's handle for the control handler's `SetEvent`. `None` until `run_service` creates the
/// events — but the handler is registered only AFTER they're set, so in practice this is always `Some`.
fn event_handle(ev: &OnceLock<OwnedHandle>) -> Option<HANDLE> {
ev.get().map(|h| HANDLE(h.as_raw_handle()))
}
/// Dispatch `service <sub>`.
pub fn main(args: &[String]) -> Result<()> {
match args.first().map(String::as_str) {
Some("run") => run(),
Some("install") => install(),
Some("uninstall") => uninstall(),
Some("start") => sc(&["start", SERVICE_NAME]),
Some("stop") => sc(&["stop", SERVICE_NAME]),
Some("status") => sc(&["query", SERVICE_NAME]),
_ => {
eprintln!(
"punktfunk-host service — Windows service control\n\n\
USAGE:\n\
\x20 punktfunk-host service install register the auto-start service + firewall rules\n\
\x20 punktfunk-host service uninstall stop + remove the service + firewall rules\n\
\x20 punktfunk-host service start start the service now\n\
\x20 punktfunk-host service stop stop the service\n\
\x20 punktfunk-host service status query the service\n\n\
Config: %ProgramData%\\punktfunk\\host.env Logs: %ProgramData%\\punktfunk\\logs\\"
);
Ok(())
}
}
}
// ── Logging ─────────────────────────────────────────────────────────────────────────────────────
/// `%ProgramData%\punktfunk\logs\service.log` — the service's own (supervision) log. The host child's
/// stdout/stderr are redirected to `host.log` in the same dir.
pub fn service_log_path() -> PathBuf {
let dir = crate::gamestream::config_dir().join("logs");
let _ = std::fs::create_dir_all(&dir);
dir.join("service.log")
}
fn host_log_path() -> PathBuf {
let dir = crate::gamestream::config_dir().join("logs");
let _ = std::fs::create_dir_all(&dir);
dir.join("host.log")
}
/// Initialise tracing to the service log file (the SCM gives the service no console/stderr). Falls
/// back to stderr if the file can't be opened. Called from `main()` only for `service run`.
pub fn init_file_logging(filter: tracing_subscriber::EnvFilter) {
match std::fs::OpenOptions::new()
.create(true)
.append(true)
.open(service_log_path())
{
Ok(file) => {
tracing_subscriber::fmt()
.with_env_filter(filter)
.with_ansi(false)
.with_writer(move || file.try_clone().expect("clone service log handle"))
.init();
}
Err(_) => {
tracing_subscriber::fmt()
.with_env_filter(filter)
.with_writer(std::io::stderr)
.init();
}
}
}
// ── host.env config ─────────────────────────────────────────────────────────────────────────────
fn host_env_path() -> PathBuf {
crate::gamestream::config_dir().join("host.env")
}
/// Load `%ProgramData%\punktfunk\host.env` (KEY=VALUE lines, `#` comments) into this process's
/// environment, so the host child inherits `PUNKTFUNK_*` / `RUST_LOG` via the merged env block.
fn load_host_env() {
let path = host_env_path();
let Ok(contents) = std::fs::read_to_string(&path) else {
tracing::info!(path = %path.display(), "no host.env (using defaults)");
return;
};
let mut n = 0;
for line in contents.lines() {
let line = line.trim();
if line.is_empty() || line.starts_with('#') {
continue;
}
if let Some((k, v)) = line.split_once('=') {
let (k, v) = (k.trim(), v.trim().trim_matches('"'));
if !k.is_empty() {
std::env::set_var(k, v);
n += 1;
}
}
}
tracing::info!(path = %path.display(), vars = n, "loaded host.env");
}
// ── service run (SCM entry point) ────────────────────────────────────────────────────────────────
windows_service::define_windows_service!(ffi_service_main, service_main);
fn run() -> Result<()> {
// Blocks until the service stops; the SCM then calls `service_main` on its own thread.
windows_service::service_dispatcher::start(SERVICE_NAME, ffi_service_main).map_err(|e| {
anyhow::anyhow!(
"service_dispatcher failed ({e}). `service run` is launched by the Service Control \
Manager, not by hand — use `punktfunk-host service install` then `service start`."
)
})
}
fn service_main(_args: Vec<OsString>) {
if let Err(e) = run_service() {
tracing::error!("service exited with error: {e:#}");
}
}
fn run_service() -> Result<()> {
use windows_service::service::{
ServiceControl, ServiceControlAccept, ServiceExitCode, ServiceState, ServiceStatus,
ServiceType,
};
use windows_service::service_control_handler::{self, ServiceControlHandlerResult};
// Two manual-reset events: STOP (set once, never reset) and SESSION (set on a console
// connect/disconnect, reset by the supervisor after it reacts).
// SAFETY: CreateEventW with null attributes (None), manual-reset=true, initial-state=false and a null
// name passes no pointers into Rust memory; it returns a fresh, owned event HANDLE (or Err, via `?`).
// Nothing aliases or outlives the call.
let stop_raw =
unsafe { CreateEventW(None, true, false, PCWSTR::null()) }.context("CreateEvent stop")?;
// SAFETY: as above — a second fresh manual-reset event; no pointers into Rust memory, no aliasing.
let session_raw = unsafe { CreateEventW(None, true, false, PCWSTR::null()) }
.context("CreateEvent session")?;
// Own each event handle (the OS reaps them at process exit); the handler reaches them through the
// OnceLocks, while `supervise` waits on the borrowed `HANDLE`s. SAFETY: each is a fresh CreateEventW
// handle we own — take ownership exactly once.
let stop_owned = unsafe { OwnedHandle::from_raw_handle(stop_raw.0) };
// SAFETY: `session_raw` is the other fresh CreateEventW handle nothing else owns — take ownership once.
let session_owned = unsafe { OwnedHandle::from_raw_handle(session_raw.0) };
let stop = HANDLE(stop_owned.as_raw_handle());
let session = HANDLE(session_owned.as_raw_handle());
let _ = STOP_EVENT.set(stop_owned); // set once per process
let _ = SESSION_EVENT.set(session_owned);
// The control handler captures nothing — it reaches the events through the statics, so it stays
// `Fn + Send + 'static`. Session lock/unlock are handled inside the host (DesktopWatcher), so we
// only flag console connect/disconnect/logon — the events that change the active session.
let handler = move |control| -> ServiceControlHandlerResult {
match control {
ServiceControl::Stop | ServiceControl::Preshutdown | ServiceControl::Shutdown => {
if let Some(h) = event_handle(&STOP_EVENT) {
// SAFETY: `h` borrows the STOP event HANDLE from the STOP_EVENT OwnedHandle, set for
// the whole process lifetime and never closed before exit, so it is open here; SetEvent
// only signals the event and passes no Rust memory.
unsafe { SetEvent(h) }.ok();
}
ServiceControlHandlerResult::NoError
}
ServiceControl::SessionChange(param) => {
use windows_service::service::SessionChangeReason::*;
if matches!(
param.reason,
ConsoleConnect | ConsoleDisconnect | SessionLogon
) {
if let Some(h) = event_handle(&SESSION_EVENT) {
// SAFETY: `h` borrows the SESSION event HANDLE from the SESSION_EVENT OwnedHandle,
// alive for the whole process lifetime and never closed before exit; SetEvent only
// signals the event and passes no Rust memory.
unsafe { SetEvent(h) }.ok();
}
}
ServiceControlHandlerResult::NoError
}
ServiceControl::Interrogate => ServiceControlHandlerResult::NoError,
_ => ServiceControlHandlerResult::NotImplemented,
}
};
let status_handle = service_control_handler::register(SERVICE_NAME, handler)
.context("register service control handler")?;
let accepted = ServiceControlAccept::STOP
| ServiceControlAccept::PRESHUTDOWN
| ServiceControlAccept::SESSION_CHANGE;
let running = ServiceStatus {
service_type: ServiceType::OWN_PROCESS,
current_state: ServiceState::Running,
controls_accepted: accepted,
exit_code: ServiceExitCode::Win32(0),
checkpoint: 0,
wait_hint: Duration::default(),
process_id: None,
};
status_handle
.set_service_status(running.clone())
.context("set RUNNING")?;
tracing::info!("punktfunk service started — supervising host in the active console session");
load_host_env();
let result = supervise(stop, session);
// Report STOPPED regardless of how supervise returned.
let _ = status_handle.set_service_status(ServiceStatus {
current_state: ServiceState::Stopped,
controls_accepted: ServiceControlAccept::empty(),
..running
});
// The STOP/SESSION events stay owned by the OnceLocks for the process lifetime (the OS reaps them at
// exit); NOT closing them while the SCM handler could still fire avoids a use-after-close.
result
}
/// The supervision loop: (re)launch the host into the active console session and wait on
/// [stop, session-change, child-exit], relaunching on child exit and on a console-session switch.
fn supervise(stop: HANDLE, session_ev: HANDLE) -> Result<()> {
let exe = std::env::current_exe().context("current_exe")?;
let host_cmd = std::env::var("PUNKTFUNK_HOST_CMD").unwrap_or_else(|_| DEFAULT_HOST_CMD.into());
let cmdline = format!("\"{}\" {host_cmd}", exe.to_string_lossy());
let workdir: Vec<u16> = exe
.parent()
.map(|p| p.to_string_lossy().into_owned())
.unwrap_or_default()
.encode_utf16()
.chain(std::iter::once(0))
.collect();
// Kill-on-close job so a service crash never orphans the SYSTEM host; BREAKAWAY_OK lets the host
// still spawn the WGC helper. Owned: dropping it at function exit (KILL_ON_JOB_CLOSE) reaps any
// straggler still inside it — no manual CloseHandle(job).
// SAFETY: `make_job` is unsafe only for its Win32 FFI; it has no caller preconditions and creates +
// immediately takes RAII ownership of the job object, so calling it here is sound.
let job = unsafe { make_job() }.context("create job object")?;
let mut restarts: u32 = 0;
loop {
if wait_one(stop, 0) {
break;
}
// SAFETY: WTSGetActiveConsoleSessionId takes no arguments and returns the active console session
// id (or 0xFFFFFFFF); it passes no pointers, so the call is always sound.
let session = unsafe { WTSGetActiveConsoleSessionId() };
if session == 0xFFFF_FFFF {
// No interactive session yet (boot / fully logged out). Wait, but wake on stop/session.
tracing::info!("no active console session — waiting");
if wait_any(&[stop, session_ev], 3000) == Some(0) {
break;
}
// SAFETY: `session_ev` is the SESSION event HANDLE borrowed from the SESSION_EVENT OwnedHandle,
// alive for the process lifetime; ResetEvent only clears its signalled state, no Rust memory.
unsafe { ResetEvent(session_ev) }.ok();
continue;
}
// BORROW the owned job handle for AssignProcessToJobObject inside spawn_host.
let job_h = HANDLE(job.as_raw_handle());
// SAFETY: `spawn_host` is unsafe only for its Win32 FFI. `session` is a valid console session id
// (checked != 0xFFFFFFFF above), `cmdline`/`workdir` are live borrows for the call, and `job_h`
// borrows the still-live `job` OwnedHandle — every argument is valid for the call's duration.
let child = match unsafe { spawn_host(session, &cmdline, &workdir, job_h) } {
Ok(child) => child,
Err(e) => {
tracing::error!("failed to launch host into session {session}: {e:#}");
if wait_one(stop, 3000) {
break;
}
continue;
}
};
tracing::info!(pid = child.pid, session, cmd = %host_cmd, "host launched");
// A BORROW of the owned process handle for the waits + TerminateProcess (HANDLE is Copy, so
// `proc_h` is a plain copy that does NOT close it). `child` owns the process + thread handles
// and auto-closes BOTH when it drops — at the end of this iteration, on `continue`, or on
// `break` — so every match arm below only stops/terminates and lets the drop do the closing.
let proc_h = HANDLE(child.process.as_raw_handle());
// Wait on stop / session-change / child-exit.
let reason = wait_any(&[stop, session_ev, proc_h], INFINITE);
match reason {
Some(0) => {
// Stop: terminate the child and exit (the `child` drop closes its handles).
// SAFETY: `proc_h` is a HANDLE copy of the still-live `child.process` OwnedHandle (not
// dropped until end of iteration), so the process handle is open; TerminateProcess only
// signals termination by handle and passes no Rust memory.
unsafe {
let _ = TerminateProcess(proc_h, 0);
}
break;
}
Some(1) => {
// Session change: relaunch only if the active console session actually moved.
// SAFETY: `session_ev` borrows the process-lifetime SESSION_EVENT OwnedHandle; ResetEvent
// only clears its signalled state and passes no Rust memory.
unsafe { ResetEvent(session_ev) }.ok();
// SAFETY: WTSGetActiveConsoleSessionId takes no arguments and passes no pointers.
let now = unsafe { WTSGetActiveConsoleSessionId() };
if now != session {
tracing::info!(
old = session,
new = now,
"console session changed — relaunching host"
);
// SAFETY: `proc_h` copies the still-live `child.process` OwnedHandle (dropped only at
// end of iteration), so the handle is open; TerminateProcess only signals by handle.
unsafe {
let _ = TerminateProcess(proc_h, 0);
}
restarts = 0;
continue;
}
// Same session (e.g. a stray notification) — keep waiting on the same child.
let r = wait_any(&[stop, proc_h], INFINITE);
// SAFETY: `proc_h` copies the still-live `child.process` OwnedHandle (dropped only at end
// of iteration), so the handle is open; TerminateProcess only signals by handle.
unsafe {
let _ = TerminateProcess(proc_h, 0);
}
if r == Some(0) {
break;
}
// child exited → fall through to relaunch
}
_ => {
// Child exited on its own — relaunch (with a small crash-loop backoff). The `child`
// drop closes its (already-exited) handles.
tracing::warn!("host process exited — relaunching");
}
}
restarts += 1;
let backoff = restarts.min(10) * 500; // 0.5s..5s
if wait_one(stop, backoff) {
break;
}
// `child` drops here (end of iteration) → its process + thread handles close before relaunch.
}
// `job` (OwnedHandle) drops at function exit, closing the job object → KILL_ON_JOB_CLOSE reaps
// any straggler still inside it.
tracing::info!("supervision loop ended");
Ok(())
}
/// `true` if `h` is signalled within `ms`.
fn wait_one(h: HANDLE, ms: u32) -> bool {
// SAFETY: `&[h]` is a live one-element HANDLE slice the caller keeps open across the wait; the kernel
// reads exactly one handle (the binding derives the count from the slice length), bWaitAll=false,
// `ms` is a timeout — no pointers escape and the array is only read for this synchronous call.
unsafe { WaitForMultipleObjects(&[h], false, ms) == WAIT_OBJECT_0 }
}
/// Wait on several handles; returns the index of the first signalled, or `None` on timeout.
fn wait_any(handles: &[HANDLE], ms: u32) -> Option<usize> {
// SAFETY: `handles` is a live slice the caller keeps open across the wait; WaitForMultipleObjects
// reads exactly `handles.len()` handles (the binding derives the count from the slice), bWaitAll=false,
// `ms` is a timeout — the array is only read for this synchronous call and no pointers escape it.
let r = unsafe { WaitForMultipleObjects(handles, false, ms) };
let idx = r.0.wrapping_sub(WAIT_OBJECT_0.0);
(idx < handles.len() as u32).then_some(idx as usize)
}
/// A kill-on-close + breakaway-ok job object, returned as an `OwnedHandle` (auto-`CloseHandle` on drop).
unsafe fn make_job() -> Result<OwnedHandle> {
let job_raw = CreateJobObjectW(None, PCWSTR::null()).context("CreateJobObjectW")?;
// Own it immediately so any early return (e.g. a failed SetInformationJobObject) still closes it.
let job = OwnedHandle::from_raw_handle(job_raw.0);
let mut info = JOBOBJECT_EXTENDED_LIMIT_INFORMATION::default();
info.BasicLimitInformation.LimitFlags =
JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE | JOB_OBJECT_LIMIT_BREAKAWAY_OK;
SetInformationJobObject(
HANDLE(job.as_raw_handle()),
JobObjectExtendedLimitInformation,
&info as *const _ as *const c_void,
std::mem::size_of::<JOBOBJECT_EXTENDED_LIMIT_INFORMATION>() as u32,
)
.context("SetInformationJobObject")?;
Ok(job)
}
/// The owned handles to a spawned host child. The `process`/`thread` `OwnedHandle`s auto-`CloseHandle`
/// when the `Child` drops (or is replaced each loop iteration) — replacing the manual
/// `CloseHandle(pi.hProcess/hThread)` the supervise loop used to scatter across its match arms.
struct Child {
process: OwnedHandle,
/// Held only for its RAII `CloseHandle` (the thread handle is never used after spawn) — `_`-prefixed
/// so the `dead_code` lint (CI's `-D warnings`) doesn't flag the never-read field.
_thread: OwnedHandle,
pid: u32,
}
/// Launch the host as SYSTEM into `session_id`'s interactive desktop. Returns the owned child handles.
unsafe fn spawn_host(
session_id: u32,
cmdline: &str,
workdir: &[u16],
job: HANDLE,
) -> Result<Child> {
// 1) A primary SYSTEM token retargeted to the active console session: duplicate THIS process's
// (LocalSystem) token, then set its session id. SYSTEM holds SE_TCB so SetTokenInformation
// (TokenSessionId) is permitted.
let mut proc_token = HANDLE::default();
OpenProcessToken(
GetCurrentProcess(),
TOKEN_DUPLICATE
| TOKEN_QUERY
| TOKEN_ASSIGN_PRIMARY
| TOKEN_ADJUST_DEFAULT
| TOKEN_ADJUST_SESSIONID,
&mut proc_token,
)
.context("OpenProcessToken (service must run as SYSTEM)")?;
let mut primary = HANDLE::default();
let dup = DuplicateTokenEx(
proc_token,
TOKEN_ALL_ACCESS,
None,
SecurityImpersonation,
TokenPrimary,
&mut primary,
);
let _ = CloseHandle(proc_token);
dup.context("DuplicateTokenEx(TokenPrimary)")?;
SetTokenInformation(
primary,
TokenSessionId,
&session_id as *const u32 as *const c_void,
std::mem::size_of::<u32>() as u32,
)
.context("SetTokenInformation(TokenSessionId)")?;
// 2) The session's environment block, merged with this process's PUNKTFUNK_*/RUST_LOG (so the
// host runs with host.env's settings, not a bare block). Same merge the WGC helper uses.
let mut env_block: *mut c_void = std::ptr::null_mut();
let _ = CreateEnvironmentBlock(&mut env_block, Some(primary), false);
let merged = crate::capture::wgc_relay::merged_env_block(env_block as *const u16);
if !env_block.is_null() {
let _ = DestroyEnvironmentBlock(env_block);
}
// 3) Redirect the host's stdout+stderr to host.log (inheritable handle).
let log = open_log_handle(&host_log_path())?;
let mut si = STARTUPINFOW {
cb: std::mem::size_of::<STARTUPINFOW>() as u32,
dwFlags: STARTF_USESTDHANDLES,
hStdOutput: log,
hStdError: log,
..Default::default()
};
let mut desktop: Vec<u16> = "winsta0\\default\0".encode_utf16().collect();
si.lpDesktop = PWSTR(desktop.as_mut_ptr());
let mut cmd: Vec<u16> = cmdline.encode_utf16().chain(std::iter::once(0)).collect();
let cwd = (!workdir.is_empty()).then_some(PCWSTR(workdir.as_ptr()));
let mut pi = PROCESS_INFORMATION::default();
let created = CreateProcessAsUserW(
Some(primary),
None,
Some(PWSTR(cmd.as_mut_ptr())),
None,
None,
true, // inherit the log handle
CREATE_UNICODE_ENVIRONMENT | CREATE_NO_WINDOW,
Some(merged.as_ptr() as *const c_void),
cwd.unwrap_or(PCWSTR::null()),
&si,
&mut pi,
);
let _ = CloseHandle(log); // the child owns its inherited copy
let _ = CloseHandle(primary);
created.context("CreateProcessAsUserW(host)")?;
// Best-effort: keep the host inside the kill-on-close job.
let _ = AssignProcessToJobObject(job, pi.hProcess);
// Take ownership of the process + thread handles the API filled into `pi`; the returned `Child`
// closes BOTH on drop, so the supervise loop no longer hand-closes them in its match arms.
Ok(Child {
process: OwnedHandle::from_raw_handle(pi.hProcess.0),
_thread: OwnedHandle::from_raw_handle(pi.hThread.0),
pid: pi.dwProcessId,
})
}
/// Open `path` for appending, as an INHERITABLE handle (so the child can use it as stdout/stderr).
unsafe fn open_log_handle(path: &std::path::Path) -> Result<HANDLE> {
let wpath: Vec<u16> = path
.as_os_str()
.to_string_lossy()
.encode_utf16()
.chain(std::iter::once(0))
.collect();
let sa = SECURITY_ATTRIBUTES {
nLength: std::mem::size_of::<SECURITY_ATTRIBUTES>() as u32,
lpSecurityDescriptor: std::ptr::null_mut(),
bInheritHandle: true.into(),
};
// Append (no FILE_WRITE_DATA → all writes go to EOF), so each relaunch's OPEN_ALWAYS reopen
// accumulates instead of truncating from offset 0. This mirrors Rust's own `OpenOptions::append`
// access mask (FILE_GENERIC_WRITE minus WRITE_DATA, plus APPEND_DATA + SYNCHRONIZE/READ_CONTROL);
// bare FILE_APPEND_DATA alone produced a child handle that silently dropped writes.
let access = (FILE_GENERIC_WRITE.0 & !FILE_WRITE_DATA.0) | FILE_APPEND_DATA.0;
let h = CreateFileW(
PCWSTR(wpath.as_ptr()),
access,
FILE_SHARE_READ | FILE_SHARE_WRITE,
Some(&sa),
OPEN_ALWAYS,
windows::Win32::Storage::FileSystem::FILE_FLAGS_AND_ATTRIBUTES(0),
None,
)
.context("CreateFileW(host.log)")?;
Ok(h)
}
// ── install / uninstall ──────────────────────────────────────────────────────────────────────────
fn install() -> Result<()> {
use windows_service::service::{
ServiceAccess, ServiceErrorControl, ServiceInfo, ServiceStartType, ServiceType,
};
use windows_service::service_manager::{ServiceManager, ServiceManagerAccess};
let exe = std::env::current_exe().context("current_exe")?;
let manager = ServiceManager::local_computer(
None::<&str>,
ServiceManagerAccess::CONNECT | ServiceManagerAccess::CREATE_SERVICE,
)
.context("open Service Control Manager (run from an elevated/Administrator prompt)")?;
let info = ServiceInfo {
name: OsString::from(SERVICE_NAME),
display_name: OsString::from(SERVICE_DISPLAY),
service_type: ServiceType::OWN_PROCESS,
start_type: ServiceStartType::AutoStart,
error_control: ServiceErrorControl::Normal,
executable_path: exe.clone(),
launch_arguments: vec![OsString::from("service"), OsString::from("run")],
dependencies: vec![],
account_name: None, // None = LocalSystem
account_password: None,
};
// Create, or reconfigure if it already exists (idempotent install/upgrade).
match manager.create_service(&info, ServiceAccess::CHANGE_CONFIG | ServiceAccess::START) {
Ok(svc) => {
let _ = svc.set_description(SERVICE_DESCRIPTION);
println!("Created service '{SERVICE_NAME}' (auto-start, LocalSystem).");
}
Err(windows_service::Error::Winapi(e))
if e.raw_os_error() == Some(1073 /* ERROR_SERVICE_EXISTS */) =>
{
let svc = manager
.open_service(SERVICE_NAME, ServiceAccess::CHANGE_CONFIG)
.context("open existing service to reconfigure")?;
svc.change_config(&info)
.context("reconfigure existing service")?;
let _ = svc.set_description(SERVICE_DESCRIPTION);
println!("Reconfigured existing service '{SERVICE_NAME}'.");
}
Err(e) => return Err(e).context("create service"),
}
ensure_default_host_env()?;
add_firewall_rules();
println!(
"\nInstalled. Config: {}\nLogs: {}\n\nStart now with: punktfunk-host service start",
host_env_path().display(),
crate::gamestream::config_dir().join("logs").display()
);
Ok(())
}
fn uninstall() -> Result<()> {
use windows_service::service::ServiceAccess;
use windows_service::service_manager::{ServiceManager, ServiceManagerAccess};
let _ = sc(&["stop", SERVICE_NAME]); // best-effort stop first
let manager = ServiceManager::local_computer(None::<&str>, ServiceManagerAccess::CONNECT)
.context("open Service Control Manager (run elevated)")?;
let svc = manager
.open_service(SERVICE_NAME, ServiceAccess::DELETE)
.context("open service for delete")?;
svc.delete().context("delete service")?;
remove_firewall_rules();
println!("Removed service '{SERVICE_NAME}' and its firewall rules.");
Ok(())
}
/// Write a default `host.env` if none exists, so a fresh install streams out of the box. The encoder
/// defaults to `auto` — the host picks NVENC (NVIDIA) / AMF (AMD) / QSV (Intel) from the GPU vendor.
fn ensure_default_host_env() -> Result<()> {
let path = host_env_path();
if path.exists() {
return Ok(());
}
if let Some(dir) = path.parent() {
std::fs::create_dir_all(dir).ok();
}
let default = "# punktfunk host configuration (read by the Windows service).\n\
# KEY=VALUE per line; '#' comments. Restart the service after editing:\n\
# punktfunk-host service stop && punktfunk-host service start\n\
\n\
# Encode backend: auto (default) detects the GPU vendor — NVIDIA->nvenc, AMD->amf, Intel->qsv.\n\
# Force one with nvenc | amf | qsv | sw (software H.264). amf/qsv need an FFmpeg-built host.\n\
PUNKTFUNK_ENCODER=auto\n\
PUNKTFUNK_VIDEO_SOURCE=virtual\n\
# Virtual display = the bundled pf-vdisplay driver; capture from its shared ring (the validated\n\
# zero-copy IDD-push path; falls back to DDA if it can't attach). Set PUNKTFUNK_IDD_PUSH=0 to force WGC/DDA.\n\
PUNKTFUNK_VDISPLAY=pf\n\
PUNKTFUNK_IDD_PUSH=1\n\
PUNKTFUNK_SECURE_DDA=1\n\
RUST_LOG=info\n\
\n\
# The host subcommand the service launches (default: serve --gamestream = native + Moonlight\n\
# compat). Use `serve` for a SECURE native-only host (no GameStream #5/#9 surface).\n\
# PUNKTFUNK_HOST_CMD=serve --gamestream\n\
\n\
# Force a specific render GPU by name substring (multi-GPU boxes only):\n\
# PUNKTFUNK_RENDER_ADAPTER=4090\n";
std::fs::write(&path, default).with_context(|| format!("write {}", path.display()))?;
println!("Wrote default config: {}", path.display());
Ok(())
}
// ── firewall + sc helpers ────────────────────────────────────────────────────────────────────────
/// Inbound firewall rules for the streaming ports (best-effort; logs but never fails the install).
fn add_firewall_rules() {
// (name suffix, protocol, ports)
let rules = [
("TCP", "TCP", "47984,47989,48010,47990"),
("UDP", "UDP", "47998-48010,9777,5353"),
];
for (suffix, proto, ports) in rules {
let name = format!("punktfunk {suffix}");
let ok = run_quiet(
"netsh",
&[
"advfirewall",
"firewall",
"add",
"rule",
&format!("name={name}"),
"dir=in",
"action=allow",
&format!("protocol={proto}"),
&format!("localport={ports}"),
],
);
if ok {
println!("Firewall rule added: {name} ({ports})");
} else {
eprintln!("warning: could not add firewall rule '{name}' (add it manually if needed)");
}
}
}
fn remove_firewall_rules() {
for suffix in ["TCP", "UDP"] {
let name = format!("punktfunk {suffix}");
let _ = run_quiet(
"netsh",
&[
"advfirewall",
"firewall",
"delete",
"rule",
&format!("name={name}"),
],
);
}
}
/// Run an `sc.exe` command, passing its output through (used by start/stop/status).
fn sc(args: &[&str]) -> Result<()> {
let status = std::process::Command::new("sc")
.args(args)
.status()
.context("run sc.exe")?;
if !status.success() {
bail!("sc {} failed ({status})", args.join(" "));
}
Ok(())
}
/// Run a command discarding output; return whether it succeeded.
fn run_quiet(cmd: &str, args: &[&str]) -> bool {
std::process::Command::new(cmd)
.args(args)
.stdout(std::process::Stdio::null())
.stderr(std::process::Stdio::null())
.status()
.map(|s| s.success())
.unwrap_or(false)
}